From: Mephisto72 <66994453+Mephisto72@users.noreply.github.com> Date: Sat, 30 Mar 2024 00:01:39 +0000 (+0100) Subject: Increase Ion Storm Weights (#26539) X-Git-Url: https://git.smokeofanarchy.ru/gitweb.cgi?a=commitdiff_plain;h=649af483e486e99785e9a1517fa3263c0723034e;p=space-station-14.git Increase Ion Storm Weights (#26539) This increases the probability for the following effects caused by Ion Storms: Chance to affect a Station Borg: 50% -> 80% Chance to replace a Law: 10% -> 20% Chance to remove a Law: 10% -> 20% Chance to shuffle Laws: 10% -> 20% --- diff --git a/Content.Shared/Silicons/Laws/Components/IonStormTargetComponent.cs b/Content.Shared/Silicons/Laws/Components/IonStormTargetComponent.cs index 49ac611ddc..341767e9ce 100644 --- a/Content.Shared/Silicons/Laws/Components/IonStormTargetComponent.cs +++ b/Content.Shared/Silicons/Laws/Components/IonStormTargetComponent.cs @@ -20,7 +20,7 @@ public sealed partial class IonStormTargetComponent : Component /// Chance for this borg to be affected at all. /// [DataField, ViewVariables(VVAccess.ReadWrite)] - public float Chance = 0.5f; + public float Chance = 0.8f; /// /// Chance to replace the lawset with a random one @@ -32,19 +32,19 @@ public sealed partial class IonStormTargetComponent : Component /// Chance to remove a random law. /// [DataField, ViewVariables(VVAccess.ReadWrite)] - public float RemoveChance = 0.1f; + public float RemoveChance = 0.2f; /// /// Chance to replace a random law with the new one, rather than have it be a glitched-order law. /// [DataField, ViewVariables(VVAccess.ReadWrite)] - public float ReplaceChance = 0.1f; + public float ReplaceChance = 0.2f; /// /// Chance to shuffle laws after everything is done. /// [DataField, ViewVariables(VVAccess.ReadWrite)] - public float ShuffleChance = 0.1f; + public float ShuffleChance = 0.2f; } ///