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2 years agoAdd cvar to show new players in ahelp (#23265)
LankLTE [Thu, 4 Jan 2024 04:45:23 +0000 (20:45 -0800)]
Add cvar to show new players in ahelp (#23265)

* Implement cvar

* Enable cvar on Wizden

2 years agoUpdate submodule to 202.1.0 (#23501)
metalgearsloth [Thu, 4 Jan 2024 04:28:46 +0000 (15:28 +1100)]
Update submodule to 202.1.0 (#23501)

2 years agoThe Flatpacker 1001 can now make flatpacks for computers. (#23471)
SpeltIncorrectyl [Thu, 4 Jan 2024 04:23:47 +0000 (04:23 +0000)]
The Flatpacker 1001 can now make flatpacks for computers. (#23471)

* moved ComputerBoardComponent to Content.Shared

* made flatpacker accept computer boards

* made flatpack system and ui function with computer boards

* fixed it so that flatpacks of computers are correctly coloured to fit their computer board colour

* unhardcoded the computer flatpack assembly cost

* Combined GetFlatpackCreationCost(...) with GetflatpackCreationCostForComputer(...)

* removed code duplication in SharedFlatpackSystem

* removed code duplication from FlatpackCreatorMenu.xaml.cs

* remove code duplication from FlatpackSystem (on the server)

* fixed indentation error

2 years agoAdd RoomFill markers (#22293)
metalgearsloth [Thu, 4 Jan 2024 04:17:04 +0000 (15:17 +1100)]
Add RoomFill markers (#22293)

* Add RoomFill markers

* weh

* Also deez

* Working

* Randomised fills working

* Fixes

* Fix lack of prototypes

* Fix tests

* Fix tests?

2 years agoSmall adjustment for elookup api (#22447)
metalgearsloth [Thu, 4 Jan 2024 04:13:19 +0000 (15:13 +1100)]
Small adjustment for elookup api (#22447)

* Small adjustment for elookup api

* fix

2 years agoFix biome marker dupes (#23500)
metalgearsloth [Thu, 4 Jan 2024 04:04:43 +0000 (15:04 +1100)]
Fix biome marker dupes (#23500)

2 years agoMakes`GameTicker` use `FlushEntities()` (#23299)
Leon Friedrich [Thu, 4 Jan 2024 03:33:43 +0000 (22:33 -0500)]
Makes`GameTicker` use `FlushEntities()` (#23299)

2 years agoAdd clown emergency oxygen tank (#23495)
themias [Thu, 4 Jan 2024 03:29:02 +0000 (22:29 -0500)]
Add clown emergency oxygen tank (#23495)

* Add clown emergency oxygen tank

* increase pressure and volume slightly due to less o2 percentage

2 years agoSalvage magnet revamp (#23119)
metalgearsloth [Thu, 4 Jan 2024 03:25:32 +0000 (14:25 +1100)]
Salvage magnet revamp (#23119)

* Generic offering window

* More work

* weh

* Parity

* Progression meter

* magnet

* rona

* PG asteroid work

* code red

* Asteroid spawnings

* clams

* a

* Marker fixes

* More fixes

* Workings of biome asteroids

* A

* Fix this loading code

* a

* Fix masking

* weh

* Fixes

* Magnet claiming

* toe

* petogue

* magnet

* Bunch of fixes

* Fix default

* Fixes

* asteroids

* Fix offerings

* Localisation and a bunch of fixes

* a

* Fixes

* Preliminary draft

* Announcement fixes

* Fixes and bump spawn rate

* Fix asteroid spawns and UI

* More fixes

* Expeditions fix

* fix

* Gravity

* Fix announcement rounding

* a

* Offset tweak

* sus

* jankass

* Fix merge

2 years agoUpdate submodule to 202.0.0 (#23498)
metalgearsloth [Thu, 4 Jan 2024 03:00:42 +0000 (14:00 +1100)]
Update submodule to 202.0.0 (#23498)

2 years agoUse IComponentState for compstates (#21905)
metalgearsloth [Thu, 4 Jan 2024 02:50:48 +0000 (13:50 +1100)]
Use IComponentState for compstates (#21905)

2 years agoChanges required for frozen event bus PR (#23493)
Leon Friedrich [Thu, 4 Jan 2024 02:26:25 +0000 (21:26 -0500)]
Changes required for frozen event bus PR (#23493)

* Changes required for frozen event bus PR

* Fix RoundEndTest

2 years agoCleans up/condenses a bunch of RandomSpriteComponent yaml entries (#23496)
deathride58 [Thu, 4 Jan 2024 02:23:27 +0000 (21:23 -0500)]
Cleans up/condenses a bunch of RandomSpriteComponent yaml entries (#23496)

cleans up a bunch of RandomSpriteComponent yaml entries

2 years agoFix MIDI Loading Failing Whilst a MIDI is playing (#23339)
Hannah Giovanna Dawson [Thu, 4 Jan 2024 02:19:22 +0000 (02:19 +0000)]
Fix MIDI Loading Failing Whilst a MIDI is playing (#23339)

SS14-1148 Fix MIDI Loading Failing Whilst a MIDI is playing

The behaviour of the button event handling did some wonky
async handling that got PJB swearing repeatedly in the contributor
VC.

Improve switching MIDI songs by:

0. Add a bool that tracks if we're currently waiting for the MIDI file
browser to terminate. Use this bool to short-circuit the
MidiFileButtonOnPressed function, ensuring you don't have to close
a morbillion file windows if you spam-clicked the  button or forgot
you'd opened the window.
1. Remove a four-year-old hack involving waiting 100ms to load a MIDI
after trying to stop the last MIDI, because _the rot consumes_ or some shit

2 years agoMakes vials work in dispensers (#23473)
Blazeror [Thu, 4 Jan 2024 02:18:37 +0000 (03:18 +0100)]
Makes vials work in dispensers (#23473)

* Match solution names

* Y TEST FAIL?

* 2am fix it tomorrow if it doesn't work now

2 years agoMinor biomes change (#23494)
metalgearsloth [Thu, 4 Jan 2024 02:04:14 +0000 (13:04 +1100)]
Minor biomes change (#23494)

Maybe fixes void if there's exceptions, idk

2 years agoUseDelay + ItemCooldown merge (#22502)
AJCM-git [Thu, 4 Jan 2024 01:33:09 +0000 (21:33 -0400)]
UseDelay + ItemCooldown merge (#22502)

2 years agoChanges required for engine PR (#23488)
Leon Friedrich [Thu, 4 Jan 2024 01:08:23 +0000 (20:08 -0500)]
Changes required for engine PR (#23488)

2 years agoAdd PVS benchmark (#23166)
Leon Friedrich [Thu, 4 Jan 2024 00:58:38 +0000 (19:58 -0500)]
Add PVS benchmark (#23166)

* Add PVS benchmark

* poke tests

* Shuffle players around

* Add caveat

* Add CycleTick() benchmark

* Make async false

* Oops

2 years agoIncrease zombie prying time for bolted doors (#23383)
themias [Thu, 4 Jan 2024 00:41:39 +0000 (19:41 -0500)]
Increase zombie prying time for bolted doors (#23383)

2 years agoGreen-Red Jester Outfit Change (#23454)
Alekshhh [Thu, 4 Jan 2024 00:40:22 +0000 (02:40 +0200)]
Green-Red Jester Outfit Change (#23454)

jokaire

2 years agoTarantula improvement (#23449)
IlyaElDunaev [Thu, 4 Jan 2024 00:39:23 +0000 (03:39 +0300)]
Tarantula improvement (#23449)

Tarantula baff

2 years agoKobold variety - allows kobolds to have random colors and horns (+ allows RandomSprit...
deathride58 [Thu, 4 Jan 2024 00:39:00 +0000 (19:39 -0500)]
Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393)

* kobold variety - allows kobolds to have random colors and horns

* hey lets maybe not crash in this case, lets maybe let the color continue being null in this case

* excuse us vscode what the fuck is this

* brightens kob base, makes kob outline more bold, fixes to the prototype because our code spaghett

* okay yeah angler horns just dont work At All. the floppy kobold ears, however? MWAH. chef's kis

* we've been staring at these critters all day - makes base color line up with the base color of some of the markings

2 years agoTarantula voice (#23459)
Mr. 27 [Thu, 4 Jan 2024 00:36:48 +0000 (19:36 -0500)]
Tarantula voice (#23459)

* inital

* new

2 years agomicrowave ejection tweak (#23460)
themias [Thu, 4 Jan 2024 00:36:31 +0000 (19:36 -0500)]
microwave ejection tweak (#23460)

2 years agoFixes license violation with Smoke-grenade.ogg by replacing it with a freshly-made...
deathride58 [Thu, 4 Jan 2024 00:36:13 +0000 (19:36 -0500)]
Fixes license violation with Smoke-grenade.ogg by replacing it with a freshly-made sound (#23476)

* smoke grenade license compliance

* source link

* lets bring the pin sound down a peg

2 years agobarratry update (#23487)
Emisse [Thu, 4 Jan 2024 00:34:56 +0000 (17:34 -0700)]
barratry update (#23487)

2 years agoChill bounties + fixes (#23411)
Nemanja [Thu, 4 Jan 2024 00:34:47 +0000 (19:34 -0500)]
Chill bounties + fixes (#23411)

* Chill bounties + fixes

* localize

* fix arbitage

2 years agoBeacon Update Aspid (#23448)
Errant [Thu, 4 Jan 2024 00:34:28 +0000 (01:34 +0100)]
Beacon Update Aspid (#23448)

* beacons

* improved beacon overlap in med and sci

2 years agogemini update (#23486)
Emisse [Thu, 4 Jan 2024 00:33:34 +0000 (17:33 -0700)]
gemini update (#23486)

2 years agometa update (#23484)
Emisse [Thu, 4 Jan 2024 00:33:23 +0000 (17:33 -0700)]
meta update (#23484)

* meta update

* lower diff?

2 years agomarathon update (#23483)
Emisse [Thu, 4 Jan 2024 00:32:34 +0000 (17:32 -0700)]
marathon update (#23483)

2 years agofland update (#23482)
Emisse [Thu, 4 Jan 2024 00:32:25 +0000 (17:32 -0700)]
fland update (#23482)

2 years agobox update (#23481)
Emisse [Thu, 4 Jan 2024 00:32:19 +0000 (17:32 -0700)]
box update (#23481)

2 years agobagel update (#23480)
Emisse [Thu, 4 Jan 2024 00:32:11 +0000 (17:32 -0700)]
bagel update (#23480)

2 years agoUpdate engine to v201.0.0 (#23485)
Leon Friedrich [Thu, 4 Jan 2024 00:22:32 +0000 (19:22 -0500)]
Update engine to v201.0.0 (#23485)

2 years agoBlindness hotfix (content side) (#23465)
deathride58 [Thu, 4 Jan 2024 00:17:06 +0000 (19:17 -0500)]
Blindness hotfix (content side) (#23465)

* fixes major blindness issues like blindness not scaling with render res

* HEY. get outta there

2 years agoReplace EntityUid parsing with NetEntity (#23474)
Leon Friedrich [Thu, 4 Jan 2024 00:04:31 +0000 (19:04 -0500)]
Replace EntityUid parsing with NetEntity (#23474)

* Replace EntityUid parsing with NetEntity

* fix

* Other changes required for arch

* And anothher

2 years agoGauze recipe in medfab (#23417)
Alzore [Wed, 3 Jan 2024 22:42:35 +0000 (16:42 -0600)]
Gauze recipe in medfab (#23417)

* Gauzelathe

* latherecipe

2 years agoClient commands: clean up and localize (#22897)
PrPleGoo [Wed, 3 Jan 2024 22:29:37 +0000 (23:29 +0100)]
Client commands: clean up and localize (#22897)

* action commands

* atmos debug commands

* comming

* credits command

* debug commands

* usage

* usings

* debug pathfinding command

* grouping entity menu command

* hide mechanisms command

* commit

* mapping client side setup command

* open ahelp command

* set menu visibility command

* commit

* show mechanisms command

* toggle health overlay command

* toggle outline command

* stage

* disable once

* ioc

* namespaces

* WriteError

* clean up command usage

* don't abbriviate

* ActionsCommands

* AtmosDebugCommands

* the rest

* oops

* undo

2 years agoPorts the /tg/ airlock deny sounds (#22954)
Flareguy [Wed, 3 Jan 2024 22:22:37 +0000 (16:22 -0600)]
Ports the /tg/ airlock deny sounds (#22954)

ports /tg/ airlock deny sounds

2 years agoVendors now will say "Thanks for using!" (#23023)
lzk [Wed, 3 Jan 2024 22:21:53 +0000 (23:21 +0100)]
Vendors now will say "Thanks for using!" (#23023)

* comit1

* comit2

* comit 3

* Update Content.Server/VendingMachines/VendingMachineSystem.cs

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2 years agolet terminator endoskeleton pry doors (#23468)
Ilya246 [Wed, 3 Jan 2024 21:58:01 +0000 (01:58 +0400)]
let terminator endoskeleton pry doors (#23468)

* pry

* Update Resources/Prototypes/Entities/Mobs/Player/terminator.yml

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2 years agoDims the light source of service lights (#23437)
deathride58 [Wed, 3 Jan 2024 21:39:04 +0000 (16:39 -0500)]
Dims the light source of service lights (#23437)

nerfs service lights because they are bRIGHT

2 years agobuff RPED capacity (#23455)
21Melkuu [Wed, 3 Jan 2024 21:34:31 +0000 (00:34 +0300)]
buff RPED capacity (#23455)

2 years agoGauze Recolor (#23409)
Alzore [Wed, 3 Jan 2024 21:30:02 +0000 (15:30 -0600)]
Gauze Recolor (#23409)

gauzerecolor

2 years agoCircuit floor tile print (#23467)
lapatison [Wed, 3 Jan 2024 21:25:18 +0000 (00:25 +0300)]
Circuit floor tile print (#23467)

stuff

2 years agoMonkey Visual Change (#23464)
Alekshhh [Wed, 3 Jan 2024 21:23:55 +0000 (23:23 +0200)]
Monkey Visual Change (#23464)

* monk

* meta

2 years agorefueling lit welder explosion fix (#23469)
themias [Wed, 3 Jan 2024 21:23:36 +0000 (16:23 -0500)]
refueling lit welder explosion fix (#23469)

* refueling lit welder explosion fix

* add DamgeOnToolInteract to wall dispenser

2 years agoAdd hand labeler to autolathe (#23457)
ninruB [Wed, 3 Jan 2024 18:24:02 +0000 (20:24 +0200)]
Add hand labeler to autolathe (#23457)

add thingy to lathe

2 years agofix(artifact_analyzer.yml): decrease required power (#23447)
Dakamakat [Wed, 3 Jan 2024 14:14:01 +0000 (17:14 +0300)]
fix(artifact_analyzer.yml): decrease required power (#23447)

2 years agostriker update (#23440)
Emisse [Wed, 3 Jan 2024 11:19:02 +0000 (04:19 -0700)]
striker update (#23440)

2 years agoskull warning border (#23433)
Errant [Wed, 3 Jan 2024 09:35:36 +0000 (10:35 +0100)]
skull warning border (#23433)

skullie contrast

2 years agoEnable panic bunker by default (#23252)
Chief-Engineer [Wed, 3 Jan 2024 09:26:13 +0000 (03:26 -0600)]
Enable panic bunker by default (#23252)

* update cvars

* vote 1984

* rip

* add custom reason

* make panic_bunker.enabled a server cvar

I am kind of guessing

---------

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2 years agoBlindness rework - damaged eyes are now a stylized simulation of legal blindness...
deathride58 [Wed, 3 Jan 2024 09:07:02 +0000 (04:07 -0500)]
Blindness rework - damaged eyes are now a stylized simulation of legal blindness (#23212)

* blindness rework - damaged eyes now simulate legal blindness

* hEY THATS FOR DEMONSTRATION PURPOSES ONLY AAA

* attributions

* makes eyeclosecomponent adminbus compatible

* useshader(null)

2 years agoGlowy lights - light fixtures now actually glow (#23428)
deathride58 [Wed, 3 Jan 2024 08:46:11 +0000 (03:46 -0500)]
Glowy lights - light fixtures now actually glow (#23428)

* glowy lights - makes light fixtures actually physically glow when active

* serviced the lights

* ya sure

2 years agomake plushie rouney rotateable (#22902)
lzk [Wed, 3 Jan 2024 08:36:05 +0000 (09:36 +0100)]
make plushie rouney rotateable (#22902)

make rouney rotateable

2 years agoShader cleanup - applies DRY to various shaders in the game (#23294)
deathride58 [Wed, 3 Jan 2024 08:35:25 +0000 (03:35 -0500)]
Shader cleanup - applies DRY to various shaders in the game (#23294)

shader cleanup - applies DRY to various shaders in the game

2 years agohead revolutionaries are now blue (#23432)
Mr. 27 [Wed, 3 Jan 2024 08:32:38 +0000 (03:32 -0500)]
head revolutionaries are now blue (#23432)

* inital2

* raemove break

2 years agoFix remote solution injection (#23429)
metalgearsloth [Wed, 3 Jan 2024 07:57:36 +0000 (18:57 +1100)]
Fix remote solution injection (#23429)

Checks if its own fixture is hard so the fly-by fixture can't also proc it.

2 years agoFix another error on round restart when terminating spreaders (#23201)
DrSmugleaf [Wed, 3 Jan 2024 07:57:28 +0000 (23:57 -0800)]
Fix another error on round restart when terminating spreaders (#23201)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2 years agoLil profile editor rearrange (#23305)
lzk [Wed, 3 Jan 2024 07:41:53 +0000 (08:41 +0100)]
Lil profile editor rearrange (#23305)

2 years agoUpdate submodule to 200.0.0 (#23426)
metalgearsloth [Wed, 3 Jan 2024 07:36:22 +0000 (18:36 +1100)]
Update submodule to 200.0.0 (#23426)

2 years agoFix a few cyborg interactions (#23391)
themias [Wed, 3 Jan 2024 06:31:58 +0000 (01:31 -0500)]
Fix a few cyborg interactions (#23391)

Fix cyborg interactions

2 years agoAutoCompState + ItemToggle fixes (#23422)
metalgearsloth [Wed, 3 Jan 2024 06:24:02 +0000 (17:24 +1100)]
AutoCompState + ItemToggle fixes (#23422)

* AutoCompState + ItemToggle fixes

Fix a lot of the comp states that are never actually networked and also cleaned up ItemToggle events a bunch. ItemToggle will still need some future work for lights and sounds.

* Also catch these

2 years agoSyndicate agents are now red (#23420)
Mr. 27 [Wed, 3 Jan 2024 06:17:06 +0000 (01:17 -0500)]
Syndicate agents are now red (#23420)

inital

2 years agoFix small logic issue in item slot swapping (#23378)
Nemanja [Wed, 3 Jan 2024 06:16:37 +0000 (01:16 -0500)]
Fix small logic issue in item slot swapping (#23378)

fix swapping item slots sometimes failing

2 years agoFlatpacks and the Flatpacker 1001 (#23338)
Nemanja [Wed, 3 Jan 2024 06:16:02 +0000 (01:16 -0500)]
Flatpacks and the Flatpacker 1001 (#23338)

* Flatpacker and flatpacks

* ok that's good enough

* convert solars/AME to flatpacks

* mats, mats, we are the mats

* basic mechanics are DONE

* thing

* final UI

* sloth

* rped jumpscare

* rename

2 years agoAutomatic changelog update
PJBot [Wed, 3 Jan 2024 05:37:21 +0000 (05:37 +0000)]
Automatic changelog update

2 years agoAllow plungers to be fired by bows and embedded into entities (#23406)
zzylex [Wed, 3 Jan 2024 05:36:16 +0000 (00:36 -0500)]
Allow plungers to be fired by bows and embedded into entities (#23406)

* allow plungers to be fired by bows and embedded into entities

* fixed bow being able to shoot every object

2 years agoDisposals resprite [take 2] (#23418)
Nemanja [Wed, 3 Jan 2024 05:33:54 +0000 (00:33 -0500)]
Disposals resprite [take 2] (#23418)

Disposals resprite

2 years agoAutomatic changelog update
PJBot [Wed, 3 Jan 2024 05:14:01 +0000 (05:14 +0000)]
Automatic changelog update

2 years agoWire up the slime people TypingIndicator to use the existing slime speech. (#23415)
CaasGit [Wed, 3 Jan 2024 05:12:56 +0000 (21:12 -0800)]
Wire up the slime people TypingIndicator to use the existing slime speech. (#23415)

2 years agoFix ConfigPresetTests.TestLoadAll not handling automatic panic bunker (#23414)
DrSmugleaf [Wed, 3 Jan 2024 03:08:50 +0000 (19:08 -0800)]
Fix ConfigPresetTests.TestLoadAll not handling automatic panic bunker (#23414)

2 years agobagel update (#23410)
Emisse [Wed, 3 Jan 2024 01:53:48 +0000 (18:53 -0700)]
bagel update (#23410)

2 years agoAutomatic changelog update
PJBot [Wed, 3 Jan 2024 01:37:25 +0000 (01:37 +0000)]
Automatic changelog update

2 years agoAdded info to body bag description. (#23407)
Admiral-Obvious-001 [Wed, 3 Jan 2024 01:36:18 +0000 (17:36 -0800)]
Added info to body bag description. (#23407)

Tells people that the body bag stops rot.

2 years agometa update (#23402)
Emisse [Tue, 2 Jan 2024 23:59:08 +0000 (16:59 -0700)]
meta update (#23402)

2 years agomarathon update (#23401)
Emisse [Tue, 2 Jan 2024 23:59:01 +0000 (16:59 -0700)]
marathon update (#23401)

2 years agofland update (#23400)
Emisse [Tue, 2 Jan 2024 23:58:41 +0000 (16:58 -0700)]
fland update (#23400)

2 years agobox update (#23399)
Emisse [Tue, 2 Jan 2024 23:58:29 +0000 (16:58 -0700)]
box update (#23399)

2 years agobagel update (#23398)
Emisse [Tue, 2 Jan 2024 23:58:13 +0000 (16:58 -0700)]
bagel update (#23398)

2 years agosaltern rd drip (#23379)
deltanedas [Tue, 2 Jan 2024 23:28:03 +0000 (23:28 +0000)]
saltern rd drip (#23379)

Co-authored-by: deltanedas <@deltanedas:kde.org>
2 years agoatlas rd drip (#23381)
deltanedas [Tue, 2 Jan 2024 23:27:48 +0000 (23:27 +0000)]
atlas rd drip (#23381)

Co-authored-by: deltanedas <@deltanedas:kde.org>
2 years agoAutomatic changelog update
PJBot [Tue, 2 Jan 2024 21:12:14 +0000 (21:12 +0000)]
Automatic changelog update

2 years agoLimits marking for certain species. (#23385)
Adrian16199 [Tue, 2 Jan 2024 21:11:37 +0000 (22:11 +0100)]
Limits marking for certain species. (#23385)

Was told that due to the bandages bein added, the fact that reptilians not having a limit is technicly a bug and should be fix. So might aswell prevent anythin happening in the future for other species.

Could make the limiter up to 4 but thats up to discussion ¯\_(ツ)_/¯

2 years agorefill welders from wall dispensers (#23376)
themias [Tue, 2 Jan 2024 21:11:09 +0000 (16:11 -0500)]
refill welders from wall dispensers (#23376)

2 years agoAutomatic changelog update
PJBot [Tue, 2 Jan 2024 18:54:40 +0000 (18:54 +0000)]
Automatic changelog update

2 years agobiofabricator (#23319)
Ilya246 [Tue, 2 Jan 2024 18:53:35 +0000 (22:53 +0400)]
biofabricator (#23319)

* initial implementation

* implement

* more mobs

* add tech

* buff abomination

* uncopypaste desc

* add sprite

* fix sprite

* remove biomass tag

* inden't

* less plasma for fish

2 years agoAutomatic changelog update
PJBot [Tue, 2 Jan 2024 18:50:25 +0000 (18:50 +0000)]
Automatic changelog update

2 years agoFixed mice behavior of eating everything (#23322)
778b [Tue, 2 Jan 2024 18:49:20 +0000 (21:49 +0300)]
Fixed mice behavior of eating everything (#23322)

* Added precondition for EatTask

* Added Thirsty precondition for htn drink task

* Added start state for hungry and thirsty components

* Update nutrition.yml

* Fixed pascalcase's

2 years agoAutomatic changelog update
PJBot [Tue, 2 Jan 2024 18:48:36 +0000 (18:48 +0000)]
Automatic changelog update

2 years agoAdd admin logs for drawing with syringe. (#23333)
Trevor Day [Tue, 2 Jan 2024 18:47:31 +0000 (10:47 -0800)]
Add admin logs for drawing with syringe. (#23333)

Add logs for drawing with syringe.

2 years agoAutomatic changelog update
PJBot [Tue, 2 Jan 2024 18:10:11 +0000 (18:10 +0000)]
Automatic changelog update

2 years agoTesla Ball no longer gets kicked around by explosions. Fixes 23331. (#23377)
J. Brown [Tue, 2 Jan 2024 18:09:06 +0000 (18:09 +0000)]
Tesla Ball no longer gets kicked around by explosions. Fixes 23331. (#23377)

* Tesla Ball no longer gets kicked around by explosions. Fixes 23331.

* Remove commented block.

2 years agoAdd Research Director's Dresser (#23375)
Velcroboy [Tue, 2 Jan 2024 15:55:48 +0000 (09:55 -0600)]
Add Research Director's Dresser (#23375)

Co-authored-by: Jeff <velcroboy333@hotmail.com>
2 years agoAutomatic changelog update
PJBot [Tue, 2 Jan 2024 15:52:27 +0000 (15:52 +0000)]
Automatic changelog update

2 years agoChemMaster buffer preserves list ordering (#23352)
Skye [Tue, 2 Jan 2024 15:51:21 +0000 (10:51 -0500)]
ChemMaster buffer preserves list ordering (#23352)

ChemMaster now maintains list order on reagent removal

2 years agofix tests (#23369)
Emisse [Tue, 2 Jan 2024 11:08:49 +0000 (04:08 -0700)]
fix tests (#23369)

2 years agosaltern dressers update (#23349)
deltanedas [Tue, 2 Jan 2024 10:57:47 +0000 (10:57 +0000)]
saltern dressers update (#23349)

saltern update

Co-authored-by: deltanedas <@deltanedas:kde.org>