From: B_Kirill <153602297+B-Kirill@users.noreply.github.com> Date: Fri, 9 Jan 2026 18:31:49 +0000 (+1000) Subject: Fix projectile deceleration (#42320) X-Git-Url: https://git.smokeofanarchy.ru/gitweb.cgi?a=commitdiff_plain;h=96d23393450a42c239582fd1107f166159c790d4;p=space-station-14.git Fix projectile deceleration (#42320) --- diff --git a/Resources/Prototypes/Entities/Objects/Magic/immovable_rod.yml b/Resources/Prototypes/Entities/Objects/Magic/immovable_rod.yml index 200a5d3ee6..cb5f083eaa 100644 --- a/Resources/Prototypes/Entities/Objects/Magic/immovable_rod.yml +++ b/Resources/Prototypes/Entities/Objects/Magic/immovable_rod.yml @@ -15,7 +15,6 @@ - type: GravityAffected - type: Physics bodyType: Dynamic - linearDamping: 0 - type: TileFrictionModifier modifier: 0 - type: PointLight diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/meteors.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/meteors.yml index ab78c00190..dcdc8e19b7 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/meteors.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/meteors.yml @@ -20,8 +20,6 @@ - type: Physics bodyType: Dynamic bodyStatus: InAir - angularDamping: 0 - linearDamping: 0 - type: Fixtures fixtures: projectile: diff --git a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml index 6b6f447f6d..721a89964b 100644 --- a/Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml +++ b/Resources/Prototypes/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml @@ -63,8 +63,8 @@ shader: unshaded - type: Physics bodyType: Dynamic - linearDamping: 0 - angularDamping: 0 + - type: TileFrictionModifier + modifier: 0 - type: Fixtures fixtures: projectile: @@ -1019,8 +1019,8 @@ - type: Clickable - type: Physics bodyType: Dynamic - linearDamping: 0 - angularDamping: 0 + - type: TileFrictionModifier + modifier: 0 - type: TimedDespawn lifetime: 10 - type: Projectile @@ -1103,8 +1103,8 @@ - state: hook - type: Physics bodyType: Dynamic - linearDamping: 0 - angularDamping: 0 + - type: TileFrictionModifier + modifier: 0 - type: Projectile deleteOnCollide: false damage: