From: Whisper <121047731+QuietlyWhisper@users.noreply.github.com> Date: Sat, 30 Dec 2023 22:32:00 +0000 (-0500) Subject: make healing sounds audible (#23211) X-Git-Url: https://git.smokeofanarchy.ru/gitweb.cgi?a=commitdiff_plain;h=da055fcd988e47ab278606e9c8895bd3b23bcaac;p=space-station-14.git make healing sounds audible (#23211) --- diff --git a/Content.Server/Medical/HealingSystem.cs b/Content.Server/Medical/HealingSystem.cs index 38f14ea9db..69d3b04cc1 100644 --- a/Content.Server/Medical/HealingSystem.cs +++ b/Content.Server/Medical/HealingSystem.cs @@ -111,7 +111,7 @@ public sealed class HealingSystem : EntitySystem $"{EntityManager.ToPrettyString(args.User):user} healed themselves for {total:damage} damage"); } - _audio.PlayPvs(healing.HealingEndSound, entity.Owner, AudioHelpers.WithVariation(0.125f, _random).WithVolume(-5f)); + _audio.PlayPvs(healing.HealingEndSound, entity.Owner, AudioHelpers.WithVariation(0.125f, _random).WithVolume(1f)); // Logic to determine the whether or not to repeat the healing action args.Repeat = (HasDamage(entity.Comp, healing) && !dontRepeat); @@ -185,7 +185,7 @@ public sealed class HealingSystem : EntitySystem } _audio.PlayPvs(component.HealingBeginSound, uid, - AudioHelpers.WithVariation(0.125f, _random).WithVolume(-5f)); + AudioHelpers.WithVariation(0.125f, _random).WithVolume(1f)); var isNotSelf = user != target;