using Content.Shared.Mobs.Systems;
using Content.Shared.Salvage.Expeditions;
using Content.Shared.Shuttles.Components;
+using Content.Shared.Localizations;
using Robust.Shared.Map.Components;
using Robust.Shared.Player;
Announce(args.MapUid, Loc.GetString("salvage-expedition-announcement-countdown-minutes", ("duration", (component.EndTime - _timing.CurTime).Minutes)));
+ var directionLocalization = ContentLocalizationManager.FormatDirection(component.DungeonLocation.GetDir()).ToLower();
+
if (component.DungeonLocation != Vector2.Zero)
- Announce(args.MapUid, Loc.GetString("salvage-expedition-announcement-dungeon", ("direction", component.DungeonLocation.GetDir())));
+ Announce(args.MapUid, Loc.GetString("salvage-expedition-announcement-dungeon", ("direction", directionLocalization)));
component.Stage = ExpeditionStage.Running;
Dirty(args.MapUid, component);