From: Zachary Higgs Date: Sat, 11 Jan 2025 17:27:08 +0000 (-0400) Subject: Make indestructible tiles not breakable by explosions (#34339) X-Git-Url: https://git.smokeofanarchy.ru/gitweb.cgi?a=commitdiff_plain;h=cfb23174ed06403389fb2f4ccc37c2d9a788e38f;p=space-station-14.git Make indestructible tiles not breakable by explosions (#34339) * No more Ai Spacing * Move guard into earlier guard statement --- diff --git a/Content.Server/Explosion/EntitySystems/ExplosionSystem.Processing.cs b/Content.Server/Explosion/EntitySystems/ExplosionSystem.Processing.cs index ca2b0dbf9d..90b777178d 100644 --- a/Content.Server/Explosion/EntitySystems/ExplosionSystem.Processing.cs +++ b/Content.Server/Explosion/EntitySystems/ExplosionSystem.Processing.cs @@ -512,7 +512,8 @@ public sealed partial class ExplosionSystem List<(Vector2i GridIndices, Tile Tile)> damagedTiles, ExplosionPrototype type) { - if (_tileDefinitionManager[tileRef.Tile.TypeId] is not ContentTileDefinition tileDef) + if (_tileDefinitionManager[tileRef.Tile.TypeId] is not ContentTileDefinition tileDef + || tileDef.Indestructible) return; if (!CanCreateVacuum)