From: TheFlyingSentry <170261226+TheFlyingSentry@users.noreply.github.com> Date: Mon, 5 Jan 2026 00:28:35 +0000 (-0500) Subject: Dragon rift no longer deletes all rifts when destroyed (#42234) X-Git-Url: https://git.smokeofanarchy.ru/gitweb.cgi?a=commitdiff_plain;h=fa7c2be1640f27f3ea79b68d1f55fdaeb75cb34f;p=space-station-14.git Dragon rift no longer deletes all rifts when destroyed (#42234) Maintaining the status quo --- diff --git a/Content.Server/Dragon/DragonSystem.cs b/Content.Server/Dragon/DragonSystem.cs index 960365a7ca..fb9ef9f8e2 100644 --- a/Content.Server/Dragon/DragonSystem.cs +++ b/Content.Server/Dragon/DragonSystem.cs @@ -268,9 +268,6 @@ public sealed partial class DragonSystem : EntitySystem if (!Resolve(uid, ref comp)) return; - // do reset the rift count since crew destroyed the rift, not deleted by the dragon dying. - DeleteRifts(uid, true, comp); - // We can't predict the rift being destroyed anyway so no point adding weakened to shared. comp.WeakenedAccumulator = comp.WeakenedDuration; _movement.RefreshMovementSpeedModifiers(uid);