From: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com> Date: Mon, 22 Jan 2024 02:02:25 +0000 (-0500) Subject: Zombie round shuttle autocall waits until more crew are zombied. (#24379) X-Git-Url: https://git.smokeofanarchy.ru/gitweb.cgi?a=commitdiff_plain;h=fad00bb3b3a82aedea63ec90af729d89d4c9d84b;p=space-station-14.git Zombie round shuttle autocall waits until more crew are zombied. (#24379) More zombie more fun. --- diff --git a/Content.Server/GameTicking/Rules/Components/ZombieRuleComponent.cs b/Content.Server/GameTicking/Rules/Components/ZombieRuleComponent.cs index 5f31f52fc4..88759402f9 100644 --- a/Content.Server/GameTicking/Rules/Components/ZombieRuleComponent.cs +++ b/Content.Server/GameTicking/Rules/Components/ZombieRuleComponent.cs @@ -86,7 +86,7 @@ public sealed partial class ZombieRuleComponent : Component /// After this amount of the crew become zombies, the shuttle will be automatically called. /// [DataField("zombieShuttleCallPercentage")] - public float ZombieShuttleCallPercentage = 0.5f; + public float ZombieShuttleCallPercentage = 0.7f; /// /// Have we called the evac shuttle yet?