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21 months agoMake Holy Water more like Water (#27068)
Ghagliiarghii [Thu, 18 Apr 2024 01:04:56 +0000 (21:04 -0400)]
Make Holy Water more like Water (#27068)

holy water can now be used to satiate thirst, water plants, and extinguish fires.

21 months agoAutomatic changelog update
PJBot [Thu, 18 Apr 2024 00:33:27 +0000 (00:33 +0000)]
Automatic changelog update

21 months agocargo console radio messages on approving (#27038)
icekot8 [Thu, 18 Apr 2024 00:32:21 +0000 (03:32 +0300)]
cargo console radio messages on approving (#27038)

* 1

* void --> "Unknown"

21 months agoAutomatic changelog update
PJBot [Thu, 18 Apr 2024 00:09:12 +0000 (00:09 +0000)]
Automatic changelog update

21 months agoChances of triggering effects (#27056)
Ed [Thu, 18 Apr 2024 00:08:42 +0000 (03:08 +0300)]
Chances of triggering effects (#27056)

* electrocution

* slippery

* flashibg

* Update SlipperyComponent.cs

* Update SlipperySystem.cs

21 months agoStandardize HoS/Warden winter coats, add unarmored variants for printing (#24865)
Krunklehorn [Thu, 18 Apr 2024 00:08:06 +0000 (20:08 -0400)]
Standardize HoS/Warden winter coats, add unarmored variants for printing (#24865)

* Both winter coats with same armor as their counterparts

* Matching description for HoS's, unarmored variants for balancing the uniform printer

* Forgot some text

* New sprite provided by PursuitinAshes, old sprite moved to unarmored version

* Removed the 'unarmored' specifier, in line with the rest of the winter coats

* Remove unarmored warden, no sprite

* Re-implemented the warden's unarmored coat, with sprites from Dutch-VanDerLinde

* CRLF to LF

* Move armor values to abstract

21 months agoAutomatic changelog update
PJBot [Wed, 17 Apr 2024 22:17:30 +0000 (22:17 +0000)]
Automatic changelog update

21 months agoFix PDA and ID card data not getting set on loadouts (#27062)
ShadowCommander [Wed, 17 Apr 2024 22:16:24 +0000 (15:16 -0700)]
Fix PDA and ID card data not getting set on loadouts (#27062)

21 months agobox update (#27069)
Emisse [Wed, 17 Apr 2024 22:01:24 +0000 (16:01 -0600)]
box update (#27069)

* box update

* argh

21 months agoAutomatic changelog update
PJBot [Wed, 17 Apr 2024 21:49:42 +0000 (21:49 +0000)]
Automatic changelog update

21 months agoprop hunt ss14 (real) (#26691)
deltanedas [Wed, 17 Apr 2024 21:48:35 +0000 (21:48 +0000)]
prop hunt ss14 (real) (#26691)

* texture appropriation

* add code for projector

* add chameleon projector yml

* damage and actions

* prevent small props being killed round removing you (700 damage from a single shot)

* tweak default

* oop

* do appearance properly, need engine update

* fix bugs, blacklist pda

* remove status icons

* amou

* sus

* fix test + make props fast

* amouuuung

* remove funny log

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
21 months agoatlas artifact update (#26506)
deltanedas [Wed, 17 Apr 2024 21:36:29 +0000 (21:36 +0000)]
atlas artifact  update (#26506)

atlas update

Co-authored-by: deltanedas <@deltanedas:kde.org>
21 months agosaltern update (#26507)
deltanedas [Wed, 17 Apr 2024 21:36:18 +0000 (21:36 +0000)]
saltern update (#26507)

* saltern update

* update atmos too

* run fixgridatmos

* fix power outside botany, fix botany air alarm

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
21 months agometa update (#27067)
Emisse [Wed, 17 Apr 2024 21:25:03 +0000 (15:25 -0600)]
meta update (#27067)

21 months agofland update (#27064)
Emisse [Wed, 17 Apr 2024 21:08:41 +0000 (15:08 -0600)]
fland update (#27064)

* fland update

* n2 lockers

21 months agoNavmap rework (#26713)
chromiumboy [Wed, 17 Apr 2024 17:59:31 +0000 (12:59 -0500)]
Navmap rework (#26713)

* Optimized the drawing of lines and tracked entities

* Optimized nav map updating and added thin wall support

* Added support for thin doors

* Removed floor tile seams, more line drawing optimizations

* Fixed split grids not updating correctly

* Cleaned up NavMapControl code

* Fix nav map header

* Converted nav map updates from system network messages to delta-states

* Addressed review comments

* Fixed timing issue where NavMapSystem would update before AirtightSystem did

21 months agoAutomatic changelog update
PJBot [Wed, 17 Apr 2024 17:43:30 +0000 (17:43 +0000)]
Automatic changelog update

21 months agoShow volume on the gas analyzer (#25720)
slarticodefast [Wed, 17 Apr 2024 17:42:24 +0000 (19:42 +0200)]
Show volume on the gas analyzer (#25720)

The gas analyzer now shows the volume of pipes, tanks, canisters and the environment.

Adjust gas analyzers so that the volume and number of moles shown corresponds to only the scanned element, e.g. a canister or single pipe in a pipenet.

21 months agoRevert "Update .editorconfig to correspond Code Conventions" (#27051)
Pieter-Jan Briers [Wed, 17 Apr 2024 13:42:06 +0000 (15:42 +0200)]
Revert "Update .editorconfig to correspond Code Conventions" (#27051)

Revert "Update .editorconfig to correspond Code Conventions (#26824)"

This reverts commit 882aeb03143d07a4cef91412008c81c9902075d8.

21 months agoMake cargo pallets smoothing with eachother (#27049)
lzk [Wed, 17 Apr 2024 13:22:09 +0000 (15:22 +0200)]
Make cargo pallets smoothing with eachother (#27049)

21 months agoAutomatic changelog update
PJBot [Wed, 17 Apr 2024 10:11:09 +0000 (10:11 +0000)]
Automatic changelog update

21 months agoFixed gloved weapons being able to attack when not equipped. (#26762)
beck-thompson [Wed, 17 Apr 2024 10:10:03 +0000 (03:10 -0700)]
Fixed gloved weapons being able to attack when not equipped. (#26762)

* Initial commit. No evil hidden files this time :)

* Added newline because I forgot :(

* We <3 tags :)

* Fixed! Works now

* Update Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
21 months agoAutomatic changelog update
PJBot [Wed, 17 Apr 2024 10:07:16 +0000 (10:07 +0000)]
Automatic changelog update

21 months agoFix character preview not updating on character change (#27043)
metalgearsloth [Wed, 17 Apr 2024 10:06:10 +0000 (20:06 +1000)]
Fix character preview not updating on character change (#27043)

I love lobby code :3

21 months agoAutomatic changelog update
PJBot [Wed, 17 Apr 2024 10:05:30 +0000 (10:05 +0000)]
Automatic changelog update

21 months agoFix capitalization for pirates and rats (#26644)
Verm [Wed, 17 Apr 2024 10:04:24 +0000 (05:04 -0500)]
Fix capitalization for pirates and rats (#26644)

* Fix capitalization for pirates and rats

* Deal with replacements better

* Be smarter about caps

* Do last word properly

* Variables named a bit better

* Fix Consistency

* Undo change that's not needed anymore

* Fix up pirate since it doesn't need to check early either

* Make mobster replacin' a bit better anyway

* Remove extra space

* Use capture groups for mobster in', add comments for first and last words

* Slightly more clarification with comments

21 months agoMobs auto state handlers (#26957)
Alfred Baumann [Wed, 17 Apr 2024 10:00:05 +0000 (12:00 +0200)]
Mobs auto state handlers (#26957)

* Autogenerate MobStateComponentState

* changed CurrentState to DataField, updated DataField attribute for AllowedStates

* Update Content.Shared/Mobs/Components/MobStateComponent.cs

* Update Content.Shared/Mobs/Components/MobStateComponent.cs

---------

Co-authored-by: BuildTools <unconfigured@null.spigotmc.org>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
21 months agoAdd jani gloves loadout (#27011)
lzk [Wed, 17 Apr 2024 09:38:49 +0000 (11:38 +0200)]
Add jani gloves loadout (#27011)

21 months agoAutomatic changelog update
PJBot [Wed, 17 Apr 2024 09:28:08 +0000 (09:28 +0000)]
Automatic changelog update

21 months agoAdded Jukebox (#26736)
metalgearsloth [Wed, 17 Apr 2024 09:27:00 +0000 (19:27 +1000)]
Added Jukebox (#26736)

* Added Jukebox, along with music for jukebox

* Fixed Jukebox meta.json copyright

* Removed songs I couldn't find a license for.

* Renamed files to solve check failures from spaces

* Added missing attributions.yml

* Fixed lack of description in Jukebox

* Jukebox is now constructable.

* Change Jukebox menu to FancyWindow

* Moved Jukebox messages out of jukebox component

* Removed Jukebox OnValueChanged.

* JukeboxComp now uses AutoGenerateComponentState

* Removed state code, since it's auto generated

* Fixed various Jukebox code to match conventions.

* Updated Standard.yml to match changed song list.

* fixes

* Jukebox workin

* Fix

* Polishing

* Finalising

* Revert

* bad

* jukey

* Reviews

* name

* Update submodule to 218.2.0

---------

Co-authored-by: iNVERTED <alextjorgensen@gmail.com>
21 months agoUpdate submodule to 218.2.0 (#27041)
metalgearsloth [Wed, 17 Apr 2024 09:10:53 +0000 (19:10 +1000)]
Update submodule to 218.2.0 (#27041)

21 months agoadd ancient jumpsuit to passenger loadout (#27035)
Mr. 27 [Wed, 17 Apr 2024 07:37:50 +0000 (03:37 -0400)]
add ancient jumpsuit to passenger loadout (#27035)

inital

21 months agoAutomatic changelog update
PJBot [Wed, 17 Apr 2024 03:37:49 +0000 (03:37 +0000)]
Automatic changelog update

21 months agoAdd Nun Hood to Chaplain loadout options (#27025)
Bellwether [Wed, 17 Apr 2024 03:36:44 +0000 (20:36 -0700)]
Add Nun Hood to Chaplain loadout options (#27025)

Adds Nun Hood to starting Chaplain loadout options

21 months agoAutomatic changelog update
PJBot [Wed, 17 Apr 2024 03:20:36 +0000 (03:20 +0000)]
Automatic changelog update

21 months agoLower player requirements for nukies back down to 20 (#27036)
MACMAN2003 [Wed, 17 Apr 2024 03:19:29 +0000 (20:19 -0700)]
Lower player requirements for nukies back down to 20 (#27036)

Update roundstart.yml

21 months agoAutomatic changelog update
PJBot [Wed, 17 Apr 2024 02:56:00 +0000 (02:56 +0000)]
Automatic changelog update

21 months agoLobbyUI fixes (#27033)
metalgearsloth [Wed, 17 Apr 2024 02:54:54 +0000 (12:54 +1000)]
LobbyUI fixes (#27033)

* LobbyUI fixes

I have no idea which were bugs prior but anyway fix stuff.

* More fixes

* Test moment

21 months agoAutomatic changelog update
PJBot [Wed, 17 Apr 2024 02:51:00 +0000 (02:51 +0000)]
Automatic changelog update

21 months agoAdd winter coats and shoes to loadouts (#27022)
Mr. 27 [Wed, 17 Apr 2024 02:49:53 +0000 (22:49 -0400)]
Add winter coats and shoes to loadouts (#27022)

* inital

* Update loadout-groups.ftl

* fix order

* add winter boots

* fix test fails

21 months agoAdd autism pins to loadout (#27034)
Doctor-Cpu [Wed, 17 Apr 2024 01:10:52 +0000 (02:10 +0100)]
Add autism pins to loadout (#27034)

add autism pins to loadout

21 months agoRe-add IAdminRemarksCommon to DB model for SS14.Admin (#27028)
Pieter-Jan Briers [Tue, 16 Apr 2024 22:19:36 +0000 (00:19 +0200)]
Re-add IAdminRemarksCommon to DB model for SS14.Admin (#27028)

This was removed in #25280 as the relevant DB entities didn't go outside the DB layer anymore. SS14.Admin however still uses them directly (as it only supports Postgres), so the interface is still useful there.

21 months agoAutomatic changelog update
PJBot [Tue, 16 Apr 2024 20:18:12 +0000 (20:18 +0000)]
Automatic changelog update

21 months agoFix senior ID cards and other loadout shit (#27017)
Mr. 27 [Tue, 16 Apr 2024 20:17:06 +0000 (16:17 -0400)]
Fix senior ID cards and other loadout shit (#27017)

* remove senior backpacks

* fix ID cards

* Update atmospheric_technician.yml

21 months agoAutomatic changelog update
PJBot [Tue, 16 Apr 2024 19:57:43 +0000 (19:57 +0000)]
Automatic changelog update

21 months agoAdd changelog for loadouts (#27020)
Vasilis [Tue, 16 Apr 2024 19:56:37 +0000 (21:56 +0200)]
Add changelog for loadouts (#27020)

21 months agoAutomatic changelog update
PJBot [Tue, 16 Apr 2024 18:49:45 +0000 (18:49 +0000)]
Automatic changelog update

21 months agoReduce clown snore volume (#27012)
tosatur [Tue, 16 Apr 2024 18:48:38 +0000 (04:48 +1000)]
Reduce clown snore volume (#27012)

* reduced gain by 25dB

* changed volume again

---------

Co-authored-by: Martin Petkovski <63034378+martin69420@users.noreply.github.com>
21 months agoFix starting gear (#27008)
metalgearsloth [Tue, 16 Apr 2024 14:44:16 +0000 (00:44 +1000)]
Fix starting gear (#27008)

Slight blunder on the loadout prototype being used and all the names aligning means playtesting didn't catch it earlier.

Ideally player spawning code wouldn't have sucked so I could add tests like I wanted but it is what it is.

21 months agoLoadouts redux (#25715)
metalgearsloth [Tue, 16 Apr 2024 12:57:43 +0000 (22:57 +1000)]
Loadouts redux (#25715)

* Loadouts redux

* Loadout window mockup

* More workout

* rent

* validation

* Developments

* bcs

* More cleanup

* Rebuild working

* Fix model and loading

* obsession

* efcore

* We got a stew goin

* Cleanup

* Optional + SeniorEngineering fix

* Fixes

* Update science.yml

* add

add

* Automatic naming

* Update nukeops

* Coming together

* Right now

* stargate

* rejig the UI

* weh

* Loadouts tweaks

* Merge conflicts + ordering fix

* yerba mate

* chocolat

* More updates

* Add multi-selection support

* test

h

* fikss

* a

* add tech assistant and hazard suit

* huh

* Latest changes

* add medical loadouts

* and science

* finish security loadouts

* cargo

* service done

* added wildcards

* add command

* Move restrictions

* Finalising

* Fix existing work

* Localise next batch

* clothing fix

* Fix storage names

* review

* the scooping room

* Test fixes

* Xamlify

* Xamlify this too

* Update Resources/Prototypes/Loadouts/Jobs/Medical/paramedic.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
* Update Resources/Prototypes/Loadouts/loadout_groups.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
* Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
* Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
* Update Resources/Prototypes/Loadouts/loadout_groups.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
* Update Resources/Prototypes/Loadouts/Jobs/Security/detective.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
* Update Resources/Prototypes/Loadouts/loadout_groups.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
* ben

* Margins

---------

Co-authored-by: Firewatch <54725557+musicmanvr@users.noreply.github.com>
Co-authored-by: Mr. 27 <koolthunder019@gmail.com>
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
21 months agoUpdate submodule to 218.1.0 (#26997)
metalgearsloth [Tue, 16 Apr 2024 12:42:53 +0000 (22:42 +1000)]
Update submodule to 218.1.0 (#26997)

21 months agoAdd QM maintenance airlock (#26982)
Velcroboy [Tue, 16 Apr 2024 04:34:35 +0000 (23:34 -0500)]
Add QM maintenance airlock (#26982)

Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
21 months agoGive names to solution & identity entities (#26993)
Leon Friedrich [Tue, 16 Apr 2024 04:26:47 +0000 (16:26 +1200)]
Give names to solution & identity entities (#26993)

21 months agoFix some TryGetMind overrides relying on player data (#26992)
Leon Friedrich [Tue, 16 Apr 2024 04:26:32 +0000 (16:26 +1200)]
Fix some TryGetMind overrides relying on player data (#26992)

* Fix some TryGetMind overrides relying on player data

* A

* Rider has bamboozled me

* Update `data.Mind` before attaching to entity.

21 months agoAutomatic changelog update
PJBot [Mon, 15 Apr 2024 22:23:23 +0000 (22:23 +0000)]
Automatic changelog update

21 months agoFix some airlocks with multiple access types (#26980)
Velcroboy [Mon, 15 Apr 2024 22:22:16 +0000 (17:22 -0500)]
Fix some airlocks with multiple access types (#26980)

Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
21 months agoFix dragon slowdown on damage (#26975)
MilenVolf [Mon, 15 Apr 2024 11:53:22 +0000 (14:53 +0300)]
Fix dragon slowdown on damage (#26975)

Fix dragon slow on damage

21 months agoMobs burn to ashes on excessive heat damage (#26971)
Whisper [Mon, 15 Apr 2024 05:04:15 +0000 (01:04 -0400)]
Mobs burn to ashes on excessive heat damage (#26971)

* mobs burn to ashes on excessive heat damage

* remove comment, remove random lines I didn't mean to add

* combine code into behavior

* clean unused

* fix namespace

* drop next to

* fix spawn entities behavior spawning entities outside container

21 months agoSS14-26950 Fix Waddling During Improper States (#26965)
Hannah Giovanna Dawson [Mon, 15 Apr 2024 01:53:22 +0000 (02:53 +0100)]
SS14-26950 Fix Waddling During Improper States (#26965)

* SS14-26950 Fix Waddling During Improper States

Fix some states when a clown can waddle when no clown should be able to waddle, no-matter their clowning powers.

1. You cannot waddle whilst weightless
2. You cannot waddle whilst stunned
3. You cannot waddle whilst slowed down due to stam damage
4. You cannot waddle whilst you're knocked down
5. You cannot waddle whilst you're buckled
6. You cannot waddle whilst crit
7. You cannot waddle whilst dead

There's some argument for being able to waddle whilst on the floor
and doing some bizarre floor-humping exercise but I'm not coding an animation layer system just to handle clowns doing the worm.

* Use a nicer "can move" check

21 months agoAutomatic changelog update
PJBot [Mon, 15 Apr 2024 01:29:04 +0000 (01:29 +0000)]
Automatic changelog update

21 months agoFix StepTrigger blacklist not working (#26968)
no [Mon, 15 Apr 2024 01:27:58 +0000 (03:27 +0200)]
Fix StepTrigger blacklist not working (#26968)

21 months agomeatWall incorrect node fixed (#26966)
HS [Mon, 15 Apr 2024 00:38:13 +0000 (03:38 +0300)]
meatWall incorrect node fixed (#26966)

changed node in construction meatWall

21 months agonerf incendiary grenade (#26959)
deltanedas [Mon, 15 Apr 2024 00:11:28 +0000 (00:11 +0000)]
nerf incendiary grenade (#26959)

Co-authored-by: deltanedas <@deltanedas:kde.org>
21 months agoAutomatic changelog update
PJBot [Sun, 14 Apr 2024 22:27:52 +0000 (22:27 +0000)]
Automatic changelog update

21 months agoMake lockers can be deconstructed only when unlocked now (#26961)
Token [Sun, 14 Apr 2024 22:26:46 +0000 (03:26 +0500)]
Make lockers can be deconstructed only when unlocked now (#26961)

* Fix lockers are not deconstrucable now

Lockers are was deconstructable event when they closed and you didn't have access to them. In short - get stuff by 5 seconds, 5 sec it's time to screw down any locker, except LockerBaseSecure one

* Revert un-destructable lockers fix

Make lockers destructable again

* Fix lockers that deconstructable only when unlocked now

21 months agoFix rubber hammer being unshaded (#26956)
lzk [Sun, 14 Apr 2024 21:53:45 +0000 (23:53 +0200)]
Fix rubber hammer being unshaded (#26956)

21 months agoAutomatic changelog update
PJBot [Sun, 14 Apr 2024 20:05:12 +0000 (20:05 +0000)]
Automatic changelog update

21 months agoFixed cybersun pen attacking noise (#26951)
beck-thompson [Sun, 14 Apr 2024 20:04:05 +0000 (13:04 -0700)]
Fixed cybersun pen attacking noise (#26951)

* Uupdated the cyberpen

* Updated noise

* Removed flashlight

21 months agoRotate and Offset station CCVar nuke (#26175)
Ed [Sun, 14 Apr 2024 14:26:28 +0000 (17:26 +0300)]
Rotate and Offset station CCVar nuke (#26175)

* no content

* add noRot to Europa

* bruh. and this

* yay

* fix

21 months agoUse round time instead of server time for criminal history (#26949)
ilya.mikheev.coder [Sun, 14 Apr 2024 13:33:04 +0000 (15:33 +0200)]
Use round time instead of server time for criminal history (#26949)

make criminal records computer use round time for history instead of the server time

21 months agoAutomatic changelog update
PJBot [Sun, 14 Apr 2024 12:14:00 +0000 (12:14 +0000)]
Automatic changelog update

21 months agoClown shoes make you waddle, as God intended (#26338)
Hannah Giovanna Dawson [Sun, 14 Apr 2024 12:12:54 +0000 (13:12 +0100)]
Clown shoes make you waddle, as God intended (#26338)

* Clown shoes make you waddle, as God intended

* OOPS

* Toned down, client system name fix

* Tidy namespacing for @deltanedas

* Refactor to handle prediction better, etc.

* Resolve PR comments.

21 months agoWield recoil components (#26915)
Froffy025 [Sun, 14 Apr 2024 10:16:23 +0000 (06:16 -0400)]
Wield recoil components (#26915)

* WieldRecoilComponents

* WieldRecoilComponents

* Update Content.Shared/Weapons/Ranged/Components/GunWieldBonusComponent.cs

Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com>
* Update Content.Shared/Weapons/Ranged/Components/GunWieldBonusComponent.cs

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Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
21 months agoGame server admin API (#26880)
Pieter-Jan Briers [Sun, 14 Apr 2024 10:13:29 +0000 (12:13 +0200)]
Game server admin API (#26880)

* Reapply "Game server api" (#26871)

This reverts commit 3aee19792391cbfb06edb65d6f16f77da0f36f13.

* Rewrite 75% of the code it's good now

21 months agoAutomatic changelog update
PJBot [Sun, 14 Apr 2024 08:55:46 +0000 (08:55 +0000)]
Automatic changelog update

21 months agoAdd character sheets to board game crate (#26926)
Tyzemol [Sun, 14 Apr 2024 08:54:40 +0000 (13:54 +0500)]
Add character sheets to board game crate (#26926)

add character sheets to board game crate

21 months agoAutomatic changelog update
PJBot [Sun, 14 Apr 2024 08:54:03 +0000 (08:54 +0000)]
Automatic changelog update

21 months agomake holoparasites actually holographic (#26862)
Mr. 27 [Sun, 14 Apr 2024 08:52:57 +0000 (04:52 -0400)]
make holoparasites actually holographic (#26862)

it's over

21 months agoAutomatic changelog update
PJBot [Sun, 14 Apr 2024 08:52:13 +0000 (08:52 +0000)]
Automatic changelog update

21 months agoWT550 Buffs + Burst Mode for WT550 & C-20R (#26886)
BramvanZijp [Sun, 14 Apr 2024 08:51:07 +0000 (10:51 +0200)]
WT550 Buffs + Burst Mode for WT550 & C-20R (#26886)

* Slightly increased WT550 Firerate, drastically reduced recoil, and given it the option to fire in 5 round bursts.

* Given the C-20 a 5 round burst aswell

21 months agoAutomatic changelog update
PJBot [Sun, 14 Apr 2024 08:42:45 +0000 (08:42 +0000)]
Automatic changelog update

21 months agoGreyscale color clothing (#26943)
Flareguy [Sun, 14 Apr 2024 08:41:39 +0000 (03:41 -0500)]
Greyscale color clothing (#26943)

* greyscales color gloves, color jumpsuits, and shoes

* remove popbob

* fix test fails

21 months agoFix options menu crashing in replays (#26911)
metalgearsloth [Sun, 14 Apr 2024 07:10:37 +0000 (17:10 +1000)]
Fix options menu crashing in replays (#26911)

Not having the nullable set properly is annoying but fixing that would probably be a significant amount of work.

21 months agoFix database round start date issues (#26838)
Pieter-Jan Briers [Sun, 14 Apr 2024 05:39:43 +0000 (07:39 +0200)]
Fix database round start date issues (#26838)

How can ONE DATABASE COLUMN have so many cursed issues I don't know, but it certainly pissed off the devil in its previous life.

The start_date column on round entities in the database was added by https://github.com/space-wizards/space-station-14/pull/21153. For some reason, this PR gave the column a nonsensical default value instead of making it nullable. This default value causes the code from #25280 to break. It actually trips an assert though that's not what the original issue report ran into.

This didn't get noticed on wizden servers because we at some point backfilled the start_date column based on the stored admin logs.

So I change the database model to make this column nullable, updated the C# code to match, and made the existing migration set the invalid values to be NULL instead. Cool.

Wait how's SQLite handle in this scenario anyways? Well actually turns out the column was *completely broken* in the first place!

The code for inserting into the round table was copy pasted between SQLite and PostgreSQL, with the only difference being that the SQLite key manually assigned the primary key instead of letting SQLite AUTOINCREMENT it. And then the code to give a start_date value was only added to the PostgreSQL version (which is actually in the base class already). So for SQLite that column's been filled up with the same invalid default the whole time.

Why was the code manually assigning a PK? I checked the SQLite docs for AUTOINCREMENT[1], and the behavior seems appropriate.

I removed the SQLite-specific code path and it just seems to work regardless. The migration just sets the old values to NULL too.

BUT WAIT, THERE'S MORE!

Turns out just doing the migration on SQLite is a pain in the ass! EF Core has to create a new table to apply the nullability change, because SQLite doesn't support proper ALTER COLUMN. This causes the generated SQL commands to be weird and the UPDATE for the migration goes BEFORE the nullability change... I ended up having to make TWO migrations for SQLite. Yay.

Fixes #26800

[1]: https://www.sqlite.org/autoinc.html

21 months agoAutomatic changelog update
PJBot [Sun, 14 Apr 2024 05:36:41 +0000 (05:36 +0000)]
Automatic changelog update

21 months agoAutism pins! (#25597)
Terraspark4941 [Sun, 14 Apr 2024 05:35:35 +0000 (10:35 +0500)]
Autism pins! (#25597)

* hee hee he ha ha

* added gold varients, forgive me for my spritework

* maints loot, copying from past PRs

* Trying to fix RSI

* speedran these sprites in break time, pictures will be later

* Fixed/Tweaked glows

* consensus

* gregregation

* dam copiryte

* oops i forgot to delete 2 fields hope this works

21 months agoUpdate submodule to 218.0.0 (#26945)
metalgearsloth [Sun, 14 Apr 2024 05:05:35 +0000 (15:05 +1000)]
Update submodule to 218.0.0 (#26945)

21 months agoAdd two-message overload to PopupPredicted (#26907)
Tayrtahn [Sun, 14 Apr 2024 03:42:45 +0000 (23:42 -0400)]
Add two-message overload to PopupPredicted (#26907)

Added two-message overload to PopupPredicted

21 months agoAutomatic changelog update
PJBot [Sun, 14 Apr 2024 03:40:08 +0000 (03:40 +0000)]
Automatic changelog update

21 months agoMake UtensilSystem and SharpSystem not run AfterInteract if it has already been handl...
DrSmugleaf [Sun, 14 Apr 2024 03:39:22 +0000 (20:39 -0700)]
Make UtensilSystem and SharpSystem not run AfterInteract if it has already been handled (#25826)

* Make UtensilSystem and SharpSystem not run AfterInteract if it has already been handled

* merge conflicts

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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
21 months agoYou can now see paper on crates (with color!) (#26834)
Verm [Sun, 14 Apr 2024 03:39:02 +0000 (22:39 -0500)]
You can now see paper on crates (with color!) (#26834)

* Implement changes on not-cooked branch

* Made it work

* Fix update appearance calls

* Fix extra indents, clean-up code, fix tests hopefully

* Fix hammy cagecrate

* Fix messing up the yml, add artifact crate specific labels back in

* Visual Studio hates yml, sad

* Seperate the colors for cargonia

* sorry json

* make label move with artifact door

* Apply suggestion changes

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Fix remaining crate offsets, add a few for livestock and graves (why are you labeling graves) and coffin label sprites (why are you labeling coffins??)

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Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
21 months agoAutomatic changelog update
PJBot [Sun, 14 Apr 2024 03:18:23 +0000 (03:18 +0000)]
Automatic changelog update

21 months agoFix rockets and lasers looking like they have nothing loaded (#26933)
DrSmugleaf [Sun, 14 Apr 2024 03:17:17 +0000 (20:17 -0700)]
Fix rockets and lasers looking like they have nothing loaded (#26933)

21 months agoAutomatic changelog update
PJBot [Sun, 14 Apr 2024 03:13:44 +0000 (03:13 +0000)]
Automatic changelog update

21 months agoAdd Ability to stop sound when MobState is Dead (#26905)
GreaseMonk [Sun, 14 Apr 2024 03:12:38 +0000 (05:12 +0200)]
Add Ability to stop sound when MobState is Dead (#26905)

* Add stopsWhenEntityDead to sound components

* Convert component

* Review

* Fix dupe sub

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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
21 months agoFix standart -> standard and dressfilled test fail (#26942)
metalgearsloth [Sun, 14 Apr 2024 03:07:14 +0000 (13:07 +1000)]
Fix standart -> standard and dressfilled test fail (#26942)

Fix standart -> standard

21 months agoBug fix: Force cancellation of RCD constructions if the construction type is changed...
chromiumboy [Sun, 14 Apr 2024 03:01:01 +0000 (22:01 -0500)]
Bug fix: Force cancellation of RCD constructions if the construction type is changed (#26935)

Force cancellation of RCD constructions if the construction type is changed

21 months agoAutomatic changelog update
PJBot [Sun, 14 Apr 2024 02:52:30 +0000 (02:52 +0000)]
Automatic changelog update

21 months agoFixed Honkbot/jonkbot honking like crazy, gave honkbot/jonkbot standard idle ai....
superjj18 [Sun, 14 Apr 2024 02:51:24 +0000 (22:51 -0400)]
Fixed Honkbot/jonkbot honking like crazy, gave honkbot/jonkbot standard idle ai. (#26939)

* Fixed Honkbot/jonkbot honking like crazy, gave honkbot/jonkbot standard idle ai.

* Update Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml

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Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
21 months agoAutomatic changelog update
PJBot [Sun, 14 Apr 2024 02:20:49 +0000 (02:20 +0000)]
Automatic changelog update