{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly FloatingVisualizerSystem _floating = default!;
+ [Dependency] private readonly SpriteSystem _sprite = default!;
/// <inheritdoc/>
public override void Initialize()
if (HasComp<AnomalySupercriticalComponent>(uid))
pulsing = true;
- if (!sprite.LayerMapTryGet(AnomalyVisualLayers.Base, out var layer) ||
- !sprite.LayerMapTryGet(AnomalyVisualLayers.Animated, out var animatedLayer))
+ if (!_sprite.LayerMapTryGet((uid, sprite), AnomalyVisualLayers.Base, out var layer, false) ||
+ !_sprite.LayerMapTryGet((uid, sprite), AnomalyVisualLayers.Animated, out var animatedLayer, false))
return;
- sprite.LayerSetVisible(layer, !pulsing);
- sprite.LayerSetVisible(animatedLayer, pulsing);
+ _sprite.LayerSetVisible((uid, sprite), layer, !pulsing);
+ _sprite.LayerSetVisible((uid, sprite), animatedLayer, pulsing);
}
public override void Update(float frameTime)
var query = EntityQueryEnumerator<AnomalySupercriticalComponent, SpriteComponent>();
- while (query.MoveNext(out var super, out var sprite))
+ while (query.MoveNext(out var uid, out var super, out var sprite))
{
- var completion = 1f - (float) ((super.EndTime - _timing.CurTime) / super.SupercriticalDuration);
+ var completion = 1f - (float)((super.EndTime - _timing.CurTime) / super.SupercriticalDuration);
var scale = completion * (super.MaxScaleAmount - 1f) + 1f;
- sprite.Scale = new Vector2(scale, scale);
+ _sprite.SetScale((uid, sprite), new Vector2(scale, scale));
- var transparency = (byte) (65 * (1f - completion) + 190);
+ var transparency = (byte)(65 * (1f - completion) + 190);
if (transparency < sprite.Color.AByte)
{
- sprite.Color = sprite.Color.WithAlpha(transparency);
+ _sprite.SetColor((uid, sprite), sprite.Color.WithAlpha(transparency));
}
}
}
if (!TryComp<SpriteComponent>(ent, out var sprite))
return;
- sprite.Scale = Vector2.One;
- sprite.Color = sprite.Color.WithAlpha(1f);
+ _sprite.SetScale((ent.Owner, sprite), Vector2.One);
+ _sprite.SetColor((ent.Owner, sprite), sprite.Color.WithAlpha(1f));
}
}