- type: entity
- name: crusher
+ abstract: true
parent: BaseItem
id: BaseWeaponCrusher # Crusher? But I...
- abstract: true
+ name: crusher
description: An early design of the proto-kinetic accelerator.
components:
- type: Sharp
radius: 4
- type: entity
- name: crusher
parent: BaseWeaponCrusher
id: WeaponCrusher
components:
- type: Prying
- type: entity
- name: crusher dagger
parent: BaseWeaponCrusher
id: WeaponCrusherDagger
+ name: crusher dagger
description: A scaled down version of a proto-kinetic crusher, usually used in a last ditch scenario.
components:
- type: Sprite
damage:
types:
Slash: 6.5
- - type: Item
- size: Small
- type: Tag
tags:
- Knife
# Like a crusher... but better
- type: entity
- name: crusher glaive
parent: WeaponCrusher
id: WeaponCrusherGlaive
+ name: crusher glaive
description: An early design of the proto-kinetic accelerator, in glaive form.
components:
- - type: Tag
- tags:
- - Pickaxe
- - type: UseDelayOnShoot
+ - type: Sprite
+ sprite: Objects/Weapons/Melee/crusher_glaive.rsi
- type: UseDelay
delay: 1.9
- - type: Gun
- fireRate: 1
- - type: RechargeBasicEntityAmmo
- rechargeCooldown: 0.5
- type: LeechOnMarker
leech:
groups:
Brute: -15
- - type: Sprite
- sprite: Objects/Weapons/Melee/crusher_glaive.rsi
- type: MeleeWeapon
- wideAnimationRotation: -135
attackRate: 1.25
- - type: Item
- size: Ginormous
+ - type: Tag
+ tags:
+ - Pickaxe