From: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Date: Mon, 18 Dec 2023 19:39:23 +0000 (+0200) Subject: Super Bonk Smite (#22413) X-Git-Url: https://git.smokeofanarchy.ru/gitweb.cgi?a=commitdiff_plain;h=bf2b441192036e34b4bf2c325c4c678cf8e8531c;p=space-station-14.git Super Bonk Smite (#22413) * Added the Super Bonk smite. It teleports the player from table to table in the game and bonk their head into them. Also smashes them into glass tables. * Stopped using a timer and now instead use Comp + System. Also added proper logging impact. * Fixed name inconsistency * Admin CL which I forgot * Made it funnier * Moved basically all logic to the system and added a light version that stops when you die * Hopefully made YAML Linter stop bullying me * Removed fun(Glass tables no longer get smashed when the target is bonked over them) General opinion seems that it would cause too much collateral damage. I kinda agree. * Adressed reviews --- diff --git a/Content.Server/Administration/Components/SuperBonkComponent.cs b/Content.Server/Administration/Components/SuperBonkComponent.cs new file mode 100644 index 0000000000..868d232e60 --- /dev/null +++ b/Content.Server/Administration/Components/SuperBonkComponent.cs @@ -0,0 +1,48 @@ +using Content.Server.Administration.Systems; +using Content.Shared.Climbing.Components; + +namespace Content.Server.Administration.Components; + +/// +/// Component to track the timer for the SuperBonk smite. +/// +[RegisterComponent, Access(typeof(SuperBonkSystem))] +public sealed partial class SuperBonkComponent: Component +{ + /// + /// Entity being Super Bonked. + /// + [DataField] + public EntityUid Target; + + /// + /// All of the tables the target will be bonked on. + /// + [DataField] + public Dictionary.Enumerator Tables; + + /// + /// Value used to reset the timer once it expires. + /// + [DataField] + public float InitialTime = 0.10f; + + /// + /// Timer till the next bonk. + /// + [DataField] + public float TimeRemaining = 0.10f; + + /// + /// Whether to remove the clumsy component from the target after SuperBonk is done. + /// + [DataField] + public bool RemoveClumsy = true; + + /// + /// Whether to stop Super Bonk on the target once he dies. Otherwise it will continue until no other tables are left + /// or the target is gibbed. + /// + [DataField] + public bool StopWhenDead = true; +} diff --git a/Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs b/Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs index c2f07320b5..10a001be8b 100644 --- a/Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs +++ b/Content.Server/Administration/Systems/AdminVerbSystem.Smites.cs @@ -40,7 +40,6 @@ using Content.Shared.Popups; using Content.Shared.Tabletop.Components; using Content.Shared.Tools.Systems; using Content.Shared.Verbs; -using Robust.Server.GameObjects; using Robust.Shared.Map; using Robust.Shared.Map.Components; using Robust.Shared.Physics; @@ -77,6 +76,7 @@ public sealed partial class AdminVerbSystem [Dependency] private readonly WeldableSystem _weldableSystem = default!; [Dependency] private readonly SharedContentEyeSystem _eyeSystem = default!; [Dependency] private readonly SharedTransformSystem _transformSystem = default!; + [Dependency] private readonly SuperBonkSystem _superBonkSystem = default!; // All smite verbs have names so invokeverb works. private void AddSmiteVerbs(GetVerbsEvent args) @@ -793,5 +793,32 @@ public sealed partial class AdminVerbSystem Message = Loc.GetString("admin-smite-super-speed-description"), }; args.Verbs.Add(superSpeed); + //Bonk + Verb superBonkLite = new() + { + Text = "Super Bonk Lite", + Category = VerbCategory.Smite, + Icon = new SpriteSpecifier.Rsi(new("Structures/Furniture/Tables/glass.rsi"), "full"), + Act = () => + { + _superBonkSystem.StartSuperBonk(args.Target, stopWhenDead: true); + }, + Message = Loc.GetString("admin-smite-super-bonk-lite-description"), + Impact = LogImpact.Extreme, + }; + args.Verbs.Add(superBonkLite); + Verb superBonk= new() + { + Text = "Super Bonk", + Category = VerbCategory.Smite, + Icon = new SpriteSpecifier.Rsi(new("Structures/Furniture/Tables/generic.rsi"), "full"), + Act = () => + { + _superBonkSystem.StartSuperBonk(args.Target); + }, + Message = Loc.GetString("admin-smite-super-bonk-description"), + Impact = LogImpact.Extreme, + }; + args.Verbs.Add(superBonk); } } diff --git a/Content.Server/Administration/Systems/SuperBonkSystem.cs b/Content.Server/Administration/Systems/SuperBonkSystem.cs new file mode 100644 index 0000000000..5488a8d6f4 --- /dev/null +++ b/Content.Server/Administration/Systems/SuperBonkSystem.cs @@ -0,0 +1,107 @@ +using Content.Server.Administration.Components; +using Content.Shared.Climbing.Components; +using Content.Shared.Climbing.Events; +using Content.Shared.Climbing.Systems; +using Content.Shared.Interaction.Components; +using Content.Shared.Mobs; +using Content.Shared.Mobs.Components; + +namespace Content.Server.Administration.Systems; + +public sealed class SuperBonkSystem: EntitySystem +{ + [Dependency] private readonly SharedTransformSystem _transformSystem = default!; + [Dependency] private readonly BonkSystem _bonkSystem = default!; + + public override void Initialize() + { + base.Initialize(); + + SubscribeLocalEvent(OnBonkShutdown); + SubscribeLocalEvent(OnMobStateChanged); + } + + public void StartSuperBonk(EntityUid target, float delay = 0.1f, bool stopWhenDead = false ) + { + + //The other check in the code to stop when the target dies does not work if the target is already dead. + if (stopWhenDead && TryComp(target, out var mState)) + { + if (mState.CurrentState == MobState.Dead) + return; + } + + + var hadClumsy = EnsureComp(target, out _); + + var tables = EntityQueryEnumerator(); + var bonks = new Dictionary(); + // This is done so we don't crash if something like a new table is spawned. + while (tables.MoveNext(out var uid, out var comp)) + { + bonks.Add(uid, comp); + } + + var sComp = new SuperBonkComponent + { + Target = target, + Tables = bonks.GetEnumerator(), + RemoveClumsy = !hadClumsy, + StopWhenDead = stopWhenDead, + }; + + AddComp(target, sComp); + } + + public override void Update(float frameTime) + { + base.Update(frameTime); + var comps = EntityQueryEnumerator(); + + while (comps.MoveNext(out var uid, out var comp)) + { + comp.TimeRemaining -= frameTime; + if (!(comp.TimeRemaining <= 0)) + continue; + + Bonk(comp); + + if (!(comp.Tables.MoveNext())) + { + RemComp(comp.Target); + continue; + } + + comp.TimeRemaining = comp.InitialTime; + } + } + + private void Bonk(SuperBonkComponent comp) + { + var uid = comp.Tables.Current.Key; + var bonkComp = comp.Tables.Current.Value; + + // It would be very weird for something without a transform component to have a bonk component + // but just in case because I don't want to crash the server. + if (!HasComp(uid)) + return; + + _transformSystem.SetCoordinates(comp.Target, Transform(uid).Coordinates); + + _bonkSystem.TryBonk(comp.Target, uid, bonkComp); + } + + private void OnMobStateChanged(EntityUid uid, SuperBonkComponent comp, MobStateChangedEvent args) + { + if (comp.StopWhenDead && args.NewMobState == MobState.Dead) + { + RemComp(uid); + } + } + + private void OnBonkShutdown(EntityUid uid, SuperBonkComponent comp, ComponentShutdown ev) + { + if (comp.RemoveClumsy) + RemComp(comp.Target); + } +} diff --git a/Resources/Changelog/Admin.yml b/Resources/Changelog/Admin.yml index 4e0beb10e7..d537cd4d7a 100644 --- a/Resources/Changelog/Admin.yml +++ b/Resources/Changelog/Admin.yml @@ -70,3 +70,7 @@ Entries: changes: - {message: 'The respawn verb now respawns the targeted player instead of the admin', type: Fix} time: '2023-11-22T16:39:00.0000000+00:00' +- author: nikthechampiongr + changes: + - {message: 'The Super Bonk smite is now available. Targets will bonk their head on every single table.', type: Add} + time: '2023-12-12T11:54:00.0000000+00:00' diff --git a/Resources/Locale/en-US/administration/smites.ftl b/Resources/Locale/en-US/administration/smites.ftl index e8f9dcded5..e6b0f92b7a 100644 --- a/Resources/Locale/en-US/administration/smites.ftl +++ b/Resources/Locale/en-US/administration/smites.ftl @@ -55,7 +55,8 @@ admin-smite-lung-removal-description = Removes their lungs, drowning them. admin-smite-remove-hand-description = Removes only one of their hands instead of all of them. admin-smite-disarm-prone-description = Makes them get disarmed 100% of the time and cuffed instantly. admin-smite-garbage-can-description = Turn them into a garbage bin to emphasize what they remind you of. - +admin-smite-super-bonk-description = Slams them on every single table on the Station and beyond. +admin-smite-super-bonk-lite-description= Slams them on every single table on the Station and beyond. Stops when the target is dead. ## Tricks descriptions