]>
git.smokeofanarchy.ru Git - space-station-14.git/log
PJBot [Sat, 3 Feb 2024 02:08:26 +0000 (02:08 +0000)]
Automatic changelog update
IProduceWidgets [Sat, 3 Feb 2024 02:08:01 +0000 (21:08 -0500)]
freezer prevents nuclear annihilation (#24884)
Hmeister-real [Sat, 3 Feb 2024 02:07:21 +0000 (02:07 +0000)]
Update cargo guidebook entry and other minor guidebook changes (#24828)
* Minor cloning change in guidebook
Cloning this should be removed at some point anyway, but im unsure if it can still be found in salv? can anyone confirm?
* Changes and updates to survival, removed fluff
* Create TradeStation.xml
* Forgor
* Change hex
* Rework this cause it was out of date
* Pointless spacing fixed (copy and pasted made it funny,)
* revert (somewhat)
Science cant set up cloning, so i just removed that part
* Remove more space
PJBot [Sat, 3 Feb 2024 01:56:08 +0000 (01:56 +0000)]
Automatic changelog update
Tayrtahn [Sat, 3 Feb 2024 01:55:02 +0000 (20:55 -0500)]
Add Stonk Pockets (#24876)
* Added stonk pockets
* Give me a little credit
* Update Resources/Textures/Objects/Consumable/Food/Baked/donkpocket.rsi/meta.json
* Update Resources/Textures/Objects/Consumable/Food/Baked/donkpocket.rsi/meta.json
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
metalgearsloth [Sat, 3 Feb 2024 01:51:05 +0000 (12:51 +1100)]
Add puller sanity test (#24885)
* Add puller sanity test
* weh
* NRTs
PJBot [Sat, 3 Feb 2024 01:26:17 +0000 (01:26 +0000)]
Automatic changelog update
metalgearsloth [Sat, 3 Feb 2024 01:25:55 +0000 (12:25 +1100)]
Remove puller from simplemob (#22957)
Not every mob needs to be able to pull, no, if you want it implement it manually.
Anzarot121 [Sat, 3 Feb 2024 01:25:11 +0000 (04:25 +0300)]
Fix mob pull issue (#22485)
* fix issue
* fix fix
* add space
* really fix
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Bixkitts [Sat, 3 Feb 2024 01:00:14 +0000 (02:00 +0100)]
MeleeSoundComponent Working With 0 Damage (#24872)
* made hit sound logic potentially better
* Function already tries all fallbacks, no reason to return bool
* NoDamageSound execution path
Leon Friedrich [Sat, 3 Feb 2024 00:54:48 +0000 (19:54 -0500)]
Fix storage destruction/deletion bug (#24882)
Ubaser [Fri, 2 Feb 2024 18:43:35 +0000 (05:43 +1100)]
Fix drug descriptions (#24622)
PJBot [Fri, 2 Feb 2024 12:40:19 +0000 (12:40 +0000)]
Automatic changelog update
Psychpsyo [Fri, 2 Feb 2024 12:39:12 +0000 (13:39 +0100)]
Screen Shake Intensity Slider in Accessibility Settings (#24749)
* Reduced motion toggle disables screen shake
* Actually, screen shake is its own slider instead
* Cache screen shake intensity cvar
Kevin Zheng [Fri, 2 Feb 2024 08:00:06 +0000 (00:00 -0800)]
Add popup message for activating trigger with hand (#24858)
deltanedas [Fri, 2 Feb 2024 04:53:46 +0000 (04:53 +0000)]
fix spray paint popup spam on invalid door (#24857)
fix popup spam on invalid door
Co-authored-by: deltanedas <@deltanedas:kde.org>
metalgearsloth [Fri, 2 Feb 2024 04:25:58 +0000 (15:25 +1100)]
Make popups nullable (#24802)
This standardises it with audio and whatever. Me when I sprinkle nullchecks everywhere.
Was 50/50 on making new non-nullable methods but figured it would bloat too hard and you can't access strings by .Value anyway.
PJBot [Fri, 2 Feb 2024 04:25:25 +0000 (04:25 +0000)]
Automatic changelog update
Arendian [Fri, 2 Feb 2024 04:24:20 +0000 (05:24 +0100)]
Fix slipping through fences (#24850)
* Can't slide under fences anymore
* Small mobs can't pass instead
Hanz [Fri, 2 Feb 2024 00:49:42 +0000 (19:49 -0500)]
Booze/Soda Dispenser label fix (#24848)
This is literally it
Ayup
PJBot [Thu, 1 Feb 2024 23:42:49 +0000 (23:42 +0000)]
Automatic changelog update
Vasilis [Thu, 1 Feb 2024 23:41:43 +0000 (00:41 +0100)]
Nerf the fridge explosion resistance (#24844)
Nerf
PJBot [Thu, 1 Feb 2024 22:50:59 +0000 (22:50 +0000)]
Automatic changelog update
Mr. 27 [Thu, 1 Feb 2024 22:49:53 +0000 (17:49 -0500)]
detective patch (#24739)
* inital
* fikss
* nuh uh
PJBot [Thu, 1 Feb 2024 22:35:15 +0000 (22:35 +0000)]
Automatic changelog update
themias [Thu, 1 Feb 2024 22:34:09 +0000 (17:34 -0500)]
Add Diona salute sound (#24836)
themias [Thu, 1 Feb 2024 22:33:53 +0000 (17:33 -0500)]
Fix cryopod debug assert (#24830)
deltanedas [Thu, 1 Feb 2024 22:30:46 +0000 (22:30 +0000)]
spray painter rework (#23287)
* refactor and add Department to PaintableAirlock, move it to server dir since its in namespace
* add departments to doors, cleanup
* add style -> departments mapping
* AirlockDepartmentsPrototype
* update shared spray stuff to have department
* name file the same as the class name
* department optional
* refactor spray painter system + send department
* fixy
* client
* no need to rewrite ActivateableUi
* pro ops
* the reckoning
* hiss
* .
* :trollface:
* add standard atmos colors to palette
* Update Content.Shared/SprayPainter/SharedSprayPainterSystem.cs
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
SlamBamActionman [Thu, 1 Feb 2024 22:27:52 +0000 (23:27 +0100)]
Remove gondola donkpocket & change berry box description (#24655)
* Remove gondola & change berry box description
* Removed map gondolas
* Revert "Removed map gondolas"
This reverts commit
42fcfb85f16e778df135d2a68b9cea08d794e28b .
* Updated migration.yml to remove FoodBoxDonkpocketGondola
* Replacing is better than removing
* Changed description slightly
PJBot [Thu, 1 Feb 2024 22:22:10 +0000 (22:22 +0000)]
Automatic changelog update
themias [Thu, 1 Feb 2024 22:21:04 +0000 (17:21 -0500)]
Fix dylovene OD damage (#24826)
fix dylovene OD damage
PJBot [Thu, 1 Feb 2024 22:20:07 +0000 (22:20 +0000)]
Automatic changelog update
Blazeror [Thu, 1 Feb 2024 22:19:01 +0000 (23:19 +0100)]
Adds ExaminableSolutionComponent to spray bottles (#24838)
Added missing component to base spray bottle
Vasilis [Thu, 1 Feb 2024 14:05:01 +0000 (15:05 +0100)]
Action for closing prs submitted by the submitters master branch (#24094)
* Action for closing master prs
* Spelling mistakes and better msg
* a
metalgearsloth [Thu, 1 Feb 2024 14:04:45 +0000 (01:04 +1100)]
Update submodule to 209.0.1 (#24822)
metalgearsloth [Thu, 1 Feb 2024 14:03:03 +0000 (01:03 +1100)]
Remove bad tag (#24820)
metalgearsloth [Thu, 1 Feb 2024 13:41:03 +0000 (00:41 +1100)]
Update submodule to 209.0.0 (#24819)
metalgearsloth [Thu, 1 Feb 2024 13:39:43 +0000 (00:39 +1100)]
Remove obsolete transform call (#24217)
* Remove obsolete transform call
Shrimple PR also fixed bad flatpack call that would break on non-standard tilesizes.
* Update calls
* weh
PJBot [Thu, 1 Feb 2024 13:35:03 +0000 (13:35 +0000)]
Automatic changelog update
Magnus Larsen [Thu, 1 Feb 2024 13:33:57 +0000 (13:33 +0000)]
Fix clientside storage Whitelists (#24063)
* Fix outdated component name in assaultbelt whitelist
RangedMagazine was replaced with BallisticAmmoProvider in the Gun
refactor (#8301)
* Move FlashOnTrigger, SmokeOnTrigger, Flash components to Shared
* Move LightReplacerComponent to Shared
* Move Utensil, Mousetrap components to Shared
* Move SprayPainterComponent to Shared
The PaintableAirlock tag has also been removed, as it was unused &
unnecessary, likely a vestige of spray painter development when the
PaintableAirlock component wasn't in Content.Shared.
* Add trivial Produce and Seed components to Client
This allows the plant bag and botanical belt whitelists to correctly
match produce and seeds on the client, fixing the extraneous "Can't
insert" message that previously appeared.
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Aexxie [Thu, 1 Feb 2024 13:29:01 +0000 (07:29 -0600)]
Move grenade components to shared (#22691)
* Moves FlashComponent.cs, FlashOnTriggerComponent.cs, and SmokeOnTriggerComponent.cs to Shared
* Moves ExplodeOnTriggerComponent.cs, OnUseTimerTriggerComponent.cs, ActiveTimerTriggerComponent.cs, and SmokeOnTriggerComponent.cs to Shared
* Delete .run/Content Server+Client.run.xml
HOW DID THIS GET IN HERE ITS NOT AHHHH
* Update Content.Client/Explosion/SmokeOnTriggerSystem.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update Content.Shared/Explosion/Components/ActiveTimerTriggerComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update Content.Shared/Explosion/Components/OnUseTimerTriggerComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update Content.Shared/Explosion/Components/OnUseTimerTriggerComponent.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update Content.Shared/Explosion/EntitySystems/SharedTriggerSystem.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update Content.Shared/Explosion/EntitySystems/SharedSmokeOnTriggerSystem.cs
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update ExplodeOnTriggerComponent.cs
* Revert "Delete .run/Content Server+Client.run.xml"
This reverts commit
29ee05f57de60eab5c92158d8eba5e3acba483c2 .
* Fix?
* cannot figure out how to get this to go back please forgive
* Fixes a network issue
* leftovers
* Fixes
---------
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
lunarcomets [Thu, 1 Feb 2024 13:24:17 +0000 (05:24 -0800)]
add lizard speech bubble (#23365)
* add bubble sprites and yaml changes
* fixed issues
* lizardified names
* more fixes, got rid of error
* add indicator to kobolds
* updated sprites (removed notch, brightened colours)
nikthechampiongr [Thu, 1 Feb 2024 13:08:03 +0000 (15:08 +0200)]
Rev Components are no longer leaked + Rev and Zombie icon visibility to ghosts is now controlled by a cvar (#22194)
* Initial work on having the Rev icons not be visible to ghosts depending on a Cvar and a component.
This commit just makes it so that the revcomponent and headrev component
are not shared with clients that shouldn't know about them. This is due
to the concern that clients having access to those components, even if
no image was displayed could allow modified clients to have meta
knowledge of revs.
Currently this has the issue that if a player later
for example becomes a rev, none of the existing rev components get
networked to them. I am not sure there is currently an effecient
solution to this.
This is probably in an issue for a lot more stuff. I might just make it
so all the logic just moves to the client on whether to put the icon
again.
Also this commit adds the ShowRevIconsComponent to allow anyone with it to just
view rev icons.
* Rev components now get communicated to clients that didn't have them previously and the AntagIconSystem is now properly checking whether to give the icons.
We now dirty all the rev/headrev components when someone gets converted
or gets the ViewRevIcons component. The AntagIconSystem now checks
whether it should draw the icons mostly based on an event, this is still done
client side.
This is not a full proof solution to make it so clients can't know
someone is an antag when they shouldn't because:
1. There are other components that need similar treatment, to my
knowledge not to for revs but for other antags. Maybe even the mind
component. This could be addressed in future PRs.
2. We cannot ensure that clients forget about these components if the
client gets deconverted for example. We can of course have code that
does this, but it will necessarily need to be done on the client and
if the client is modified then there is no way to ensure this.
Of course at that point they should already know who their fellow
revs are so this might not be an issue.
I now need to do the same thing for zombies in a future commit.
A similar system for nukies also needs to be looked at but I will not be
doing that in the PR this commit ends up in.
* Misc name changes and cleaning up the ZombieSystem
Changed some names around and decoupled the ZombieSystem from the
AntagStatusIconsystem. Now there is a cvar for ghost visibility for them
as well. The Zombie Component was not made SessionSpecific because:
1. Zombies are pretty visible anyways
2. The Component is needed to change the appearance of zombie players.
* Misc name changes and cleaning up the ZombieSystem
Changed some names around and decoupled the ZombieSystem from the
AntagStatusIconsystem. Now there is a cvar for ghost visibility for them
as well. The Zombie Component was not made SessionSpecific because:
1. Zombies are pretty visible anyways
2. The Component is needed to change the appearance of zombie players.
* Merged 2 if statements into 1 on the Zombiesystem.
* Cut down on code duplication in AntagStatusIconSystem
Now instead of having a seperate function for each component, there is 1 generic function. Functions for special cases
like the Rev/Headrev comp can have a separate function that does the special check and then calls the generic one.
This is done through the IAntagStatusIconComponent interface which provides a common interface to get the Icon.
* Removed some duplication from the SharedRevolutionarySystem with generics.
I have no idea why I didn't think of this sooner.
* Addressed Reviews I think
I think events get unsubbed automatically but I am probably missing something that I have not understood.
Either way this is a requested change.
* Replace war crimes with actual fixes for reviews
It was not clear to me what the reviews meant
* Addressed reviews by removing need for cvars.
Whether icons are visible to ghosts is now determined by a bool in IAntagStatusIcon which all antag components
with status icons should implement.
* Update Content.Shared/Revolutionary/SharedRevolutionarySystem.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Rondalph Diggs [Thu, 1 Feb 2024 13:05:13 +0000 (13:05 +0000)]
Minor bizzaresoft_flipped visual issues. (#24498)
Fix gamebreaking bizzaresoft_flipped issue.
* Icon now shows same detail, just from different perspective.
* Cap now displays correct perspective when equipped.
* Cap now displays correct perspective in hand.
* Cap now appears in the same hand it's held in.
PJBot [Thu, 1 Feb 2024 13:04:55 +0000 (13:04 +0000)]
Automatic changelog update
Repo [Thu, 1 Feb 2024 13:03:49 +0000 (02:03 +1300)]
Fix aHelp relay to detect AFK Admins (#24482)
* Add AFK detection for aHelp relay and admin specific afk time.
* Correct query to new refactor
* Change AFK timeout to 10min or else Pancake closes my PR 😭
* It wasnt a bug it was a feature, way less aHelps that way.
* aHelp Colors arn't real!
* Update Content.Shared/CCVar/CCVars.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
PJBot [Thu, 1 Feb 2024 13:00:48 +0000 (13:00 +0000)]
Automatic changelog update
Tayrtahn [Thu, 1 Feb 2024 12:59:41 +0000 (07:59 -0500)]
Make plushies, whoopie cushions, and some toys usable as modular grenade payloads (#24306)
* Toot
* Hm, but why stop there?
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Emisse [Thu, 1 Feb 2024 12:56:48 +0000 (05:56 -0700)]
box update (#24813)
deltanedas [Thu, 1 Feb 2024 12:56:40 +0000 (12:56 +0000)]
make dialog window not evil (#24677)
* add Placeholder and make default buttons flags consistent w old behaviour
* DialogWindow ops
* make QuickDialog use DialogWindow
* Update Content.Client/UserInterface/Controls/DialogWindow.xaml
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
PJBot [Thu, 1 Feb 2024 12:50:54 +0000 (12:50 +0000)]
Automatic changelog update
Kara [Thu, 1 Feb 2024 12:49:48 +0000 (05:49 -0700)]
Open some windows non-centered to avoid covering the player (#24767)
PJBot [Thu, 1 Feb 2024 12:42:10 +0000 (12:42 +0000)]
Automatic changelog update
mac6na6na [Thu, 1 Feb 2024 12:41:03 +0000 (07:41 -0500)]
Remove tiered part crates from expeditions (#24810)
Remove part crates
SlamBamActionman [Thu, 1 Feb 2024 12:40:54 +0000 (13:40 +0100)]
Make paper edible (#24755)
* Edible paper
* Added Paper tag
AJCM-git [Thu, 1 Feb 2024 12:17:02 +0000 (08:17 -0400)]
Cleanups PolymorphSystem/Components/Prototypes (#23721)
* Cleanups PolymorphSystem
* forgot this
* Nah
* Fix test
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
metalgearsloth [Thu, 1 Feb 2024 12:04:52 +0000 (23:04 +1100)]
Fix tests (#24809)
* Fix tests
PJB don't look no shed
* weh
PJBot [Thu, 1 Feb 2024 11:55:30 +0000 (11:55 +0000)]
Automatic changelog update
Varen [Thu, 1 Feb 2024 11:54:24 +0000 (12:54 +0100)]
Fixes Electrocutions to use available power, not consumed power (#24554)
-Electrocutions now happen using how much power there is rather than how much is being used.
metalgearsloth [Thu, 1 Feb 2024 11:43:06 +0000 (22:43 +1100)]
Fix item toggles where no sound exists (#24807)
Oop
lzk [Thu, 1 Feb 2024 11:41:19 +0000 (12:41 +0100)]
Newton cradle (#22914)
* comit
* comit2
* little more range
* review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
PJBot [Thu, 1 Feb 2024 11:07:57 +0000 (11:07 +0000)]
Automatic changelog update
Pieter-Jan Briers [Thu, 1 Feb 2024 11:06:52 +0000 (12:06 +0100)]
Buff the AME until somebody fixes engineering (#24806)
All the engineering numbers are complete unusable garbage and it's apparently completely impossible to properly set up power on some maps.
This is a band-aid fix (and apology to all engineering players) until somebody fixes this shit properly.
Arendian [Thu, 1 Feb 2024 11:06:05 +0000 (12:06 +0100)]
Paraplegicn't zombies (#24169)
* The zombie virus now cures paraplegia.
* no wheelchairbound anymore
PJBot [Thu, 1 Feb 2024 10:43:18 +0000 (10:43 +0000)]
Automatic changelog update
FungiFellow [Thu, 1 Feb 2024 10:42:12 +0000 (05:42 -0500)]
RD Locker Binary Comms Key and Binary Key Price decrease (#24778)
* Binary Key 4-2 TC
* Added Binary Key into RD Locker
* Change from ID to Entity
* Reverts back to ID
* Found the Actual ID
PJBot [Thu, 1 Feb 2024 10:40:15 +0000 (10:40 +0000)]
Automatic changelog update
Arendian [Thu, 1 Feb 2024 10:39:10 +0000 (11:39 +0100)]
Spacelube slide (#24801)
* Space lube now makes you slide
* review
* oh lord he slippin
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
PJBot [Thu, 1 Feb 2024 10:14:50 +0000 (10:14 +0000)]
Automatic changelog update
SlamBamActionman [Thu, 1 Feb 2024 10:13:44 +0000 (11:13 +0100)]
Visitor job (#23972)
* Adds Visitor role and ShowInIdCardConsole property
* Add visitor to Agent ID card
* Fixes yaml test
* Fixes based on feedback
* Fixes based on feedback
Krunklehorn [Thu, 1 Feb 2024 10:12:09 +0000 (05:12 -0500)]
Client customization late-join spawner priority for arrivals/cryostorage (#24586)
* Initial commit, requires server restart to take effect
* Exposes callbacks directly instead, takes effect immediately
* Cleaned up control flow, swapped cvar for client customization
* Switched to int, dictionary of callbacks, migration
* Update Content.Shared/Preferences/SpawnPriorityPreference.cs
* krunkle stan
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Flareguy [Thu, 1 Feb 2024 09:49:47 +0000 (03:49 -0600)]
Airlock assembly prototypes (#23821)
* adds prototypes for airlock assemblies for other doors
* fix tests
PJBot [Thu, 1 Feb 2024 09:02:57 +0000 (09:02 +0000)]
Automatic changelog update
Pieter-Jan Briers [Thu, 1 Feb 2024 09:01:52 +0000 (10:01 +0100)]
Remove starvation damage (#24790)
Bottom text
PJBot [Thu, 1 Feb 2024 08:46:30 +0000 (08:46 +0000)]
Automatic changelog update
Ed [Thu, 1 Feb 2024 08:45:24 +0000 (11:45 +0300)]
Lock Anomaly generator to research access (#24464)
* small patch
* fix
* remove garbage
* fix
* moved to shared events
* fix
* LocId
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Sergey Dikiy [Thu, 1 Feb 2024 08:40:57 +0000 (09:40 +0100)]
Added Warning state for AME (#24699)
added warning state for AME
metalgearsloth [Thu, 1 Feb 2024 08:36:08 +0000 (19:36 +1100)]
Remove EntityUid from debug context menu (#24660)
- Probably confusing if you're not familiar with nentities
- if I need the clientside uid for debugging I can just open VV and it's immediately there on first page.
Skarletto [Thu, 1 Feb 2024 08:33:23 +0000 (03:33 -0500)]
Ghost Role description clarity (#24333)
* clarity?
* h
* bleeeurgh
* review ass
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
PJBot [Thu, 1 Feb 2024 08:31:14 +0000 (08:31 +0000)]
Automatic changelog update
Kot [Thu, 1 Feb 2024 08:30:07 +0000 (12:30 +0400)]
Fix SSD indicator (#24589)
Fix ssd indicator
deltanedas [Thu, 1 Feb 2024 08:28:51 +0000 (08:28 +0000)]
saltern update (#24776)
* saltern update
* name
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
deltanedas [Thu, 1 Feb 2024 08:28:40 +0000 (08:28 +0000)]
atlas update (#24777)
Co-authored-by: deltanedas <@deltanedas:kde.org>
Emisse [Thu, 1 Feb 2024 08:28:25 +0000 (01:28 -0700)]
marathon update (#24800)
* marathon update
* forgor cameras
Wertan [Thu, 1 Feb 2024 08:20:53 +0000 (11:20 +0300)]
Adds emote "Buzz" for moth (#24556)
* Buzzing moth
* Update speech_emotes.yml
PJBot [Thu, 1 Feb 2024 06:54:39 +0000 (06:54 +0000)]
Automatic changelog update
lzk [Thu, 1 Feb 2024 06:53:33 +0000 (07:53 +0100)]
Remove yellow oxygen tank (#24374)
* Remove yellow oxygen tank
* forgor
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
RumiTiger [Thu, 1 Feb 2024 06:41:23 +0000 (09:41 +0300)]
A beer can and a wine can (#24365)
* A beer can and a wine can
* fix wrong file locations
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Update drinks_cans.yml
* A beer can and a wine can
* Update drinks_cans.yml
* A beer can and a wine can
* replace sprites
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Update meta.json
* Update meta.json
* Update Resources/Textures/Objects/Consumable/Drinks/wine_can.rsi/meta.json
* Update Resources/Textures/Objects/Consumable/Drinks/beer_can.rsi/meta.json
---------
Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
PJBot [Thu, 1 Feb 2024 06:37:49 +0000 (06:37 +0000)]
Automatic changelog update
PixelTK [Thu, 1 Feb 2024 06:36:43 +0000 (06:36 +0000)]
New sprite for the arachnid plushie. (#24747)
* New sprite
* Contrast is key.
PJBot [Thu, 1 Feb 2024 06:29:23 +0000 (06:29 +0000)]
Automatic changelog update
Pieter-Jan Briers [Thu, 1 Feb 2024 06:28:17 +0000 (07:28 +0100)]
Health analyzers now show if somebody is starving (#24789)
"why are they getting cold damage" THERE YOU GO
PJBot [Thu, 1 Feb 2024 05:03:55 +0000 (05:03 +0000)]
Automatic changelog update
Jajsha [Thu, 1 Feb 2024 05:02:49 +0000 (00:02 -0500)]
Tweak borg laws (#24698)
* Change emagged laws to append modifiers instead of completely changing them.
* Maybe fix everything not working
* bugfix
* Fix missing secrecy law and allow basic borgs to be emagged correctly
* Localization
* Actual localization
* test
* Test
* Remove dummy debug value
* Fix bad law ordering
* Tweak the secrecy law
* Minor law tweaks
* Remove obsolete argument
* Fix YAML
Pieter-Jan Briers [Thu, 1 Feb 2024 03:36:41 +0000 (04:36 +0100)]
Fix chemical fuel generator division by zero (#24793)
This would happen when they run out of fuel.
Whisper [Thu, 1 Feb 2024 00:34:47 +0000 (19:34 -0500)]
Add 1hr overall playtime limit to TA (#24779)
PJBot [Thu, 1 Feb 2024 00:34:16 +0000 (00:34 +0000)]
Automatic changelog update
metalgearsloth [Thu, 1 Feb 2024 00:33:10 +0000 (11:33 +1100)]
Remove vehicles (#24681)
* Remove wheelchairs
Vehicle code is dogwater and wheelchairs just keeps exposing edgecases. If someone wants it brought it back they can do vehicle refactor.
* Also this one
* Remove vehicles
* goodbye vehicles
* Remove this check
* sasd
* Cronch
* Add sprites back
* jani
PJBot [Thu, 1 Feb 2024 00:29:48 +0000 (00:29 +0000)]
Automatic changelog update
EdenTheLiznerd [Thu, 1 Feb 2024 00:28:42 +0000 (17:28 -0700)]
Removes Syndicate headset from uplink and changes TC prices around to be slightly viable (#24765)
* Viability!!!
Removes the uplink headset as suggested, changes around TC prices to make a few things more viable
* Binary 1 TC
Changes the Encryption Binary Key to a simple 1, I don't think I've ever seen it be used before and 1 seems like a proper price for it