* Add melee dmg to salami
* Bump up dmg to 6, 1 more than a punch
* Add in-hand and wielded sprites, and adjust swing angle
---------
Co-authored-by: Jeff <velcroboy333@hotmail.com>
- Raw
- Meat
- type: Sprite
+ sprite: Objects/Consumable/Food/salami.rsi
state: salami
- type: SliceableFood
slice: FoodMeatSalamiSlice
+ - type: MeleeWeapon
+ wideAnimationRotation: 100
+ damage:
+ types:
+ Blunt: 6
+ - type: Wieldable
+ - type: IncreaseDamageOnWield
+ damage:
+ types:
+ Blunt: 2
- type: entity
name: meat clown
]
]
},
- {
- "name": "salami"
- },
{
"name": "salami-slice"
},
--- /dev/null
+{
+ "version": 1,
+ "license": "CC-BY-SA-3.0",
+ "copyright": "Taken from tgstation and modified by Velcroboy at https://github.com/tgstation/tgstation/commit/40d75cc340c63582fb66ce15bf75a36115f6bdaa",
+ "size": {
+ "x": 32,
+ "y": 32
+ },
+ "states": [
+ {
+ "name": "salami"
+ },
+ {
+ "name": "inhand-left",
+ "directions": 4
+ },
+ {
+ "name": "inhand-right",
+ "directions": 4
+ },
+ {
+ "name": "wielded-inhand-left",
+ "directions": 4
+ },
+ {
+ "name": "wielded-inhand-right",
+ "directions": 4
+ }
+ ]
+}