public sealed class EmitterSystem : SharedEmitterSystem
{
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
+ [Dependency] private readonly SpriteSystem _sprite = default!;
/// <inheritdoc/>
public override void Initialize()
if (!_appearance.TryGetData<EmitterVisualState>(uid, EmitterVisuals.VisualState, out var state, args.Component))
state = EmitterVisualState.Off;
- if (!args.Sprite.LayerMapTryGet(EmitterVisualLayers.Lights, out var layer))
+ if (!_sprite.LayerMapTryGet((uid, args.Sprite), EmitterVisualLayers.Lights, out var layer, false))
return;
switch (state)
case EmitterVisualState.On:
if (component.OnState == null)
break;
- args.Sprite.LayerSetVisible(layer, true);
- args.Sprite.LayerSetState(layer, component.OnState);
+ _sprite.LayerSetVisible((uid, args.Sprite), layer, true);
+ _sprite.LayerSetRsiState((uid, args.Sprite), layer, component.OnState);
break;
case EmitterVisualState.Underpowered:
if (component.UnderpoweredState == null)
break;
- args.Sprite.LayerSetVisible(layer, true);
- args.Sprite.LayerSetState(layer, component.UnderpoweredState);
+ _sprite.LayerSetVisible((uid, args.Sprite), layer, true);
+ _sprite.LayerSetRsiState((uid, args.Sprite), layer, component.UnderpoweredState);
break;
case EmitterVisualState.Off:
- args.Sprite.LayerSetVisible(layer, false);
+ _sprite.LayerSetVisible((uid, args.Sprite), layer, false);
break;
default:
throw new ArgumentOutOfRangeException();