From: Kresny Date: Tue, 21 Oct 2025 09:46:27 +0000 (+0200) Subject: Update Controls.xml (#40978) X-Git-Url: https://git.smokeofanarchy.ru/gitweb.cgi?a=commitdiff_plain;h=28ca7d011f497be2326d683f3ab5dc16302662e0;p=space-station-14.git Update Controls.xml (#40978) * initial commit * Apply suggestions from code review --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> --- diff --git a/Resources/ServerInfo/Guidebook/NewPlayer/Controls/Controls.xml b/Resources/ServerInfo/Guidebook/NewPlayer/Controls/Controls.xml index 46d0504757..b66734b7e7 100644 --- a/Resources/ServerInfo/Guidebook/NewPlayer/Controls/Controls.xml +++ b/Resources/ServerInfo/Guidebook/NewPlayer/Controls/Controls.xml @@ -58,7 +58,7 @@ - Use [color=yellow][bold][keybind="Use"][/bold][/color] to [color=cyan]put[/color] a held item from your active hand somewhere else, or to [color=cyan]use it[/color] on something or someone, depending on the context. - Pay attention to your active hand when interacting with the world to prevent accidentally using held items. - [bold]Items can't be transferred by drag and drop.[/bold] + [bold]Items cannot be transferred by drag and drop.[/bold] ### Dropping and throwing Use [color=yellow][bold][keybind="Drop"][/bold][/color] to [color=cyan]drop[/color] (or place) an item from your hand within arm's reach. @@ -81,8 +81,8 @@ Standard interactions range from clicking [bold]tables[/bold] to put held items onto them, to [bold]using[/bold] objects in the world with empty hands, and most commonly, using held items to interact with mobs and with other items. - In some situations, you can directly [color=cyan]swap items[/color] by clicking. - For example, while holding a beaker, click on a machine that holds another beaker. + In some situations, you can directly [color=cyan]swap items[/color] by clicking on a machine while holding an item. + For example, while holding a beaker, click on a machine storing another beaker. This also works with air tanks and canisters. Some items have [color=cyan]alternative interactions[/color] — use [color=yellow][bold][keybind="AltActivateItemInWorld"][/bold][/color] to [bold]lock[/bold] lockers, [bold]eject[/bold] subitems such as batteries from other items, etc. @@ -90,24 +90,25 @@ Interact with objects such as containers even when your hands are full by performing [color=cyan]activation interactions[/color] with [color=yellow][bold][keybind="ActivateItemInWorld"][/bold][/color]. This allows you to, for example, [bold]open containers[/bold] without picking them up, [bold]open doors[/bold] without using the item you're holding, and to [bold]cycle guns[/bold]. - Notably, press [color=yellow][bold][keybind="ActivateItemInWorld"][/bold][/color] on a mob to open the [color=cyan]strip menu[/color], allowing you to view their inventory — which lets you try to take it. + Notably, press [color=yellow][bold][keybind="ActivateItemInWorld"][/bold][/color] on a mob to open the [color=cyan]strip menu[/color], allowing you to view their inventory — which lets you try to take off or steal items from them. ### In-hand - Many items also have [bold]use-in-hand interactions[/bold], such as opening bottles, [bold]wielding[/bold] two-handed guns and big melee weapons with both hands (clubs, spears, axes, mops, shotguns, etc.), or [bold]cycling[/bold] guns. + Many items also have [color=cyan]use-in-hand interactions[/color], such as [bold]opening[/bold] bottles, [bold]wielding[/bold] two-handed guns and big melee weapons with both hands (clubs, spears, axes, mops, shotguns, etc.), [bold]cycling[/bold] guns, or [bold]toggling[/bold] syringes between injecting and drawing. - You may just perform them by clicking on your active hand, but it's worth remembering the hotkeys — [color=yellow][bold][keybind="ActivateItemInHand"][/bold][/color] and [color=yellow][bold][keybind="AltActivateItemInHand"][/bold][/color] for [color=cyan]standard[/color] and [color=cyan]alternative[/color] in-hand interactions, respectively. + You may just perform in-hand interactions by clicking [color=yellow][bold][keybind="Use"][/bold][/color] or [color=yellow][bold][keybind="AltActivateItemInWorld"][/bold][/color] on your active hand, but it's worth remembering the hotkeys — [color=yellow][bold][keybind="ActivateItemInHand"][/bold][/color] and [color=yellow][bold][keybind="AltActivateItemInHand"][/bold][/color] for [color=cyan]standard[/color] and [color=cyan]alternative[/color] in-hand interactions, respectively. ### Click and drag - To "use" a mob (player or NPC) [italic]on[/italic] a static object, click and drag them onto said object with [color=yellow][bold][keybind="Use"][/bold][/color]. - \n(Not to be confused with [italic]pulling[/italic].) + You can "use" an entity on another entity by dragging one onto another with [color=yellow][bold][keybind="Use"][/bold][/color]. (Not to be confused with [italic]pulling[/italic].) Use it to: - - [color=cyan]Put[/color] a mob on a chair, bed, into a cryogenic chamber, etc. + - [color=cyan]Place[/color] or force a mob (player or NPC) on a chair, bed, into a cryogenic chamber, disposal unit, etc. - [color=cyan]Climb[/color] yourself onto a table — you can also click [color=yellow][bold][keybind="AltActivateItemInWorld"][/bold][/color] on the table. - Open the [color=cyan]strip menu[/color] by dragging another mob onto your character — which is also doable with [color=yellow][bold][keybind="ActivateItemInWorld"][/bold][/color], as mentioned earlier. + - [color=cyan]Pour[/color] the contents of a liquid container (janitorial trolley, bucket, beaker) into another container, a drain, a machine, etc. But first, remember to place the container on the ground — you can't do it from your inventory. + ### Pointing Use [color=yellow][bold][keybind="Point"][/bold][/color] to [color=cyan]point[/color] at a location in the world, creating a temporary arrow visible to everyone. @@ -118,11 +119,11 @@ - [bold]activation[/bold] ([color=yellow][bold][keybind="ActivateItemInWorld"][/bold][/color]), - [bolditalic]use-in-hand[/bolditalic] ([color=yellow][bold][keybind="ActivateItemInHand"][/bold][/color]), - [italic]alternative use-in-hand[/italic] ([color=yellow][bold][keybind="AltActivateItemInHand"][/bold][/color]), - - click and drag (which is unique for placing mobs onto objects). + - click and drag. Don't worry about having to memorize them — they're usually intuitive and consistent across entity categories, and you'll find that most entities only use one or two interactions. - [bold]Items are still interactable while stored in containers.[/bold] + [bold]Items stored in containers are still interactable.[/bold] ## Context menus Click [color=yellow][bold][keybind="UIRightClick"/][/bold][/color] on any interactive entity to open the [color=cyan]context menu[/color], which shows you additional interaction you can currently perform. @@ -159,9 +160,12 @@ If you have a bag or a belt, open their inventories with [color=yellow][bold][keybind="ActivateItemInWorld"][/bold][/color] or by clicking the mini-icons in the [bold]bottom right[/bold] of their icons. You can also use the [color=yellow][bold][keybind="OpenBackpack"][/bold][/color] and [color=yellow][bold][keybind="OpenBelt"][/bold][/color] hotkeys for that. - Press [color=yellow][bold][keybind="SmartEquipBackpack"][/bold][/color] to [color=cyan]quick-equip[/color] — it quick-stores the item from your active hand into your bag, or if your hand is empty, quick-equips the most recently added item from the bag into your active hand. - \n[color=yellow][bold][keybind="SmartEquipBelt"][/bold][/color] does the same for your belt, making tool access faster. - \n[italic]Tip: You can also quick-equip single items stored in the back slot.[/italic] + ### Smart-equipping + You can [color=cyan]quick-move[/color] items between your active hand and a corresponding slot. If that slot has a container in it, this action will [color=cyan]quick-store[/color] or [color=cyan]quick-take[/color] the most recent item from that container (signified with a golden star icon in the container). + + - [color=yellow][bold][keybind="SmartEquipBackpack"][/bold][/color] smart-equips the back slot. + - [color=yellow][bold][keybind="SmartEquipBelt"][/bold][/color] smart-equips the belt slot. + - [color=yellow][bold][keybind="SmartEquipPocket1"][/bold][/color], [color=yellow][bold][keybind="SmartEquipPocket2"][/bold][/color], and [color=yellow][bold][keybind="SmartEquipSuitStorage"][/bold][/color] smart-equip the left pocket, right pocket, and suit storage slots, respectively. ### Organizing grid inventories [color=cyan]Rearrange[/color] items by dragging them with [color=yellow][bold][keybind="MoveStoredItem"][/bold][/color].