From: Mephisto72 <66994453+Mephisto72@users.noreply.github.com>
Date: Sat, 30 Mar 2024 00:01:39 +0000 (+0100)
Subject: Increase Ion Storm Weights (#26539)
X-Git-Url: https://git.smokeofanarchy.ru/gitweb.cgi?a=commitdiff_plain;h=649af483e486e99785e9a1517fa3263c0723034e;p=space-station-14.git
Increase Ion Storm Weights (#26539)
This increases the probability for the following effects caused by Ion Storms:
Chance to affect a Station Borg: 50% -> 80%
Chance to replace a Law: 10% -> 20%
Chance to remove a Law: 10% -> 20%
Chance to shuffle Laws: 10% -> 20%
---
diff --git a/Content.Shared/Silicons/Laws/Components/IonStormTargetComponent.cs b/Content.Shared/Silicons/Laws/Components/IonStormTargetComponent.cs
index 49ac611ddc..341767e9ce 100644
--- a/Content.Shared/Silicons/Laws/Components/IonStormTargetComponent.cs
+++ b/Content.Shared/Silicons/Laws/Components/IonStormTargetComponent.cs
@@ -20,7 +20,7 @@ public sealed partial class IonStormTargetComponent : Component
/// Chance for this borg to be affected at all.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
- public float Chance = 0.5f;
+ public float Chance = 0.8f;
///
/// Chance to replace the lawset with a random one
@@ -32,19 +32,19 @@ public sealed partial class IonStormTargetComponent : Component
/// Chance to remove a random law.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
- public float RemoveChance = 0.1f;
+ public float RemoveChance = 0.2f;
///
/// Chance to replace a random law with the new one, rather than have it be a glitched-order law.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
- public float ReplaceChance = 0.1f;
+ public float ReplaceChance = 0.2f;
///
/// Chance to shuffle laws after everything is done.
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
- public float ShuffleChance = 0.1f;
+ public float ShuffleChance = 0.2f;
}
///