]>
git.smokeofanarchy.ru Git - space-station-14.git/log
brainfood1183 [Tue, 19 Dec 2023 23:53:15 +0000 (23:53 +0000)]
Origin Station Update 19.12.2023( janitorial service lights) (#22756)
Simon [Tue, 19 Dec 2023 23:40:37 +0000 (00:40 +0100)]
CVar for custom name in client-side ahelp menu. (#22069)
* the grinch will ruin christmas
* comments here, comments there, comments should not be a thing :godo:
* Unsubscribe from CVar
* rename cvar to be clearer.
* Change switch to if statement.
metalgearsloth [Tue, 19 Dec 2023 23:21:53 +0000 (10:21 +1100)]
Fix master (#22757)
avery [Tue, 19 Dec 2023 22:30:29 +0000 (22:30 +0000)]
Shuttle timers (#19471)
* sync
* sync
* no more squiggles..
* last build error
* updated maps for testing
* some issue with receiving arrivals setup
* networkpayload refactor. TODO: accurate timings
* timings accurate. TODO: backport old bugfix
* all set?
* cleaned up source. TODO: diff arrivals methods
* cleaned component. TODO: escape polish, docs
* first documentation pass
* escape timers work
* no more magic numbers
* removed dead code leads
* sync
sync
* Automatic changelog update
* shuttle timer groundwork
no more squiggles..
last build error
updated maps for testing
some issue with receiving arrivals setup
networkpayload refactor. TODO: accurate timings
timings accurate. TODO: backport old bugfix
all set?
cleaned up source. TODO: diff arrivals methods
cleaned component. TODO: escape polish, docs
first documentation pass
escape timers work
no more magic numbers
* BBQ rib sandwich (#21180)
* Fix missing toggle fullscreen loc string (#21264)
* Cave Decoration pack (#21265)
* add chromite chasm
* add desert chasm
* snow chasm
* finish
* fixes and tweaks (#21172)
* Automatic changelog update
* Fix ItemPlacer (#21160)
This is going to lead to many entities being ticked unnecessarily and performance problems.
* headrev spawn music (#21119)
* headrev spawn music
* :trollface:
* skill issue
* double skill issue
* :trollface:
* :trollface:
* :trollface:
* Automatic changelog update
* Techfab resprite + department fab sprites (#21136)
* Fix popup messages appearing when someone tries to open a door without a tool. (#21099)
* The fixTM
* typo fix
* addressing review
* Show "departed and moved on" for when a ghost role is taken (#21092)
* fix ghost role not counting for "departed and moved on"
* I don't think that bit was needed so away it goes
* hopefully finish the upsream merge
* Automatic changelog update
* Implant whitelist/blacklisting (#20678)
* add whitelist and blacklist to implant and implanter components
* handle whitelist and blacklist in systems
* move hardcoded whitelist/blacklist to base implanter + add admeme implanter
* give implants sensible whitelists
* cleaner CheckTarget and fix
* remove unused imports
* network lists
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Ion storm event (#20277)
* ion storm event prototype + locale
* add lawsets
* use lawsets, make borgs ion storm targets
* ion storm rule and ion storm target
* lawset prototype
* use lawsets
* update silicon law system to use lawsets and support ion storm event
* new toys
* fix
* more fix
* fixy
* ion storm admin logging
* assigning laws makes borg provide its own laws, other stuff
* 1h reoccurence
* 50% chance
* better call saul
* emagLaws is required
* add announcment audio
* fixy
* family friendly gaming
* fixy
* address reviews
* fixy
* more fixy and no erp
* pro
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* A return to foam (foam rework) (#20831)
* Automatic changelog update
* ERT Loadout overhaul + Real deathsquad mobs + ERT fixes (#21230)
* "assist with medical efforts"
* CentComm official description change
* give cburn ert mask
* Ert medic hardsuit uses blood-red medic values
* description changes, they all used to use the blood-red description
* ert engineer hardsuit uses cburn values, good for handling all possible engineering problems.
* janitor hardsuit uses cburn values for extreme messes, otherwise we'd send the non eva variant.
* spawn suffix changes
* shorten suffix
* drop armor from ert jumpsuits
* drop armor from DS jumpsuit
* add more armor to death squad to make up for removed armor in the uniform.
* give sec gas masks armor, give syndicate gas masks armor. ERT gas mask uses syndicate mask values
* add nanotrasen
* removed duplicate
* give centcom IDs their hud icon
* replace all ert bulletproof armor with basic universal armor
* replace all oxygen tanks with air tanks; species is random.
* remove gun and meds from ert engineer kit
* give ert engineer materials
* remove weapons and meds from janitor ert
* give ert janitor light replacer
* remove ert sec pulse weapons, admins will assign loadout. Either the lecter or enforcer, probably.
* Give ert sec the security pistol kit
* typo
* give eva ert sec pistol
* give eva janitor ert gas mask
* give jani purple gloves
* medical gloves for medical ert
* replicate security loadout to leader
* quick ert lecter spawns for lazy admins
* better suffixes to find them easier
* add cburn to ertspawn
* Replace "Spawn" with "role"
* Add death squad. Give ert engineer gas analyzer.
* death squad using wrong equipment
* typo
* missing ghost roles on lecter loadouts
* add freedom implanter to deathsquad
* deathsquad ghost role text
* Operative sounds better
* give Ds flashbang box (why isn't it entirely filled?)
* fix typo. add energy shield to DS
* fix typos
* all centcomm roles are now mindshielded. These cannot be removed.
* Rider didnt include some of the changes ?
* give zipties instead of cuffs for mass arrests!
* upgrade ERT survival boxes to extended capacity
* give cburn extended oxygen too
* Automatic changelog update
* Restore Leviathan's 80 pop cap (#21281)
* Un-revert IPlayerManager refactor (#21244)
* Update engine to v172.0.0 (#21288)
* Bandaid tests (#21292)
* rename the rocks (#21275)
* Make crystals noRot (#21279)
IDK might be better. Ideally the anchoring would be offset 0-0 but this is the world we live in atm.
* Fix nukies sound not played (#21268)
* Play sound and sending greeting message works for nukies now!!!!!
* oops
* silly change
* Automatic changelog update
* Fix hijack objective (#21241)
* Fix hijack
* Max difficulty
* Remove GridModifiedEvent (#21291)
* Update submodule to 173.0.0 (#21296)
* Fix namespace error (#21298)
* Update yaml sequence option in editorconfig (#21297)
* Fix namespace (#21299)
* fix cburn bag issue, make new bag entity for them and filled bag entity (#21295)
* Health analyzer UI improve (#17280)
* Automatic changelog update
* User accessible playtime (#21242)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Moves cloning comp & cloning event to shared (#21253)
* Generalizes solution overflow & slightly increases space lube yield (#21094)
* generalize SolutionSpikeOverflowEvent
* let reactions overflow
* spacelube: 3 -> 5
* restore TryMixAndOverflow threshold cap
* Automatic changelog update
* Move ActorComponent to shared (#21293)
* Update engine to v174.0.0 (#21311)
* Fix planet command help message (#21312)
* Wearable bee plush (#20623)
* add
* fix
* temporary change, needs fixing
* mayb fix
* actually fix FR
* yes
* Automatic changelog update
* remove pulse rifle from ert medic (#21310)
* Content audio (#20862)
* Automatic changelog update
* Update submodule to 175.0.0 (#21318)
* Revert "Update submodule to 175.0.0 (#21318)" (#21319)
* Atomic bomb add uranium (#21143)
* fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor.
* Atomic bomb
* Action bugfixes (#21321)
* Disable OOC during round (#21323)
* Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320)
* Automatic changelog update
* Update belt.yml (#21317)
changes the chief engineer's belt to remove the lv wires (they take up a lot of space and are easy to get anyways) in exchange for a holofan, a t-ray, and a gas analyzer (first time coding ever this might have to be edited)
* New foam sprites (edge sprites) (#21308)
* New foam sprites (icon smoothing)
* changed to edge sprites for foam
* fix
* edges for metal foams
* fix
* Fix bola stam damage, bring back old construction requirements (#21340)
* Automatic changelog update
* Added thermal insulation to flannel jackets (#21273)
* Automatic changelog update
* Space Asshole Gear (#21243)
* Add Space Asshole Coat
* Add sledgehammer
* Adjust sledgehammer damage values
* Add copyright string to sledgehammer
* Fix broken slot highlight in midnight theme. (#21331)
* removed dead code leads
removed redundant ensurecomps
* textscreen documentation
* remove redundant ensurecomps
* Add hint for the examine trigger effect (#21166)
* examine locale
* examine trigger desc
Automatic changelog update
cornmeal is actually obtainable now (#21162)
* do the thing
* lets find out
* Update Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
---------
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Automatic changelog update
Healing skeletons by pouring milk over them (and clean pie remains off their skulls) (#21231)
* mvp done - skellies can heal by spillink regular milk on themselves and clean themselves off creaming with water
* added other types of healing milk, also made a separate reaction to oat milk - it has almost no calcium in it
* fixed indent error, made a dumb mistake
Automatic changelog update
Fix anomaly locators frantically beeping when entering detection range. (#21178)
* reset beep timer when out of range
* prevent deficit from impacting beep timing
Automatic changelog update
Remove "mk --> mmm, okay" and "u --> you" to chatsan anti slang (#21177)
Automatic changelog update
Adds AttemptEntity(Uns|S)tickEvent. (#20728)
* try-stick
* convert spider charge to attempt-stick-events
Change ListContainer to send null when selected is removed from the data (#20595)
fix feeding unremovable items (#21234)
Automatic changelog update
Power switchable refactor (#20419)
Co-authored-by: deltanedas <@deltanedas:kde.org>
simple space mobs cant be flashed (#20784)
Co-authored-by: deltanedas <@deltanedas:kde.org>
give roundstart borgs names (#20081)
Co-authored-by: deltanedas <@deltanedas:kde.org>
fix searching on vending machines (#21233)
syndicate snack box (#21024)
Co-authored-by: deltanedas <@deltanedas:kde.org>
Fix DockingControl (#21238)
Shadow Dimension visual pack (#21237)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Potato battery update + potato AI (#21142)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
[TEST MERGE] Slot-based Storage (#21212)
Automatic changelog update
Some mild item size balancing + fixes (#21250)
Automatic changelog update
Revert "Storage TEST MERGE" (#21258)
Add missing changelog for storage refactor revert (#21259)
* sync
sync
* Automatic changelog update
shuttle timer groundwork
no more squiggles..
last build error
updated maps for testing
some issue with receiving arrivals setup
networkpayload refactor. TODO: accurate timings
timings accurate. TODO: backport old bugfix
all set?
cleaned up source. TODO: diff arrivals methods
cleaned component. TODO: escape polish, docs
first documentation pass
escape timers work
no more magic numbers
BBQ rib sandwich (#21180)
Fix missing toggle fullscreen loc string (#21264)
Cave Decoration pack (#21265)
* add chromite chasm
* add desert chasm
* snow chasm
* finish
fixes and tweaks (#21172)
Automatic changelog update
Fix ItemPlacer (#21160)
This is going to lead to many entities being ticked unnecessarily and performance problems.
headrev spawn music (#21119)
* headrev spawn music
* :trollface:
* skill issue
* double skill issue
* :trollface:
* :trollface:
* :trollface:
Automatic changelog update
Techfab resprite + department fab sprites (#21136)
Fix popup messages appearing when someone tries to open a door without a tool. (#21099)
* The fixTM
* typo fix
* addressing review
Show "departed and moved on" for when a ghost role is taken (#21092)
* fix ghost role not counting for "departed and moved on"
* I don't think that bit was needed so away it goes
* hopefully finish the upsream merge
Automatic changelog update
Implant whitelist/blacklisting (#20678)
* add whitelist and blacklist to implant and implanter components
* handle whitelist and blacklist in systems
* move hardcoded whitelist/blacklist to base implanter + add admeme implanter
* give implants sensible whitelists
* cleaner CheckTarget and fix
* remove unused imports
* network lists
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Automatic changelog update
Ion storm event (#20277)
* ion storm event prototype + locale
* add lawsets
* use lawsets, make borgs ion storm targets
* ion storm rule and ion storm target
* lawset prototype
* use lawsets
* update silicon law system to use lawsets and support ion storm event
* new toys
* fix
* more fix
* fixy
* ion storm admin logging
* assigning laws makes borg provide its own laws, other stuff
* 1h reoccurence
* 50% chance
* better call saul
* emagLaws is required
* add announcment audio
* fixy
* family friendly gaming
* fixy
* address reviews
* fixy
* more fixy and no erp
* pro
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Automatic changelog update
A return to foam (foam rework) (#20831)
Automatic changelog update
ERT Loadout overhaul + Real deathsquad mobs + ERT fixes (#21230)
* "assist with medical efforts"
* CentComm official description change
* give cburn ert mask
* Ert medic hardsuit uses blood-red medic values
* description changes, they all used to use the blood-red description
* ert engineer hardsuit uses cburn values, good for handling all possible engineering problems.
* janitor hardsuit uses cburn values for extreme messes, otherwise we'd send the non eva variant.
* spawn suffix changes
* shorten suffix
* drop armor from ert jumpsuits
* drop armor from DS jumpsuit
* add more armor to death squad to make up for removed armor in the uniform.
* give sec gas masks armor, give syndicate gas masks armor. ERT gas mask uses syndicate mask values
* add nanotrasen
* removed duplicate
* give centcom IDs their hud icon
* replace all ert bulletproof armor with basic universal armor
* replace all oxygen tanks with air tanks; species is random.
* remove gun and meds from ert engineer kit
* give ert engineer materials
* remove weapons and meds from janitor ert
* give ert janitor light replacer
* remove ert sec pulse weapons, admins will assign loadout. Either the lecter or enforcer, probably.
* Give ert sec the security pistol kit
* typo
* give eva ert sec pistol
* give eva janitor ert gas mask
* give jani purple gloves
* medical gloves for medical ert
* replicate security loadout to leader
* quick ert lecter spawns for lazy admins
* better suffixes to find them easier
* add cburn to ertspawn
* Replace "Spawn" with "role"
* Add death squad. Give ert engineer gas analyzer.
* death squad using wrong equipment
* typo
* missing ghost roles on lecter loadouts
* add freedom implanter to deathsquad
* deathsquad ghost role text
* Operative sounds better
* give Ds flashbang box (why isn't it entirely filled?)
* fix typo. add energy shield to DS
* fix typos
* all centcomm roles are now mindshielded. These cannot be removed.
* Rider didnt include some of the changes ?
* give zipties instead of cuffs for mass arrests!
* upgrade ERT survival boxes to extended capacity
* give cburn extended oxygen too
Automatic changelog update
Restore Leviathan's 80 pop cap (#21281)
Un-revert IPlayerManager refactor (#21244)
Update engine to v172.0.0 (#21288)
Bandaid tests (#21292)
rename the rocks (#21275)
Make crystals noRot (#21279)
IDK might be better. Ideally the anchoring would be offset 0-0 but this is the world we live in atm.
Fix nukies sound not played (#21268)
* Play sound and sending greeting message works for nukies now!!!!!
* oops
* silly change
Automatic changelog update
Fix hijack objective (#21241)
* Fix hijack
* Max difficulty
Remove GridModifiedEvent (#21291)
Update submodule to 173.0.0 (#21296)
Fix namespace error (#21298)
Update yaml sequence option in editorconfig (#21297)
Fix namespace (#21299)
fix cburn bag issue, make new bag entity for them and filled bag entity (#21295)
Health analyzer UI improve (#17280)
Automatic changelog update
User accessible playtime (#21242)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Automatic changelog update
Moves cloning comp & cloning event to shared (#21253)
Generalizes solution overflow & slightly increases space lube yield (#21094)
* generalize SolutionSpikeOverflowEvent
* let reactions overflow
* spacelube: 3 -> 5
* restore TryMixAndOverflow threshold cap
Automatic changelog update
Move ActorComponent to shared (#21293)
Update engine to v174.0.0 (#21311)
Fix planet command help message (#21312)
Wearable bee plush (#20623)
* add
* fix
* temporary change, needs fixing
* mayb fix
* actually fix FR
* yes
Automatic changelog update
remove pulse rifle from ert medic (#21310)
Content audio (#20862)
Automatic changelog update
Update submodule to 175.0.0 (#21318)
Revert "Update submodule to 175.0.0 (#21318)" (#21319)
Atomic bomb add uranium (#21143)
* fix: Incendiary bullets no longer deal cold, acid, or shock damage that ignores all armor.
* Atomic bomb
Action bugfixes (#21321)
Disable OOC during round (#21323)
Fix PDA notifications when creating a news entry using the Mass-Media console. (#21320)
Automatic changelog update
Update belt.yml (#21317)
changes the chief engineer's belt to remove the lv wires (they take up a lot of space and are easy to get anyways) in exchange for a holofan, a t-ray, and a gas analyzer (first time coding ever this might have to be edited)
New foam sprites (edge sprites) (#21308)
* New foam sprites (icon smoothing)
* changed to edge sprites for foam
* fix
* edges for metal foams
* fix
Fix bola stam damage, bring back old construction requirements (#21340)
Automatic changelog update
Added thermal insulation to flannel jackets (#21273)
Automatic changelog update
Space Asshole Gear (#21243)
* Add Space Asshole Coat
* Add sledgehammer
* Adjust sledgehammer damage values
* Add copyright string to sledgehammer
Fix broken slot highlight in midnight theme. (#21331)
* removed old ensurecomps, stubs
removed dead code leads
removed redundant ensurecomps
sync
sync
no more squiggles..
last build error
updated maps for testing
some issue with receiving arrivals setup
networkpayload refactor. TODO: accurate timings
timings accurate. TODO: backport old bugfix
all set?
cleaned up source. TODO: diff arrivals methods
cleaned component. TODO: escape polish, docs
first documentation pass
escape timers work
no more magic numbers
removed dead code leads
textscreen documentation
remove redundant ensurecomps
* sync
* new shuttletimer sprite/offset
* sync
* sync
* sync
* sync
* sync
* builds
* sync
* sync
* sync
* offset adjustments
* timer pattern implemented
* arrivals timer system seems to work
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* sync
* implements shuttletimers
* centcomm timers
* set color to tg 1097fb
* textscreen -> signalscreen, shuttletimer -> screen
* move screens out of timer.yml
* pruned unused properties/imports
* license+copyright for screen.rsi
* forgor change signaltimer event handler doc
* roundstart arrivals ftl logic
* block signaltimer screentext updates during timing
* merged robust 185
* centcomm carpet uid collision PLEASE MERGE MY PR
* remove arrivalssystem entitymanager dependency
* refactored magic strings, added roundend getters
* specific vgstation sprite commit licensing
---------
PJBot [Tue, 19 Dec 2023 22:30:00 +0000 (17:30 -0500)]
Automatic changelog update
Stanislav4ix [Tue, 19 Dec 2023 22:28:56 +0000 (23:28 +0100)]
Added ore bag of holding (#22680)
* Added ore bag of holding
* Now its in industrial tecnologi
Yeah, I fixed it with Tunguso4ka
Co-Authored-By: Tunguso4ka <71643624+Tunguso4ka@users.noreply.github.com>
* Update ore_bag_holding.yml
Now the "magnet" has a larger radius of attraction
* Changed location
---------
Co-authored-by: Tunguso4ka <71643624+Tunguso4ka@users.noreply.github.com>
PJBot [Tue, 19 Dec 2023 20:37:40 +0000 (15:37 -0500)]
Automatic changelog update
Emisse [Tue, 19 Dec 2023 20:36:36 +0000 (13:36 -0700)]
resprite every captain item (#22739)
* captain giga resprite
* fixe a bit
* kill
* swag destroyed
* Revert "swag destroyed"
This reverts commit
30c8aafdf6ccc1ac290268f7645e040b709811b3 .
Emisse [Tue, 19 Dec 2023 09:02:29 +0000 (02:02 -0700)]
bagel update (#22740)
PJBot [Tue, 19 Dec 2023 08:30:14 +0000 (03:30 -0500)]
Automatic changelog update
Kevin Zheng [Tue, 19 Dec 2023 08:29:06 +0000 (00:29 -0800)]
Give security sunglasses the security HUD (#19904)
* Give security sunglasses the security HUD
* Switch security to round-start sunglasses, add sec glasses research
PJBot [Tue, 19 Dec 2023 05:23:27 +0000 (00:23 -0500)]
Automatic changelog update
SlamBamActionman [Tue, 19 Dec 2023 05:22:23 +0000 (06:22 +0100)]
Check if url exists in changelog and adjust Discord message for it (#22718)
RiceMar1244 [Tue, 19 Dec 2023 04:21:12 +0000 (23:21 -0500)]
Adds janitorial service lights (#22732)
* Adds service light visuals and meta.json
* Added the rest of the needed service light sprites
* Adds service light and service light bulb entity prototypes
* Changes entity descriptions
* Removes sprites temporarily
* Adds back the sprites and modifies rotation sprites
Emisse [Tue, 19 Dec 2023 03:32:47 +0000 (20:32 -0700)]
fix sec suit (#22735)
Emisse [Tue, 19 Dec 2023 03:22:40 +0000 (20:22 -0700)]
fix jug suit (#22734)
SapphicOverload [Tue, 19 Dec 2023 02:50:06 +0000 (21:50 -0500)]
Hardsuit and EVA helmets allow using internals without a mask (#22716)
Leon Friedrich [Tue, 19 Dec 2023 02:41:33 +0000 (21:41 -0500)]
Rebalance fireaxe (#22731)
* Rebalance Fireaxe
* Nerf it a bit
Nemanja [Tue, 19 Dec 2023 02:40:55 +0000 (21:40 -0500)]
Remove RCD from tech and make it a crate (#22720)
Emisse [Tue, 19 Dec 2023 02:38:49 +0000 (19:38 -0700)]
structural damage rework / melee damage curve flattening (#22705)
Leon Friedrich [Tue, 19 Dec 2023 01:35:31 +0000 (20:35 -0500)]
Add more centcomm spawning logs (#22726)
Leon Friedrich [Tue, 19 Dec 2023 01:31:42 +0000 (20:31 -0500)]
Update engine to v194.0.0 (#22729)
Kara [Tue, 19 Dec 2023 01:23:25 +0000 (18:23 -0700)]
Broadcast MoveEvent -> C# event (#22689)
Velcroboy [Mon, 18 Dec 2023 22:51:39 +0000 (16:51 -0600)]
Remove duplicate milks (#22721)
* Remove duplicate milks
* Migration
* Inventories
* Guidebook
---------
Co-authored-by: Jeff <velcroboy333@hotmail.com>
iacore [Mon, 18 Dec 2023 19:46:16 +0000 (19:46 +0000)]
Craftable Steel Closet (#21987)
Make closet craftable
Flareguy [Mon, 18 Dec 2023 19:44:49 +0000 (13:44 -0600)]
Makes external & shuttle airlocks bump-openable (#22706)
makes external & shuttle airlocks bump-openable
brainfood1183 [Mon, 18 Dec 2023 19:42:57 +0000 (19:42 +0000)]
Weapon Random Fixes (documented and removed hardcoded cluwnecomp) (#22352)
Weapon Random Fixes
IProduceWidgets [Mon, 18 Dec 2023 19:40:50 +0000 (14:40 -0500)]
Highboots (#22382)
* boots
* Boots rsi
* Fix damage values and remove unnecessary item statement
* Oops I still needed the Item statement for the sprite.
* Added to warden locker and maints rare fluff loot pool
* No longer in ward's locker
* Update Resources/Prototypes/Entities/Clothing/Shoes/boots.yml
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
nikthechampiongr [Mon, 18 Dec 2023 19:39:23 +0000 (21:39 +0200)]
Super Bonk Smite (#22413)
* Added the Super Bonk smite. It teleports the player from table to table
in the game and bonk their head into them. Also smashes them into glass
tables.
* Stopped using a timer and now instead use Comp + System. Also added proper logging impact.
* Fixed name inconsistency
* Admin CL which I forgot
* Made it funnier
* Moved basically all logic to the system and added a light version that stops when you die
* Hopefully made YAML Linter stop bullying me
* Removed fun(Glass tables no longer get smashed when the target is bonked over them)
General opinion seems that it would cause too much collateral damage. I kinda agree.
* Adressed reviews
Velcroboy [Mon, 18 Dec 2023 19:38:11 +0000 (13:38 -0600)]
Adds coal (#22559)
* Adds coal
* Fix stack splitting spawn
* Convert size
* Ahhh, it's a reagent tooo....
* ore.rsi
* Adjust recipes, add reagent extraction
* solution name
* Adjust reagents to prevent reactions
* Adjust reagents for standard of 10u
---------
Co-authored-by: Jeff <velcroboy333@hotmail.com>
Leon Friedrich [Mon, 18 Dec 2023 07:37:13 +0000 (02:37 -0500)]
Add atmos error log (#22696)
Chief-Engineer [Mon, 18 Dec 2023 06:37:27 +0000 (00:37 -0600)]
Add NLR to MMIs on MRP (#22695)
Ubaser [Mon, 18 Dec 2023 03:11:18 +0000 (14:11 +1100)]
Rubber gloves for janitors (#22668)
* add
* fix
* formatting..
Ubaser [Mon, 18 Dec 2023 02:40:28 +0000 (13:40 +1100)]
Chemical Synthesis Kit (#22631)
* add
* locale
* probably fix
* fix stuffs
* oversight
* uh yea
* i beg
* tag
* i pray to god this fixes it
* update
* fix
* vestine
* fix note
* balancing
* fix
* toxin wipe
Aexxie [Mon, 18 Dec 2023 02:38:37 +0000 (20:38 -0600)]
Adds RCD and RCD ammo to all engineer lockers. (#22688)
Leon Friedrich [Mon, 18 Dec 2023 01:41:35 +0000 (20:41 -0500)]
Update engine to v193.2.0 (#22687)
Alzore [Sun, 17 Dec 2023 23:27:01 +0000 (17:27 -0600)]
Tiny 1x1 Zipties (#22681)
Ubaser [Sun, 17 Dec 2023 23:20:04 +0000 (10:20 +1100)]
HOS's parade uniform available at the uniform printer (#22667)
* add
* fix
JoeHammad1844 [Sun, 17 Dec 2023 17:21:40 +0000 (04:21 +1100)]
Better tear gas grenade belt sprite (#22666)
yathxyz [Sun, 17 Dec 2023 16:55:37 +0000 (16:55 +0000)]
Fix nix devShell (#22663)
chromiumboy [Sun, 17 Dec 2023 16:08:59 +0000 (10:08 -0600)]
Adds construction effect to RCD (#22633)
Ed [Sun, 17 Dec 2023 16:08:11 +0000 (19:08 +0300)]
decrease hypodart cost from 3 to 2 (#22671)
Júlio César Ueti [Sun, 17 Dec 2023 15:31:58 +0000 (12:31 -0300)]
Replaces the broken hallelujah.ogg file with a new one (#22670)
Emisse [Sun, 17 Dec 2023 10:27:22 +0000 (03:27 -0700)]
cull engineering-chunk size (#22664)
* cull engineering chunk size
* more
Alzore [Sun, 17 Dec 2023 09:57:44 +0000 (03:57 -0600)]
Engineering Chunk Salvage (#22529)
* Engineering Chunk
* lessmob
* shavedasteroid
* wronglockerlol
Ilya246 [Sun, 17 Dec 2023 09:55:40 +0000 (13:55 +0400)]
the boxening (#22643)
JoeHammad1844 [Sun, 17 Dec 2023 09:55:29 +0000 (20:55 +1100)]
Puts a rollerbed in paramedics bag, and gives em blue shoes (#22649)
* Para bag proto, rollerbed, shoes
* forgot to save in visual studio
Emisse [Sun, 17 Dec 2023 09:53:57 +0000 (02:53 -0700)]
saltern update (#22662)
Emisse [Sun, 17 Dec 2023 09:53:50 +0000 (02:53 -0700)]
packed update (#22661)
Emisse [Sun, 17 Dec 2023 09:53:42 +0000 (02:53 -0700)]
origin update (#22660)
Emisse [Sun, 17 Dec 2023 09:53:33 +0000 (02:53 -0700)]
omega update (#22659)
Emisse [Sun, 17 Dec 2023 09:53:26 +0000 (02:53 -0700)]
meta update (#22657)
Emisse [Sun, 17 Dec 2023 09:53:18 +0000 (02:53 -0700)]
marathon update (#22656)
* marathon update
* Update marathon.yml
Emisse [Sun, 17 Dec 2023 09:53:07 +0000 (02:53 -0700)]
gemini update (#22654)
Emisse [Sun, 17 Dec 2023 09:52:59 +0000 (02:52 -0700)]
fland update (#22653)
Emisse [Sun, 17 Dec 2023 09:52:52 +0000 (02:52 -0700)]
cluster (#22651)
Emisse [Sun, 17 Dec 2023 09:52:41 +0000 (02:52 -0700)]
box update (#22650)
Emisse [Sun, 17 Dec 2023 09:52:29 +0000 (02:52 -0700)]
barratry update (#22648)
Emisse [Sun, 17 Dec 2023 09:52:19 +0000 (02:52 -0700)]
bagel update (#22647)
* Update bagel.yml
* bagel update
Emisse [Sun, 17 Dec 2023 09:52:09 +0000 (02:52 -0700)]
atlas update (#22646)
* atlas update
* -1 chemist lol
Emisse [Sun, 17 Dec 2023 09:51:52 +0000 (02:51 -0700)]
aspid update (#22644)
Ubaser [Sun, 17 Dec 2023 07:44:54 +0000 (18:44 +1100)]
Mindbreaker hallucinogen (#22639)
* add
* note
Kara [Sun, 17 Dec 2023 07:44:37 +0000 (00:44 -0700)]
You can pet the recycler (#22640)
Aexxie [Sun, 17 Dec 2023 05:09:12 +0000 (23:09 -0600)]
Origin and barratry fixes (#22635)
* Fix Paramed doors on barratry
* Fixed many external airlocks on origin
Leon Friedrich [Sun, 17 Dec 2023 04:32:32 +0000 (23:32 -0500)]
Update engine to v193.1.1 (#22634)
Leon Friedrich [Sun, 17 Dec 2023 04:00:05 +0000 (23:00 -0500)]
Update engine to v193.1.0 (#22632)
deltanedas [Sun, 17 Dec 2023 03:55:19 +0000 (03:55 +0000)]
start of persistence support (#20770)
Co-authored-by: deltanedas <@deltanedas:kde.org>
Emisse [Sun, 17 Dec 2023 03:43:49 +0000 (20:43 -0700)]
Svalinn Experimental Battery Ammo Research [T3] (#22045)
github-actions[bot] [Sun, 17 Dec 2023 03:35:21 +0000 (19:35 -0800)]
Update Credits (#22626)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Nemanja [Sun, 17 Dec 2023 03:34:13 +0000 (22:34 -0500)]
mild reagent prototype cleanup + other misc garbage (#22630)
Júlio César Ueti [Sun, 17 Dec 2023 02:38:56 +0000 (23:38 -0300)]
Fixes Clown Recorder causing client freeze (#22629)
Justin [Sun, 17 Dec 2023 02:06:38 +0000 (18:06 -0800)]
Add description in lathe recipe mouseover tooltip (#22621)
* Add description in lathe recipe mouseover tooltip
* Remove old tooltip
themias [Sun, 17 Dec 2023 01:45:18 +0000 (20:45 -0500)]
Fix spray nozzle (#22624)
* Fix spray nozzle
* what
* no
Ubaser [Sat, 16 Dec 2023 22:25:09 +0000 (09:25 +1100)]
add (#22597)
Ubaser [Sat, 16 Dec 2023 22:24:05 +0000 (09:24 +1100)]
Update the emergency shuttle Rod (#22592)
* add
* i forgor something
Ilya246 [Sat, 16 Dec 2023 22:23:07 +0000 (02:23 +0400)]
evil pen (#22598)
deltanedas [Sat, 16 Dec 2023 22:22:40 +0000 (22:22 +0000)]
fix ninja draining in no grav (#22610)
Co-authored-by: deltanedas <@deltanedas:kde.org>
deltanedas [Sat, 16 Dec 2023 22:22:19 +0000 (22:22 +0000)]
medibot toctou gaming (#22608)
Co-authored-by: deltanedas <@deltanedas:kde.org>
lzk [Sat, 16 Dec 2023 22:21:28 +0000 (23:21 +0100)]
fix some pdas (#22617)
brainfood1183 [Sat, 16 Dec 2023 22:20:14 +0000 (22:20 +0000)]
crystals drop shards and ore crab tweaks. (#20930)
* crystals drop shards and ore crab tweaks
* crystals drop shards, shards can be crafted into colored light tubes and silver ore crab.
* crystals can now be unanchored.
* added silver crab to rock anom spawn
* fixes
* sorted out the parenting for crystal light tubes.
SlamBamActionman [Sat, 16 Dec 2023 21:00:59 +0000 (22:00 +0100)]
Include URL in Discord bot changelog to link to the Github PR page
LGTM!
PJBot [Sat, 16 Dec 2023 20:53:14 +0000 (15:53 -0500)]
Automatic changelog update
Flareguy [Sat, 16 Dec 2023 20:52:11 +0000 (14:52 -0600)]
Standardizes / nerfs material sheets to 10u, no more lead in steel sheets (#22569)
* standardizes / nerfs material sheets to 10u, no more lead in steel sheets, also radium in uranium i guess
* plastic into oil
* adds phosphurous to plastic too
* OIL
* fix tests now? maybe? emo you better not be LYING... or else...
PJBot [Sat, 16 Dec 2023 18:33:46 +0000 (13:33 -0500)]
Automatic changelog update
deltanedas [Sat, 16 Dec 2023 18:32:42 +0000 (18:32 +0000)]
add power sensor (#20400)
* clean up logic gate / edge detector components
* logic gate usedelay support
* new codersprite
* PowerSensor component and system
* add power sensor
* port locale
* fix
* minecraft
* fixy
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
PJBot [Sat, 16 Dec 2023 17:18:14 +0000 (12:18 -0500)]
Automatic changelog update
deltanedas [Sat, 16 Dec 2023 17:17:09 +0000 (17:17 +0000)]
fix explosion resistance applying from bag (#22609)
Co-authored-by: deltanedas <@deltanedas:kde.org>
Leon Friedrich [Sat, 16 Dec 2023 16:44:08 +0000 (11:44 -0500)]
Update engine to v193.0.0 (#22606)
Leon Friedrich [Sat, 16 Dec 2023 16:22:42 +0000 (11:22 -0500)]
Add new HasAnyTag and HasAllTags overrides (#22577)
* Add new HasAnyTag and HasAllTags overrides
* Add missing overrides
Leon Friedrich [Sat, 16 Dec 2023 16:09:50 +0000 (11:09 -0500)]
Remove uses of `TransformComponent.ChildEntities` (#22442)
* Make output of ChildEnumerator non-nullable
* Remove uses of ChildEntities
* poke tests
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
chromiumboy [Sat, 16 Dec 2023 14:40:24 +0000 (08:40 -0600)]
Added pop up message for single-use UI (#22573)
PJBot [Sat, 16 Dec 2023 14:35:58 +0000 (09:35 -0500)]
Automatic changelog update
Vasilis [Sat, 16 Dec 2023 14:34:54 +0000 (15:34 +0100)]
Change opossum sprites | Add new pet poppy the safety opossum (#21672)
* Its better then what we have at least?
* weh2
* oops
* Last of it
* among us
PJBot [Sat, 16 Dec 2023 14:30:57 +0000 (09:30 -0500)]
Automatic changelog update
Ubaser [Sat, 16 Dec 2023 14:29:53 +0000 (01:29 +1100)]
Add vials (#22587)
* vial
* yea
* s
* fix something
* yaml
* fixer
*
aaaaaaaaaaa
* update
* sprite changes
* a
* fix'd
Ubaser [Sat, 16 Dec 2023 13:53:53 +0000 (00:53 +1100)]
add (#22591)
NkoKirkto [Sat, 16 Dec 2023 10:31:12 +0000 (11:31 +0100)]
Added urn (#22488)
* Changes Stuff( ͡° ͜ʖ ͡°)
* Changes Suff(Fucked Sprites)
* Chages Stuff(New Sprite)
* Changes Stuff(Hope this works)
* Changes Stuff(Renamed the Urn.rsi)
---------
Co-authored-by: NkoKirkto <halloleute640mail.com>
router [Sat, 16 Dec 2023 09:29:52 +0000 (12:29 +0300)]
for realsies fix moth accent (#22588)
* *chitters.
* Update MothAccentSystem.cs
PJBot [Sat, 16 Dec 2023 08:31:24 +0000 (03:31 -0500)]
Automatic changelog update
Ed [Sat, 16 Dec 2023 08:30:20 +0000 (11:30 +0300)]
Bread dog (#22548)
* add content
* add new bark accent