]>
git.smokeofanarchy.ru Git - space-station-14.git/log
KrasnoshchekovPavel [Sun, 28 Apr 2024 04:48:19 +0000 (07:48 +0300)]
Added localization of groups and types: damage, metabolism (#27368)
* Added localization of groups and types: damage, metabolism (displayed in the guide book). The text for the health analyzer, weapon damage inspection is now taken from damage prototypes
* fix damage tests
* fix damage test yml
* fix damage test prototypes
* Update Content.Shared/Damage/Prototypes/DamageGroupPrototype.cs
* Update Content.Shared/Damage/Prototypes/DamageTypePrototype.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
RumiTiger [Sun, 28 Apr 2024 04:43:45 +0000 (01:43 -0300)]
Sprites for drinks without sprite (attempt 2) (#27227)
* A beer can and a wine can
* fix wrong file locations
---------
Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
PJBot [Sun, 28 Apr 2024 04:41:13 +0000 (04:41 +0000)]
Automatic changelog update
NotSoDana [Sun, 28 Apr 2024 04:40:07 +0000 (06:40 +0200)]
Several new bartender tools (#27406)
* added bar specs
* specs in boozeomat
* added jigger in bartender guide
* fixed ice bucket
* cdn
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
metalgearsloth [Sun, 28 Apr 2024 04:39:42 +0000 (14:39 +1000)]
Fix recharger (#27426)
metalgearsloth [Sun, 28 Apr 2024 04:30:39 +0000 (14:30 +1000)]
Fix godmode serialization (#27427)
IDK
PJBot [Sun, 28 Apr 2024 04:20:36 +0000 (04:20 +0000)]
Automatic changelog update
osjarw [Sun, 28 Apr 2024 04:19:30 +0000 (07:19 +0300)]
Fix handlabeler/utility belt misprediction (#26660)
* Fix handlabeler/utility belt misprediction
* Partly moved HandLabelerSystem to shared
And cleaned up HandLabelerComponent
* WIP format the files so later commits look clearer
Doesn't change individual code lines, but may move
functions to another file
* WIP some more code movement
* Hand Labeler is now mostly predicted
Only the UI isn't
* WIP: Formatting and moved stuff
* Using componentstates for prediction correction
* review
* Update label on label change
* Don't overwrite label while editing
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
PJBot [Sun, 28 Apr 2024 03:20:39 +0000 (03:20 +0000)]
Automatic changelog update
icekot8 [Sun, 28 Apr 2024 03:19:33 +0000 (06:19 +0300)]
Portable Recharger: Arsenal T3 (#26655)
* sys
* item
* ahm.
* Update Content.Server/Power/Components/ChargerComponent.cs
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
PJBot [Sun, 28 Apr 2024 03:04:02 +0000 (03:04 +0000)]
Automatic changelog update
Plykiya [Sun, 28 Apr 2024 03:02:56 +0000 (20:02 -0700)]
Printable Special and Empty Mags for Autolathes (#27396)
* Change emag recipes to print mags instead of single ammo
* Get rid of useless single ammo printing recipes
* Add in submachine gun mags
* missing magazine shotgun beanbag in nonlethal research
* Sort lathes that use ammo crafting recipes alphabetically
---------
Co-authored-by: Plykiya <plykiya@protonmail.com>
Ed [Sun, 28 Apr 2024 02:35:40 +0000 (05:35 +0300)]
Displacement maps now works on any layers (#27405)
* try
* pipupi
* Update ClientClothingSystem.cs
* Update vox.yml
* Update ClientClothingSystem.cs
PJBot [Sun, 28 Apr 2024 02:26:25 +0000 (02:26 +0000)]
Automatic changelog update
Plykiya [Sun, 28 Apr 2024 02:25:19 +0000 (19:25 -0700)]
Reduce selection of traitor max from 12 to 8 (#27415)
TOO MANY DAMN SYNDIES
Co-authored-by: Plykiya <plykiya@protonmail.com>
github-actions[bot] [Sun, 28 Apr 2024 01:21:52 +0000 (18:21 -0700)]
Update Credits (#27413)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
PJBot [Sat, 27 Apr 2024 19:11:52 +0000 (19:11 +0000)]
Automatic changelog update
SlamBamActionman [Sat, 27 Apr 2024 19:10:47 +0000 (21:10 +0200)]
Fix suit baldness (#27404)
Initial commit
PJBot [Sat, 27 Apr 2024 19:09:44 +0000 (19:09 +0000)]
Automatic changelog update
RiceMar1244 [Sat, 27 Apr 2024 19:08:38 +0000 (15:08 -0400)]
Resprite antique laser pistol (#27037)
* Resprites the captain's antique laser pistol
* Adds artist credit
* Improves icon outline and shading
* Replaces new sprites with something more resembling the in-game version
Terraspark4941 [Sat, 27 Apr 2024 16:36:04 +0000 (21:36 +0500)]
The Honored Quran (Sprite addition) (#27400)
The Honored Quran
PJBot [Sat, 27 Apr 2024 16:34:03 +0000 (16:34 +0000)]
Automatic changelog update
metalgearsloth [Sat, 27 Apr 2024 16:32:57 +0000 (02:32 +1000)]
Fix literally every single activatable UI bug (#27401)
* Fix all activatable bugs
Apparently this was a load-bearing nullable enum.
* build
nao fujiwara [Sat, 27 Apr 2024 14:58:14 +0000 (10:58 -0400)]
repositioned spooky long hair to its proper place in the alphabet (tweak) (#27370)
* repositioned spooky long hair to its proper place in the alphabet
* forgot the meta.json for hairstyles oopsie
Ed [Sat, 27 Apr 2024 14:55:28 +0000 (17:55 +0300)]
Displacement Map Visualizer QoL (#27392)
* Update Displacement Map Visualizer.lua
* Add files via upload
* Fix background layer being offset
This was caused by not taking the cel's own bounds into account.
Aseprite doesn't make an image layer "full size" if it only covers a
small part of the sprite.
---------
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
PJBot [Sat, 27 Apr 2024 13:54:22 +0000 (13:54 +0000)]
Automatic changelog update
MilenVolf [Sat, 27 Apr 2024 13:53:16 +0000 (16:53 +0300)]
Glass box fixes + Construction & Stealthy deconstruction (#25365)
* Showcase update
* Fix craft prototype. Add glass box deconstruction for stealth gameplay
* Remove duplicated tag
* Forgor
* Some cleanup
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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
PJBot [Sat, 27 Apr 2024 13:52:03 +0000 (13:52 +0000)]
Automatic changelog update
brainfood1183 [Sat, 27 Apr 2024 13:50:57 +0000 (14:50 +0100)]
Rodents can be Faxecuted (executed via Fax machine) (#21461)
* Rodents can be Faxecuted (executed via Fax machine)
* use brute instead of new group.
* fax visuals now use tags for mouse and hamster instead of comps
* fix for ubuntu, damn ubuntu bane of my life
* cant copy hamlet, can now faxecute mothroaches.
* fix
* fix
* fixes
* removed ifs now using switch, removed hastag now using string.
* fixes and no more switch
* cleanup
* more cleanup
* fix
* cleanup
* moved damage out of faxmachine and into own system and component.
* changes
* fixes and done i think.
* tidy
* Fixes
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
PJBot [Sat, 27 Apr 2024 13:28:24 +0000 (13:28 +0000)]
Automatic changelog update
Ramlik [Sat, 27 Apr 2024 13:27:18 +0000 (16:27 +0300)]
Add a handy security radio (#25913)
* Add a handy security radio
I've always wanted to have a handy security radio in game and I thought it would be cool to have one in game.
Demonstation can be found in here: https://youtu.be/VQOLiTQAmKc
* Merged radio files and changed sprite location
* Fixed RSI not having license and copyright
* Added a chance to spawn in security closets
All security closets will have 50% chance to spawn a handy security radio in it
* Update radio id
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
* Change id in locker spawn
* Change id in locker spawn
* Changed id to RadioHandheldSecurity as suggested
* Add radio to vending machine instead of locker
Removed radio from lockers and added it to security vending machine
* Fixed radio not having a sprite
---------
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
metalgearsloth [Sat, 27 Apr 2024 13:17:23 +0000 (23:17 +1000)]
Update cane UI key (#27395)
* Update cane UI key
* none of the pr passed ci yippee
* weh
PJBot [Sat, 27 Apr 2024 11:18:52 +0000 (11:18 +0000)]
Automatic changelog update
Tainakov [Sat, 27 Apr 2024 11:17:46 +0000 (14:17 +0300)]
[Admin QOL] +Adminchat flag (#26930)
PJBot [Sat, 27 Apr 2024 10:40:05 +0000 (10:40 +0000)]
Automatic changelog update
Plykiya [Sat, 27 Apr 2024 10:38:59 +0000 (03:38 -0700)]
Printable Special Mags and Empty Mags and Material Rebalance for Ammo (#26178)
* Printable Empty Magazines
* Adjust values of ammo boxes, adjust material costs, add empty lethal/non-lethal mags, swap secfab shotgun shells with shotgun ammo boxes, add recipe for shotgun ammo boxes
* Adds fully loaded pistol mags at secfab, removes printing respective cartridges at secfab
* Adds fully loaded rifle mags at secfab, removes respective cartridges
* Adds fully loaded light rifle mags at secfab, removes respective cartridges from secfab
* Adds fully loaded speedloader to secfab, removes respective cartridges from secfab
* small id mismatch fix
* another wrong ID fix
* capitalize Ls in speedloader
* Add missing SpeedLoader recipe
* Adds fully loaded shotgun drums to secfab, removes respective shells from secfab
* add rifle ammo unlocks back in, forgot ammo unlocks affect other fabs as well
* Moves tranquilizer shells to the non-lethal ammunition research
* Account for the removal of rubbers, adds in craftable disablers
* rubber rounds don't exist, remove empty non-lethal mags to just have empty mags
* Add in WT550 mags
* Convert latheRecipes to use LayeredTextureRect instead of TextureRect
* Fix for issue, texture layering now works
* Add in missing shell uranium box art
* add shelluranium to meta.json
* Fix yml issue
* Get rid of unused single ammo printing unlocks
---------
Co-authored-by: Plykiya <plykiya@protonmail.com>
PJBot [Sat, 27 Apr 2024 10:36:19 +0000 (10:36 +0000)]
Automatic changelog update
Ed [Sat, 27 Apr 2024 10:35:13 +0000 (13:35 +0300)]
Small tomato killer tweak (#27265)
* Update miscellaneous.yml
* Update mobspawn.yml
* Update miscellaneous.yml
* Update miscellaneous.yml
PJBot [Sat, 27 Apr 2024 10:34:41 +0000 (10:34 +0000)]
Automatic changelog update
Errant [Sat, 27 Apr 2024 10:33:35 +0000 (12:33 +0200)]
vox oxygen toxicity, respiration changes (#26705)
* vox oxygen toxicity and related stuff
* Review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
PJBot [Sat, 27 Apr 2024 10:25:01 +0000 (10:25 +0000)]
Automatic changelog update
eoineoineoin [Sat, 27 Apr 2024 10:25:02 +0000 (11:25 +0100)]
Add tooltips to artifact analyzer UI (#27393)
Add tooltips to indicate why "Extract" button is disabled.
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
Łukasz Mędrek [Sat, 27 Apr 2024 10:23:55 +0000 (10:23 +0000)]
fix: localisation keys in random content books (#27390)
Fixes #27327
PJBot [Sat, 27 Apr 2024 10:23:16 +0000 (10:23 +0000)]
Automatic changelog update
Ps3Moira [Sat, 27 Apr 2024 10:22:10 +0000 (03:22 -0700)]
Canes + Cane Blade for Syndicate Librarians (#25873)
* Cane + Cane Blade
* Add - type: ContainerContainer
* Add another - type: ContainerContainer
* Fix and add proper ContainerContainer component
* Add UserInterface component
* Remove Space
* Stat Changes
* review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
nao fujiwara [Sat, 27 Apr 2024 09:57:35 +0000 (05:57 -0400)]
tweaked the old dress sprite (#27391)
# made the waistband position consistent when rotating
PJBot [Sat, 27 Apr 2024 06:31:35 +0000 (06:31 +0000)]
Automatic changelog update
Łukasz Mędrek [Sat, 27 Apr 2024 06:30:29 +0000 (06:30 +0000)]
fix: deconstruct verb on undeconstructables (#27387)
Some of prototypes don't specify their deconstructTarget node, which
made them show the deconstruct verb as deconstructTarget is set to
"start" node by default. This patch makes attempt to check if is it even
possible from current construction node to reach specified
deconstructTarget.
Fixes #27330
metalgearsloth [Sat, 27 Apr 2024 06:30:13 +0000 (16:30 +1000)]
Fix lint (#27388)
ShadowCommander [Sat, 27 Apr 2024 06:28:17 +0000 (23:28 -0700)]
Fix prying error when opening locked airlocks (#27386)
It would try to pry the door and fail to resolve a prying component on the entity trying to open the door.
metalgearsloth [Sat, 27 Apr 2024 06:07:26 +0000 (16:07 +1000)]
Update submodule to 220.2.0 (#27385)
Errant [Sat, 27 Apr 2024 06:04:51 +0000 (08:04 +0200)]
Vox sprite rework (#26985)
weh
Pieter-Jan Briers [Sat, 27 Apr 2024 06:03:58 +0000 (08:03 +0200)]
Displacement map prototype (#26709)
Requires https://github.com/space-wizards/RobustToolbox/pull/5023
This uses the new engine features (above) to add a displacement map shader. This allows deforming a sprite based on another sprite.
Primary use case is automatically adapting human clothing sprites to different species, something we want to make species like Vox a reality.
A basic example of wiring this up with Vox has been added. The system is however incredibly simple and **will** need more work by a content developer to select and toggle displacement maps when appropriate. I am leaving that to somebody else. For example right now the displacement map is applied even if a species already has custom-fit sprites for a piece of clothing, such as the grey jumpsuit for Vox.
Basic Aseprite plugins to help with authoring displacement maps have also been made.
PJBot [Sat, 27 Apr 2024 05:59:15 +0000 (05:59 +0000)]
Automatic changelog update
Vigers Ray [Sat, 27 Apr 2024 05:58:09 +0000 (08:58 +0300)]
Fix stupid NPC. (#26868)
* init commit
* Review
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
PJBot [Sat, 27 Apr 2024 05:48:44 +0000 (05:48 +0000)]
Automatic changelog update
Nemanja [Sat, 27 Apr 2024 05:47:38 +0000 (01:47 -0400)]
welding gas mask (#27108)
* welding gas mask
* eek
Vyacheslav Kovalevsky [Sat, 27 Apr 2024 05:46:50 +0000 (08:46 +0300)]
add cancer mouse for real (#26768)
* cancer mouse
* minor tweaks
* less radioactive
* less common
* i forgor
* even more rare
vorkathbruh [Sat, 27 Apr 2024 05:44:59 +0000 (22:44 -0700)]
Adjusts price of SWAT crate (#27365)
Adjusts price of SWAT crate in cargo_security.yml from 5500 to 7500.
PJBot [Sat, 27 Apr 2024 05:14:19 +0000 (05:14 +0000)]
Automatic changelog update
Tayrtahn [Sat, 27 Apr 2024 05:13:39 +0000 (01:13 -0400)]
Hide disposal unit "Jump inside" verb for mobs that won't fit (#27367)
Hide "Jump inside" verb showing for mobs that won't fit
DrSmugleaf [Sat, 27 Apr 2024 05:13:24 +0000 (22:13 -0700)]
Add test for failing and then successfully starting a round (#27375)
* Add test for failing and then successfully starting nukeops preset
* Make test independent from nukeops
* Fix nullable error
Ty Ashley [Sat, 27 Apr 2024 05:13:12 +0000 (00:13 -0500)]
Persist Agent ID Job Icon between UI loads (#27379)
Modified the Agent ID Card to persist the selected Job Icon between UI loads
metalgearsloth [Sat, 27 Apr 2024 05:08:50 +0000 (15:08 +1000)]
Remove redundant HasUi (#27381)
Doesn't fix anything but still.
metalgearsloth [Sat, 27 Apr 2024 02:35:18 +0000 (12:35 +1000)]
Update submodule to 220.1.0 (#27380)
PJBot [Fri, 26 Apr 2024 22:59:31 +0000 (22:59 +0000)]
Automatic changelog update
Pgriha [Fri, 26 Apr 2024 22:58:25 +0000 (01:58 +0300)]
More characters slots! (#27361)
Add more character slots
PJBot [Fri, 26 Apr 2024 18:52:32 +0000 (18:52 +0000)]
Automatic changelog update
nao fujiwara [Fri, 26 Apr 2024 18:51:26 +0000 (14:51 -0400)]
spooky dress and hairstyle (#27333)
* first draft loooong hair
* *added the old dress item *added old dress to the theatrical performances create
* updated spooky long hair name
* fixed an oopsie made when updating item names
PJBot [Fri, 26 Apr 2024 13:07:49 +0000 (13:07 +0000)]
Automatic changelog update
Mr. 27 [Fri, 26 Apr 2024 13:06:43 +0000 (09:06 -0400)]
monkey reinforcement teleporters can now select between kobold or monkey with a verb (#25982)
* inital
* Update animals.yml
* Update animals.yml
* Update Content.Server/Ghost/Roles/Components/GhostRoleMobSpawnerComponent.cs
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* Update Content.Server/Ghost/Roles/Components/GhostRoleMobSpawnerComponent.cs
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* Update Content.Server/Ghost/Roles/Components/GhostRoleMobSpawnerComponent.cs
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* Update Content.Server/Ghost/Roles/Components/GhostRoleMobSpawnerComponent.cs
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* Update Content.Server/Ghost/Roles/Components/GhostRoleMobSpawnerComponent.cs
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* selecting different role will change the description and name
* fix name
* gargh
* the review
Hello
* e
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
PJBot [Fri, 26 Apr 2024 13:03:14 +0000 (13:03 +0000)]
Automatic changelog update
DrSmugleaf [Fri, 26 Apr 2024 13:02:08 +0000 (06:02 -0700)]
Fix the game giving up forever when not being able to start a preset (#27359)
metalgearsloth [Fri, 26 Apr 2024 12:58:24 +0000 (22:58 +1000)]
Fix RD suffix (#27358)
metalgearsloth [Fri, 26 Apr 2024 12:45:38 +0000 (22:45 +1000)]
Fix PAI BUI (#27357)
lzk [Fri, 26 Apr 2024 12:45:30 +0000 (14:45 +0200)]
Add morgue access door (#26852)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
PJBot [Fri, 26 Apr 2024 12:41:02 +0000 (12:41 +0000)]
Automatic changelog update
wafehling [Fri, 26 Apr 2024 12:39:56 +0000 (05:39 -0700)]
Added hotkey and controller to re-open end of round scoreboard (#25884)
* Added keybind for scoreboard, starting work
* Fixed the window appearing
* Added loc text
* Updated namespace for ScoreboardUIController.cs
* Switched to UISystemDependency
"- UIControllers can use [Dependency] as normal for IoC services and other controllers, but must use [UISystemDependency] for entity systems, which may be null as controllers exist before entity systems do." Jezithyr — 10/12/2022 1:20 PM
* Reverted back to functional state
* Replace with UISystemDependency
* Move RoundEndSummaryWindow to ScoreboardUIController
* Convert to EntitySystem
* Clean up command bind
* Move to RoundEnd directory
* Remove Nukeops rule when no nukies
* Cleanup
* Change to toggle hotkey
* Cleanup
* Revert "Remove Nukeops rule when no nukies"
This reverts commit
5d4bbca09f45110b24a674d59b505be87b602b67 .
* Cleanup
* Make the Toggle hotkey work in lobby
* Fix error
---------
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Redfire1331 [Fri, 26 Apr 2024 12:39:32 +0000 (08:39 -0400)]
Added Chopsticks (#27298)
* added chopstick sprites
* Create chopsticks.yml
* added chopstick yml
* hopfully it acts like a forke
* added chopsticks to dinnerware vendor
* uncapitalized the name
* Update Resources/Prototypes/Entities/Objects/Misc/chopsticks.yml
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
* made the chopsticks icon a reasonable size
* added chopsticks to chang vendor
* made paired chopsticks you can break apart
* added them to vendors
---------
Co-authored-by: redfire1331 <Redfire1331@users.noreply.github.com>
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
metalgearsloth [Fri, 26 Apr 2024 12:37:09 +0000 (22:37 +1000)]
Fix magic mirror prediction (#27356)
PJBot [Fri, 26 Apr 2024 12:32:56 +0000 (12:32 +0000)]
Automatic changelog update
WarMechanic [Fri, 26 Apr 2024 12:31:50 +0000 (22:31 +1000)]
fix wieldable guns not being able to cycle inhand (#27307)
* Add UnwieldOverride variable that overrides unwielding inhand to enable other interactions
* Give LMGs UnwieldOverride
* logically inverted UnwieldOverride to UnwieldOnUse
* fixed typo
PJBot [Fri, 26 Apr 2024 12:18:31 +0000 (12:18 +0000)]
Automatic changelog update
DrSmugleaf [Fri, 26 Apr 2024 12:17:25 +0000 (05:17 -0700)]
Fix mobs not being able to pry doors by just left clicking on them (#27349)
metalgearsloth [Fri, 26 Apr 2024 10:36:57 +0000 (20:36 +1000)]
Fix network configurator memory leaking (#27346)
* Fix network configurator memory leaking
Doesn't dispose this window.
* Fix the other part
Plykiya [Fri, 26 Apr 2024 10:29:56 +0000 (03:29 -0700)]
Fixes blank syndicate uplink UI (#27344)
Co-authored-by: Plykiya <plykiya@protonmail.com>
metalgearsloth [Fri, 26 Apr 2024 08:22:23 +0000 (18:22 +1000)]
Update submodule to 220.0.0 (#27338)
PJBot [Fri, 26 Apr 2024 08:17:30 +0000 (08:17 +0000)]
Automatic changelog update
metalgearsloth [Fri, 26 Apr 2024 08:16:24 +0000 (18:16 +1000)]
Content update for UI prediction (#27214)
* Content update for UI refactor
* Big update
* Sharing
* Remaining content updates
* First big update
* Prototype updates
* AUGH
* Fix UI comp ref
* Cleanup
- Fix predicted message, fix item slots, fix interaction range check.
* Fix regressions
* Make this predictive
idk why it wasn't.
* Fix slime merge
* Merge conflict
* Fix merge
PJBot [Fri, 26 Apr 2024 08:02:27 +0000 (08:02 +0000)]
Automatic changelog update
Boaz1111 [Fri, 26 Apr 2024 08:01:21 +0000 (10:01 +0200)]
Cluster med refactor + un-abandoning of surgery room (#27293)
* done
* cryo tweaks
* fixes error
IProduceWidgets [Fri, 26 Apr 2024 08:01:07 +0000 (04:01 -0400)]
Oasis small tweaks (#27335)
do the easy reviews
DrSmugleaf [Fri, 26 Apr 2024 08:00:16 +0000 (01:00 -0700)]
Move job info changing methods for id cards to shared (#27337)
* Move job info changing methods for id cards to shared
* Revert "Move job info changing methods for id cards to shared"
This reverts commit
95cbc46b2d1934fa7bf5c72d7d3de9f9168992a1 .
* Reapply changes
metalgearsloth [Fri, 26 Apr 2024 07:58:06 +0000 (17:58 +1000)]
Fix UseDelay issues (#27336)
* Fix UseDelay issues
- Fix it not predicting properly by deep-copying the classes (realistically they should be structs).
- Fix the `z` path not applying UseDelay similarly to the `e` path.
* click
PJBot [Fri, 26 Apr 2024 07:49:21 +0000 (07:49 +0000)]
Automatic changelog update
FungiFellow [Fri, 26 Apr 2024 07:48:15 +0000 (02:48 -0500)]
Quiver Crafting Recipe (#27198)
* Update quiver.yml
* Create quiver.yml
* Update clothing.yml
* Update pneumatic_cannon.yml
* Update pneumatic_cannon.yml
* Update pneumatic_cannon.yml
* Update pneumatic_cannon.yml
PJBot [Fri, 26 Apr 2024 07:48:07 +0000 (07:48 +0000)]
Automatic changelog update
IlyaElDunaev [Fri, 26 Apr 2024 07:47:01 +0000 (10:47 +0300)]
Treatment of blood loss in the Rat King (#26887)
Bloodloss-RatKing
PJBot [Fri, 26 Apr 2024 07:45:46 +0000 (07:45 +0000)]
Automatic changelog update
FungiFellow [Fri, 26 Apr 2024 07:44:40 +0000 (02:44 -0500)]
Whitelisted Sec Webbing (#27303)
* Whitelisted Sec / Merc Webbing
* Update belts.yml
* Misplaced Components fixed
* Trying to fix mapped fills
* Update belts.yml
* Update belts.yml
* Removed an Empty line
* Update belts.yml