From: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Date: Sat, 1 Mar 2025 20:24:54 +0000 (+0100) Subject: Remove cellular resistance for slimes (#35583) X-Git-Url: https://git.smokeofanarchy.ru/gitweb.cgi?a=commitdiff_plain;h=9c970d203da6f199ebf7426f3d2b01f914fb7a6a;p=space-station-14.git Remove cellular resistance for slimes (#35583) * Remove cellular resistance for slimes * Update guidebook --- diff --git a/Resources/Prototypes/Damage/modifier_sets.yml b/Resources/Prototypes/Damage/modifier_sets.yml index f04858255f..3a3a372b6e 100644 --- a/Resources/Prototypes/Damage/modifier_sets.yml +++ b/Resources/Prototypes/Damage/modifier_sets.yml @@ -161,7 +161,6 @@ Piercing: 1.2 Cold: 1.5 Poison: 0.8 - Cellular: 0.2 - type: damageModifierSet id: Infernal diff --git a/Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml b/Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml index 976ab472a9..24029d68d0 100644 --- a/Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml +++ b/Resources/ServerInfo/Guidebook/Mobs/SlimePerson.xml @@ -20,6 +20,6 @@ moderately filling food for other species, although drinking the blood of your coworkers is usually frowned upon. They suffocate 80% slower, but take pressure damage 9% faster. This makes them by far the species most capable to survive in hard vacuum. For a while. - They take [color=#1e90ff]80% less Cellular damage, 40% less Blunt damage and 20% less Poison damage[/color], but [color=#ffa500]50% more Cold damage, 20% more Slash damage and 20% more Piercing damage[/color]. + They take [color=#1e90ff]40% less Blunt damage and 20% less Poison damage[/color], but [color=#ffa500]50% more Cold damage, 20% more Slash damage and 20% more Piercing damage[/color].