* Added Waterjug, a low-mid pop map with a tropical theme and custom evac shuttle
* Fixed postmapinittest issues (Hopefully)
* Actually fixed the afformentioned issue.
* Added Warden Spawnpoint which I forgot
* Named APCs, Substations, & Cameras, added some more decals
* Decorated some more, notably the bar.
* Minor adjustments, added cans, slightly reworked salv and maints bar
* Fixed some small issues, notably weird closed doors, added a few small things (shutters mostly)
* Added 2 new astrotiles, dark grass and desert sand.
* Removed map. Fixing issue. Please hold.
* Forgot to remove a comma, please god forgive me maptainers. I blame Rider IDE for it's autoaddition of all changes made even on seperate branches.
* Added localization for stacks.
* Actually fixed the loc. issue. Maybe. Please.
* Hopefully fixed the last localization issue.
* Added Light Astro-tiles, and edited the names of the inhand png's for the dark grass astrotiles to be more internally consistant
* Fixed some issues caused by another PR I made, added more maints stuff
* Made some small decorative and practical changes
* Fixed, changed, and added a ton of stuff. I don't think I can list it all, honestly.
* Removed shields to try to fix an issue with the test
* Hopefully fixed issues relating to a failed test.
* Replaced grass/flora decals with randomized ones, readded shields to armory
* Fixed some YML issues, whitelisted files for flora decal spawners
* Added a bridge-beach, added some misc. items and objects.
* Small changes to buttons, fixed wires and flooring
* Fixed AME-Holopad issue.
* Added a Custom Waterjug Parallax, made it so the parallaxes actually work, and made some minor adjustments to the map
* Fixed an accidental adjustment to CoreStation's parallax prototype YML
* Changed some Salvage and Cargo stuff
* Fixed some merge issues, updated Adriatic with a locker and added some little details to Waterjug
* Fixed some stuff, added docking arm near evac
* meta json fix tiles
* fixed again
* fixed once more
* Removed all the waterjug stuff.
* fix spacing
* fix unnecessary formatting
---------
Co-authored-by: SharkSnake98 <sharksnake87@gmail.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
stack-grating-maint-floor = grating maint floor
stack-web-tile = web tile
stack-astro-grass-floor = astro-grass floor
+stack-dark-astro-grass-floor = dark astro-grass floor
+stack-light-astro-grass-floor = light astro-grass floor
stack-mowed-astro-grass-floor = mowed astro-grass floor
stack-jungle-astro-grass-floor = jungle astro-grass floor
stack-astro-ice-floor = astro-ice floor
stack-large-wood-floor = large wood floor
stack-red-circuit-floor = red-circuit floor
stack-asteroid-astro-sand-floor = asteroid astro-sand floor
+stack-desert-astro-sand-floor = desert astro-sand floor
stack-xeno-floor = xeno floor
stack-xeno-steel = xeno steel tile
stack-xeno-steel-corner = xeno steel corner tile
tiles-web = web tile
tiles-chromite = chromite
tiles-astro-grass = astro-grass
+tiles-dark-astro-grass = dark astro-grass
+tiles-light-astro-grass = light astro-grass
tiles-mowed-astro-grass = mowed astro-grass
tiles-jungle-astro-grass = jungle astro-grass
tiles-astro-ice = astro-ice
tiles-astro-snow = astro-snow
tiles-astro-asteroid-sand = asteroid astro-sand
tiles-astro-asteroid-sand-borderless = borderless asteroid astro-sand
+tiles-desert-astro-sand = desert astro-sand
tiles-wood-large = large wood
tiles-xeno-floor = xeno floor
tiles-xeno-steel = xeno steel tile
- FloorAstroGrass
- FloorMowedAstroGrass
- FloorJungleAstroGrass
+ - FloorDarkAstroGrass
+ - FloorLightAstroGrass
+ - FloorDesertAstroSand
- FloorAstroIce
- FloorAstroSnow
- FloorAstroAsteroidSand
- type: Stack
stackType: FloorTileAstroGrass
+- type: entity
+ parent: FloorTileItemBase
+ id: FloorTileItemDarkAstroGrass
+ name: dark astro-grass
+ description: Fake grass that covers up wires and even comes with realistic NanoTrimmings!
+ components:
+ - type: Sprite
+ state: grassdark
+ - type: Item
+ heldPrefix: darkgrass
+ - type: FloorTile
+ outputs:
+ - Plating
+ - FloorDarkAstroGrass
+ - type: Stack
+ stackType: FloorTileDarkAstroGrass
+
+- type: entity
+ parent: FloorTileItemBase
+ id: FloorTileItemLightAstroGrass
+ name: light astro-grass
+ description: Fake grass that covers up wires and even comes with realistic NanoTrimmings!
+ components:
+ - type: Sprite
+ state: grasslight
+ - type: Item
+ heldPrefix: lightgrass
+ - type: FloorTile
+ outputs:
+ - Plating
+ - FloorLightAstroGrass
+ - type: Stack
+ stackType: FloorTileLightAstroGrass
+
- type: entity
id: FloorTileItemAstroIce
parent: FloorTileItemBase
- type: Stack
stackType: FloorTileAstroAsteroidSand
+- type: entity
+ parent: FloorTileItemBase
+ id: FloorTileItemDesertAstroSand
+ name: desert astro-sand
+ description: Fake sand, designed to be fine.
+ components:
+ - type: Sprite
+ state: desertsand
+ - type: Item
+ heldPrefix: desertsand
+ - type: FloorTile
+ outputs:
+ - Plating
+ - FloorDesertAstroSand
+ - type: Stack
+ stackType: FloorTileDesertAstroSand
+
- type: entity
name: large wood floor
parent: FloorTileItemBase
- FauxTileAstroGrass
- FauxTileMowedAstroGrass
- FauxTileJungleAstroGrass
+ - FauxTileDarkAstroGrass
+ - FauxTileLightAstroGrass
- FauxTileAstroIce
- FauxTileAstroSnow
- FauxTileAstroAsteroidSand
+ - FauxTileDesertAstroSand
# Only contains parts for making basic modular grenades, no actual explosives
- type: latheRecipePack
id: FauxTileJungleAstroGrass
result: FloorTileItemJungleAstroGrass
+- type: latheRecipe
+ parent: BaseFauxTileRecipe
+ id: FauxTileDarkAstroGrass
+ result: FloorTileItemDarkAstroGrass
+
+- type: latheRecipe
+ parent: BaseFauxTileRecipe
+ id: FauxTileLightAstroGrass
+ result: FloorTileItemLightAstroGrass
+
- type: latheRecipe
parent: BaseFauxTileRecipe
id: FauxTileAstroIce
id: FauxTileAstroAsteroidSandBorderless
result: FloorTileItemAstroAsteroidSandBorderless
+- type: latheRecipe
+ parent: BaseFauxTileRecipe
+ id: FauxTileDesertAstroSand
+ result: FloorTileItemDesertAstroSand
+
- type: latheRecipe
id: FloorGreenCircuit
result: FloorTileItemGCircuit4
- FauxTileAstroGrass
- FauxTileMowedAstroGrass
- FauxTileJungleAstroGrass
+ - FauxTileDarkAstroGrass
+ - FauxTileLightAstroGrass
- FauxTileAstroIce
- FauxTileAstroSnow
- FauxTileAstroAsteroidSand
+ - FauxTileDesertAstroSand
- type: technology
id: BiochemicalStasis
spawn: FloorTileItemJungleAstroGrass
maxCount: 30
+- type: stack
+ id: FloorTileDarkAstroGrass
+ name: stack-dark-astro-grass-floor
+ spawn: FloorTileItemDarkAstroGrass
+ maxCount: 30
+
+- type: stack
+ id: FloorTileLightAstroGrass
+ name: stack-light-astro-grass-floor
+ spawn: FloorTileItemLightAstroGrass
+ maxCount: 30
+
- type: stack
id: FloorTileAstroIce
name: stack-astro-ice-floor
spawn: FloorTileItemAstroAsteroidSand
maxCount: 30
+- type: stack
+ id: FloorTileDesertAstroSand
+ name: stack-desert-astro-sand-floor
+ spawn: FloorTileItemDesertAstroSand
+ maxCount: 30
+
- type: stack
id: FloorTileWoodLarge
name: stack-large-wood-floor
deconstructTools: [ Cutting ]
itemDrop: FloorTileItemJungleAstroGrass
+- type: tile
+ parent: FloorGrassDark
+ id: FloorDarkAstroGrass
+ name: tiles-dark-astro-grass
+ baseTurf: Plating
+ isSubfloor: false
+ deconstructTools: [ Cutting ]
+ itemDrop: FloorTileItemDarkAstroGrass
+
+- type: tile
+ parent: FloorGrassLight
+ id: FloorLightAstroGrass
+ name: tiles-light-astro-grass
+ baseTurf: Plating
+ isSubfloor: false
+ deconstructTools: [ Cutting ]
+ itemDrop: FloorTileItemLightAstroGrass
+
# Ice
- type: tile
id: FloorAstroIce
itemDrop: FloorTileItemAstroAsteroidSand
weather: false
+- type: tile
+ parent: FloorDesert
+ id: FloorDesertAstroSand
+ name: tiles-desert-astro-sand
+ baseTurf: Plating
+ isSubfloor: false
+ deconstructTools: [ Prying ]
+ itemDrop: FloorTileItemDesertAstroSand
+ weather: false
+
- type: tile
id: FloorWoodLarge
name: tiles-wood-large
{
"name": "dark-offset"
},
+ {
+ "name": "desertsand"
+ },
{
"name": "dirty"
},
{
"name": "grass"
},
+ {
+ "name": "grassdark"
+ },
+ {
+ "name": "grasslight"
+ },
{
"name": "grassjungle"
},
"name": "grass-inhand-right",
"directions": 4
},
+ {
+ "name": "grasslight-inhand-left",
+ "directions": 4
+ },
+ {
+ "name": "grasslight-inhand-right",
+ "directions": 4
+ },
{
"name": "snow-inhand-left",
"directions": 4
"name": "snow-inhand-right",
"directions": 4
},
+ {
+ "name": "grassdark-inhand-left",
+ "directions": 4
+ },
+ {
+ "name": "grassdark-inhand-right",
+ "directions": 4
+ },
+ {
+ "name": "desertsand-inhand-left",
+ "directions": 4
+ },
+ {
+ "name": "desertsand-inhand-right",
+ "directions": 4
+ },
{
"name": "dirty-inhand-left",
"directions": 4