From: Tayrtahn Date: Sun, 16 Mar 2025 16:20:13 +0000 (-0400) Subject: Make NukeOpsTest list RuleGrids on failure (#35873) X-Git-Url: https://git.smokeofanarchy.ru/gitweb.cgi?a=commitdiff_plain;h=af36b3983cde2ec990ca660a6a1fc0837487162c;p=space-station-14.git Make NukeOpsTest list RuleGrids on failure (#35873) --- diff --git a/Content.IntegrationTests/Tests/GameRules/NukeOpsTest.cs b/Content.IntegrationTests/Tests/GameRules/NukeOpsTest.cs index 039c0c7b18..5790e414f3 100644 --- a/Content.IntegrationTests/Tests/GameRules/NukeOpsTest.cs +++ b/Content.IntegrationTests/Tests/GameRules/NukeOpsTest.cs @@ -152,10 +152,14 @@ public sealed class NukeOpsTest Assert.That(roleSys.MindGetAllRoleInfo(mindCrew).Any(x => nukeroles.Contains(x.Prototype)), Is.False); } + var ruleGridComps = entMan.AllComponents(); + Assert.That(ruleGridComps, Has.Length.EqualTo(1), + $"Unexpected RuleGrid(s) detected! {string.Join(',', ruleGridComps.Select(e => server.EntMan.ToPrettyString(e.Uid)))}"); + // The game rule exists, and all the stations/shuttles/maps are properly initialized var rule = entMan.AllComponents().Single(); var ruleComp = rule.Component; - var gridsRule = entMan.AllComponents().Single().Component; + var gridsRule = ruleGridComps.Single().Component; foreach (var grid in gridsRule.MapGrids) { Assert.That(entMan.EntityExists(grid));