-using Content.Client.UserInterface.Systems.Storage;
-using Content.Client.UserInterface.Systems.Storage.Controls;
+using Content.Client.Storage.Systems;
using Content.Shared.Storage;
using JetBrains.Annotations;
-using Robust.Client.UserInterface;
namespace Content.Client.Storage;
[UsedImplicitly]
public sealed class StorageBoundUserInterface : BoundUserInterface
{
- private StorageWindow? _window;
+ [Dependency] private readonly IEntityManager _entManager = default!;
+
+ private readonly StorageSystem _storage;
+
+ [Obsolete] public override bool DeferredClose => false;
public StorageBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
+ IoCManager.InjectDependencies(this);
+ _storage = _entManager.System<StorageSystem>();
}
protected override void Open()
{
base.Open();
- _window = IoCManager.Resolve<IUserInterfaceManager>()
- .GetUIController<StorageUIController>()
- .CreateStorageWindow(Owner);
-
- if (EntMan.TryGetComponent(Owner, out StorageComponent? storage))
- {
- _window.UpdateContainer((Owner, storage));
- }
-
- _window.OnClose += Close;
- _window.FlagDirty();
- }
-
- public void Refresh()
- {
- _window?.FlagDirty();
- }
-
- public void Reclaim()
- {
- if (_window == null)
- return;
-
- _window.OnClose -= Close;
- _window.Orphan();
- _window = null;
+ if (_entManager.TryGetComponent<StorageComponent>(Owner, out var comp))
+ _storage.OpenStorageWindow((Owner, comp));
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
-
- Reclaim();
- }
-
- public void Hide()
- {
- if (_window == null)
- return;
-
- _window.Visible = false;
- }
-
- public void Show()
- {
- if (_window == null)
+ if (!disposing)
return;
- _window.Visible = true;
- }
-
- public void ReOpen()
- {
- _window?.Orphan();
- _window = null;
- Open();
+ _storage.CloseStorageWindow(Owner);
}
}
using Content.Shared.Hands;
using Content.Shared.Storage;
using Content.Shared.Storage.EntitySystems;
-using Robust.Client.Player;
-using Robust.Shared.GameStates;
+using Robust.Shared.Collections;
using Robust.Shared.Map;
using Robust.Shared.Timing;
public sealed class StorageSystem : SharedStorageSystem
{
[Dependency] private readonly IGameTiming _timing = default!;
- [Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly EntityPickupAnimationSystem _entityPickupAnimation = default!;
- private Dictionary<EntityUid, ItemStorageLocation> _oldStoredItems = new();
+ private readonly List<Entity<StorageComponent>> _openStorages = new();
+ public int OpenStorageAmount => _openStorages.Count;
+
+ public event Action<Entity<StorageComponent>>? StorageUpdated;
+ public event Action<Entity<StorageComponent>?>? StorageOrderChanged;
public override void Initialize()
{
base.Initialize();
- SubscribeLocalEvent<StorageComponent, ComponentHandleState>(OnStorageHandleState);
+ SubscribeLocalEvent<StorageComponent, ComponentShutdown>(OnShutdown);
SubscribeNetworkEvent<PickupAnimationEvent>(HandlePickupAnimation);
SubscribeAllEvent<AnimateInsertingEntitiesEvent>(HandleAnimatingInsertingEntities);
}
- private void OnStorageHandleState(EntityUid uid, StorageComponent component, ref ComponentHandleState args)
+ public override void UpdateUI(Entity<StorageComponent?> entity)
{
- if (args.Current is not StorageComponentState state)
- return;
-
- component.Grid.Clear();
- component.Grid.AddRange(state.Grid);
- component.MaxItemSize = state.MaxItemSize;
- component.Whitelist = state.Whitelist;
- component.Blacklist = state.Blacklist;
-
- _oldStoredItems.Clear();
+ if (Resolve(entity.Owner, ref entity.Comp))
+ StorageUpdated?.Invoke((entity, entity.Comp));
+ }
- foreach (var item in component.StoredItems)
+ public void OpenStorageWindow(Entity<StorageComponent> entity)
+ {
+ if (_openStorages.Contains(entity))
{
- _oldStoredItems.Add(item.Key, item.Value);
- }
+ if (_openStorages.LastOrDefault() == entity)
+ {
+ CloseStorageWindow((entity, entity.Comp));
+ }
+ else
+ {
+ var storages = new ValueList<Entity<StorageComponent>>(_openStorages);
+ var reverseStorages = storages.Reverse();
- component.StoredItems.Clear();
+ foreach (var storageEnt in reverseStorages)
+ {
+ if (storageEnt == entity)
+ break;
- foreach (var (nent, location) in state.StoredItems)
- {
- var ent = EnsureEntity<StorageComponent>(nent, uid);
- component.StoredItems[ent] = location;
+ CloseStorageBoundUserInterface(storageEnt.Owner);
+ _openStorages.Remove(entity);
+ }
+ }
+ return;
}
- component.SavedLocations.Clear();
+ ClearNonParentStorages(entity);
+ _openStorages.Add(entity);
+ Entity<StorageComponent>? last = _openStorages.LastOrDefault();
+ StorageOrderChanged?.Invoke(last);
+ }
- foreach (var loc in state.SavedLocations)
- {
- component.SavedLocations[loc.Key] = new(loc.Value);
- }
+ public void CloseStorageWindow(Entity<StorageComponent?> entity)
+ {
+ if (!Resolve(entity, ref entity.Comp, false))
+ return;
- var uiDirty = !component.StoredItems.SequenceEqual(_oldStoredItems);
+ if (!_openStorages.Contains((entity, entity.Comp)))
+ return;
- if (uiDirty && UI.TryGetOpenUi<StorageBoundUserInterface>(uid, StorageComponent.StorageUiKey.Key, out var storageBui))
- {
- storageBui.Refresh();
- // Make sure nesting still updated.
- var player = _player.LocalEntity;
+ var storages = new ValueList<Entity<StorageComponent>>(_openStorages);
+ var reverseStorages = storages.Reverse();
- if (NestedStorage && player != null && ContainerSystem.TryGetContainingContainer((uid, null, null), out var container) &&
- UI.TryGetOpenUi<StorageBoundUserInterface>(container.Owner, StorageComponent.StorageUiKey.Key, out var containerBui))
- {
- containerBui.Hide();
- }
- else
- {
- storageBui.Show();
- }
+ foreach (var storage in reverseStorages)
+ {
+ CloseStorageBoundUserInterface(storage.Owner);
+ _openStorages.Remove(storage);
+ if (storage.Owner == entity.Owner)
+ break;
}
+
+ Entity<StorageComponent>? last = null;
+ if (_openStorages.Any())
+ last = _openStorages.LastOrDefault();
+ StorageOrderChanged?.Invoke(last);
}
- public override void UpdateUI(Entity<StorageComponent?> entity)
+ private void ClearNonParentStorages(EntityUid uid)
{
- if (UI.TryGetOpenUi<StorageBoundUserInterface>(entity.Owner, StorageComponent.StorageUiKey.Key, out var sBui))
+ var storages = new ValueList<Entity<StorageComponent>>(_openStorages);
+ var reverseStorages = storages.Reverse();
+
+ foreach (var storage in reverseStorages)
{
- sBui.Refresh();
+ if (storage.Comp.Container.Contains(uid))
+ break;
+
+ CloseStorageBoundUserInterface(storage.Owner);
+ _openStorages.Remove(storage);
}
}
- protected override void HideStorageWindow(EntityUid uid, EntityUid actor)
+ private void CloseStorageBoundUserInterface(Entity<UserInterfaceComponent?> entity)
{
- if (UI.TryGetOpenUi<StorageBoundUserInterface>(uid, StorageComponent.StorageUiKey.Key, out var storageBui))
- {
- storageBui.Hide();
- }
+ if (!Resolve(entity, ref entity.Comp, false))
+ return;
+
+ if (entity.Comp.ClientOpenInterfaces.GetValueOrDefault(StorageComponent.StorageUiKey.Key) is not { } bui)
+ return;
+
+ bui.Close();
}
- protected override void ShowStorageWindow(EntityUid uid, EntityUid actor)
+ private void OnShutdown(Entity<StorageComponent> ent, ref ComponentShutdown args)
{
- if (UI.TryGetOpenUi<StorageBoundUserInterface>(uid, StorageComponent.StorageUiKey.Key, out var storageBui))
- {
- storageBui.Show();
- }
+ CloseStorageWindow((ent, ent.Comp));
}
/// <inheritdoc />
{
if (!_timing.IsFirstTimePredicted)
return;
-
+
if (TransformSystem.InRange(finalCoords, initialCoords, 0.1f) ||
!Exists(initialCoords.EntityId) || !Exists(finalCoords.EntityId))
{
ReloadHotbar();
}
- public void Setup(HandsContainer handsContainer)
+ public void Setup(HandsContainer handsContainer, StorageContainer storageContainer)
{
_inventory = UIManager.GetUIController<InventoryUIController>();
_hands = UIManager.GetUIController<HandsUIController>();
_storage = UIManager.GetUIController<StorageUIController>();
_hands.RegisterHandContainer(handsContainer);
+ _storage.RegisterStorageContainer(storageContainer);
}
public void ReloadHotbar()
<widgets:HotbarGui
xmlns="https://spacestation14.io"
xmlns:inventory="clr-namespace:Content.Client.UserInterface.Systems.Inventory.Controls"
+ xmlns:storage="clr-namespace:Content.Client.UserInterface.Systems.Storage.Controls"
xmlns:hands="clr-namespace:Content.Client.UserInterface.Systems.Hands.Controls"
xmlns:widgets="clr-namespace:Content.Client.UserInterface.Systems.Hotbar.Widgets"
Name="HotbarInterface"
<BoxContainer Name="StorageContainer"
Access="Public"
HorizontalAlignment="Center"
- HorizontalExpand="True"
Margin="10">
+ <storage:StorageContainer
+ Name="StoragePanel"
+ Visible="False"/>
</BoxContainer>
<BoxContainer Orientation="Horizontal" Name="Hotbar" HorizontalAlignment="Center">
<inventory:ItemSlotButtonContainer
StatusPanelLeft.SetSide(HandUILocation.Left);
var hotbarController = UserInterfaceManager.GetUIController<HotbarUIController>();
- hotbarController.Setup(HandContainer);
+ hotbarController.Setup(HandContainer, StoragePanel);
LayoutContainer.SetGrowVertical(this, LayoutContainer.GrowDirection.Begin);
}
Location = location;
Visible = true;
- MouseFilter = MouseFilterMode.Stop;
+ MouseFilter = MouseFilterMode.Pass;
TooltipSupplier = SupplyTooltip;
return;
}
- if (_storageController.IsDragging && _storageController.DraggingGhost?.Entity == Entity &&
- _storageController.DraggingGhost != this)
- {
+ if (_storageController.IsDragging && _storageController.DraggingGhost?.Entity == Entity && _storageController.DraggingGhost != this)
return;
- }
var adjustedShape = _entityManager.System<ItemSystem>().GetAdjustedItemShape((Entity, itemComponent), Location.Rotation, Vector2i.Zero);
var boundingGrid = adjustedShape.GetBoundingBox();
using System.Numerics;
using Content.Client.Hands.Systems;
using Content.Client.Items.Systems;
-using Content.Client.Storage;
using Content.Client.Storage.Systems;
-using Content.Shared.IdentityManagement;
using Content.Shared.Input;
using Content.Shared.Item;
using Content.Shared.Storage;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
-using Robust.Shared.Collections;
-using Robust.Shared.Containers;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Client.UserInterface.Systems.Storage.Controls;
-public sealed class StorageWindow : BaseWindow
+public sealed class StorageContainer : BaseWindow
{
[Dependency] private readonly IEntityManager _entity = default!;
private readonly StorageUIController _storageController;
private readonly GridContainer _backgroundGrid;
private readonly GridContainer _sidebar;
- private Control _titleContainer;
- private Label _titleLabel;
-
- // Needs to be nullable in case a piece is in default spot.
- private readonly Dictionary<EntityUid, (ItemStorageLocation? Loc, ItemGridPiece Control)> _pieces = new();
- private readonly List<Control> _controlGrid = new();
-
- private ValueList<EntityUid> _contained = new();
- private ValueList<EntityUid> _toRemove = new();
-
- private TextureButton? _backButton;
-
- private bool _isDirty;
-
public event Action<GUIBoundKeyEventArgs, ItemGridPiece>? OnPiecePressed;
public event Action<GUIBoundKeyEventArgs, ItemGridPiece>? OnPieceUnpressed;
private readonly string _sidebarFatTexturePath = "Storage/sidebar_fat";
private Texture? _sidebarFatTexture;
- public StorageWindow()
+ public StorageContainer()
{
IoCManager.InjectDependencies(this);
- Resizable = false;
_storageController = UserInterfaceManager.GetUIController<StorageUIController>();
_sidebar = new GridContainer
{
- Name = "SideBar",
HSeparationOverride = 0,
VSeparationOverride = 0,
Columns = 1
_pieceGrid = new GridContainer
{
- Name = "PieceGrid",
HSeparationOverride = 0,
VSeparationOverride = 0
};
_backgroundGrid = new GridContainer
{
- Name = "BackgroundGrid",
HSeparationOverride = 0,
VSeparationOverride = 0
};
- _titleLabel = new Label()
- {
- HorizontalExpand = true,
- Name = "StorageLabel",
- ClipText = true,
- Text = "Dummy",
- StyleClasses =
- {
- "FancyWindowTitle",
- }
- };
-
- _titleContainer = new PanelContainer()
- {
- StyleClasses =
- {
- "WindowHeadingBackground"
- },
- Children =
- {
- _titleLabel
- }
- };
-
var container = new BoxContainer
{
Orientation = BoxContainer.LayoutOrientation.Vertical,
Children =
{
- _titleContainer,
new BoxContainer
{
Orientation = BoxContainer.LayoutOrientation.Horizontal,
if (entity == null)
return;
- if (UserInterfaceManager.GetUIController<StorageUIController>().WindowTitle)
- {
- _titleLabel.Text = Identity.Name(entity.Value, _entity);
- _titleContainer.Visible = true;
- }
- else
- {
- _titleContainer.Visible = false;
- }
-
BuildGridRepresentation();
}
private void BuildGridRepresentation()
{
- if (!_entity.TryGetComponent<StorageComponent>(StorageEntity, out var comp) || comp.Grid.Count == 0)
+ if (!_entity.TryGetComponent<StorageComponent>(StorageEntity, out var comp) || !comp.Grid.Any())
return;
var boundingGrid = comp.Grid.GetBoundingBox();
#region Sidebar
_sidebar.Children.Clear();
_sidebar.Rows = boundingGrid.Height + 1;
-
var exitButton = new TextureButton
{
- Name = "ExitButton",
- TextureNormal = _exitTexture,
+ TextureNormal = _entity.System<StorageSystem>().OpenStorageAmount == 1
+ ?_exitTexture
+ : _backTexture,
Scale = new Vector2(2, 2),
};
exitButton.OnPressed += _ =>
args.Handle();
}
};
-
var exitContainer = new BoxContainer
{
- Name = "ExitContainer",
Children =
{
new TextureRect
}
}
};
-
_sidebar.AddChild(exitContainer);
- var offset = 1;
-
- if (_entity.System<StorageSystem>().NestedStorage && boundingGrid.Height > 0)
- {
- offset += 1;
-
- _backButton = new TextureButton
- {
- TextureNormal = _backTexture,
- Scale = new Vector2(2, 2),
- };
- _backButton.OnPressed += _ =>
- {
- var containerSystem = _entity.System<SharedContainerSystem>();
-
- if (containerSystem.TryGetContainingContainer(StorageEntity.Value, out var container) &&
- _entity.TryGetComponent(container.Owner, out StorageComponent? storage))
- {
- Close();
-
- if (_entity.System<SharedUserInterfaceSystem>()
- .TryGetOpenUi<StorageBoundUserInterface>(container.Owner,
- StorageComponent.StorageUiKey.Key,
- out var parentBui))
- {
- parentBui.Show();
- }
- }
- };
-
- var backContainer = new BoxContainer
- {
- Name = "ExitContainer",
- Children =
- {
- new TextureRect
- {
- Texture = boundingGrid.Height > 2 ? _sidebarMiddleTexture : _sidebarBottomTexture,
- TextureScale = new Vector2(2, 2),
- Children =
- {
- _backButton,
- }
- }
- }
- };
-
- _sidebar.AddChild(backContainer);
- }
-
- var rows = boundingGrid.Height - offset;
-
- for (var i = 0; i < rows; i++)
+ for (var i = 0; i < boundingGrid.Height - 1; i++)
{
_sidebar.AddChild(new TextureRect
{
});
}
- if (rows > 0)
+ if (boundingGrid.Height > 0)
{
_sidebar.AddChild(new TextureRect
{
#endregion
- FlagDirty();
+ BuildItemPieces();
}
public void BuildBackground()
}
}
- public void Reclaim(ItemStorageLocation location, ItemGridPiece draggingGhost)
- {
- draggingGhost.OnPiecePressed += OnPiecePressed;
- draggingGhost.OnPieceUnpressed += OnPieceUnpressed;
- _pieces[draggingGhost.Entity] = (location, draggingGhost);
- draggingGhost.Location = location;
- var controlIndex = GetGridIndex(draggingGhost);
- _controlGrid[controlIndex].AddChild(draggingGhost);
- }
-
- private int GetGridIndex(ItemGridPiece piece)
- {
- return piece.Location.Position.X + piece.Location.Position.Y * _pieceGrid.Columns;
- }
-
- public void FlagDirty()
- {
- _isDirty = true;
- }
-
- public void RemoveGrid(ItemGridPiece control)
- {
- control.Orphan();
- _pieces.Remove(control.Entity);
- control.OnPiecePressed -= OnPiecePressed;
- control.OnPieceUnpressed -= OnPieceUnpressed;
- }
-
public void BuildItemPieces()
{
if (!_entity.TryGetComponent<StorageComponent>(StorageEntity, out var storageComp))
return;
- if (storageComp.Grid.Count == 0)
+ if (!storageComp.Grid.Any())
return;
var boundingGrid = storageComp.Grid.GetBoundingBox();
var size = _emptyTexture!.Size * 2;
- _contained.Clear();
- _contained.AddRange(storageComp.Container.ContainedEntities.Reverse());
-
- // Build the grid representation
- if (_pieceGrid.Rows - 1 != boundingGrid.Height || _pieceGrid.Columns - 1 != boundingGrid.Width)
- {
- _pieceGrid.Rows = boundingGrid.Height + 1;
- _pieceGrid.Columns = boundingGrid.Width + 1;
- _controlGrid.Clear();
+ var containedEntities = storageComp.Container.ContainedEntities.Reverse().ToArray();
- for (var y = boundingGrid.Bottom; y <= boundingGrid.Top; y++)
- {
- for (var x = boundingGrid.Left; x <= boundingGrid.Right; x++)
- {
- var control = new Control
- {
- MinSize = size
- };
+ //todo. at some point, we may want to only rebuild the pieces that have actually received new data.
- _controlGrid.Add(control);
- _pieceGrid.AddChild(control);
- }
- }
- }
-
- _toRemove.Clear();
-
- // Remove entities no longer relevant / Update existing ones
- foreach (var (ent, data) in _pieces)
+ _pieceGrid.RemoveAllChildren();
+ _pieceGrid.Rows = boundingGrid.Height + 1;
+ _pieceGrid.Columns = boundingGrid.Width + 1;
+ for (var y = boundingGrid.Bottom; y <= boundingGrid.Top; y++)
{
- if (storageComp.StoredItems.TryGetValue(ent, out var updated))
+ for (var x = boundingGrid.Left; x <= boundingGrid.Right; x++)
{
- if (data.Loc.Equals(updated))
+ var control = new Control
{
- DebugTools.Assert(data.Control.Location == updated);
- continue;
- }
+ MinSize = size
+ };
- // Update
- data.Control.Location = updated;
- var index = GetGridIndex(data.Control);
- data.Control.Orphan();
- _controlGrid[index].AddChild(data.Control);
- _pieces[ent] = (updated, data.Control);
- continue;
- }
+ var currentPosition = new Vector2i(x, y);
- _toRemove.Add(ent);
- }
+ foreach (var (itemEnt, itemPos) in storageComp.StoredItems)
+ {
+ if (itemPos.Position != currentPosition)
+ continue;
- foreach (var ent in _toRemove)
- {
- _pieces.Remove(ent, out var data);
- data.Control.Orphan();
- }
+ if (_entity.TryGetComponent<ItemComponent>(itemEnt, out var itemEntComponent))
+ {
+ ItemGridPiece gridPiece;
- // Add new ones
- foreach (var (ent, loc) in storageComp.StoredItems)
- {
- if (_pieces.TryGetValue(ent, out var existing))
- {
- DebugTools.Assert(existing.Loc == loc);
- continue;
- }
+ if (_storageController.CurrentlyDragging?.Entity is { } dragging
+ && dragging == itemEnt)
+ {
+ _storageController.CurrentlyDragging.Orphan();
+ gridPiece = _storageController.CurrentlyDragging;
+ }
+ else
+ {
+ gridPiece = new ItemGridPiece((itemEnt, itemEntComponent), itemPos, _entity)
+ {
+ MinSize = size,
+ Marked = Array.IndexOf(containedEntities, itemEnt) switch
+ {
+ 0 => ItemGridPieceMarks.First,
+ 1 => ItemGridPieceMarks.Second,
+ _ => null,
+ }
+ };
+ gridPiece.OnPiecePressed += OnPiecePressed;
+ gridPiece.OnPieceUnpressed += OnPieceUnpressed;
+ }
- if (_entity.TryGetComponent<ItemComponent>(ent, out var itemEntComponent))
- {
- var gridPiece = new ItemGridPiece((ent, itemEntComponent), loc, _entity)
- {
- MinSize = size,
- Marked = _contained.IndexOf(ent) switch
- {
- 0 => ItemGridPieceMarks.First,
- 1 => ItemGridPieceMarks.Second,
- _ => null,
+ control.AddChild(gridPiece);
}
- };
- gridPiece.OnPiecePressed += OnPiecePressed;
- gridPiece.OnPieceUnpressed += OnPieceUnpressed;
- var controlIndex = loc.Position.X + loc.Position.Y * (boundingGrid.Width + 1);
+ }
- _controlGrid[controlIndex].AddChild(gridPiece);
- _pieces[ent] = (loc, gridPiece);
+ _pieceGrid.AddChild(control);
}
}
}
if (!IsOpen)
return;
- if (_isDirty)
- {
- _isDirty = false;
- BuildItemPieces();
- }
-
- var containerSystem = _entity.System<SharedContainerSystem>();
-
- if (_backButton != null)
- {
- if (StorageEntity != null && _entity.System<StorageSystem>().NestedStorage)
- {
- if (containerSystem.TryGetContainingContainer(StorageEntity.Value, out var container) &&
- _entity.HasComponent<StorageComponent>(container.Owner))
- {
- _backButton.Visible = true;
- }
- else
- {
- _backButton.Visible = false;
- }
- }
- // Hide the button.
- else
- {
- _backButton.Visible = false;
- }
- }
-
var itemSystem = _entity.System<ItemSystem>();
var storageSystem = _entity.System<StorageSystem>();
var handsSystem = _entity.System<HandsSystem>();
child.ModulateSelfOverride = Color.FromHex("#222222");
}
- if (UserInterfaceManager.CurrentlyHovered is StorageWindow con && con != this)
+ if (UserInterfaceManager.CurrentlyHovered is StorageContainer con && con != this)
return;
if (!_entity.TryGetComponent<StorageComponent>(StorageEntity, out var storageComponent))
continue;
float spot = 0;
- var marked = new ValueList<Control>();
+ var marked = new List<Control>();
foreach (var location in locations.Value)
{
}
}
}
+
+ public override void Close()
+ {
+ base.Close();
+
+ if (StorageEntity == null)
+ return;
+
+ _entity.System<StorageSystem>().CloseStorageWindow(StorageEntity.Value);
+ }
}
using Content.Client.Examine;
using Content.Client.Hands.Systems;
using Content.Client.Interaction;
-using Content.Client.Storage;
using Content.Client.Storage.Systems;
using Content.Client.UserInterface.Systems.Hotbar.Widgets;
using Content.Client.UserInterface.Systems.Storage.Controls;
using Content.Shared.CCVar;
using Content.Shared.Input;
using Content.Shared.Interaction;
+using Content.Shared.Item;
using Content.Shared.Storage;
using Robust.Client.Input;
-using Robust.Client.Player;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controllers;
using Robust.Client.UserInterface.Controls;
public sealed class StorageUIController : UIController, IOnSystemChanged<StorageSystem>
{
- /*
- * Things are a bit over the shop but essentially
- * - Clicking into storagewindow is handled via storagewindow
- * - Clicking out of it is via ItemGridPiece
- * - Dragging around is handled here
- * - Drawing is handled via ItemGridPiece
- * - StorageSystem handles any sim stuff around open windows.
- */
-
[Dependency] private readonly IConfigurationManager _configuration = default!;
+ [Dependency] private readonly IEntityManager _entity = default!;
[Dependency] private readonly IInputManager _input = default!;
- [Dependency] private readonly IPlayerManager _player = default!;
- [UISystemDependency] private readonly StorageSystem _storage = default!;
-
- /// <summary>
- /// Cached positions for opening nested storage.
- /// </summary>
- private readonly Dictionary<EntityUid, Vector2> _reservedStorage = new();
+ [Dependency] private readonly IUserInterfaceManager _ui = default!;
private readonly DragDropHelper<ItemGridPiece> _menuDragHelper;
+ private StorageContainer? _container;
+
+ private Vector2? _lastContainerPosition;
- public ItemGridPiece? DraggingGhost => _menuDragHelper.Dragged;
+ private HotbarGui? Hotbar => UIManager.GetActiveUIWidgetOrNull<HotbarGui>();
+
+ public ItemGridPiece? DraggingGhost;
public Angle DraggingRotation = Angle.Zero;
public bool StaticStorageUIEnabled;
public bool OpaqueStorageWindow;
public bool IsDragging => _menuDragHelper.IsDragging;
public ItemGridPiece? CurrentlyDragging => _menuDragHelper.Dragged;
- public bool WindowTitle { get; private set; } = false;
-
public StorageUIController()
{
_menuDragHelper = new DragDropHelper<ItemGridPiece>(OnMenuBeginDrag, OnMenuContinueDrag, OnMenuEndDrag);
{
base.Initialize();
- UIManager.OnScreenChanged += OnScreenChange;
-
_configuration.OnValueChanged(CCVars.StaticStorageUI, OnStaticStorageChanged, true);
_configuration.OnValueChanged(CCVars.OpaqueStorageWindow, OnOpaqueWindowChanged, true);
- _configuration.OnValueChanged(CCVars.StorageWindowTitle, OnStorageWindowTitle, true);
}
- private void OnScreenChange((UIScreen? Old, UIScreen? New) obj)
+ public void OnSystemLoaded(StorageSystem system)
{
- // Handle reconnects with hotbargui.
-
- // Essentially HotbarGui / the screen gets loaded AFTER gamestates at the moment (because clientgameticker manually changes it via event)
- // and changing this may be a massive change.
- // So instead we'll just manually reload it for now.
- if (!StaticStorageUIEnabled ||
- obj.New == null ||
- !EntityManager.TryGetComponent(_player.LocalEntity, out UserInterfaceUserComponent? userComp))
- {
+ _input.FirstChanceOnKeyEvent += OnMiddleMouse;
+ system.StorageUpdated += OnStorageUpdated;
+ system.StorageOrderChanged += OnStorageOrderChanged;
+ }
+
+ public void OnSystemUnloaded(StorageSystem system)
+ {
+ _input.FirstChanceOnKeyEvent -= OnMiddleMouse;
+ system.StorageUpdated -= OnStorageUpdated;
+ system.StorageOrderChanged -= OnStorageOrderChanged;
+ }
+
+ private void OnStorageOrderChanged(Entity<StorageComponent>? nullEnt)
+ {
+ if (_container == null)
return;
- }
- // UISystemDependency not injected at this point so do it the old fashion way, I love ordering issues.
- var uiSystem = EntityManager.System<SharedUserInterfaceSystem>();
+ if (IsDragging)
+ _menuDragHelper.EndDrag();
+
+ _container.UpdateContainer(nullEnt);
- foreach (var bui in uiSystem.GetActorUis((_player.LocalEntity.Value, userComp)))
+ if (nullEnt is not null)
{
- if (!uiSystem.TryGetOpenUi<StorageBoundUserInterface>(bui.Entity, StorageComponent.StorageUiKey.Key, out var storageBui))
- continue;
+ // center it if we knock it off screen somehow.
+ if (!StaticStorageUIEnabled &&
+ (_lastContainerPosition == null ||
+ _lastContainerPosition.Value.X < 0 ||
+ _lastContainerPosition.Value.Y < 0 ||
+ _lastContainerPosition.Value.X > _ui.WindowRoot.Width ||
+ _lastContainerPosition.Value.Y > _ui.WindowRoot.Height))
+ {
+ _container.OpenCenteredAt(new Vector2(0.5f, 0.75f));
+ }
+ else
+ {
+ _container.Open();
- storageBui.ReOpen();
- }
- }
+ var pos = !StaticStorageUIEnabled && _lastContainerPosition != null
+ ? _lastContainerPosition.Value
+ : Vector2.Zero;
- private void OnStorageWindowTitle(bool obj)
- {
- WindowTitle = obj;
- }
+ LayoutContainer.SetPosition(_container, pos);
+ }
- private void OnOpaqueWindowChanged(bool obj)
- {
- OpaqueStorageWindow = obj;
+ if (StaticStorageUIEnabled)
+ {
+ // we have to orphan it here because Open() sets the parent.
+ _container.Orphan();
+ Hotbar?.StorageContainer.AddChild(_container);
+ }
+ _lastContainerPosition = _container.GlobalPosition;
+ }
+ else
+ {
+ _lastContainerPosition = _container.GlobalPosition;
+ _container.Close();
+ }
}
private void OnStaticStorageChanged(bool obj)
{
+ if (StaticStorageUIEnabled == obj)
+ return;
+
StaticStorageUIEnabled = obj;
- }
+ _lastContainerPosition = null;
- public StorageWindow CreateStorageWindow(EntityUid uid)
- {
- var window = new StorageWindow();
- window.MouseFilter = Control.MouseFilterMode.Pass;
+ if (_container == null)
+ return;
- window.OnPiecePressed += (args, piece) =>
- {
- OnPiecePressed(args, window, piece);
- };
- window.OnPieceUnpressed += (args, piece) =>
- {
- OnPieceUnpressed(args, window, piece);
- };
+ if (!_container.IsOpen)
+ return;
+ _container.Orphan();
if (StaticStorageUIEnabled)
{
- UIManager.GetActiveUIWidgetOrNull<HotbarGui>()?.StorageContainer.AddChild(window);
+ Hotbar?.StorageContainer.AddChild(_container);
}
else
{
- window.OpenCenteredLeft();
-
- if (_reservedStorage.Remove(uid, out var pos))
- {
- LayoutContainer.SetPosition(window, pos);
- }
+ _ui.WindowRoot.AddChild(_container);
}
- return window;
- }
-
- public void OnSystemLoaded(StorageSystem system)
- {
- _input.FirstChanceOnKeyEvent += OnMiddleMouse;
+ if (_entity.TryGetComponent<StorageComponent>(_container.StorageEntity, out var comp))
+ OnStorageOrderChanged((_container.StorageEntity.Value, comp));
}
- public void OnSystemUnloaded(StorageSystem system)
+ private void OnOpaqueWindowChanged(bool obj)
{
- _input.FirstChanceOnKeyEvent -= OnMiddleMouse;
+ if (OpaqueStorageWindow == obj)
+ return;
+ OpaqueStorageWindow = obj;
+ _container?.BuildBackground();
}
/// One might ask, Hey Emo, why are you parsing raw keyboard input just to rotate a rectangle?
binding.Mod3 == Keyboard.Key.Control))
return;
- if (!IsDragging && EntityManager.System<HandsSystem>().GetActiveHandEntity() == null)
+ if (!IsDragging && _entity.System<HandsSystem>().GetActiveHandEntity() == null)
return;
//clamp it to a cardinal.
if (DraggingGhost != null)
DraggingGhost.Location.Rotation = DraggingRotation;
- if (IsDragging || UIManager.CurrentlyHovered is StorageWindow)
+ if (IsDragging || (_container != null && UIManager.CurrentlyHovered == _container))
keyEvent.Handle();
}
- private void OnPiecePressed(GUIBoundKeyEventArgs args, StorageWindow window, ItemGridPiece control)
+ private void OnStorageUpdated(Entity<StorageComponent> uid)
{
- if (IsDragging || !window.IsOpen)
+ if (_container?.StorageEntity != uid)
+ return;
+
+ _container.BuildItemPieces();
+ }
+
+ public void RegisterStorageContainer(StorageContainer container)
+ {
+ if (_container != null)
+ {
+ container.OnPiecePressed -= OnPiecePressed;
+ container.OnPieceUnpressed -= OnPieceUnpressed;
+ }
+
+ _container = container;
+ container.OnPiecePressed += OnPiecePressed;
+ container.OnPieceUnpressed += OnPieceUnpressed;
+
+ if (!StaticStorageUIEnabled)
+ _container.Orphan();
+ }
+
+ private void OnPiecePressed(GUIBoundKeyEventArgs args, ItemGridPiece control)
+ {
+ if (IsDragging || !_container?.IsOpen == true)
return;
if (args.Function == ContentKeyFunctions.MoveStoredItem)
{
DraggingRotation = control.Location.Rotation;
+
_menuDragHelper.MouseDown(control);
_menuDragHelper.Update(0f);
}
else if (args.Function == ContentKeyFunctions.SaveItemLocation)
{
- if (window.StorageEntity is not {} storage)
+ if (_container?.StorageEntity is not {} storage)
return;
- EntityManager.RaisePredictiveEvent(new StorageSaveItemLocationEvent(
- EntityManager.GetNetEntity(control.Entity),
- EntityManager.GetNetEntity(storage)));
+ _entity.RaisePredictiveEvent(new StorageSaveItemLocationEvent(
+ _entity.GetNetEntity(control.Entity),
+ _entity.GetNetEntity(storage)));
args.Handle();
}
else if (args.Function == ContentKeyFunctions.ExamineEntity)
{
- EntityManager.System<ExamineSystem>().DoExamine(control.Entity);
+ _entity.System<ExamineSystem>().DoExamine(control.Entity);
args.Handle();
}
else if (args.Function == EngineKeyFunctions.UseSecondary)
}
else if (args.Function == ContentKeyFunctions.ActivateItemInWorld)
{
- EntityManager.RaisePredictiveEvent(
- new InteractInventorySlotEvent(EntityManager.GetNetEntity(control.Entity), altInteract: false));
+ _entity.RaisePredictiveEvent(
+ new InteractInventorySlotEvent(_entity.GetNetEntity(control.Entity), altInteract: false));
args.Handle();
}
else if (args.Function == ContentKeyFunctions.AltActivateItemInWorld)
{
- EntityManager.RaisePredictiveEvent(new InteractInventorySlotEvent(EntityManager.GetNetEntity(control.Entity), altInteract: true));
+ _entity.RaisePredictiveEvent(new InteractInventorySlotEvent(_entity.GetNetEntity(control.Entity), altInteract: true));
args.Handle();
}
-
- window.FlagDirty();
}
- private void OnPieceUnpressed(GUIBoundKeyEventArgs args, StorageWindow window, ItemGridPiece control)
+ private void OnPieceUnpressed(GUIBoundKeyEventArgs args, ItemGridPiece control)
{
if (args.Function != ContentKeyFunctions.MoveStoredItem)
return;
- // Want to get the control under the dragged control.
- // This means we can drag the original control around (and not hide the original).
- control.MouseFilter = Control.MouseFilterMode.Ignore;
- var targetControl = UIManager.MouseGetControl(args.PointerLocation);
- var targetStorage = targetControl as StorageWindow;
- control.MouseFilter = Control.MouseFilterMode.Pass;
-
- var localPlayer = _player.LocalEntity;
- window.RemoveGrid(control);
- window.FlagDirty();
-
- // If we tried to drag it on top of another grid piece then cancel out.
- if (targetControl is ItemGridPiece || window.StorageEntity is not { } sourceStorage || localPlayer == null)
- {
- window.Reclaim(control.Location, control);
- args.Handle();
- _menuDragHelper.EndDrag();
+ if (_container?.StorageEntity is not { } storageEnt|| !_entity.TryGetComponent<StorageComponent>(storageEnt, out var storageComp))
return;
- }
- if (_menuDragHelper.IsDragging && DraggingGhost is { } draggingGhost)
+ if (DraggingGhost is { } draggingGhost)
{
var dragEnt = draggingGhost.Entity;
var dragLoc = draggingGhost.Location;
-
- // Dragging in the same storage
- // The existing ItemGridPiece just stops rendering but still exists so check if it's hovered.
- if (targetStorage == window)
- {
- var position = targetStorage.GetMouseGridPieceLocation(dragEnt, dragLoc);
- var newLocation = new ItemStorageLocation(DraggingRotation, position);
-
- EntityManager.RaisePredictiveEvent(new StorageSetItemLocationEvent(
- EntityManager.GetNetEntity(draggingGhost.Entity),
- EntityManager.GetNetEntity(sourceStorage),
- newLocation));
-
- window.Reclaim(newLocation, control);
- }
- // Dragging to new storage
- else if (targetStorage?.StorageEntity != null && targetStorage != window)
+ var itemSys = _entity.System<SharedItemSystem>();
+
+ var position = _container.GetMouseGridPieceLocation(dragEnt, dragLoc);
+ var itemBounding = itemSys.GetAdjustedItemShape(dragEnt, dragLoc).GetBoundingBox();
+ var gridBounding = storageComp.Grid.GetBoundingBox();
+
+ // The extended bounding box for if this is out of the window is the grid bounding box dimensions combined
+ // with the item shape bounding box dimensions. Plus 1 on the left for the sidebar. This makes it so that.
+ // dropping an item on the floor requires dragging it all the way out of the window.
+ var left = gridBounding.Left - itemBounding.Width - 1;
+ var bottom = gridBounding.Bottom - itemBounding.Height;
+ var top = gridBounding.Top;
+ var right = gridBounding.Right;
+ var lenientBounding = new Box2i(left, bottom, right, top);
+
+ if (lenientBounding.Contains(position))
{
- var position = targetStorage.GetMouseGridPieceLocation(dragEnt, dragLoc);
- var newLocation = new ItemStorageLocation(DraggingRotation, position);
-
- // Check it fits and we can move to hand (no free transfers).
- if (_storage.ItemFitsInGridLocation(
- (dragEnt, null),
- (targetStorage.StorageEntity.Value, null),
- newLocation))
- {
- // Can drop and move.
- EntityManager.RaisePredictiveEvent(new StorageTransferItemEvent(
- EntityManager.GetNetEntity(dragEnt),
- EntityManager.GetNetEntity(targetStorage.StorageEntity.Value),
- newLocation));
-
- targetStorage.Reclaim(newLocation, control);
- DraggingRotation = Angle.Zero;
- }
- else
- {
- // Cancel it (rather than dropping).
- window.Reclaim(dragLoc, control);
- }
+ _entity.RaisePredictiveEvent(new StorageSetItemLocationEvent(
+ _entity.GetNetEntity(draggingGhost.Entity),
+ _entity.GetNetEntity(storageEnt),
+ new ItemStorageLocation(DraggingRotation, position)));
}
- targetStorage?.FlagDirty();
+ _menuDragHelper.EndDrag();
+ _container?.BuildItemPieces();
}
- // If we just clicked, then take it out of the bag.
- else
+ else //if we just clicked, then take it out of the bag.
{
- EntityManager.RaisePredictiveEvent(new StorageInteractWithItemEvent(
- EntityManager.GetNetEntity(control.Entity),
- EntityManager.GetNetEntity(sourceStorage)));
+ _menuDragHelper.EndDrag();
+ _entity.RaisePredictiveEvent(new StorageInteractWithItemEvent(
+ _entity.GetNetEntity(control.Entity),
+ _entity.GetNetEntity(storageEnt)));
}
-
- _menuDragHelper.EndDrag();
args.Handle();
}
if (_menuDragHelper.Dragged is not { } dragged)
return false;
- DraggingGhost!.Orphan();
DraggingRotation = dragged.Location.Rotation;
+ DraggingGhost = new ItemGridPiece(
+ (dragged.Entity, _entity.GetComponent<ItemComponent>(dragged.Entity)),
+ dragged.Location,
+ _entity);
+ DraggingGhost.MouseFilter = Control.MouseFilterMode.Ignore;
+ DraggingGhost.Visible = true;
+ DraggingGhost.Orphan();
UIManager.PopupRoot.AddChild(DraggingGhost);
SetDraggingRotation();
{
if (DraggingGhost == null)
return false;
-
SetDraggingRotation();
return true;
}
var offset = ItemGridPiece.GetCenterOffset(
(DraggingGhost.Entity, null),
new ItemStorageLocation(DraggingRotation, Vector2i.Zero),
- EntityManager);
+ _entity);
// I don't know why it divides the position by 2. Hope this helps! -emo
LayoutContainer.SetPosition(DraggingGhost, UIManager.MousePositionScaled.Position / 2 - offset );
{
if (DraggingGhost == null)
return;
-
+ DraggingGhost.Visible = false;
+ DraggingGhost = null;
DraggingRotation = Angle.Zero;
}
public override void FrameUpdate(FrameEventArgs args)
{
base.FrameUpdate(args);
+
_menuDragHelper.Update(args.DeltaSeconds);
+
+ if (!StaticStorageUIEnabled && _container?.Parent != null && _lastContainerPosition != null)
+ _lastContainerPosition = _container.GlobalPosition;
}
}
/// </summary>
public static readonly CVarDef<bool> OpaqueStorageWindow =
CVarDef.Create("control.opaque_storage_background", false, CVar.CLIENTONLY | CVar.ARCHIVE);
-
- /// <summary>
- /// Whether or not the storage window has a title of the entity name.
- /// </summary>
- public static readonly CVarDef<bool> StorageWindowTitle =
- CVarDef.Create("control.storage_window_title", false, CVar.CLIENTONLY | CVar.ARCHIVE);
-
- /// <summary>
- /// How many storage windows are allowed to be open at once.
- /// Recommended that you utilise this in conjunction with <see cref="StaticStorageUI"/>
- /// </summary>
- public static readonly CVarDef<int> StorageLimit =
- CVarDef.Create("control.storage_limit", 1, CVar.REPLICATED | CVar.SERVER);
-
- /// <summary>
- /// Whether or not storage can be opened recursively.
- /// </summary>
- public static readonly CVarDef<bool> NestedStorage =
- CVarDef.Create("control.nested_storage", true, CVar.REPLICATED | CVar.SERVER);
}
using System.Linq;
using Content.Shared.ActionBlocker;
using Content.Shared.Administration.Logs;
-using Content.Shared.CCVar;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Database;
using Content.Shared.Destructible;
using Content.Shared.Whitelist;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
-using Robust.Shared.Configuration;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Input.Binding;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
-using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Shared.Storage.EntitySystems;
public abstract class SharedStorageSystem : EntitySystem
{
- [Dependency] private readonly IConfigurationManager _cfg = default!;
- [Dependency] protected readonly IGameTiming Timing = default!;
- [Dependency] private readonly IPrototypeManager _prototype = default!;
+ [Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] protected readonly IRobustRandom Random = default!;
- [Dependency] private readonly ISharedAdminLogManager _adminLog = default!;
-
[Dependency] protected readonly ActionBlockerSystem ActionBlocker = default!;
- [Dependency] private readonly EntityLookupSystem _entityLookupSystem = default!;
- [Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
- [Dependency] private readonly InventorySystem _inventory = default!;
- [Dependency] private readonly SharedAppearanceSystem _appearance = default!;
+ [Dependency] private readonly EntityLookupSystem _entityLookupSystem = default!;
+ [Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] protected readonly SharedAudioSystem Audio = default!;
- [Dependency] protected readonly SharedContainerSystem ContainerSystem = default!;
- [Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
+ [Dependency] private readonly SharedContainerSystem _containerSystem = default!;
+ [Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] protected readonly SharedEntityStorageSystem EntityStorage = default!;
- [Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
+ [Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
+ [Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] protected readonly SharedItemSystem ItemSystem = default!;
- [Dependency] private readonly SharedPopupSystem _popupSystem = default!;
- [Dependency] private readonly SharedHandsSystem _sharedHandsSystem = default!;
- [Dependency] private readonly SharedStackSystem _stack = default!;
+ [Dependency] private readonly SharedPopupSystem _popupSystem = default!;
+ [Dependency] private readonly SharedHandsSystem _sharedHandsSystem = default!;
+ [Dependency] private readonly SharedStackSystem _stack = default!;
[Dependency] protected readonly SharedTransformSystem TransformSystem = default!;
- [Dependency] protected readonly SharedUserInterfaceSystem UI = default!;
+ [Dependency] private readonly SharedUserInterfaceSystem _ui = default!;
[Dependency] protected readonly UseDelaySystem UseDelay = default!;
+ [Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
+ [Dependency] private readonly ISharedAdminLogManager _adminLog = default!;
private EntityQuery<ItemComponent> _itemQuery;
private EntityQuery<StackComponent> _stackQuery;
private EntityQuery<TransformComponent> _xformQuery;
- private EntityQuery<UserInterfaceUserComponent> _userQuery;
-
- /// <summary>
- /// Whether we're allowed to go up-down storage via UI.
- /// </summary>
- public bool NestedStorage = true;
[ValidatePrototypeId<ItemSizePrototype>]
public const string DefaultStorageMaxItemSize = "Normal";
private ItemSizePrototype _defaultStorageMaxItemSize = default!;
- /// <summary>
- /// Flag for whether we're checking for nested storage interactions.
- /// </summary>
- private bool _nestedCheck;
-
public bool CheckingCanInsert;
- private readonly List<EntityUid> _entList = new();
- private readonly HashSet<EntityUid> _entSet = new();
+ private List<EntityUid> _entList = new();
+ private HashSet<EntityUid> _entSet = new();
private readonly List<ItemSizePrototype> _sortedSizes = new();
private FrozenDictionary<string, ItemSizePrototype> _nextSmallest = FrozenDictionary<string, ItemSizePrototype>.Empty;
private const string QuickInsertUseDelayID = "quickInsert";
private const string OpenUiUseDelayID = "storage";
- /// <summary>
- /// How many storage windows are allowed to be open at once.
- /// </summary>
- private int _openStorageLimit = -1;
-
protected readonly List<string> CantFillReasons = [];
/// <inheritdoc />
_itemQuery = GetEntityQuery<ItemComponent>();
_stackQuery = GetEntityQuery<StackComponent>();
_xformQuery = GetEntityQuery<TransformComponent>();
- _userQuery = GetEntityQuery<UserInterfaceUserComponent>();
_prototype.PrototypesReloaded += OnPrototypesReloaded;
- Subs.CVar(_cfg, CCVars.StorageLimit, OnStorageLimitChanged, true);
-
Subs.BuiEvents<StorageComponent>(StorageComponent.StorageUiKey.Key, subs =>
{
subs.Event<BoundUIClosedEvent>(OnBoundUIClosed);
SubscribeLocalEvent<StorageComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<StorageComponent, GetVerbsEvent<ActivationVerb>>(AddUiVerb);
SubscribeLocalEvent<StorageComponent, ComponentGetState>(OnStorageGetState);
+ SubscribeLocalEvent<StorageComponent, ComponentHandleState>(OnStorageHandleState);
SubscribeLocalEvent<StorageComponent, ComponentInit>(OnComponentInit, before: new[] { typeof(SharedContainerSystem) });
SubscribeLocalEvent<StorageComponent, GetVerbsEvent<UtilityVerb>>(AddTransferVerbs);
SubscribeLocalEvent<StorageComponent, InteractUsingEvent>(OnInteractUsing, after: new[] { typeof(ItemSlotsSystem) });
SubscribeLocalEvent<StorageComponent, OpenStorageImplantEvent>(OnImplantActivate);
SubscribeLocalEvent<StorageComponent, AfterInteractEvent>(AfterInteract);
SubscribeLocalEvent<StorageComponent, DestructionEventArgs>(OnDestroy);
- SubscribeLocalEvent<BoundUserInterfaceMessageAttempt>(OnBoundUIAttempt);
SubscribeLocalEvent<StorageComponent, BoundUIOpenedEvent>(OnBoundUIOpen);
SubscribeLocalEvent<StorageComponent, LockToggledEvent>(OnLockToggled);
SubscribeLocalEvent<MetaDataComponent, StackCountChangedEvent>(OnStackCountChanged);
SubscribeLocalEvent<StorageComponent, AreaPickupDoAfterEvent>(OnDoAfter);
- SubscribeAllEvent<OpenNestedStorageEvent>(OnStorageNested);
- SubscribeAllEvent<StorageTransferItemEvent>(OnStorageTransfer);
SubscribeAllEvent<StorageInteractWithItemEvent>(OnInteractWithItem);
SubscribeAllEvent<StorageSetItemLocationEvent>(OnSetItemLocation);
SubscribeAllEvent<StorageInsertItemIntoLocationEvent>(OnInsertItemIntoLocation);
.Bind(ContentKeyFunctions.OpenBelt, InputCmdHandler.FromDelegate(HandleOpenBelt, handle: false))
.Register<SharedStorageSystem>();
- Subs.CVar(_cfg, CCVars.NestedStorage, OnNestedStorageCvar, true);
-
UpdatePrototypeCache();
}
- private void OnNestedStorageCvar(bool obj)
- {
- NestedStorage = obj;
- }
-
- private void OnStorageLimitChanged(int obj)
- {
- _openStorageLimit = obj;
- }
-
private void OnRemove(Entity<StorageComponent> entity, ref ComponentRemove args)
{
- UI.CloseUi(entity.Owner, StorageComponent.StorageUiKey.Key);
+ _ui.CloseUi(entity.Owner, StorageComponent.StorageUiKey.Key);
}
private void OnMapInit(Entity<StorageComponent> entity, ref MapInitEvent args)
};
}
+ private void OnStorageHandleState(EntityUid uid, StorageComponent component, ref ComponentHandleState args)
+ {
+ if (args.Current is not StorageComponentState state)
+ return;
+
+ component.Grid.Clear();
+ component.Grid.AddRange(state.Grid);
+ component.MaxItemSize = state.MaxItemSize;
+ component.Whitelist = state.Whitelist;
+ component.Blacklist = state.Blacklist;
+
+ component.StoredItems.Clear();
+
+ foreach (var (nent, location) in state.StoredItems)
+ {
+ var ent = EnsureEntity<StorageComponent>(nent, uid);
+ component.StoredItems[ent] = location;
+ }
+
+ component.SavedLocations = state.SavedLocations;
+ }
+
public override void Shutdown()
{
_prototype.PrototypesReloaded -= OnPrototypesReloaded;
private void OnComponentInit(EntityUid uid, StorageComponent storageComp, ComponentInit args)
{
- storageComp.Container = ContainerSystem.EnsureContainer<Container>(uid, StorageComponent.ContainerId);
+ storageComp.Container = _containerSystem.EnsureContainer<Container>(uid, StorageComponent.ContainerId);
UpdateAppearance((uid, storageComp, null));
}
// close ui
foreach (var entity in storageComp.Container.ContainedEntities)
{
- UI.CloseUis(entity, actor);
+ _ui.CloseUis(entity, actor);
}
}
CloseNestedInterfaces(uid, args.Actor, storageComp);
// If UI is closed for everyone
- if (!UI.IsUiOpen(uid, args.UiKey))
+ if (!_ui.IsUiOpen(uid, args.UiKey))
{
UpdateAppearance((uid, storageComp, null));
Audio.PlayPredicted(storageComp.StorageCloseSound, uid, args.Actor);
return;
// Does this player currently have the storage UI open?
- var uiOpen = UI.IsUiOpen(uid, StorageComponent.StorageUiKey.Key, args.User);
+ var uiOpen = _ui.IsUiOpen(uid, StorageComponent.StorageUiKey.Key, args.User);
ActivationVerb verb = new()
{
{
if (uiOpen)
{
- UI.CloseUi(uid, StorageComponent.StorageUiKey.Key, args.User);
+ _ui.CloseUi(uid, StorageComponent.StorageUiKey.Key, args.User);
}
else
{
if (!CanInteract(entity, (uid, storageComp), silent: silent))
return;
- if (!UI.TryOpenUi(uid, StorageComponent.StorageUiKey.Key, entity))
- return;
-
if (!silent)
{
- Audio.PlayPredicted(storageComp.StorageOpenSound, uid, entity);
+ if (!_ui.IsUiOpen(uid, StorageComponent.StorageUiKey.Key))
+ Audio.PlayPredicted(storageComp.StorageOpenSound, uid, entity);
if (useDelay != null)
UseDelay.TryResetDelay((uid, useDelay), id: OpenUiUseDelayID);
}
+
+ _ui.OpenUi(uid, StorageComponent.StorageUiKey.Key, entity);
}
public virtual void UpdateUI(Entity<StorageComponent?> entity) {}
return;
// Toggle
- if (UI.IsUiOpen(uid, StorageComponent.StorageUiKey.Key, args.User))
+ if (_ui.IsUiOpen(uid, StorageComponent.StorageUiKey.Key, args.User))
{
- UI.CloseUi(uid, StorageComponent.StorageUiKey.Key, args.User);
+ _ui.CloseUi(uid, StorageComponent.StorageUiKey.Key, args.User);
}
else
{
- // Handle recursively opening nested storages.
- if (ContainerSystem.TryGetContainingContainer((args.Target, null, null), out var container) &&
- UI.IsUiOpen(container.Owner, StorageComponent.StorageUiKey.Key, args.User))
- {
- _nestedCheck = true;
- HideStorageWindow(container.Owner, args.User);
- OpenStorageUI(uid, args.User, storageComp, silent: true);
- _nestedCheck = false;
- }
- else
- {
- // If you need something more sophisticated for multi-UI you'll need to code some smarter
- // interactions.
- if (_openStorageLimit == 1)
- UI.CloseUserUis<StorageComponent.StorageUiKey>(args.User);
-
- OpenStorageUI(uid, args.User, storageComp, silent: false);
- }
+ OpenStorageUI(uid, args.User, storageComp, false);
}
args.Handled = true;
}
- protected virtual void HideStorageWindow(EntityUid uid, EntityUid actor)
- {
- }
-
- protected virtual void ShowStorageWindow(EntityUid uid, EntityUid actor)
- {
- }
-
/// <summary>
/// Specifically for storage implants.
/// </summary>
if (args.Handled)
return;
- var uiOpen = UI.IsUiOpen(uid, StorageComponent.StorageUiKey.Key, args.Performer);
+ var uiOpen = _ui.IsUiOpen(uid, StorageComponent.StorageUiKey.Key, args.Performer);
if (uiOpen)
- UI.CloseUi(uid, StorageComponent.StorageUiKey.Key, args.Performer);
+ _ui.CloseUi(uid, StorageComponent.StorageUiKey.Key, args.Performer);
else
OpenStorageUI(uid, args.Performer, storageComp, false);
if (args.Target is not { Valid: true } target)
return;
- if (ContainerSystem.IsEntityInContainer(target)
+ if (_containerSystem.IsEntityInContainer(target)
|| target == args.User
|| !_itemQuery.HasComponent(target))
{
var entity = GetEntity(args.Entities[i]);
// Check again, situation may have changed for some entities, but we'll still pick up any that are valid
- if (ContainerSystem.IsEntityInContainer(entity)
+ if (_containerSystem.IsEntityInContainer(entity)
|| entity == args.Args.User
|| !_itemQuery.HasComponent(entity))
{
private void OnReclaimed(EntityUid uid, StorageComponent storageComp, GotReclaimedEvent args)
{
- ContainerSystem.EmptyContainer(storageComp.Container, destination: args.ReclaimerCoordinates);
+ _containerSystem.EmptyContainer(storageComp.Container, destination: args.ReclaimerCoordinates);
}
private void OnDestroy(EntityUid uid, StorageComponent storageComp, DestructionEventArgs args)
var coordinates = TransformSystem.GetMoverCoordinates(uid);
// Being destroyed so need to recalculate.
- ContainerSystem.EmptyContainer(storageComp.Container, destination: coordinates);
+ _containerSystem.EmptyContainer(storageComp.Container, destination: coordinates);
}
/// <summary>
TrySetItemStorageLocation(item!, storage!, msg.Location);
}
- private void OnStorageNested(OpenNestedStorageEvent msg, EntitySessionEventArgs args)
- {
- if (!NestedStorage)
- return;
-
- if (!TryGetEntity(msg.InteractedItemUid, out var itemEnt))
- return;
-
- _nestedCheck = true;
-
- var result = ValidateInput(args,
- msg.StorageUid,
- msg.InteractedItemUid,
- out var player,
- out var storage,
- out var item);
-
- if (!result)
- {
- _nestedCheck = false;
- return;
- }
-
- HideStorageWindow(storage.Owner, player.Owner);
- OpenStorageUI(item.Owner, player.Owner, silent: true);
- _nestedCheck = false;
- }
-
- private void OnStorageTransfer(StorageTransferItemEvent msg, EntitySessionEventArgs args)
- {
- if (!TryGetEntity(msg.ItemEnt, out var itemEnt))
- return;
-
- var localPlayer = args.SenderSession.AttachedEntity;
-
- if (!TryComp(localPlayer, out HandsComponent? handsComp) || !_sharedHandsSystem.TryPickup(localPlayer.Value, itemEnt.Value, handsComp: handsComp, animate: false))
- return;
-
- if (!ValidateInput(args, msg.StorageEnt, msg.ItemEnt, out var player, out var storage, out var item, held: true))
- return;
-
- _adminLog.Add(
- LogType.Storage,
- LogImpact.Low,
- $"{ToPrettyString(player):player} is inserting {ToPrettyString(item):item} into {ToPrettyString(storage):storage}");
- InsertAt(storage!, item!, msg.Location, out _, player, stackAutomatically: false);
- }
-
private void OnInsertItemIntoLocation(StorageInsertItemIntoLocationEvent msg, EntitySessionEventArgs args)
{
if (!ValidateInput(args, msg.StorageEnt, msg.ItemEnt, out var player, out var storage, out var item, held: true))
SaveItemLocation(storage!, item.Owner);
}
- private void OnBoundUIOpen(Entity<StorageComponent> ent, ref BoundUIOpenedEvent args)
- {
- UpdateAppearance((ent.Owner, ent.Comp, null));
- }
-
- private void OnBoundUIAttempt(BoundUserInterfaceMessageAttempt args)
+ private void OnBoundUIOpen(EntityUid uid, StorageComponent storageComp, BoundUIOpenedEvent args)
{
- if (args.UiKey is not StorageComponent.StorageUiKey.Key ||
- _openStorageLimit == -1 ||
- _nestedCheck ||
- args.Message is not OpenBoundInterfaceMessage)
- return;
-
- var uid = args.Target;
- var actor = args.Actor;
- var count = 0;
-
- if (_userQuery.TryComp(actor, out var userComp))
- {
- foreach (var (ui, keys) in userComp.OpenInterfaces)
- {
- if (ui == uid)
- continue;
-
- foreach (var key in keys)
- {
- if (key is not StorageComponent.StorageUiKey)
- continue;
-
- count++;
-
- if (count >= _openStorageLimit)
- {
- args.Cancel();
- }
-
- break;
- }
- }
- }
+ UpdateAppearance((uid, storageComp, null));
}
private void OnEntInserted(Entity<StorageComponent> entity, ref EntInsertedIntoContainerMessage args)
{
if (!TryGetAvailableGridSpace((entity.Owner, entity.Comp), (args.Entity, null), out var location))
{
- ContainerSystem.Remove(args.Entity, args.Container, force: true);
+ _containerSystem.Remove(args.Entity, args.Container, force: true);
return;
}
var capacity = storage.Grid.GetArea();
var used = GetCumulativeItemAreas((uid, storage));
- var isOpen = UI.IsUiOpen(entity.Owner, StorageComponent.StorageUiKey.Key);
+ var isOpen = _ui.IsUiOpen(entity.Owner, StorageComponent.StorageUiKey.Key);
_appearance.SetData(uid, StorageVisuals.StorageUsed, used, appearance);
_appearance.SetData(uid, StorageVisuals.Capacity, capacity, appearance);
}
CheckingCanInsert = true;
- if (!ContainerSystem.CanInsert(insertEnt, storageComp.Container))
+ if (!_containerSystem.CanInsert(insertEnt, storageComp.Container))
{
CheckingCanInsert = false;
reason = null;
if (!stackAutomatically || !_stackQuery.TryGetComponent(insertEnt, out var insertStack))
{
- if (!ContainerSystem.Insert(insertEnt, storageComp.Container))
+ if (!_containerSystem.Insert(insertEnt, storageComp.Container))
return false;
if (playSound)
// Still stackable remaining
if (insertStack.Count > 0
- && !ContainerSystem.Insert(insertEnt, storageComp.Container)
+ && !_containerSystem.Insert(insertEnt, storageComp.Container)
&& toInsertCount == insertStack.Count)
{
// Failed to insert anything.
return false;
storageEnt.Comp.StoredItems[itemEnt] = location;
- UpdateUI(storageEnt);
Dirty(storageEnt, storageEnt.Comp);
return true;
}
return;
// Gets everyone looking at the UI
- foreach (var actor in UI.GetActors(uid, StorageComponent.StorageUiKey.Key).ToList())
+ foreach (var actor in _ui.GetActors(uid, StorageComponent.StorageUiKey.Key).ToList())
{
if (!CanInteract(actor, (uid, component)))
- UI.CloseUi(uid, StorageComponent.StorageUiKey.Key, actor);
+ _ui.CloseUi(uid, StorageComponent.StorageUiKey.Key, actor);
}
}
private void OnStackCountChanged(EntityUid uid, MetaDataComponent component, StackCountChangedEvent args)
{
- if (ContainerSystem.TryGetContainingContainer((uid, null, component), out var container) &&
+ if (_containerSystem.TryGetContainingContainer((uid, null, component), out var container) &&
container.ID == StorageComponent.ContainerId)
{
UpdateAppearance(container.Owner);
if (!ActionBlocker.CanInteract(playerEnt, storageEnt))
return;
- if (!UI.IsUiOpen(storageEnt.Value, StorageComponent.StorageUiKey.Key, playerEnt))
+ if (!_ui.IsUiOpen(storageEnt.Value, StorageComponent.StorageUiKey.Key, playerEnt))
{
OpenStorageUI(storageEnt.Value, playerEnt, silent: false);
}
else
{
- UI.CloseUi(storageEnt.Value, StorageComponent.StorageUiKey.Key, playerEnt);
+ _ui.CloseUi(storageEnt.Value, StorageComponent.StorageUiKey.Key, playerEnt);
}
}
// TODO STORAGE use BUI events
// This would automatically validate that the UI is open & that the user can interact.
// However, we still need to manually validate that items being used are in the users hands or in the storage.
- if (!UI.IsUiOpen(storageUid.Value, StorageComponent.StorageUiKey.Key, playerUid))
+ if (!_ui.IsUiOpen(storageUid.Value, StorageComponent.StorageUiKey.Key, playerUid))
return false;
if (!ActionBlocker.CanInteract(playerUid, storageUid))
}
}
- [Serializable, NetSerializable]
- public sealed class OpenNestedStorageEvent : EntityEventArgs
- {
- public readonly NetEntity InteractedItemUid;
- public readonly NetEntity StorageUid;
-
- public OpenNestedStorageEvent(NetEntity interactedItemUid, NetEntity storageUid)
- {
- InteractedItemUid = interactedItemUid;
- StorageUid = storageUid;
- }
- }
-
[Serializable, NetSerializable]
public sealed class StorageInteractWithItemEvent : EntityEventArgs
{
}
}
- [Serializable, NetSerializable]
- public sealed class StorageTransferItemEvent : EntityEventArgs
- {
- public readonly NetEntity ItemEnt;
-
- /// <summary>
- /// Target storage to receive the transfer.
- /// </summary>
- public readonly NetEntity StorageEnt;
-
- public readonly ItemStorageLocation Location;
-
- public StorageTransferItemEvent(NetEntity itemEnt, NetEntity storageEnt, ItemStorageLocation location)
- {
- ItemEnt = itemEnt;
- StorageEnt = storageEnt;
- Location = location;
- }
- }
-
[Serializable, NetSerializable]
public sealed class StorageInsertItemIntoLocationEvent : EntityEventArgs
{