From: Ghagliiarghii <68826635+Ghagliiarghii@users.noreply.github.com>
Date: Tue, 28 May 2024 00:51:30 +0000 (-0400)
Subject: Update Antagonists Guidebook Sections (#27931)
X-Git-Url: https://git.smokeofanarchy.ru/gitweb.cgi?a=commitdiff_plain;h=b95df6530dec1a5b62f340d5717587e9ca8332df;p=space-station-14.git
Update Antagonists Guidebook Sections (#27931)
* Update MinorAntagonists.xml
Flesh out the Rat King and Space Dragon sections of MinorAntagonists.xml in the guidebook.
* Rope the rest of the Guidebook Antag Entries into this (except Zombies they were fine) - Also fix two typos I discovered during research
* oops missed a hyphen
* Sydnicate :despair:
* AUTOTELL ON -> OPERATIVES
---
diff --git a/Resources/Prototypes/Entities/Objects/Misc/implanters.yml b/Resources/Prototypes/Entities/Objects/Misc/implanters.yml
index c09deb1307..532bcadeb5 100644
--- a/Resources/Prototypes/Entities/Objects/Misc/implanters.yml
+++ b/Resources/Prototypes/Entities/Objects/Misc/implanters.yml
@@ -246,7 +246,7 @@
- type: entity
id: MindShieldImplanter
- name: mind-shield implanter
+ name: mindshield implanter
parent: BaseImplantOnlyImplanter
components:
- type: Implanter
diff --git a/Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml b/Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
index a0f5e254d5..c92985c2cb 100644
--- a/Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
+++ b/Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml
@@ -317,7 +317,7 @@
- type: entity
parent: BaseSubdermalImplant
id: MindShieldImplant
- name: mind-shield implant
+ name: mindshield implant
description: This implant will ensure loyalty to Nanotrasen and prevent mind control devices.
noSpawn: true
components:
diff --git a/Resources/Prototypes/Objectives/ninja.yml b/Resources/Prototypes/Objectives/ninja.yml
index 0203059c2c..bc17992e90 100644
--- a/Resources/Prototypes/Objectives/ninja.yml
+++ b/Resources/Prototypes/Objectives/ninja.yml
@@ -4,7 +4,7 @@
id: BaseNinjaObjective
components:
- type: Objective
- # difficulty isn't used all since objectives are picked
+ # difficulty isn't used since all objectives are picked
difficulty: 1.5
issuer: spiderclan
- type: RoleRequirement
diff --git a/Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml b/Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml
index 8d96573a3d..1a3486b301 100644
--- a/Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml
+++ b/Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml
@@ -27,22 +27,21 @@
# Rat King
-
-
+
- A Rat King is a giant rat capable of setting a nest and creating rats to do their bidding (usually to get food).
+ A Rat King is a gigantic rat capable of eating an enormous amount of food, scampering under doors and tables, and raising an army of rats to defend them and do their bidding.
## Abilities
- Abilities come at a cost to the Rat King's hunger. Simply eating replenishes it.
+ Abilities come at the cost of some of the Rat King's hunger. Eat to replenish it.
- - Raise an Army of [color=#a4885c]Rat Servants[/color].
- - Conjure a cloud of ammonia.
+ - Raise an Army of [color=#a4885c]Rat Servants[/color]. You may command these [color=#a4885c]Rat Servants[/color] to stay in place, follow you, attack a target of your choice, or attack indiscriminately.
+ - Conjure a cloud of [color=#77b58e]ammonia[/color]. Note that [color=#77b58e]ammonia[/color] is mildly poisonous to others, but heals rats.
# Space Dragon
@@ -50,11 +49,13 @@
- A Space Dragon is a giant dragon that creates space carp rifts and eats the crew.
+ A Space Dragon is a giant extradimensional dragon that creates space carp rifts and eats the crew.
## Abilities
- - Devour critical or dead victims.
+ - Devour critical or dead victims to heal slightly, or devour infrastructure such as doors, windows, and walls.
+
+ - Breathe out a powerful flaming sphere which will explode periodically along a straight flight path and explode when it hits something, igniting things along the way. Be careful, your carps are not immune to the Dragon's Breath!
@@ -62,6 +63,15 @@
- - Summon a Carp Rift that periodically spawns [color=#a4885c]Space Carp[/color].
+ - Summon a Carp Rift that periodically spawns [color=#a4885c]Space Carp[/color].
+
+ ## Carp Rifts
+
+ - Space Dragons may have up to three Carp Rifts active at any given time.
+ - Carp Rifts spawn a [color=#a4885c]Space Carp[/color] every thirty seconds while active.
+ - Rifts charge with extradimensional energy over a period of five minutes and are vulnerable during this time. Protect them! The space dragon will suffer a temporary debilitating feedback effect in the event that its rifts are destroyed before they are done charging.
+ - You may only charge one rift at any given time.
+ - After the rifts are done charging, they are invulnerable and will continue to spawn [color=#a4885c]Space Carp[/color] so long as the Dragon lives.
+ - If a period of five minutes passes since the appearance of the Space Dragon or the last time a Carp Rift was charging and unless the Space Dragon already controls the maximum of three Carp Rifts, the Space Dragon will disappear.
diff --git a/Resources/ServerInfo/Guidebook/Antagonist/Nuclear Operatives.xml b/Resources/ServerInfo/Guidebook/Antagonist/Nuclear Operatives.xml
index f3ced7eeda..f6b9174571 100644
--- a/Resources/ServerInfo/Guidebook/Antagonist/Nuclear Operatives.xml
+++ b/Resources/ServerInfo/Guidebook/Antagonist/Nuclear Operatives.xml
@@ -1,24 +1,24 @@
# Nuclear Operatives
- AUTOTELL ON STANDBY. YOUR OBJECTIVES ARE SIMPLE. DELIVER THE PAYLOAD AND GET OUT BEFORE THE PAYLOAD DETONATES. BEGIN MISSION.
+ OPERATIVES STANDBY. YOUR OBJECTIVES ARE SIMPLE. DELIVER THE PAYLOAD AND GET OUT BEFORE THE PAYLOAD DETONATES. BEGIN MISSION.
If you hear this message then congratulations! You have just been chosen to be a nuclear operative for the syndicate. You have one goal, to blow up the space station with a nuclear fission explosive.
## Operatives
Your team may contain varying amounts of three different roles:
- - The [color=#a4885c]Nukie Commander[/color] wears the unique commanderâs hardsuit, and will create or approve of the battle plan.
+ - The [color=#a4885c]Syndicate Commander[/color] wears the unique commanderâs hardsuit and will create or approve of the battle plan.
- - The [color=#a4885c]Nukie Agent[/color] wears the blood-red medic hardsuit, and can act as a combat medic for the mission.
+ - The [color=#a4885c]Syndicate Agent[/color] wears the blood-red medic hardsuit and can act as a combat medic for the mission.
- - Regular [color=#a4885c]Nuclear Operatives[/color], who have the normal blood red hardsuit.
+ - Regular [color=#a4885c]Nuclear Operatives[/color] who have the normal blood red hardsuit.
@@ -27,7 +27,7 @@
## Preparation
- Taking on a whole station in a fight is a difficult job, luckily you are well prepared for the job. Every operative has an [color=#a4885c]Uplink[/color]. It comes with 40 [color=#a4885c]Telecrystals[/color], which you can use to purchase gear. What you get depends on the strategy picked by your commander or voted for by the team. Only your commander and agent will have passenger access, but no external airlock access. This means you will need something to hack or blast your way onto the station. In general you should need some weapons, something to breach doors, and utility/healing.
+ Taking on a whole station in a fight is a difficult job, luckily you are well prepared for the job. Every operative has an [color=#a4885c]Uplink[/color]. It comes with 40 [color=#a4885c]Telecrystals[/color], which you can use to purchase gear. What you get depends on the strategy picked by your commander or voted for by the team. Only your commander and agent will have passenger access, but no external airlock access. This means you will need something to hack or blast your way onto the station. In general, you will need some weapons to protect yourself and kill the crew, something to breach doors to get where you need to go, utility items to make your job easier, and healing to not die.
@@ -35,9 +35,14 @@
## Getting to the Station
- After gearing up and creating a plan, grab a jetpack from your armory and go with your other operatives to the [color=#a4885c]Nukie Shuttle[/color]. Here you will find some extra explosives and tools, as well as your nuke and nuke codes.
+ After gearing up and creating a plan, grab a jetpack from your armory and go with your other operatives to the [color=#a4885c]Syndicate Shuttle[/color]. Here you will find some extra explosives and tools, as well as your nuke and nuke codes.
You will find an [color=#a4885c]IFF Console[/color] on the shuttle, it allows you to hide from other ships and mass scanners. Make sure that [color=#a4885c]Show IFF[/color] and [color=#a4885c]Show Vessel[/color] are toggled off to hide your shuttle from the crew. When everyone is ready, FTL to the station and fly to it with a jetpack. Don't forget the nuclear fission explosive on your ship if you are going to use it, and definitely don't forget the nuke codes or pinpointer.
+
+
+
+
+
## The Disk
You will notice that each operative starts with a [color=#a4885c]Pinpointer[/color]. This device is one of the most important items to the mission, and you should keep it with you at all times. Turn on the pinpointer when you arrive at the station and it will always point to the [color=#a4885c]Nuke Disk[/color], your next objective.
@@ -51,7 +56,7 @@
## The Nuke
- On your shuttle you will find one of two [color=#a4885c]Nuclear Fission Explosives[/color] and a paper with the nuke codes. The paper will tell you which explosive it corresponds to. If the ID is the same as the one on your nuke, the codes will only work for it. If it is not, then they will only work for the explosive in the station's vault.
+ On your shuttle, you will find one of two [color=#a4885c]Nuclear Fission Explosives[/color] and a paper with the nuke codes. The paper will tell you which explosive it corresponds to. If the ID is the same as the one on your nuke, the codes will only work for it. If it is not, then they will only work for the explosive in the station's vault.
Once you acquire the nuke disk, put it into the nuke and use the code to arm it. It takes 30 seconds for a crewmember to disarm it, and it will count down from 300. Be prepared to defend the nuke for as long as possible, remember that escaping alive isn't necessary, but recommended.
@@ -61,28 +66,26 @@
## Victories
- The âvictorâ of the round is announced on the round end screen, as well as how much they won by. The scale of the victory depends on circumstances at the end of the round.
+ The âvictorâ of the round is announced on the round end screen, as well as by how much they won by. The scale of the victory depends on the circumstances at the end of the round.
[color=#a4885c]Syndicate Major Victory[/color]
- - The nuke detonates on station
- - The crew escapes on the evac shuttle, but the nuke was armed
- - The nuke was armed and delivered to central command on the evac shuttle
+ - The nuke detonates on the station
+ - The crew escapes on the evac shuttle, but the nuke is still armed
+ - The nuke is armed and delivered to central command on the evac shuttle
[color=#a4885c]Syndicate Minor Victory[/color]
- - The crew escapes on evac, but every nukie survives
- - The crew escapes and some nukies die, but the crew loses the disk
+ - The crew escapes on evac, but every nuclear operative survives
+ - The crew escapes and some nuclear operatives die, but the crew loses the disk
[color=#a4885c]Neutral Victory[/color]
- - The nuke detonates off station
+ - The nuke detonates off the station
[color=#a4885c]Crew Minor Victory[/color]
- - The crew escapes on evac and some nukies die, but the crew keeps the disk
+ - The crew escapes on evac and some nuclear operatives die, but the crew keeps the disk
[color=#a4885c]Crew Major Victory[/color]
- All nuclear operatives die
- - The crew blow up the nukie outpost with the nuke
+ - The crew blow up the nuclear operative outpost with the nuke
- If you feel that you won't be able to completely win as crew or nukie, consider these options for a compromise.
+ If you feel that you won't be able to completely win as Crew or Nuclear Operatives, consider these options for a compromise.
-
-
diff --git a/Resources/ServerInfo/Guidebook/Antagonist/Revolutionaries.xml b/Resources/ServerInfo/Guidebook/Antagonist/Revolutionaries.xml
index 4b1c2e67d6..343a1c37bf 100644
--- a/Resources/ServerInfo/Guidebook/Antagonist/Revolutionaries.xml
+++ b/Resources/ServerInfo/Guidebook/Antagonist/Revolutionaries.xml
@@ -1,7 +1,7 @@
# Revolutionaries
- - Revolutionaries are antagonists that are sponsored by the Syndicate to take over the station.
+ - Revolutionaries are antagonists who are sponsored by the Syndicate to take over the station.
## Head Revolutionaries
@@ -10,7 +10,7 @@
- [color=#5e9cff]Head Revolutionaries[/color] are chosen at the start of the shift and are tasked with taking over the station by killing, exiling or cuffing all of the Command staff. Head Revolutionaries will be given a [color=#a4885c]Flash[/color] and a pair of [color=#a4885c]Sunglasses[/color] to aid them.
+ [color=#5e9cff]Head Revolutionaries[/color] are chosen at the start of the shift and are tasked with taking over the station by killing, exiling, or cuffing all of the Command staff. Head Revolutionaries will be given a [color=#a4885c]Flash[/color] and a pair of [color=#a4885c]Sunglasses[/color] to aid them.
## Conversion
@@ -18,7 +18,7 @@
- You can convert crew members by using a [color=#a4885c]Flash[/color] in [color=#ff0000]harm mode[/color] and attacking someone with it. Any flash can be used for conversion, but remember that flashes have limited charges.
+ You can convert crew members to [color=#ff0000]Revolutionaries[/color] by using a [color=#a4885c]Flash[/color] in [color=#ff0000]harm mode[/color] and attacking someone with it. Any flash can be used for conversion, but remember that flashes have limited charges.
@@ -26,22 +26,23 @@
- However, things such as [color=#a4885c]Sunglasses[/color] and [color=#a4885c]Welding Masks[/color] offer flash protection and people wearing these will not be able to be converted.
+ However, gear providing flash protection such as [color=#a4885c]Sunglasses[/color] and [color=#a4885c]Welding Masks[/color] will also block your flashes, and crew wearing these will not be able to be converted.
- While not flash protection, a [color=#a4885c]MindShield Implant[/color] will prevent the implanted person from being converted into a revolutionary. Assume all of [color=#a4885c]Security[/color] and [color=#a4885c]Command[/color] are implanted already.
+ While not flash protection, a [color=#a4885c]MindShield Implant[/color] will prevent the implanted person from being converted into a revolutionary. Assume all of [color=#a4885c]Security[/color] and [color=#a4885c]Command[/color] are implanted already.
+ Additionally, a [color=#a4885c]MindShield Implanter[/color] used on a [color=#ff0000]Revolutionary[/color] will de-convert them and they will no longer be loyal to your cause. If a [color=#a4885c]MindShield Implanter[/color] is used on a [color=#5e9cff]Head Revolutionary[/color], it will be destroyed but this will reveal you so be careful!
## Revolutionary
- A [color=#ff0000]Revolutionary[/color] is the result of being converted by a [color=#5e9cff]Head Revolutionary[/color]. Revolutionaries are underlings of the Head Revolutionaries and should follow orders given by them and prioritize their well-being over anything else because if they die you will lose.
+ A [color=#ff0000]Revolutionary[/color] is the result of being converted by a [color=#5e9cff]Head Revolutionary[/color]. Revolutionaries are underlings of the Head Revolutionaries and should follow orders given by them and prioritize their well-being over anything else because if the [color=#5e9cff]Head Revolutionaries[/color] die the Revolution will fail.
Keep in mind that you can't convert others as a regular revolutionary, only your boss can do that.
## Objectives
- You must eliminate, exile or arrest all of the following Command staff on station in no particular order.
+ You must eliminate, exile, or arrest all of the following Command staff on station in no particular order.
- Captain
- Head of Personnel
- Chief Engineer
@@ -51,4 +52,4 @@
- Chief Medical Officer
Remember, your objective is to take over the station and not to destroy it so try to minimize damage where possible. Viva la revolución!
-
+
\ No newline at end of file
diff --git a/Resources/ServerInfo/Guidebook/Antagonist/SpaceNinja.xml b/Resources/ServerInfo/Guidebook/Antagonist/SpaceNinja.xml
index f088b9f27b..496c00e6c3 100644
--- a/Resources/ServerInfo/Guidebook/Antagonist/SpaceNinja.xml
+++ b/Resources/ServerInfo/Guidebook/Antagonist/SpaceNinja.xml
@@ -1,15 +1,15 @@
# Space Ninja
- The [color=#66FF00]Space Ninja[/color] is a ghost role randomly available mid-late game. If you pick it you will be given your gear, your objectives and the greeting.
+ The [color=#66FF00]Space Ninja[/color] is a ghost role randomly available mid-late game. If you pick it you will be given your gear, your objectives, and the greeting.
You are a ninja, but in space. [color=#66FF00]The Spider Clan[/color] has sent you to the station to wreak all kinds of havoc, and you are equipped to keep it silent-but-deadly.
- Whether you mercilessly pick off the station's crew one by one, or assassinate the clown over and over, your discipline has taught you that [color=#66FF00]your objectives must be at least attempted[/color]. For honor!
+ Whether you mercilessly pick off the station's crew one by one or assassinate the clown over and over, your discipline has taught you that [color=#66FF00]your objectives must be at least attempted[/color]. For honor!
# Equipment
- You begin implanted with a [color=#a4885c]death acidifier[/color], so if you are KIA or decide to commit seppuku you will leave behind one final gift to the janitor and all your precious equipment is kept out of enemy hands.
+ You begin implanted with a [color=#a4885c]death acidifier[/color], so if you are KIA or decide to commit seppuku you will leave behind one final gift to the janitor, and all your precious equipment is kept out of enemy hands.
Your bag is full of tools for more subtle sabotage, along with a survival box if you need a snack.
@@ -25,7 +25,7 @@
Your suit requires power to function. Its [color=#a4885c]internal battery[/color] can be replaced by clicking on it with another one, and [color=#a4885c]higher capacity batteries[/color] mean a [color=#a4885c]highly effective ninja[/color].
You can see the current charge by examining the suit or in a sweet battery alert at the top right of your screen.
- If you run out of power and need to recharge your battery, just use your gloves to drain an APC, substation or a SMES.
+ If you run out of power and need to recharge your battery, just use your gloves to drain an APC, substation, or SMES.
## Ninja Gloves
@@ -33,16 +33,16 @@
[color=#66FF00]These bad boys are your bread and butter.[/color]
- They are made from [color=#a4885c]insulated nanomachines[/color] to assist you in gracefully breaking and entering into your destination without leaving behind fingerprints.
+ They are made from [color=#a4885c]insulated nanomachines[/color] to assist you in gracefully breaking into destinations without leaving behind fingerprints.
You have an action to toggle gloves. When the gloves are turned on, they allow you to use [color=#a4885c]special abilities[/color], which are triggered by interacting with things with an empty hand and with combat mode disabled.
Your glove abilities include:
- Emagging an unlimited number of doors.
- - Draining power from transformers such as APCs, substations or SMESes. The higher the voltage, the more efficient the draining is.
+ - Draining power from transformers such as APCs, substations, or SMESes. The higher the voltage, the more efficient the draining is.
- You can shock any mob, stunning and slightly damaging them.
- - You can download technologies from a R&D server for one of your objectives.
- - You can hack a communications console to call in a threat.
+ - You can download technologies from an R&D server for one of your objectives.
+ - You can hack a communications console to call in a [textlink="threat" link="MinorAntagonists"].
## Energy Katana
@@ -52,7 +52,7 @@
Deals a lot of damage and can be recalled at will, costing suit power proportional to the distance teleported.
While in hand you can [color=#a4885c]teleport[/color] to anywhere that you can see, meaning most doors and windows, but not past solid walls.
- This has a limited number of charges which regenerate slowly, so keep a charge or two spare incase you need a quick getaway.
+ This has a limited number of charges which regenerate slowly, so keep a charge or two spare in case you need a quick getaway.
## Spider Clan Charge
@@ -71,10 +71,11 @@
# Objectives
- - Download X research nodes: Use your gloves on an R&D server with a number of unlocked technologies
- - Doorjack X doors on the station: Use your gloves to emag a number of doors.
- - Detonate the spider clan charge: Plant your spider clan charge at a random location and watch it go boom.
- - Call in a threat: Use your gloves on a communications console.
+ - Download \[9-13\] research nodes: Use your gloves on an R&D server with a number of unlocked technologies
+ - Doorjack \[15-40\] doors on the station: Use your gloves to emag a number of doors.
+ - Detonate the spider clan charge: Plant your spider clan charge at the specified location and watch it go boom!
+ - Call in a [textlink="threat" link="MinorAntagonists"]: Use your gloves on a communications console.
+ - Set everyone to wanted: Use your gloves on a criminal records console.
- Survive: Don't die.
-
+
\ No newline at end of file
diff --git a/Resources/ServerInfo/Guidebook/Antagonist/Traitors.xml b/Resources/ServerInfo/Guidebook/Antagonist/Traitors.xml
index 002ee56d11..a8fe4cef18 100644
--- a/Resources/ServerInfo/Guidebook/Antagonist/Traitors.xml
+++ b/Resources/ServerInfo/Guidebook/Antagonist/Traitors.xml
@@ -10,7 +10,7 @@
- - The [color=#a4885c]Uplink[/color] is the most important tool as a Traitor, as it can purchase tools and weapons with [color=#a4885c]telecrystals[/color](TC).
+ - The [color=#a4885c]Uplink[/color] is the most important tool for a Traitor, as it can purchase tools and weapons with [color=#a4885c]telecrystals[/color](TC).
@@ -22,16 +22,23 @@
Make sure to relock your [color=#a4885c]PDA[/color] to prevent anyone else from seeing it!
- Various gear include:
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
## Objectives
- - When becoming a Traitor, you will have a list of objectives, ranging from escape alive, stealing something, and killing someone. Using the [color=#a4885c]Uplink[/color] will help you with most of these tasks.
+ - When becoming a Traitor, you will have a list of objectives, ranging from escaping alive, stealing something, and killing someone. Using the [color=#a4885c]Uplink[/color] will help you with most of these tasks.
## List of Possible Tasks
@@ -40,30 +47,25 @@
- Kill or maroon a randomly selected department head.
- Keep a randomly selected traitor alive.
- Escape on the evacuation shuttle alive and uncuffed.
- - Help a randomly selected traitor finish 2/3 of their objectives.
+ - Help a randomly selected traitor finish half of their objectives.
- Die a glorious death.
- - Steal the Captain's [color=#a4885c]ID Card[/color].
+ - Steal the Captain's [color=#a4885c]ID Card[/color], [color=#a4885c]Antique Laser Pistol[/color], [color=#a4885c]Jetpack[/color], or [color=#a4885c]Nuke Disk[/color].
-
- - Steal the Captain's [color=#a4885c]Antique Laser Pistol[/color].
-
-
-
- - Steal the Captain's [color=#a4885c]Jetpack[/color].
+
+
-
- - Steal the Chief Medical Officer's [color=#a4885c]Hypospray[/color].
+
+
+ - Steal the Chief Medical Officer's [color=#a4885c]Hypospray[/color] or [color=#a4885c]Handheld Crew Monitor[/color].
+
- - Steal the Research Director's [color=#a4885c]Hardsuit[/color].
+ - Steal the Research Director's [color=#a4885c]Hardsuit[/color] or [color=#a4885c]Hand Teleporter[/color].
-
- - Steal the Research Director's [color=#a4885c]Hand Teleporter[/color].
-
- Steal the Head of Security's [color=#a4885c]Secret Documents[/color].
@@ -74,14 +76,14 @@
- - Steal the [color=#a4885c]Nuke Disk[/color].
+ - Steal the Quartermaster's [color=#a4885c]Requisition Digi-Board[/color].
-
+
- - Steal [color=#a4885c]Corgi Meat[/color].
+ - Steal the Head of Personnel's dog, Ian's [color=#a4885c]Corgi Meat[/color].
-
+
-
+
\ No newline at end of file