From: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Date: Thu, 9 Mar 2023 08:28:57 +0000 (+1100) Subject: Use hitsound for 0 damage weapons (#14508) X-Git-Url: https://git.smokeofanarchy.ru/gitweb.cgi?a=commitdiff_plain;h=f9aaadcfc5eb24c663e5499215201ff400ebee8d;p=space-station-14.git Use hitsound for 0 damage weapons (#14508) --- diff --git a/Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs b/Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs index 362756a52c..a96699260e 100644 --- a/Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs +++ b/Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs @@ -463,6 +463,10 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem { Audio.PlayPredicted(hitEvent.HitSoundOverride, meleeUid, user); } + else if (component.Damage.Total.Equals(FixedPoint2.Zero) && component.HitSound != null) + { + Audio.PlayPredicted(component.HitSound, meleeUid, user); + } else { Audio.PlayPredicted(component.NoDamageSound, meleeUid, user);