-using Content.Server.Power.Components;
+using Content.Server.Administration.Logs;
+using Content.Server.Power.Components;
+using Content.Shared.Database;
using Content.Shared.Power;
using Robust.Server.GameObjects;
/// </remarks>
public sealed class BatteryInterfaceSystem : EntitySystem
{
+ [Dependency] private readonly IAdminLogManager _adminLog = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = null!;
public override void Initialize()
{
var netBattery = Comp<PowerNetworkBatteryComponent>(ent);
netBattery.CanCharge = args.On;
+
+ _adminLog.Add(LogType.Action,$"{ToPrettyString(args.Actor):actor} set input breaker to {args.On} on {ToPrettyString(ent):target}");
}
private void HandleSetOutputBreaker(Entity<BatteryInterfaceComponent> ent, ref BatterySetOutputBreakerMessage args)
{
var netBattery = Comp<PowerNetworkBatteryComponent>(ent);
netBattery.CanDischarge = args.On;
+
+ _adminLog.Add(LogType.Action,$"{ToPrettyString(args.Actor):actor} set output breaker to {args.On} on {ToPrettyString(ent):target}");
}
private void HandleSetChargeRate(Entity<BatteryInterfaceComponent> ent, ref BatterySetChargeRateMessage args)