using System.Numerics;
using System.Threading;
+using Content.Shared.DoAfter;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
[ViewVariables(VVAccess.ReadWrite)]
public Container ItemContainer = default!;
+
+ [DataField, ViewVariables(VVAccess.ReadOnly)]
+ public DoAfterId? DoAfter;
}
if (args.Handled || args.Target is not {} target)
return;
+ if (args.Target == args.User || component.DoAfter != null)
+ return;
+
if (TryComp<PhysicsComponent>(target, out var physics) && physics.BodyType == BodyType.Static ||
HasComp<WallMountComponent>(target) ||
HasComp<MobStateComponent>(target))
args.Handled = true;
component.AudioStream = _audio.PlayPvs(component.GrabSound, uid).Value.Entity;
- _doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, args.User, component.GrabDelay, new GrabberDoAfterEvent(), uid, target: target, used: uid)
+ var doAfterArgs = new DoAfterArgs(EntityManager, args.User, component.GrabDelay, new GrabberDoAfterEvent(), uid, target: target, used: uid)
{
BreakOnTargetMove = true,
BreakOnUserMove = true
- });
+ };
+
+ _doAfter.TryStartDoAfter(doAfterArgs, out component.DoAfter);
}
private void OnMechGrab(EntityUid uid, MechGrabberComponent component, DoAfterEvent args)
{
+ component.DoAfter = null;
+
if (args.Cancelled)
{
component.AudioStream = _audio.Stop(component.AudioStream);