<Document>
-# Cargo
-The supply department, more commonly known simply as [color=#b18644]Cargo[/color], is in charge of keeping the station stocked up on necessary resources, such as fuel and raw materials. Though, they are not restricted to simple goods, and can order a wide variety of different items from off-station. The point is, it's [color=#b18644]Cargo[/color]'s job to get the rest of the station what they need.
+ # Cargo
-## Personnel
-[color=#b18644]Cargo[/color]'s staff is made up of Cargo Technicians and Salvage Technicans. Cargo is run by the Quartermaster.
+ The Supply department, also known as [color=cyan]Cargo[/color], supplies the station with necessary resources, such as fuel and raw materials, and comfort resources, such as lottery tickets and plushies.
+
+ They raise the [color=cyan]spesos[/color] (the currency of the station) for this through many methods, such as taking bounties, selling miscellaneous items, and salvaging, allowing them to purchase a wide variety of equipment from off-station for any crew member's needs. It is Cargo's job to fulfill the needs of the rest of the station.
+
+ ## Personnel
+
+ Cargo is made up of [color=cyan]Cargo Technicians[/color] and [color=cyan]Salvage Specialists[/color] and is led by the [color=cyan]Quartermaster[/color].
<Box>
<GuideEntityEmbed Entity="ToyFigurineCargoTech" Caption="Cargo Tech"/>
<GuideEntityEmbed Entity="ToyFigurineQuartermaster" Caption="QM"/>
</Box>
-## Ordering
+ ## Making Money
+
+ The main struggle of any Cargo department is not having enough money.
+
+ Cargo makes their money by selling things at the [color=cyan]Trading Station[/color]. Almost everything on the station has economic value that you can sell, as seen via the [color=cyan]appraisal tool[/color]. That value then further increases when you sell it as part of a [textlink="bounty" link="CargoBounties"].
+
+ <Box>
+ <GuideEntityEmbed Entity="AppraisalTool"/>
+ <GuideEntityEmbed Entity="CargoPallet"/>
+ <GuideEntityEmbed Entity="CrateGenericSteel"/>
+ </Box>
+
+ Upon finding something valuable, bring it to the [color=cyan]Cargo Bay[/color]. If it fits inside a [color=cyan]Crate[/color], find an empty crate and put the items in it.
+
+ If the [color=cyan]Cargo Shuttle[/color] is away, you can put all the items you want to sell onto the [color=cyan]Cargo Pallets[/color]. Once the shuttle has docked at the station, you load the crates and everything else to be sold onto it.
+
<Box>
+ <GuideEntityEmbed Entity="ComputerPalletConsole"/>
+ <GuideEntityEmbed Entity="CargoPalletSell"/>
<GuideEntityEmbed Entity="ComputerCargoOrders"/>
</Box>
-Every transaction you make will begin at a [color=#a4885c]cargo request computer[/color], from which you can make orders for specific products. Making any order requires [color=#118C4F]spesos[/color], the currency of the station. To make an order, click the "request" button next to whatever you need, type an appropriate reason for why you're ordering it, and hit "approve" when it appears below the request list.
-## Piloting
-Orders are shipped to the station via the [color=#a4885c]Trade Station[/color], and then transported with the cargo shuttle, a remotely piloted shuttle that cargo uses to transport goods back and forth from the trade station. In order to move the shuttle, you must first find the [color=#a4885c]cargo shuttle computer[/color] either on the station, or the shuttle itself.
+ After the shuttle is loaded, fly it to the Trade Station. There, move the sellable items onto the green [color=cyan]Cargo Selling Pallets[/color], and then go to the [color=cyan]Cargo Sale Computer[/color] and click [italic]"Sell"[/italic].
+
+ Now, you can take those spesos and bring them back to the station and deposit them into the [color=cyan]Cargo Request Computer[/color].
+
+ You can also make even more money by completing [textlink="bounties" link="CargoBounties"] or selling valuable items from [textlink="salvage" link="Salvage"].
+
+ ## Ordering
+
<Box>
- <GuideEntityEmbed Entity="ComputerCargoShuttle"/>
+ <GuideEntityEmbed Entity="ComputerCargoOrders"/>
</Box>
-After clicking the computer, you should see a radar view of the shuttle. Here are the steps for piloting the shuttle back and forth:
-- First, disconnect any airlocks that are connected to the dock.
-- Then, you actually get to pilot the shuttle. The controls are fairly simple, with [color=#028ed9]"W"[/color] and [color=#028ed9]"S"[/color] being forward and backward, [color=#028ed9]"A"[/color] and [color=#028ed9]"D"[/color] being left and right, and [color=#028ed9]"Q"[/color] and [color=#028ed9]"E"[/color] being rotating left and right; and [color=#028ed9]"spacebar"[/color] being the brake and moving precicely by holding the [color=#028ed9]"spacebar"[/color] while doing other inputs.
-- Then pilot the shuttle to the [textlink="Trade Station" link="TradeStation"].
+ Every order begins at a [color=cyan]Cargo Request Computer[/color]. First and foremost, making an order requires that Cargo has enough spesos. If Cargo doesn't have the money, get some.
+
+ It is also the sole discretion of Cargo to fulfill any given request. If Cargo is tight on spesos, they are free to deny requests that are not immediately necessary.
+
+ To make an order, click the name of whatever is requested, provide the recipient, type an appropriate reason for why they need it, and then press "Approve" on the order.
+
+ Sometimes a public Cargo Request Computer exists, in which case all you need to do is approve orders that people make themselves.
-## Making Money
-So, you want to order something, but don't have the money for it? You just need to sell something! Almost everything on the station has economic value, which an [color=#a4885c]appraisal tool[/color] can read out to you.
<Box>
- <GuideEntityEmbed Entity="AppraisalTool"/>
- <GuideEntityEmbed Entity="CargoPallet"/>
+ <GuideEntityEmbed Entity="CargoPalletBuy"/>
+ <GuideEntityEmbed Entity="PaperCargoInvoice"/>
</Box>
-After finding something worth selling, place it on the cargo shuttle, and then fly it to the [textlink="Trade Station" link="TradeStation"]. Then sell the item and collect the spesos from the terminal. You can also make even more money by completing [textlink="bounties" link="CargoBounties"] or selling valuable items from [textlink="salvage" link="Salvage"].
-[textlink="Still broke? Click here to learn about bounties, another source of income." link="CargoBounties"]
+ Then, to collect the order, it must be transported back to the station from the [color=cyan]Trading Station[/color].
+
+ In the Trading Station, on the [color=cyan]Cargo Buying Pallets[/color], is a crate holding that order. Load it onto the shuttle and fly it back.
+
+ Once it is at the Cargo Dock, you can read the [color=cyan]Cargo Invoice[/color] label on it to find out the intended recipient. Finally, deliver it to them.
+
+ ## Piloting
+
+ Orders are delivered to the station via the orbiting [color=cyan]Trade Station[/color] and are transported to the main station by the [color=cyan]Cargo Shuttle[color]. The shuttle does not fly itself, so it must either be piloted in the shuttle or remotely.
+
+ <Box>
+ <GuideEntityEmbed Entity="ComputerCargoShuttle"/>
+ </Box>
+
+ To fly the shuttle, you must first find the [color=cyan]Cargo Shuttle Console[/color]. One is inside the Cargo Bay, and the other is inside the Cargo Shuttle.
+
+ After interacting with the computer, there should be a navigation view from the shuttle. Here are the steps for piloting the shuttle to and from the Trading Station:
+
+ - First, switch to the [color=yellow]"DOCK"[/color] screen and [color=yellow]undock[/color] any airlocks between the shuttle and the station.
+ - Now, with the shuttle disconnected, you can pilot it. [italic]Remember that you are flying in space and momentum is conserved[/italic].
+ - The controls are [color=yellow][keybind="ShuttleStrafeUp"][/color] and [color=yellow][keybind="ShuttleStrafeDown"][/color] for strafing up and down, [color=yellow][keybind="ShuttleStrafeLeft"][/color] and [color=yellow][keybind="ShuttleStrafeRight"][/color] for strafing left and right, and [color=yellow][keybind="ShuttleRotateLeft"][/color] and [color=yellow][keybind="ShuttleRotateRight"][/color] for turning left and right. To brake, press [color=yellow][keybind="ShuttleBrake"][/color].
+ - Then pilot the shuttle to the [color=cyan]Trade Station[/color].
+ - Once you are there, [color=yellow]dock[/color] to the airlocks and you are done.
+ [textlink="Learn about bounties, a way to maximize your on-station profits." link="CargoBounties"]
</Document>
<Document>
# Cargo Bounties
- [textlink="Cargo" link="Cargo"] can always make money selling items whenever they feel like it. However, there are ways to make even more money by being more selective about what and when you're selling. One of these ways is [color=#a4885c]bounties[/color].
+ While [textlink="Cargo" link="Cargo"] can make [color=cyan]spesos[color] selling just about anything, more spesos can be made by fulfilling [color=cyan]bounties[/color] found through the Cargo Bounty Computer.
+
+ ## Starting Bounties
<Box>
<GuideEntityEmbed Entity="ComputerCargoBounty"/>
+ <GuideEntityEmbed Entity="PaperCargoBountyManifest"/>
</Box>
- Every station has a fixed amount of bounties that are globally available. These can be checked at the [color=#a4885c]cargo bounty computer[/color], which shows the following information about them:
- - What items are needed to fulfill the bounty
- - How much money do you get for completing the bounty
- - How much time is left before the bounty expires
- Assuming that you are able to aquire all of the items for it in a time efficient and low-cost manner, you will be able to complete the bounty and get a significantly higher payout than you would be selling the items conventionally.
+ To start a bounty, open the bounty screen by interacting with the [color=cyan]Cargo Bounty Computer[/color]. The Cargo Bounty Computer maintains a list of all the current bounties and lets you either print out a label or skip it.
+
+ - Printing the label gives you a [color=cyan]Bounty Manifest[/color] listing the goods that need to be acquired. You can print out infinite Bounty Manifests, so ensure you are not repeating the same work as another Cargo Technician.
+
+ - Skipping a bounty replaces that bounty with a new one, as there can only be six active bounties at any time. Skipping has a 15-minute cooldown and voids that bounty, which may anger other Cargo Technicians working on it.
+
+ ## Fulfilling Bounties
- ## Completing Bounties
<Box>
<GuideEntityEmbed Entity="PaperCargoBountyManifest"/>
<GuideEntityEmbed Entity="CrateGenericSteel"/>
- <GuideEntityEmbed Entity="CargoPallet"/>
+ <GuideEntityEmbed Entity="AppraisalTool"/>
</Box>
- Once you have collected the items you need for a bounty, completing it is a simple process:
- - Place all of the items inside of the crate and [bold]close it![/bold]
- - Get the bounties manifest label by clicking the [color=#a4885c]print label[/color] button on corresponding entry on the cargo bounty computer.
- - Place the label on the crate containing the items.
- - Move the crate onto the cargo shuttle.
- - Sell it.
-
- And there you go! After you follow these steps, the bounty should disappear from the computer and a new one will take its place.
+
+ With the [color=cyan]Bounty Manifest[/color], it is now up to you to collect the required goods. Most departments will give you what you need by asking for it with a Bounty Manifest.
+
+ Once you have collected the goods, return to the cargo bay and put the goods inside an empty [color=cyan]Crate[/color]. After everything is in the crate, close it, and then apply the Bounty Manifest to it.
+
+ To verify the completion of a bounty, use the [color=cyan]Appraisal Tool[/color] on it. It should say that it confirms that the bounty has been completed.
+
+ ## Selling Bounties
+
+ <Box>
+ <GuideEntityEmbed Entity="PaperCargoBountyManifest"/>
+ <GuideEntityEmbed Entity="CrateGenericSteel"/>
+ <GuideEntityEmbed Entity="CargoPalletSell"/>
+ </Box>
+
+ Once you have verified that you have completed the bounty, follow the same steps as selling anything else.
+
+ Just transport it to the [color=cyan]Trading Station[/color], sell it, and you are done!
+
+ When you return, there should be a new bounty to take its place.
</Document>
<Document>
-# Salvage
-
-Salvage is one of Cargo's key sources of income... until atmos comes along with a bajillion dollars worth of frezon. Until then though, your main job will be making them money, and totally not making a shuttle
-
-## How to prepare for a salvage
-
-Firstly you need a few things before you can commence on your salvaging.
-
-<Box>
-<GuideEntityEmbed Entity="ClothingOuterHardsuitSpatio"/>
-<GuideEntityEmbed Entity="ClothingShoesBootsMag"/>
-</Box>
-Your Hardsuit is important, as it provides EVA protection. Meaning the lack of pressure and tempurature of space wont kill you. It will also provide minor defense against any space fauna you may encounter. The magboots will ensure you can move smoothly on a salvage and pull things in and out. They also make you slip proof!
-
-<Box>
-<GuideEntityEmbed Entity="JetpackBlue"/>
-<GuideEntityEmbed Entity="JetpackMini"/>
-</Box>
-Jetpacks will be needed to move thoughout space, since without floors and gravity, you will not be able to move. Its fueled by gases like oxygen, nitrogen, water vapor, or other gases that can be found in canisters.
-
-<Box>
-<GuideEntityEmbed Entity="ClothingMaskGasExplorer"/>
-<GuideEntityEmbed Entity="OxygenTankFilled"/>
-<GuideEntityEmbed Entity="NitrogenTankFilled"/>
-</Box>
-Internals will be important, given all species need to breathe, and space doesnt have any gases. Your mask is used to connect the gas tank to your mouth to breath, while the gas tanks hold consumable gases and can be refilled at gas canisters. All species breathe oxygen (blue + yellow tanks) except slimes, which need nitrogen (red tanks)
-
-<Box>
-<GuideEntityEmbed Entity="WeaponCrusher"/>
-<GuideEntityEmbed Entity="WeaponCrusherDagger"/>
-<GuideEntityEmbed Entity="WeaponProtoKineticAccelerator"/>
-</Box>
-The crusher devices are your first and last line of defense against space fauna and other things that want to bring cargo harm. While the dagger is just a standard knife, the crusher is has a special property that if you shoot something with it, then follow up with a melee attack, it deals 2x more damage. The protokinetic accelerator is like a recharging weapon that can provide thrust in the scenerio that your jetpack runs dry, or mine for you.
-
-<Box>
-<GuideEntityEmbed Entity="Pickaxe"/>
-<GuideEntityEmbed Entity="MiningDrill"/>
-<GuideEntityEmbed Entity="OreBag"/>
-<GuideEntityEmbed Entity="ClothingBeltUtilityFilled"/>
-</Box>
-The pickaxe and mining drill are both useful for mining rocks or breaking structures quickly.
-The ore bag magnetises nearby ore and automatically picks it up if equipped to a belt slot.
-The utility belt can be useful for holding miscellaneous items when not occupied by your ore bag.
-
-## How to make money as a salvager
-<Box>
-<GuideEntityEmbed Entity="SalvageMagnet"/>
-</Box>
-<Box>
-<GuideEntityEmbed Entity="ComputerSalvageExpedition"/>
-</Box>
-There are 2 primary forms of income for salvage. The magnet and Expeditions.
-The salvage magnet, when activated, calls in one of many random salvages to be generated somewhere within space. Once you find the salvage, you will need to fight off any present space fauna as well as loot it as much possible. A salvage will only be present for 4 minutes, before dissapearing, taking everything unlooted with it. And in worse case scenerios, will take the bodies of other salvagers in critical condition or dead. Afterwards, the magnet needs some time to recharge before being usable again.
-Expeditions are like adventures that you can do with your salvage buddies. First you must pick a mission from the salvage console, each of which of varying difficulty and reward. Afterwards you must FTL to the location via a shuttle. Once you arrive, the chat will tell you in which direction the dungeon of the salvage is, and you must go and conquer the dangers and gain the loot!
+ # Salvage
+ [color=cyan]Salvage[/color] is one of Cargo's key, but also most dangerous, sources of income. Salvage extracts money from [color=cyan]Space Debris[/color] and going on [color=cyan]Planetary Expeditions[/color].
+
+ While risky because of the dangers of space and alien planets, with the proper preparation and teamwork, any Salvage Team can make a lot of money for Cargo.
+
+ ## Preperations
+
+ Before embarking on a Salvage mission, ensure you are prepared with all the required equipment. Otherwise, you will die before seeing any profits!
+
+ <Box>
+ <GuideEntityEmbed Entity="SuitStorageSalv"/>
+ <GuideEntityEmbed Entity="LockerSalvageSpecialist"/>
+ <GuideEntityEmbed Entity="VendingMachineSalvage"/>
+ </Box>
+
+ Everything needed before leaving the station is provided inside Salvage's starting room. While Science can research better weapons and equipment, it is best to be equipped with something rather than nothing.
+
+ <Box>
+ <GuideEntityEmbed Entity="ClothingOuterHardsuitSpatio"/>
+ <GuideEntityEmbed Entity="ClothingShoesBootsMag"/>
+ <GuideEntityEmbed Entity="VendingMachineTankDispenserEVA"/>
+ </Box>
+
+ The most basic equipment you need is the EVA setup.
+
+ - [color=cyan]Spationaut Hardsuit[/color]: This keeps you alive in space. [italic]Remember to activate the helmet so you can breathe and turn on its built-in flashlight[/italic].
+ - [color=cyan]Magboots[/color]: These provide you with gravity when exploring space debris while also making you slip-proof.
+ - [color=cyan]Oxygen/Nitrogen[/color]: Depending on your species, you will need [color=cyan]Nitrogen[/color] (slimes) or [color=cyan]Oxygen[/color] (every other species). The [color=cyan]Gas Tank Dispenser[/color] has all the tanks needed, so stock up. Be warned that the Salvage Shuttle doesn't always have air, so you might start asphyxiating before even getting to space
+
+ <Box>
+ <GuideEntityEmbed Entity="WeaponProtoKineticAccelerator"/>
+ </Box>
+
+ All Salvage Specialists must be armed, in case they need to defend themselves from hostiles.
+
+ - [color=cyan]Proto-Kinetic Accelerator[/color]: This gun has infinite ammunition, allowing you to slowly mine and fly through space.
+
+ <Box>
+ <GuideEntityEmbed Entity="Pickaxe"/>
+ <GuideEntityEmbed Entity="OreBag"/>
+ </Box>
+
+ Mining (on asteroids or expeditions) requires its own basic set.
+
+ - [color=cyan]Pickaxe[/color]: This is required for mining at any reasonable speed when wielded. Also, it works as a melee weapon!
+ - [color=cyan]Ore Bag[/color]: When equipped with the belt, this magnetizes nearby ore and automatically picks it up for you.
+
+ <Box>
+ <GuideEntityEmbed Entity="FultonBeacon"/>
+ <GuideEntityEmbed Entity="Fulton"/>
+ </Box>
+
+ Before looting (space wrecks or expeditions), set up Fultons to transport large objects or dead Salvage Technicians.
+
+ - [color=cyan]Fulton Beacon[/color]: Unfold this to the shuttle, and all Fulton-attached objects will fly to it within 15 tiles.
+ - [color=cyan]Fulton[/color]: After linking with the Fulton Beacon, attach a Fulton to the object, and after one minute, it will fly to the Fulton Beacon.
+
+ <Box>
+ <GuideEntityEmbed Entity="RadioHandheld"/>
+ <GuideEntityEmbed Entity="HandheldGPSBasic"/>
+ <GuideEntityEmbed Entity="ClothingBeltUtilityFilled"/>
+ </Box>
+
+ Finally, there are also some helpful but not required equipment that is available to Salvage.
+
+ - [color=cyan]Handheld Radio[/color]: This lets you communicate with other Salvage Specialists even if regular radio communications are unavailable. It is essential for Salvage coordination while in space or on expeditions.
+ - [color=cyan]Global Positioning System[/color]: This gives you an absolute position of yourself, allowing you to pinpoint your exact location. If you get lost in space, this can let you organize a rescue mission or can help you get back to the shuttle when lost on an expedition.
+ - [color=cyan]Utility Belt[/color]: This holds all the equipment you will need to loot machines and the like from space wrecks and expeditions.
+
+ ## Space Debris
+
+ Once prepared, it is time to go and explore the stars.
+
+ Before immediately doing expeditions, it is good practice to start with space debris so that the crew gets used to their job.
+
+ [color=cyan]Space Debris[/color] is generally much safer than expeditions and provides many basic materials (such as steel, glass, etc) in short supply at the start of the shift.
+
+ <Box>
+ <GuideEntityEmbed Entity="SalvageMagnet"/>
+ </Box>
+
+ The [color=cyan]Salvage Magnet[/color] is the machine that brings space debris into nearby space.
+
+ The Salvage Magnet provides six offers: the first 3 are [color=cyan]Asteroids[/color], and the last 3 are [color=cyan]Space Wrecks[/color]. The offers then refresh every 3 minutes until claimed, after which the space debris is brought in for the next [bold]6 minutes[/bold].
+
+ The Salvage Magnet provides information on the types of resources on an asteroid, which can help you decide which to prioritize based on the current needs of the station.
+
+ During the 6 minutes, fly to the debris, extract all profit possible, and then fly back to the station. [italic]You will die if you don't return to the shuttle in time[/italic]!
+
+ There are two main activities that you do with the Salvage Magnet:
+
+ <Box>
+ <GuideEntityEmbed Entity="Pickaxe"/>
+ <GuideEntityEmbed Entity="OreBag"/>
+ <GuideEntityEmbed Entity="OreProcessor"/>
+ </Box>
+
+ - [color=cyan]Asteroid Mining[/color]: This is the safest option for money as there are no hostiles. All you need to do is fly around and mine the ore with your [color=cyan]Pickaxe[/color] and [color=cyan]Ore Bag[/color]. Once you have collected all the ore, you can refine it into materials through the [color=cyan]Ore Processor[/color].
+
+ <Box>
+ <GuideEntityEmbed Entity="Wrench"/>
+ <GuideEntityEmbed Entity="Fulton"/>
+ <GuideEntityEmbed Entity="WeaponProtoKineticAccelerator"/>
+ </Box>
+
+ - [color=cyan]Space Wreck Salvaging[/color]: These are slightly more dangerous as there are hostiles. Keep your distance from hostiles and shoot at them with the [color=cyan]Proto-Kinetic Accelerator[/color]. You will mainly be looting equipment and machines through [color=cyan]Wrenches[/color] and [color=cyan]Fultons[/color].
+
+ ## Planetary Expeditions
+
+ Finally, [color=cyan]Planetary Expeditions[/color] are the most dangerous but profitable way for Salvage to make money.
+
+ <Box>
+ <GuideEntityEmbed Entity="ComputerSalvageExpedition"/>
+ <GuideEntityEmbed Entity="CoordinatesDisk"/>
+ <GuideEntityEmbed Entity="ComputerShuttle"/>
+ </Box>
+
+
+ First, use the [color=cyan]Salvage Expedition Computer[/color] to select an expedition. Every 30 seconds, the missions cycle and provide certain information like the [color=yellow]difficulty[/color] and [color=yellow]types of enemies[/color].
+
+ After weighing your options, pick the expedition that best suits the station's needs and the crew's abilities.
+
+ Once you claim the expedition mission, a [color=cyan]Coordinates Disk[/color] will be ejected, which needs to be inserted into the [color=cyan]Shuttle Console[/color].
+
+ Once inside the Shuttle Console, switch to [color=yellow]Map mode[/color]. Then, click "[color=yellow]Scan for Nearby Objects[/color]". Now, on the drop-down menu on the bottom left of the console UI, click on [color=yellow]the planet's name[/color]. Finally, enable [color=yellow]FTL[/color], click on the [color=yellow]planet on the map[/color], and you will begin FTL travel.
+
+ Once you have landed on the planet, you will have [bold]11 minutes[/bold] to spend between [color=cyan]Mining[/color] and [color=cyan]Dungeon Looting[/color]
+
+ - [color=cyan]Expedition Mining[/color]: Mining during expeditions provides access to a wide range of resources, but also increases the risk of getting lost or encountering environmental and hostile threats.
+
+ - [color=cyan]Dungeon Looting[/color]: Dungeon Looting is where you make the most profit. When you touch down on the planet, the direction of the dungeon will be announced over the radio. Next, break into the dungeon, kill all the hostiles, and secure any loot. [color=cyan]Fultons[/color] become especially handy as you will be transferring whole machines and anomalies. The rewards from Dungeon Looting are expensive equipment to sell and exclusive technologies, such as [color=yellow]cloning[/color]. As an addition, the corpses of the hostiles can also be used and sold!
</Document>
+++ /dev/null
-<Document>
- # Trade Station
- The Trade Station is seperate from the station, usually floating around in space visible on the scanner and shuttle computer. It is self maintaining, and self powered with solar pannels, so cargo doesn't need to do anything for it to work.
-
- ## Selling
- Using the [color=#a4885c]cargo shuttle[/color], you are able to transport items and bounties to sell at the trade station by flying the shuttle (explained in [textlink="cargo" link="Cargo"]) and docking it to the trade station. Then you bring the objects to sell over the cargo pallets, go to the computer inbetween the 2 sets of pallets and sell what can be sold. Dont worry, you can't sell yourself! Then [color=#118C4F]Spessos[/color] should come out of the computer, and can be inserted into the Quartermasters Digiboard or the Cargo Computer to be added to the Bank.
-
- ## Collecting Orders
- All cargo orders are sent to the [color=#a4885c]Trade Station[/color] to be [color=#a4885c]collected[/color], this includes items sent by centcom. To collect them you have to travel to the Trade station and they should be there on the cargo pallets in a crate, ready to be taken back to the station.
-</Document>