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git.smokeofanarchy.ru Git - space-station-14.git/log
PJBot [Sat, 27 Apr 2024 11:18:52 +0000 (11:18 +0000)]
Automatic changelog update
Tainakov [Sat, 27 Apr 2024 11:17:46 +0000 (14:17 +0300)]
[Admin QOL] +Adminchat flag (#26930)
PJBot [Sat, 27 Apr 2024 10:40:05 +0000 (10:40 +0000)]
Automatic changelog update
Plykiya [Sat, 27 Apr 2024 10:38:59 +0000 (03:38 -0700)]
Printable Special Mags and Empty Mags and Material Rebalance for Ammo (#26178)
* Printable Empty Magazines
* Adjust values of ammo boxes, adjust material costs, add empty lethal/non-lethal mags, swap secfab shotgun shells with shotgun ammo boxes, add recipe for shotgun ammo boxes
* Adds fully loaded pistol mags at secfab, removes printing respective cartridges at secfab
* Adds fully loaded rifle mags at secfab, removes respective cartridges
* Adds fully loaded light rifle mags at secfab, removes respective cartridges from secfab
* Adds fully loaded speedloader to secfab, removes respective cartridges from secfab
* small id mismatch fix
* another wrong ID fix
* capitalize Ls in speedloader
* Add missing SpeedLoader recipe
* Adds fully loaded shotgun drums to secfab, removes respective shells from secfab
* add rifle ammo unlocks back in, forgot ammo unlocks affect other fabs as well
* Moves tranquilizer shells to the non-lethal ammunition research
* Account for the removal of rubbers, adds in craftable disablers
* rubber rounds don't exist, remove empty non-lethal mags to just have empty mags
* Add in WT550 mags
* Convert latheRecipes to use LayeredTextureRect instead of TextureRect
* Fix for issue, texture layering now works
* Add in missing shell uranium box art
* add shelluranium to meta.json
* Fix yml issue
* Get rid of unused single ammo printing unlocks
---------
Co-authored-by: Plykiya <plykiya@protonmail.com>
PJBot [Sat, 27 Apr 2024 10:36:19 +0000 (10:36 +0000)]
Automatic changelog update
Ed [Sat, 27 Apr 2024 10:35:13 +0000 (13:35 +0300)]
Small tomato killer tweak (#27265)
* Update miscellaneous.yml
* Update mobspawn.yml
* Update miscellaneous.yml
* Update miscellaneous.yml
PJBot [Sat, 27 Apr 2024 10:34:41 +0000 (10:34 +0000)]
Automatic changelog update
Errant [Sat, 27 Apr 2024 10:33:35 +0000 (12:33 +0200)]
vox oxygen toxicity, respiration changes (#26705)
* vox oxygen toxicity and related stuff
* Review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
PJBot [Sat, 27 Apr 2024 10:25:01 +0000 (10:25 +0000)]
Automatic changelog update
eoineoineoin [Sat, 27 Apr 2024 10:25:02 +0000 (11:25 +0100)]
Add tooltips to artifact analyzer UI (#27393)
Add tooltips to indicate why "Extract" button is disabled.
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
Łukasz Mędrek [Sat, 27 Apr 2024 10:23:55 +0000 (10:23 +0000)]
fix: localisation keys in random content books (#27390)
Fixes #27327
PJBot [Sat, 27 Apr 2024 10:23:16 +0000 (10:23 +0000)]
Automatic changelog update
Ps3Moira [Sat, 27 Apr 2024 10:22:10 +0000 (03:22 -0700)]
Canes + Cane Blade for Syndicate Librarians (#25873)
* Cane + Cane Blade
* Add - type: ContainerContainer
* Add another - type: ContainerContainer
* Fix and add proper ContainerContainer component
* Add UserInterface component
* Remove Space
* Stat Changes
* review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
nao fujiwara [Sat, 27 Apr 2024 09:57:35 +0000 (05:57 -0400)]
tweaked the old dress sprite (#27391)
# made the waistband position consistent when rotating
PJBot [Sat, 27 Apr 2024 06:31:35 +0000 (06:31 +0000)]
Automatic changelog update
Łukasz Mędrek [Sat, 27 Apr 2024 06:30:29 +0000 (06:30 +0000)]
fix: deconstruct verb on undeconstructables (#27387)
Some of prototypes don't specify their deconstructTarget node, which
made them show the deconstruct verb as deconstructTarget is set to
"start" node by default. This patch makes attempt to check if is it even
possible from current construction node to reach specified
deconstructTarget.
Fixes #27330
metalgearsloth [Sat, 27 Apr 2024 06:30:13 +0000 (16:30 +1000)]
Fix lint (#27388)
ShadowCommander [Sat, 27 Apr 2024 06:28:17 +0000 (23:28 -0700)]
Fix prying error when opening locked airlocks (#27386)
It would try to pry the door and fail to resolve a prying component on the entity trying to open the door.
metalgearsloth [Sat, 27 Apr 2024 06:07:26 +0000 (16:07 +1000)]
Update submodule to 220.2.0 (#27385)
Errant [Sat, 27 Apr 2024 06:04:51 +0000 (08:04 +0200)]
Vox sprite rework (#26985)
weh
Pieter-Jan Briers [Sat, 27 Apr 2024 06:03:58 +0000 (08:03 +0200)]
Displacement map prototype (#26709)
Requires https://github.com/space-wizards/RobustToolbox/pull/5023
This uses the new engine features (above) to add a displacement map shader. This allows deforming a sprite based on another sprite.
Primary use case is automatically adapting human clothing sprites to different species, something we want to make species like Vox a reality.
A basic example of wiring this up with Vox has been added. The system is however incredibly simple and **will** need more work by a content developer to select and toggle displacement maps when appropriate. I am leaving that to somebody else. For example right now the displacement map is applied even if a species already has custom-fit sprites for a piece of clothing, such as the grey jumpsuit for Vox.
Basic Aseprite plugins to help with authoring displacement maps have also been made.
PJBot [Sat, 27 Apr 2024 05:59:15 +0000 (05:59 +0000)]
Automatic changelog update
Vigers Ray [Sat, 27 Apr 2024 05:58:09 +0000 (08:58 +0300)]
Fix stupid NPC. (#26868)
* init commit
* Review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
PJBot [Sat, 27 Apr 2024 05:48:44 +0000 (05:48 +0000)]
Automatic changelog update
Nemanja [Sat, 27 Apr 2024 05:47:38 +0000 (01:47 -0400)]
welding gas mask (#27108)
* welding gas mask
* eek
Vyacheslav Kovalevsky [Sat, 27 Apr 2024 05:46:50 +0000 (08:46 +0300)]
add cancer mouse for real (#26768)
* cancer mouse
* minor tweaks
* less radioactive
* less common
* i forgor
* even more rare
vorkathbruh [Sat, 27 Apr 2024 05:44:59 +0000 (22:44 -0700)]
Adjusts price of SWAT crate (#27365)
Adjusts price of SWAT crate in cargo_security.yml from 5500 to 7500.
PJBot [Sat, 27 Apr 2024 05:14:19 +0000 (05:14 +0000)]
Automatic changelog update
Tayrtahn [Sat, 27 Apr 2024 05:13:39 +0000 (01:13 -0400)]
Hide disposal unit "Jump inside" verb for mobs that won't fit (#27367)
Hide "Jump inside" verb showing for mobs that won't fit
DrSmugleaf [Sat, 27 Apr 2024 05:13:24 +0000 (22:13 -0700)]
Add test for failing and then successfully starting a round (#27375)
* Add test for failing and then successfully starting nukeops preset
* Make test independent from nukeops
* Fix nullable error
Ty Ashley [Sat, 27 Apr 2024 05:13:12 +0000 (00:13 -0500)]
Persist Agent ID Job Icon between UI loads (#27379)
Modified the Agent ID Card to persist the selected Job Icon between UI loads
metalgearsloth [Sat, 27 Apr 2024 05:08:50 +0000 (15:08 +1000)]
Remove redundant HasUi (#27381)
Doesn't fix anything but still.
metalgearsloth [Sat, 27 Apr 2024 02:35:18 +0000 (12:35 +1000)]
Update submodule to 220.1.0 (#27380)
PJBot [Fri, 26 Apr 2024 22:59:31 +0000 (22:59 +0000)]
Automatic changelog update
Pgriha [Fri, 26 Apr 2024 22:58:25 +0000 (01:58 +0300)]
More characters slots! (#27361)
Add more character slots
PJBot [Fri, 26 Apr 2024 18:52:32 +0000 (18:52 +0000)]
Automatic changelog update
nao fujiwara [Fri, 26 Apr 2024 18:51:26 +0000 (14:51 -0400)]
spooky dress and hairstyle (#27333)
* first draft loooong hair
* *added the old dress item *added old dress to the theatrical performances create
* updated spooky long hair name
* fixed an oopsie made when updating item names
PJBot [Fri, 26 Apr 2024 13:07:49 +0000 (13:07 +0000)]
Automatic changelog update
Mr. 27 [Fri, 26 Apr 2024 13:06:43 +0000 (09:06 -0400)]
monkey reinforcement teleporters can now select between kobold or monkey with a verb (#25982)
* inital
* Update animals.yml
* Update animals.yml
* Update Content.Server/Ghost/Roles/Components/GhostRoleMobSpawnerComponent.cs
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* Update Content.Server/Ghost/Roles/Components/GhostRoleMobSpawnerComponent.cs
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* Update Content.Server/Ghost/Roles/Components/GhostRoleMobSpawnerComponent.cs
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* Update Content.Server/Ghost/Roles/Components/GhostRoleMobSpawnerComponent.cs
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* Update Content.Server/Ghost/Roles/Components/GhostRoleMobSpawnerComponent.cs
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* selecting different role will change the description and name
* fix name
* gargh
* the review
Hello
* e
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
PJBot [Fri, 26 Apr 2024 13:03:14 +0000 (13:03 +0000)]
Automatic changelog update
DrSmugleaf [Fri, 26 Apr 2024 13:02:08 +0000 (06:02 -0700)]
Fix the game giving up forever when not being able to start a preset (#27359)
metalgearsloth [Fri, 26 Apr 2024 12:58:24 +0000 (22:58 +1000)]
Fix RD suffix (#27358)
metalgearsloth [Fri, 26 Apr 2024 12:45:38 +0000 (22:45 +1000)]
Fix PAI BUI (#27357)
lzk [Fri, 26 Apr 2024 12:45:30 +0000 (14:45 +0200)]
Add morgue access door (#26852)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
PJBot [Fri, 26 Apr 2024 12:41:02 +0000 (12:41 +0000)]
Automatic changelog update
wafehling [Fri, 26 Apr 2024 12:39:56 +0000 (05:39 -0700)]
Added hotkey and controller to re-open end of round scoreboard (#25884)
* Added keybind for scoreboard, starting work
* Fixed the window appearing
* Added loc text
* Updated namespace for ScoreboardUIController.cs
* Switched to UISystemDependency
"- UIControllers can use [Dependency] as normal for IoC services and other controllers, but must use [UISystemDependency] for entity systems, which may be null as controllers exist before entity systems do." Jezithyr — 10/12/2022 1:20 PM
* Reverted back to functional state
* Replace with UISystemDependency
* Move RoundEndSummaryWindow to ScoreboardUIController
* Convert to EntitySystem
* Clean up command bind
* Move to RoundEnd directory
* Remove Nukeops rule when no nukies
* Cleanup
* Change to toggle hotkey
* Cleanup
* Revert "Remove Nukeops rule when no nukies"
This reverts commit
5d4bbca09f45110b24a674d59b505be87b602b67 .
* Cleanup
* Make the Toggle hotkey work in lobby
* Fix error
---------
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Redfire1331 [Fri, 26 Apr 2024 12:39:32 +0000 (08:39 -0400)]
Added Chopsticks (#27298)
* added chopstick sprites
* Create chopsticks.yml
* added chopstick yml
* hopfully it acts like a forke
* added chopsticks to dinnerware vendor
* uncapitalized the name
* Update Resources/Prototypes/Entities/Objects/Misc/chopsticks.yml
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
* made the chopsticks icon a reasonable size
* added chopsticks to chang vendor
* made paired chopsticks you can break apart
* added them to vendors
---------
Co-authored-by: redfire1331 <Redfire1331@users.noreply.github.com>
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
metalgearsloth [Fri, 26 Apr 2024 12:37:09 +0000 (22:37 +1000)]
Fix magic mirror prediction (#27356)
PJBot [Fri, 26 Apr 2024 12:32:56 +0000 (12:32 +0000)]
Automatic changelog update
WarMechanic [Fri, 26 Apr 2024 12:31:50 +0000 (22:31 +1000)]
fix wieldable guns not being able to cycle inhand (#27307)
* Add UnwieldOverride variable that overrides unwielding inhand to enable other interactions
* Give LMGs UnwieldOverride
* logically inverted UnwieldOverride to UnwieldOnUse
* fixed typo
PJBot [Fri, 26 Apr 2024 12:18:31 +0000 (12:18 +0000)]
Automatic changelog update
DrSmugleaf [Fri, 26 Apr 2024 12:17:25 +0000 (05:17 -0700)]
Fix mobs not being able to pry doors by just left clicking on them (#27349)
metalgearsloth [Fri, 26 Apr 2024 10:36:57 +0000 (20:36 +1000)]
Fix network configurator memory leaking (#27346)
* Fix network configurator memory leaking
Doesn't dispose this window.
* Fix the other part
Plykiya [Fri, 26 Apr 2024 10:29:56 +0000 (03:29 -0700)]
Fixes blank syndicate uplink UI (#27344)
Co-authored-by: Plykiya <plykiya@protonmail.com>
metalgearsloth [Fri, 26 Apr 2024 08:22:23 +0000 (18:22 +1000)]
Update submodule to 220.0.0 (#27338)
PJBot [Fri, 26 Apr 2024 08:17:30 +0000 (08:17 +0000)]
Automatic changelog update
metalgearsloth [Fri, 26 Apr 2024 08:16:24 +0000 (18:16 +1000)]
Content update for UI prediction (#27214)
* Content update for UI refactor
* Big update
* Sharing
* Remaining content updates
* First big update
* Prototype updates
* AUGH
* Fix UI comp ref
* Cleanup
- Fix predicted message, fix item slots, fix interaction range check.
* Fix regressions
* Make this predictive
idk why it wasn't.
* Fix slime merge
* Merge conflict
* Fix merge
PJBot [Fri, 26 Apr 2024 08:02:27 +0000 (08:02 +0000)]
Automatic changelog update
Boaz1111 [Fri, 26 Apr 2024 08:01:21 +0000 (10:01 +0200)]
Cluster med refactor + un-abandoning of surgery room (#27293)
* done
* cryo tweaks
* fixes error
IProduceWidgets [Fri, 26 Apr 2024 08:01:07 +0000 (04:01 -0400)]
Oasis small tweaks (#27335)
do the easy reviews
DrSmugleaf [Fri, 26 Apr 2024 08:00:16 +0000 (01:00 -0700)]
Move job info changing methods for id cards to shared (#27337)
* Move job info changing methods for id cards to shared
* Revert "Move job info changing methods for id cards to shared"
This reverts commit
95cbc46b2d1934fa7bf5c72d7d3de9f9168992a1 .
* Reapply changes
metalgearsloth [Fri, 26 Apr 2024 07:58:06 +0000 (17:58 +1000)]
Fix UseDelay issues (#27336)
* Fix UseDelay issues
- Fix it not predicting properly by deep-copying the classes (realistically they should be structs).
- Fix the `z` path not applying UseDelay similarly to the `e` path.
* click
PJBot [Fri, 26 Apr 2024 07:49:21 +0000 (07:49 +0000)]
Automatic changelog update
FungiFellow [Fri, 26 Apr 2024 07:48:15 +0000 (02:48 -0500)]
Quiver Crafting Recipe (#27198)
* Update quiver.yml
* Create quiver.yml
* Update clothing.yml
* Update pneumatic_cannon.yml
* Update pneumatic_cannon.yml
* Update pneumatic_cannon.yml
* Update pneumatic_cannon.yml
PJBot [Fri, 26 Apr 2024 07:48:07 +0000 (07:48 +0000)]
Automatic changelog update
IlyaElDunaev [Fri, 26 Apr 2024 07:47:01 +0000 (10:47 +0300)]
Treatment of blood loss in the Rat King (#26887)
Bloodloss-RatKing
PJBot [Fri, 26 Apr 2024 07:45:46 +0000 (07:45 +0000)]
Automatic changelog update
FungiFellow [Fri, 26 Apr 2024 07:44:40 +0000 (02:44 -0500)]
Whitelisted Sec Webbing (#27303)
* Whitelisted Sec / Merc Webbing
* Update belts.yml
* Misplaced Components fixed
* Trying to fix mapped fills
* Update belts.yml
* Update belts.yml
* Removed an Empty line
* Update belts.yml
PJBot [Fri, 26 Apr 2024 07:35:26 +0000 (07:35 +0000)]
Automatic changelog update
SkaldetSkaeg [Fri, 26 Apr 2024 07:34:20 +0000 (14:34 +0700)]
No echo from handheld radio (#27046)
I found the echo from my own radio very annoying.
Leon Friedrich [Fri, 26 Apr 2024 07:30:03 +0000 (19:30 +1200)]
Fix client-side replay error (#27332)
Nemanja [Fri, 26 Apr 2024 04:22:49 +0000 (00:22 -0400)]
Migrate out rubber bullets/mags (#27329)
PJBot [Fri, 26 Apr 2024 02:26:58 +0000 (02:26 +0000)]
Automatic changelog update
Tayrtahn [Fri, 26 Apr 2024 02:25:52 +0000 (22:25 -0400)]
Expand UseDelay to support multiple delays per entity; fix bible healing and bag pickup (#27234)
* Upgraded UseDelay to support multiple delays per entity
* Implement secondary delay for bibles.
Also some improvements to make it work nicely.
* Documentation is good
* Reserve the previous change; now Storage uses the special ID and Bible uses the default.
* .0
* Added VV support to UseDelayInfo
* Serialize better
* No register, just setlength
PJBot [Fri, 26 Apr 2024 00:27:03 +0000 (00:27 +0000)]
Automatic changelog update
Nemanja [Fri, 26 Apr 2024 00:25:57 +0000 (20:25 -0400)]
fix antag bugs (#27319)
* fix antag bugs
* Update NukeopsRuleComponent.cs
PJBot [Thu, 25 Apr 2024 23:19:46 +0000 (23:19 +0000)]
Automatic changelog update
cool dolphin [Thu, 25 Apr 2024 23:18:39 +0000 (01:18 +0200)]
Glasses in loadouts (#27286)
* loadouts now have aaall the glasses
* cheap sunglasses dont exist at all
* empty commit to rerun tests, there's no way i fucked something up
ShadowCommander [Thu, 25 Apr 2024 16:26:21 +0000 (09:26 -0700)]
Add command to toggle ghost visibility on the client (#27314)
* Add command to toggle ghost visibility on the client
* Fix description
* Fix index of arg parsing
* Allow setting GhostVisibility directly
SoulFN [Thu, 25 Apr 2024 11:02:25 +0000 (19:02 +0800)]
Buff revenant structural damage (#27309)
* 15 > 50
* update
50 >> 60
PJBot [Thu, 25 Apr 2024 02:20:23 +0000 (02:20 +0000)]
Automatic changelog update
beck-thompson [Thu, 25 Apr 2024 02:19:16 +0000 (19:19 -0700)]
Radio jammer update! (#25912)
* Added selectable power level to radio jammer
* Cleaned up OnGetVerb
* Settings are now stored in the .yml file. Simplified stuff a lot!
* Minor fixes!
* Small little baby fix :)
* Added the power level switch to the examine menu and also removed the ftl file as it was in the incorrect location.
* Minor code cleanup
* Changed byte -> int
* Update sprite
* Fixed licence
* Added power LED that changes if the jammer is on low power.
* Removed tabs
* Changed github link to the commit
* Changed all the RemComp to RemComDeferred
* Moved NetworkedComponent to shared
* Changed radio jammer textures back with minor edits
* Added a space because it was annoying me
* Jammer now updates range for suit sensors properly! Thanks nikthechampiongr :)
* Removed useless comment
* Cleaned up code that updates the range of tracking devices.
* Fixed client namespace and removed newline
* Cleaned up ChangeLEDState and ChangeChargeLevel.
* Added comments
* Read only
* Fixed another comment
* Locked in
* Made server inherit shared
* Update Content.Shared/Radio/EntitySystems/SharedJammerSystem.cs
* Update Content.Shared/Radio/EntitySystems/SharedJammerSystem.cs
* review fixes
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Leon Friedrich [Thu, 25 Apr 2024 01:54:25 +0000 (13:54 +1200)]
Fix DoAfter attempt event null error (#27280)
* Fix DoAfter attempt event null error
* A
Nemanja [Thu, 25 Apr 2024 01:31:45 +0000 (21:31 -0400)]
Mega Antag Refactor (#25786)
* Mega Antag Refactor
* last minute delta save
* more workshopping
* more shit
* ok tested this for once
* okkkkk sure
* generic delays for starting rules
* well darn
* nukies partially
* ouagh
* ballin' faded and smonkin wed
* obliterated the diff
* Spread my arms and soak up congratulations
* I've got plenty of love, but nothing to show for it
* but there’s too much sunlight
Shining on my laptop monitor, so I
Can’t see anything with any amount of clarity
* ok this junk
* OOK!
* fubar
* most of sloth's review
* oh boy
* eek
* hell yea!
* ASDFJASDJFvsakcvjkzjnhhhyh
Nemanja [Thu, 25 Apr 2024 01:26:55 +0000 (21:26 -0400)]
fix analysis console bias button for real (#27299)
fix bias button for real
metalgearsloth [Thu, 25 Apr 2024 01:19:17 +0000 (11:19 +1000)]
Fix .ftl keys (#27289)
Required for https://github.com/space-wizards/RobustToolbox/pull/4885 to not kill content
PJBot [Wed, 24 Apr 2024 21:28:40 +0000 (21:28 +0000)]
Automatic changelog update
pigeonpeas [Wed, 24 Apr 2024 21:27:34 +0000 (17:27 -0400)]
Add a trash bag to the advanced cleaning borg module. (#27226)
add the trash bag
puts the trash bag in the advanced cleaning module
deltanedas [Wed, 24 Apr 2024 19:40:54 +0000 (19:40 +0000)]
saltern bar stool (#27263)
saltern stool
Co-authored-by: deltanedas <@deltanedas:kde.org>
metalgearsloth [Wed, 24 Apr 2024 14:35:56 +0000 (00:35 +1000)]
Update submodule to 219.2.0 (#27294)
Leon Friedrich [Wed, 24 Apr 2024 14:27:13 +0000 (02:27 +1200)]
Content changes & tests for engine prototype validation PR (#27188)
* Content changes & tests for engine prototype validation PR
* A
Pieter-Jan Briers [Wed, 24 Apr 2024 14:01:31 +0000 (16:01 +0200)]
Various item status fixes/tweaks (#27267)
* Always display item status panel fully
Initial feedback from the UI changes seems to be that a lot of people go "why is there empty space" so let's fix that.
* Fix item status middle hand being on the wrong side
I think I switched this around when fixing the left/right being inverted in the UI code.
* Minor status panel UI tweaks
Bottom-align contents now that the panel itself doesn't dynamically expand, prevent weird gaps.
Clip contents for panel
* Fix clipping on implanters and network configurators.
Made them take less space. For implanters the name has to be cut off, which I did by adding a new ClipControl to achieve that in rich text.
* Update visibility of item status panels based on whether you have hands at all.
This avoids UI for borgs looking silly.
Added a new "HandUILocation" enum that doesn't have middle hands to avoid confusion in UI code.
* Use BulletRender for laser guns too.
Provides all the benefits like fixing layout overflow and allowing multi-line stuff. Looks great now.
This involved generalizing BulletRender a bit so it can be used for not-just-bullets.
* Fix geiger word wrapping if you're really fucked
PJBot [Wed, 24 Apr 2024 13:45:03 +0000 (13:45 +0000)]
Automatic changelog update
FungiFellow [Wed, 24 Apr 2024 13:43:56 +0000 (08:43 -0500)]
Add Truncheon to Secbelt Whitelist (#27281)
* Add Truncheon to Secbelt Whitelist
* Update belts.yml
* Added Truncehon Tag in Tags.yml
* Update security.yml
* Update security.yml
PJBot [Wed, 24 Apr 2024 13:22:36 +0000 (13:22 +0000)]
Automatic changelog update
Alzore [Wed, 24 Apr 2024 13:21:28 +0000 (08:21 -0500)]
Make the cargo telepad T2 civilian (#26270)
therearetwowaystodothis
Tayrtahn [Wed, 24 Apr 2024 13:02:43 +0000 (09:02 -0400)]
Fix climbing and bonking simultaneously (#27268)
* Properly network ClumsyComponent
* Fix being able to climb and bonk at the same time.
Also properly subscribe to AttemptClimbEvent by-ref.
* Update Content.Shared/Interaction/Components/ClumsyComponent.cs
Leon Friedrich [Wed, 24 Apr 2024 05:38:43 +0000 (17:38 +1200)]
Add NukeOps Test (#27207)
* Add NukeOps Test
* Update EvacShuttleTest to also check mapinit
* Update RuleMaxTimeRestartTest
* Fix cvar cleanup
* A
* Revert some changes
* comments
* Add MappingTests
* Finally fix the test
* A
Nemanja [Wed, 24 Apr 2024 05:35:16 +0000 (01:35 -0400)]
fix analysis console not saving bias button state (#27275)
PJBot [Wed, 24 Apr 2024 02:43:41 +0000 (02:43 +0000)]
Automatic changelog update