From: Velken <8467292+Velken@users.noreply.github.com> Date: Thu, 13 Feb 2025 19:52:21 +0000 (-0300) Subject: Paramedic Void Suit update (#34657) X-Git-Url: https://git.smokeofanarchy.ru/gitweb.cgi?a=commitdiff_plain;h=7495081c4054cdf3cd59572000935f5ccba788c3;p=space-station-14.git Paramedic Void Suit update (#34657) * Made paramedic void suit into proper hardsuit (was softsuit before) Added light to the paramedic void suit helmet Added siren with light to the paramedic void suit * Changed paramed helmet flashlight icon and textures * fixed siren action icon * BigAction * updated icon-siren.png * fixed not being able to add it to containers (like when it parented off eva suit) * changed light to cyan, made it less brighter and reduced siren volume * changed ambulancesiren.ogg to a different one (hopefully less hard on the ears) * created ClothingHeadEVAHelmetWithLightBase in base_clothinghead.yml replaced ambulancesiren.ogg (again, this time with better fading on the audio loop) credited myself for the siren icon art reverted parents to original (but kept it in hardsuits yml, since void suits are light hardsuits) - [ the adoption was revoked 😢 ] fixed indentations removed un-used sprite and sprite state * final final siren sound change (for real this time?) * fixed license type * final FINAL final (for real this time, please?) ambulancesiren.ogg change * ContainerContainerContainerContainerContainerContainerContainerContainerContainerContainerContainerContainerContainerContainer * attributions updated (turns out, i have to give myself credit when i make stuff); fixed identation; moved action to Action/types.yml. * hopefully fixed everything this time * sync shenanigans * final final final final final for real final ambulancesiren.ogg change pinky promise this time and if you don't like it, make a new PR yourself and offer a new sound * typo * done the suggested changes * cleaning up some forgotten stuff :p * oops, cleaned up a bit too much * aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa * Update Resources/Prototypes/Entities/Clothing/Head/eva-helmets.yml * Update Resources/Prototypes/Entities/Clothing/Head/eva-helmets.yml * Update attributions.yml * evil web edit never again --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com> --- diff --git a/Resources/Audio/Effects/Vehicle/ambulancesiren.ogg b/Resources/Audio/Effects/Vehicle/ambulancesiren.ogg new file mode 100644 index 0000000000..0f18ac6927 Binary files /dev/null and b/Resources/Audio/Effects/Vehicle/ambulancesiren.ogg differ diff --git a/Resources/Audio/Effects/Vehicle/attributions.yml b/Resources/Audio/Effects/Vehicle/attributions.yml index d6bd49a581..fb38493d74 100644 --- a/Resources/Audio/Effects/Vehicle/attributions.yml +++ b/Resources/Audio/Effects/Vehicle/attributions.yml @@ -19,3 +19,8 @@ source: "https://freesound.org/people/13gkopeckak/sounds/378911/" license: "CC0-1.0" copyright: "13gkopeckak on freesound.org" + +- files: ["ambulancesiren.ogg"] + source: "https://freesound.org/people/Lalks/sounds/336894/" + license: "CC-BY-3.0" + copyright: "Lalks on freesound.org, small edit by Velken" diff --git a/Resources/Prototypes/Actions/types.yml b/Resources/Prototypes/Actions/types.yml index d7c97aaef4..cfff380380 100644 --- a/Resources/Prototypes/Actions/types.yml +++ b/Resources/Prototypes/Actions/types.yml @@ -340,3 +340,16 @@ itemIconStyle: NoItem useDelay: 1 event: !type:FakeMindShieldToggleEvent + +- type: entity + id: ActionToggleParamedicSiren + name: Toggle Paramedic Siren + description: Toggles the paramedic siren on and off. + components: + - type: InstantAction + icon: + sprite: Clothing/OuterClothing/Hardsuits/paramed.rsi + state: icon-siren + useDelay: 1 + itemIconStyle: BigAction + event: !type:ToggleActionEvent diff --git a/Resources/Prototypes/Entities/Clothing/Head/base_clothinghead.yml b/Resources/Prototypes/Entities/Clothing/Head/base_clothinghead.yml index 46fe9ef09d..cc4c84840a 100644 --- a/Resources/Prototypes/Entities/Clothing/Head/base_clothinghead.yml +++ b/Resources/Prototypes/Entities/Clothing/Head/base_clothinghead.yml @@ -180,8 +180,9 @@ - type: entity abstract: true - parent: ClothingHeadHardsuitBase - id: ClothingHeadHardsuitWithLightBase + # No parent since it isn't an item + # must parent both this and the desired helmet base when using + id: ClothingHeadSuitWithLightBase name: base hardsuit helmet with light categories: [ HideSpawnMenu ] components: diff --git a/Resources/Prototypes/Entities/Clothing/Head/eva-helmets.yml b/Resources/Prototypes/Entities/Clothing/Head/eva-helmets.yml index c38c869f2e..60a0e0be28 100644 --- a/Resources/Prototypes/Entities/Clothing/Head/eva-helmets.yml +++ b/Resources/Prototypes/Entities/Clothing/Head/eva-helmets.yml @@ -50,17 +50,39 @@ - type: Clothing sprite: Clothing/Head/Helmets/cosmonaut.rsi -#Paramedic Void Helmet +#Ancient Void Helmet - type: entity parent: ClothingHeadEVAHelmetBase + id: ClothingHeadHelmetAncient + name: NTSRA void helmet + description: An ancient space helmet, designed by the NTSRA branch of CentComm. + components: + - type: Sprite + sprite: Clothing/Head/Helmets/ancientvoidsuit.rsi + - type: Clothing + sprite: Clothing/Head/Helmets/ancientvoidsuit.rsi + +#Paramedic Void Helmet +- type: entity + parent: [ ClothingHeadSuitWithLightBase, ClothingHeadEVAHelmetBase ] #Despite acting like a hardsuit helmet, since it inherits from EVA Helmet, it goes here. id: ClothingHeadHelmetVoidParamed name: paramedic void helmet description: A void helmet made for paramedics. + categories: [ HideSpawnMenu ] components: - type: Sprite - sprite: Clothing/Head/Helmets/paramedhelm.rsi + sprite: Clothing/Head/Hardsuits/paramedhelm.rsi + - type: HandheldLight + addPrefix: false + - type: ToggleableLightVisuals + spriteLayer: light + clothingVisuals: + head: + - state: equipped-head-light - type: Clothing - sprite: Clothing/Head/Helmets/paramedhelm.rsi + clothingVisuals: + head: + - state: equipped-head - type: TemperatureProtection heatingCoefficient: 0.1 coolingCoefficient: 0.1 @@ -69,15 +91,7 @@ coefficients: Heat: 0.90 Radiation: 0.75 - -#Ancient Void Helmet -- type: entity - parent: ClothingHeadEVAHelmetBase - id: ClothingHeadHelmetAncient - name: NTSRA void helmet - description: An ancient space helmet, designed by the NTSRA branch of CentComm. - components: - - type: Sprite - sprite: Clothing/Head/Helmets/ancientvoidsuit.rsi - - type: Clothing - sprite: Clothing/Head/Helmets/ancientvoidsuit.rsi + - type: PointLight + radius: 5 + energy: 2 + color: "#00ffff" diff --git a/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml b/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml index 4ce8bbb960..23eb7ec95d 100644 --- a/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml +++ b/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml @@ -25,7 +25,7 @@ #Atmospherics Hardsuit - type: entity - parent: ClothingHeadHardsuitWithLightBase + parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ] id: ClothingHeadHelmetHardsuitAtmos name: atmos hardsuit helmet description: A special hardsuit helmet designed for working in low-pressure, high thermal environments. @@ -67,7 +67,7 @@ #Engineering Hardsuit - type: entity - parent: ClothingHeadHardsuitWithLightBase + parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ] id: ClothingHeadHelmetHardsuitEngineering name: engineering hardsuit helmet description: An engineering hardsuit helmet designed for working in low-pressure, high radioactive environments. @@ -84,7 +84,7 @@ #Spationaut Hardsuit - type: entity - parent: ClothingHeadHardsuitWithLightBase + parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ] id: ClothingHeadHelmetHardsuitSpatio name: spationaut hardsuit helmet description: A sturdy helmet designed for complex industrial operations in space. @@ -120,7 +120,7 @@ #Salvage Hardsuit - type: entity - parent: ClothingHeadHardsuitWithLightBase + parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ] id: ClothingHeadHelmetHardsuitSalvage name: salvage hardsuit helmet description: A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating for wildlife encounters and dual floodlights. @@ -137,7 +137,7 @@ energy: 3 - type: entity - parent: ClothingHeadHardsuitWithLightBase + parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ] id: ClothingHeadHelmetHardsuitGoliath name: goliath hardsuit helmet description: A sturdy hardsuit helmet, infused with a goliath's hide and an eerie, unblinking eye cut from its mass. @@ -195,7 +195,7 @@ #Security Hardsuit - type: entity - parent: ClothingHeadHardsuitWithLightBase + parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ] id: ClothingHeadHelmetHardsuitSecurity name: security hardsuit helmet description: Armored hardsuit helmet for security needs. @@ -219,7 +219,7 @@ #Brigmedic Hardsuit - type: entity - parent: ClothingHeadHardsuitWithLightBase + parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ] id: ClothingHeadHelmetHardsuitBrigmedic name: brigmedic hardsuit helmet description: The lightweight helmet of the brigmedic hardsuit. Protects against viruses, and clowns. @@ -245,7 +245,7 @@ #Warden's Hardsuit - type: entity - parent: ClothingHeadHardsuitWithLightBase + parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ] id: ClothingHeadHelmetHardsuitWarden name: warden's hardsuit helmet description: A modified riot helmet. Oddly comfortable. @@ -269,7 +269,7 @@ #Captain's Hardsuit - type: entity - parent: ClothingHeadHardsuitWithLightBase + parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ] id: ClothingHeadHelmetHardsuitCap name: captain's hardsuit helmet description: Special hardsuit helmet, made for the captain of the station. @@ -284,7 +284,7 @@ #Chief Engineer's Hardsuit - type: entity - parent: ClothingHeadHardsuitWithLightBase + parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ] id: ClothingHeadHelmetHardsuitEngineeringWhite name: chief engineer's hardsuit helmet description: Special hardsuit helmet, made for the chief engineer of the station. @@ -303,7 +303,7 @@ #Chief Medical Officer's Hardsuit - type: entity - parent: ClothingHeadHardsuitWithLightBase + parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ] id: ClothingHeadHelmetHardsuitMedical name: chief medical officer's hardsuit helmet description: Lightweight medical hardsuit helmet that doesn't restrict your head movements. @@ -320,7 +320,7 @@ #Research Director's Hardsuit - type: entity - parent: ClothingHeadHardsuitWithLightBase + parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ] id: ClothingHeadHelmetHardsuitRd name: experimental research hardsuit helmet description: Lightweight hardsuit helmet that doesn't restrict your head movements. @@ -337,7 +337,7 @@ #Head of Security's hardsuit - type: entity - parent: ClothingHeadHardsuitWithLightBase + parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ] id: ClothingHeadHelmetHardsuitSecurityRed name: head of security's hardsuit helmet description: Security hardsuit helmet with the latest top secret NT-HUD software. Belongs to the HoS. @@ -361,7 +361,7 @@ #Luxury Mining Hardsuit - type: entity - parent: ClothingHeadHardsuitWithLightBase + parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ] id: ClothingHeadHelmetHardsuitLuxury #DO NOT MAP - https://github.com/space-wizards/space-station-14/pull/19738#issuecomment-1703486738 name: luxury mining hardsuit helmet description: A refurbished mining hardsuit helmet, fitted with satin cushioning and an extra (non-functioning) antenna, because you're that extra. @@ -380,7 +380,7 @@ #ANTAG HARDSUITS #Blood-red Hardsuit - type: entity - parent: ClothingHeadHardsuitWithLightBase + parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ] id: ClothingHeadHelmetHardsuitSyndie name: blood-red hardsuit helmet description: A heavily armored helmet designed for work in special operations. Property of Gorlex Marauders. @@ -404,7 +404,7 @@ #Blood-red Medic Hardsuit - type: entity - parent: ClothingHeadHardsuitWithLightBase + parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ] id: ClothingHeadHelmetHardsuitSyndieMedic name: blood-red medic hardsuit helmet description: An advanced red hardsuit helmet specifically designed for field medic operations. @@ -428,7 +428,7 @@ #Syndicate Elite Hardsuit - type: entity - parent: ClothingHeadHardsuitWithLightBase + parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ] id: ClothingHeadHelmetHardsuitSyndieElite name: syndicate elite helmet description: An elite version of the blood-red hardsuit's helmet, with improved armor and fireproofing. Property of Gorlex Marauders. @@ -457,7 +457,7 @@ #Syndicate Commander Hardsuit - type: entity - parent: ClothingHeadHardsuitWithLightBase + parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ] id: ClothingHeadHelmetHardsuitSyndieCommander name: syndicate commander helmet description: A bulked up version of the blood-red hardsuit's helmet, purpose-built for the commander of a syndicate operative squad. Has significantly improved armor for those deadly front-lines firefights. @@ -503,7 +503,7 @@ #Wizard Hardsuit - type: entity - parent: ClothingHeadHardsuitWithLightBase + parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ] id: ClothingHeadHelmetHardsuitWizard name: wizard hardsuit helmet description: A bizarre gem-encrusted helmet that radiates magical energies. @@ -680,7 +680,7 @@ #CBURN Hardsuit - type: entity - parent: [ BaseCentcommContraband, ClothingHeadHardsuitWithLightBase ] + parent: [ BaseCentcommContraband, ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ] id: ClothingHeadHelmetCBURN name: CBURN exosuit helmet description: A pressure resistant and fireproof hood worn by special cleanup units. diff --git a/Resources/Prototypes/Entities/Clothing/OuterClothing/softsuits.yml b/Resources/Prototypes/Entities/Clothing/OuterClothing/softsuits.yml index a60d9bc75c..40f88540f2 100644 --- a/Resources/Prototypes/Entities/Clothing/OuterClothing/softsuits.yml +++ b/Resources/Prototypes/Entities/Clothing/OuterClothing/softsuits.yml @@ -91,15 +91,17 @@ - type: HeldSpeedModifier #Paramedic Voidsuit -#Despite having resistances and looking like a hardsuit, this parents off the EVA suit so it goes here. - type: entity - parent: ClothingOuterEVASuitBase + parent: [ClothingOuterEVASuitBase, BaseMedicalContraband] #Despite "Voidsuits are light hardsuits", since it parents of EVA Suits, it goes with the other softsuits id: ClothingOuterHardsuitVoidParamed name: paramedic void suit description: A void suit made for paramedics. components: - type: Sprite sprite: Clothing/OuterClothing/Hardsuits/paramed.rsi + layers: + - state: icon + - type: Appearance - type: Clothing sprite: Clothing/OuterClothing/Hardsuits/paramed.rsi - type: PressureProtection @@ -123,7 +125,31 @@ stealGroup: ClothingOuterHardsuitVoidParamed - type: ToggleableClothing clothingPrototype: ClothingHeadHelmetVoidParamed - slot: head + - type: ItemToggle + onUse: false + soundActivate: + path: /Audio/Items/flashlight_on.ogg + soundDeactivate: + path: /Audio/Items/flashlight_off.ogg + - type: ItemToggleActiveSound + activeSound: + path: /Audio/Effects/Vehicle/ambulancesiren.ogg #not the best sound, but after looking through all of current freesound regarding sirens and ambulance, this was the best compromise + params: + volume: -4 + - type: UseDelay + delay: 1.0 + - type: ToggleClothing + action: ActionToggleParamedicSiren + - type: ItemTogglePointLight + - type: PointLight + enabled: false + radius: 2 + energy: 2 + color: blue + netsync: false + mask: /Textures/Effects/LightMasks/double_cone.png + - type: RotatingLight + speed: 360 - type: ContainerContainer containers: toggleable-clothing: !type:ContainerSlot {} diff --git a/Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/equipped-head-light-vox.png b/Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/equipped-head-light-vox.png new file mode 100644 index 0000000000..d8779ba669 Binary files /dev/null and b/Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/equipped-head-light-vox.png differ diff --git a/Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/equipped-head-light.png b/Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/equipped-head-light.png new file mode 100644 index 0000000000..de6d1bf962 Binary files /dev/null and b/Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/equipped-head-light.png differ diff --git a/Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/equipped-HELMET-vox.png b/Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/equipped-head-vox.png similarity index 100% rename from Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/equipped-HELMET-vox.png rename to Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/equipped-head-vox.png diff --git a/Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/equipped-HELMET.png b/Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/equipped-head.png similarity index 100% rename from Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/equipped-HELMET.png rename to Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/equipped-head.png diff --git a/Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/icon-flash.png b/Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/icon-flash.png new file mode 100644 index 0000000000..4f7a3171aa Binary files /dev/null and b/Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/icon-flash.png differ diff --git a/Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/icon.png b/Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/icon.png new file mode 100644 index 0000000000..b806d49131 Binary files /dev/null and b/Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/icon.png differ diff --git a/Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/light-overlay.png b/Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/light-overlay.png new file mode 100644 index 0000000000..1399b770a3 Binary files /dev/null and b/Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/light-overlay.png differ diff --git a/Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/meta.json b/Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/meta.json similarity index 55% rename from Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/meta.json rename to Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/meta.json index 72965ccfe2..f996b208da 100644 --- a/Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/meta.json +++ b/Resources/Textures/Clothing/Head/Hardsuits/paramedhelm.rsi/meta.json @@ -1,7 +1,7 @@ { "version": 1, "license": "CC-BY-SA-3.0", - "copyright": "Taken from paradise station at commit https://github.com/ParadiseSS13/Paradise/commit/e5e584804b4b0b373a6a69d23afb73fd3c094365, redrawn by Ubaser. vox state by Flareguy", + "copyright": "Taken from paradise station at commit https://github.com/ParadiseSS13/Paradise/commit/e5e584804b4b0b373a6a69d23afb73fd3c094365, redrawn by Ubaser. vox state by Flareguy, icon-flash and light-overlay states by Velken", "size": { "x": 32, "y": 32 @@ -11,19 +11,25 @@ "name": "icon" }, { - "name": "equipped-HELMET", + "name": "icon-flash" + }, + { + "name": "light-overlay" + }, + { + "name": "equipped-head", "directions": 4 }, { - "name": "equipped-HELMET-vox", + "name": "equipped-head-light", "directions": 4 }, { - "name": "inhand-left", + "name": "equipped-head-vox", "directions": 4 }, { - "name": "inhand-right", + "name": "equipped-head-light-vox", "directions": 4 } ] diff --git a/Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/icon.png b/Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/icon.png deleted file mode 100644 index 0c0dc62be7..0000000000 Binary files a/Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/icon.png and /dev/null differ diff --git a/Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/inhand-left.png b/Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/inhand-left.png deleted file mode 100644 index 0a75a797db..0000000000 Binary files a/Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/inhand-left.png and /dev/null differ diff --git a/Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/inhand-right.png b/Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/inhand-right.png deleted file mode 100644 index 5c7f8b902b..0000000000 Binary files a/Resources/Textures/Clothing/Head/Helmets/paramedhelm.rsi/inhand-right.png and /dev/null differ diff --git a/Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/icon-siren.png b/Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/icon-siren.png new file mode 100644 index 0000000000..bf6ec647f7 Binary files /dev/null and b/Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/icon-siren.png differ diff --git a/Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json b/Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json index 87d6d0e669..a281023a51 100644 --- a/Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json +++ b/Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json @@ -1,7 +1,7 @@ { "version": 1, "license": "CC-BY-SA-3.0", - "copyright": "Taken from paradise station git at commit https://github.com/ParadiseSS13/Paradise/commit/e5e584804b4b0b373a6a69d23afb73fd3c094365, redrawn by Ubaser. Vox state made by Flareguy for SS14", + "copyright": "Taken from paradise station git at commit https://github.com/ParadiseSS13/Paradise/commit/e5e584804b4b0b373a6a69d23afb73fd3c094365, redrawn by Ubaser. Vox state made by Flareguy for SS14. Siren Icon made by Velen based of the helmet's colours", "size": { "x": 32, "y": 32 @@ -10,6 +10,9 @@ { "name": "icon" }, + { + "name": "icon-siren" + }, { "name": "equipped-OUTERCLOTHING", "directions": 4