]> git.smokeofanarchy.ru Git - space-station-14.git/commitdiff
Localization of dungeon direction (#29911)
authorchavonadelal <156101927+chavonadelal@users.noreply.github.com>
Fri, 12 Jul 2024 09:24:37 +0000 (12:24 +0300)
committerGitHub <noreply@github.com>
Fri, 12 Jul 2024 09:24:37 +0000 (19:24 +1000)
Content.Server/Salvage/SalvageSystem.Runner.cs

index 161b791084462ece02849d1645cdc21270cf02c6..23a575413ed57087bb52af7f3a26bef07886ac94 100644 (file)
@@ -9,6 +9,7 @@ using Content.Shared.Mobs.Components;
 using Content.Shared.Mobs.Systems;
 using Content.Shared.Salvage.Expeditions;
 using Content.Shared.Shuttles.Components;
+using Content.Shared.Localizations;
 using Robust.Shared.Map.Components;
 using Robust.Shared.Player;
 
@@ -103,8 +104,10 @@ public sealed partial class SalvageSystem
 
         Announce(args.MapUid, Loc.GetString("salvage-expedition-announcement-countdown-minutes", ("duration", (component.EndTime - _timing.CurTime).Minutes)));
 
+         var directionLocalization = ContentLocalizationManager.FormatDirection(component.DungeonLocation.GetDir()).ToLower();
+
         if (component.DungeonLocation != Vector2.Zero)
-            Announce(args.MapUid, Loc.GetString("salvage-expedition-announcement-dungeon", ("direction", component.DungeonLocation.GetDir())));
+            Announce(args.MapUid, Loc.GetString("salvage-expedition-announcement-dungeon", ("direction", directionLocalization)));
 
         component.Stage = ExpeditionStage.Running;
         Dirty(args.MapUid, component);