# Lots of misc stuff in here, hard to parent it.
+# ^ Yeah, this stuff should probably get split into different files but not my fight today.
# Powder (For when you throw stuff like flour and it explodes)
components:
- type: Sprite
state: butter
+ - type: Slippery
+ - type: StepTrigger
+ intersectRatio: 0.2
+ - type: CollisionWake
+ enabled: false
+ - type: Physics
+ bodyType: Dynamic
+ - type: Fixtures
+ fixtures:
+ slips:
+ shape:
+ !type:PhysShapeAabb
+ bounds: "-0.3,-0.2,0.3,0.2"
+ layer:
+ - SlipLayer
+ hard: false
+ fix1:
+ shape:
+ !type:PhysShapeAabb
+ bounds: "-0.3,-0.2,0.3,0.2"
+ density: 10
+ mask:
+ - ItemMask
- type: entity
name: stick of cannabis butter
- parent: FoodBakingBase
+ parent: FoodButter
id: FoodCannabisButter
description: Add this to your favorite baked goods for an irie time.
components: