damage:
types:
Piercing: 3
+ - type: Fixtures
+ fixtures:
+ fix1:
+ shape: !type:PolygonShape
+ vertices:
+ - -0.3,0.1
+ - -0.1,0.3
+ - 0.3,-0.1
+ - 0.1,-0.3
+ density: 20 # derived from base_item
+ mask:
+ - ItemMask
+ restitution: 0.3
+ friction: 0.2
#TODO: I want the luxury pen to write a cool font like Merriweather in the future.
projectile:
shape:
!type:PhysShapeAabb
- bounds: "-0.1,-0.1,0.1,0.1"
+ bounds: "-0.2,-0.4,0.2,-0.1"
hard: false
mask:
- Impassable
- type: EmbeddableProjectile
sound: /Audio/Weapons/pop.ogg
embedOnThrow: True
+ offset: "0,-0.1"
- type: ThrowingAngle
angle: 0
- type: LandAtCursor
inHandsMaxFillLevels: 3
inHandsFillBaseName: -fill-
- type: EmbeddableProjectile
- offset: "-0.1,0"
+ offset: "0,-0.1"
minimumSpeed: 3
removalTime: 0.25
embedOnThrow: false
projectile:
shape:
!type:PhysShapeAabb
- bounds: "-0.1,-0.1,0.1,0.1"
+ bounds: "-0.1,-0.3,0.1,-0.1"
hard: false
mask:
- Impassable
malus: 0.225
- type: ThrowingAngle
angle: 225
+ - type: Fixtures
+ fixtures:
+ fix1:
+ shape: !type:PolygonShape
+ radius: 0.01
+ vertices:
+ - -0.4,-0.2
+ - -0.2,-0.4
+ - 0.4,0.2
+ - 0.2,0.4
+ density: 20 # derived from base_item
+ mask:
+ - ItemMask
+ restitution: 0.3
+ friction: 0.2
- type: entity
name: survival knife
angle: 225
- type: StaticPrice
price: 500 # 2000 for a set of 4
+ - type: Fixtures
+ fixtures:
+ fix1:
+ shape: !type:PolygonShape
+ radius: 0.01
+ vertices:
+ - -0.475,-0.225
+ - -0.225,-0.475
+ - 0.525,0.275
+ - 0.275,0.525
+ density: 20 # derived from base_item
+ mask:
+ - ItemMask
+ restitution: 0.3
+ friction: 0.2
malus: 0.225
- type: ThrowingAngle
angle: 225
+ - type: Fixtures
+ fixtures:
+ fix1:
+ shape: !type:PolygonShape
+ radius: 0.01
+ vertices:
+ - -0.4,-0.2
+ - -0.2,-0.4
+ - 0.4,0.2
+ - 0.2,0.4
+ density: 20 # derived from base_item
+ mask:
+ - ItemMask
+ restitution: 0.3
+ friction: 0.2
# Less mark damage in exchange for more healing. Also has a better ratio of blunt to slash damage, but less structural.
- type: entity
canMoveBreakout: true
maxEnsnares: 1
- type: LandAtCursor
+ - type: Fixtures
+ fixtures:
+ fix1:
+ shape: !type:PhysShapeCircle
+ radius: 0.4
+ density: 20 # derived from base_item
+ mask:
+ - ItemMask
+ restitution: 0.3
+ friction: 0.2
- type: Tag
tags:
- HandGrenade
+ - type: Fixtures
+ fixtures:
+ fix1:
+ shape: !type:PhysShapeCircle
+ radius: 0.2
+ density: 20 # derived from base_item
+ mask:
+ - ItemMask
+ restitution: 0.3
+ friction: 0.2
- type: entity
name: explosive grenade
- type: Tag
tags:
- HandGrenade
+ - type: Fixtures
+ fixtures:
+ fix1:
+ shape: !type:PhysShapeCircle
+ radius: 0.2
+ density: 20 # derived from base_item
+ mask:
+ - ItemMask
+ restitution: 0.3
+ friction: 0.2
- type: entity
parent: [ProjectileGrenadeBase, BaseSecurityContraband]
- type: Tag
tags:
- HandGrenade
+ - type: Fixtures
+ fixtures:
+ fix1:
+ shape: !type:PhysShapeCircle
+ radius: 0.2
+ density: 20 # derived from base_item
+ mask:
+ - ItemMask
+ restitution: 0.3
+ friction: 0.2
- type: entity
parent: [ScatteringGrenadeBase, BaseSecurityContraband]