From: MilenVolf <63782763+MilenVolf@users.noreply.github.com> Date: Mon, 4 Nov 2024 00:49:42 +0000 (+0300) Subject: Collapsible ghost roles menu (#32717) X-Git-Url: https://git.smokeofanarchy.ru/gitweb.cgi?a=commitdiff_plain;h=cc3a19c212e96eda25236060c7809a66a69d7bdd;p=space-station-14.git Collapsible ghost roles menu (#32717) * Make ghost roles collapsible * Save `BodyVisible` state of each `Collapsible` box * Make ghost role collapsible only when group has more than 1 role * Make it a little prettier * Make only ghost role buttons collapsible * Apply requested changes * Typo * Small cleanup * Store in list, instead of iterating * Make unique ids more unique * Move it out of the cycle * Make _collapsibleBoxes into dictionary and use key instead of Collapsible boxes names Added TODO. So after the problem will be fixed in `GhostRolesEui`, it should be mirrored and fixed here too. * Put TODO in GhostRolesEui. I guess Issue must be made for this * Use HashSet instead of Dictionary as suggested. Invert the HashSet, so being present means it uncollapsed I decided to invert HashSet to _uncollapsedStates, because players surely will have more collapsed buttons than opened, so we optimise memory usage a little bit. * Remove extra space from ghost roles window * Add buttons stretching. Size 3:1 --- diff --git a/Content.Client/UserInterface/Systems/Ghost/Controls/Roles/GhostRoleButtonsBox.xaml b/Content.Client/UserInterface/Systems/Ghost/Controls/Roles/GhostRoleButtonsBox.xaml new file mode 100644 index 0000000000..32d611e771 --- /dev/null +++ b/Content.Client/UserInterface/Systems/Ghost/Controls/Roles/GhostRoleButtonsBox.xaml @@ -0,0 +1,9 @@ + + + + + diff --git a/Content.Client/UserInterface/Systems/Ghost/Controls/Roles/GhostRolesEntry.xaml.cs b/Content.Client/UserInterface/Systems/Ghost/Controls/Roles/GhostRoleButtonsBox.xaml.cs similarity index 86% rename from Content.Client/UserInterface/Systems/Ghost/Controls/Roles/GhostRolesEntry.xaml.cs rename to Content.Client/UserInterface/Systems/Ghost/Controls/Roles/GhostRoleButtonsBox.xaml.cs index fc53cc72ae..7df0243416 100644 --- a/Content.Client/UserInterface/Systems/Ghost/Controls/Roles/GhostRolesEntry.xaml.cs +++ b/Content.Client/UserInterface/Systems/Ghost/Controls/Roles/GhostRoleButtonsBox.xaml.cs @@ -10,20 +10,17 @@ using Robust.Shared.Utility; namespace Content.Client.UserInterface.Systems.Ghost.Controls.Roles { [GenerateTypedNameReferences] - public sealed partial class GhostRolesEntry : BoxContainer + public sealed partial class GhostRoleButtonsBox : BoxContainer { private SpriteSystem _spriteSystem; public event Action? OnRoleSelected; public event Action? OnRoleFollow; - public GhostRolesEntry(string name, string description, bool hasAccess, FormattedMessage? reason, IEnumerable roles, SpriteSystem spriteSystem) + public GhostRoleButtonsBox(bool hasAccess, FormattedMessage? reason, IEnumerable roles, SpriteSystem spriteSystem) { RobustXamlLoader.Load(this); _spriteSystem = spriteSystem; - Title.Text = name; - Description.SetMessage(description); - foreach (var role in roles) { var button = new GhostRoleEntryButtons(role); diff --git a/Content.Client/UserInterface/Systems/Ghost/Controls/Roles/GhostRoleEntryButtons.xaml b/Content.Client/UserInterface/Systems/Ghost/Controls/Roles/GhostRoleEntryButtons.xaml index ffde5d69f7..05c52deef1 100644 --- a/Content.Client/UserInterface/Systems/Ghost/Controls/Roles/GhostRoleEntryButtons.xaml +++ b/Content.Client/UserInterface/Systems/Ghost/Controls/Roles/GhostRoleEntryButtons.xaml @@ -1,15 +1,15 @@  + Orientation="Horizontal" + HorizontalAlignment="Stretch">