From: Flareguy <78941145+Flareguy@users.noreply.github.com> Date: Thu, 7 Dec 2023 22:07:36 +0000 (-0600) Subject: fixes the descriptions of the ert hardsuit helmets + some other misc shit (#22207) X-Git-Url: https://git.smokeofanarchy.ru/gitweb.cgi?a=commitdiff_plain;h=fcad47832fa88d3d1c258520ac2b371c4773205f;p=space-station-14.git fixes the descriptions of the ert hardsuit helmets + some other misc shit (#22207) --- diff --git a/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml b/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml index eb54e045e7..32daf5ca23 100644 --- a/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml +++ b/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml @@ -1,7 +1,8 @@ #When adding new hardsuits, please try to keep the organization consistent with hardsuit.yml (if possible.) -#For now, since locational damage is not a thing, all "combat" hardsuits (with the exception of the deathsquad hardsuit) have the equvilent of a helmet in terms of armor. This is so people don't need to wear both regular, on-station helmets and hardsuits to get full protection. -#Generally, unless you're adding something like caustic damage, you should probably avoid messing with armor outside of the above scenario. +#For now, since locational damage is not a thing, all "combat" hardsuits (with the exception of the deathsquad hardsuit) have the equvilent of a helmet in terms of armor. +#This is so people don't need to wear both regular, on-station helmets and hardsuits to get full protection. +#Generally, unless you're adding something like caustic damage, you should probably avoid messing with armor here outside of the above scenario. #CREW HARDSUITS #Standard Hardsuit @@ -550,6 +551,7 @@ id: ClothingHeadHelmetHardsuitERTEngineer noSpawn: true name: ERT engineer hardsuit helmet + description: A special hardsuit helmet worn by members of an emergency response team. components: - type: Sprite sprite: Clothing/Head/Hardsuits/ERThelmets/ertengineer.rsi @@ -571,6 +573,7 @@ id: ClothingHeadHelmetHardsuitERTMedical noSpawn: true name: ERT medic hardsuit helmet + description: A special hardsuit helmet worn by members of an emergency response team. components: - type: Sprite sprite: Clothing/Head/Hardsuits/ERThelmets/ertmedical.rsi @@ -585,6 +588,7 @@ id: ClothingHeadHelmetHardsuitERTSecurity noSpawn: true name: ERT security hardsuit helmet + description: A special hardsuit helmet worn by members of an emergency response team. components: - type: Sprite sprite: Clothing/Head/Hardsuits/ERThelmets/ertsecurity.rsi @@ -606,6 +610,7 @@ id: ClothingHeadHelmetHardsuitERTJanitor noSpawn: true name: ERT janitor hardsuit helmet + description: A special hardsuit helmet worn by members of an emergency response team. components: - type: Sprite sprite: Clothing/Head/Hardsuits/ERThelmets/ertjanitor.rsi diff --git a/Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml b/Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml index f65ecc0877..de653b3bdf 100644 --- a/Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml +++ b/Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml @@ -855,7 +855,7 @@ parent: ClothingOuterHardsuitBase id: ClothingOuterHardsuitClown name: clown hardsuit - description: A custom made clown hardsuit. + description: A custom-made clown hardsuit. components: - type: Sprite sprite: Clothing/OuterClothing/Hardsuits/clown.rsi