categories: [ HideSpawnMenu ]
parent: BaseBullet
components:
- - type: Sprite
- sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
- state: buckshot
- type: Projectile
deleteOnCollide: false
damage:
categories: [ HideSpawnMenu ]
parent: BaseBullet
components:
- - type: Sprite
- sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
- state: buckshot
- type: Projectile
deleteOnCollide: false
damage:
categories: [ HideSpawnMenu ]
parent: BaseBulletIncendiary
components:
- - type: Sprite
- sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
- state: buckshot-flare
- type: Projectile
deleteOnCollide: false
damage:
categories: [ HideSpawnMenu ]
parent: BaseBullet
components:
- - type: Sprite
- sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
- state: buckshot
- type: Projectile
deleteOnCollide: false
damage:
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
- state: buckshot
+ layers:
+ - state: bullet #just reapplying to here so it can be shaded
+
- type: Projectile
damage:
types:
categories: [ HideSpawnMenu ]
parent: BaseBullet
components:
- - type: Sprite
- sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
- state: buckshot
- type: Projectile
damage:
types:
categories: [ HideSpawnMenu ]
parent: BaseBulletIncendiary
components:
- - type: Sprite
- sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
- state: buckshot-flare
- type: Projectile
damage:
types:
categories: [ HideSpawnMenu ]
parent: BaseBulletPractice
components:
- - type: Sprite
- sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
- state: buckshot
- type: Projectile
damage:
types:
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
- state: shard
+ layers:
+ - state: shard
+ shader: unshaded
- type: Projectile
damage:
types:
categories: [ HideSpawnMenu ]
parent: BaseBulletPractice
components:
- - type: Sprite
- sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
- state: buckshot
- type: Projectile
damage:
types:
id: PelletShotgunUranium
name: pellet (.50 uranium)
categories: [ HideSpawnMenu ]
- parent: BaseBullet
+ parent: BaseBulletUranium
components:
- - type: Sprite
- sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
- layers:
- - state: uranium
- shader: unshaded
- type: Projectile
damage:
types:
sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
layers:
- state: shard
- shader: unshaded
- type: EmbeddableProjectile
deleteOnRemove: true
- type: Projectile