- type: PointLight
radius: 1.5
energy: 1.6
- color: "#9dc5c9"
+ color: "#b89f25"
- type: AccessReader
access: [["Salvage"]]
- type: GuideHelp
shader: unshaded
- texture: Structures/Machines/VendingMachines/maintenance_panel.png
map: ["enum.WiresVisualLayers.MaintenancePanel"]
+ - type: PointLight
+ radius: 1.3
+ energy: 1.6
+ color: "#43ccb5"
- type: AccessReader
access: [["Medical"]]
- type: GuideHelp
shader: unshaded
- state: panel
map: ["enum.WiresVisualLayers.MaintenancePanel"]
+ - type: PointLight
+ radius: 1.5
+ energy: 1.6
+ color: "#326e3f"
- type: AccessReader
access: [["Hydroponics"]]
shader: unshaded
- state: panel
map: ["enum.WiresVisualLayers.MaintenancePanel"]
+ - type: PointLight
+ radius: 1.5
+ energy: 1.6
+ color: "#d82929"
- type: AccessReader
access: [["Security"]]
shader: unshaded
- state: panel
map: ["enum.WiresVisualLayers.MaintenancePanel"]
+ - type: PointLight
+ radius: 1.5
+ energy: 1.6
+ color: "#b89e2a"
- type: AccessReader
access: [["Cargo"]]
shader: unshaded
- state: panel
map: ["enum.WiresVisualLayers.MaintenancePanel"]
+ - type: PointLight
+ radius: 1.5
+ energy: 1.6
+ color: "#b89e2a"
- type: AccessReader
access: [["Engineering"]]
shader: unshaded
- state: panel
map: ["enum.WiresVisualLayers.MaintenancePanel"]
+ - type: PointLight
+ radius: 1.5
+ energy: 1.6
+ color: "#b89e2a"
- type: AccessReader
access: [["Engineering"]]
shader: unshaded
- state: panel
map: ["enum.WiresVisualLayers.MaintenancePanel"]
+ - type: PointLight
+ radius: 1.5
+ energy: 1.6
+ color: "#6927C5"
- type: AccessReader
access: [["Janitor"]]
shader: unshaded
- state: panel
map: ["enum.WiresVisualLayers.MaintenancePanel"]
+ - type: PointLight
+ radius: 1.5
+ energy: 1.6
+ color: "#d82929"
- type: AccessReader
access: [["NuclearOperative"], ["SyndicateAgent"]]