]>
git.smokeofanarchy.ru Git - space-station-14.git/log
Morb [Thu, 17 Apr 2025 10:34:41 +0000 (13:34 +0300)]
Remove test maps from MapRender (#32649)
Remove test map prototypes from render list
eoineoineoin [Thu, 17 Apr 2025 10:15:35 +0000 (11:15 +0100)]
Fix UI issues with Camera Monitor (#31809)
* Fix jumpy camera monitor UI
Basically copy-pasted same solution from #30292
* Remove duplicate code; use shared ItemList method to sync items
PJBot [Thu, 17 Apr 2025 10:13:21 +0000 (10:13 +0000)]
Automatic changelog update
Leon Friedrich [Thu, 17 Apr 2025 10:12:13 +0000 (20:12 +1000)]
Fix explosion visuals (#36644)
Tayrtahn [Thu, 17 Apr 2025 10:10:23 +0000 (06:10 -0400)]
Make AllComponentsOneToOneDeleteTest skip components with Required fields (#30582)
PJBot [Thu, 17 Apr 2025 10:09:17 +0000 (10:09 +0000)]
Automatic changelog update
Kyle Tyo [Thu, 17 Apr 2025 10:08:09 +0000 (06:08 -0400)]
Action buttons are now usable in the action window. (#35642)
* Update ActionUIController.cs
* renamed some inconsistent arguments.
* removed a redundant check.
* revert some variable renames to reduce the diff.
TytosB [Thu, 17 Apr 2025 05:48:48 +0000 (00:48 -0500)]
loop minor pipe fix (#36646)
pipe
PJBot [Thu, 17 Apr 2025 03:15:23 +0000 (03:15 +0000)]
Automatic changelog update
Nemanja [Thu, 17 Apr 2025 03:14:17 +0000 (23:14 -0400)]
Fix artifact point extraction going into negatives (#36642)
Callmore [Thu, 17 Apr 2025 01:36:20 +0000 (02:36 +0100)]
Fix assert when trying to get TEG circuit component (#33071)
* Fix crash that was happening while testing nukeops
* Update Content.Server/Power/Generation/Teg/TegSystem.cs
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* Fix incorrect review
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
beck-thompson [Thu, 17 Apr 2025 01:02:41 +0000 (18:02 -0700)]
Cleanup various admin buttons (#36312)
cleanup
Ed [Thu, 17 Apr 2025 00:42:22 +0000 (03:42 +0300)]
storedOffset bugfix (#33606)
* Update ItemGridPiece.cs
* Update SharedItemSystem.cs
* Update ItemGridPiece.cs
* EmoGarbage Review
---------
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
PJBot [Wed, 16 Apr 2025 23:52:07 +0000 (23:52 +0000)]
Automatic changelog update
ScarKy0 [Wed, 16 Apr 2025 23:51:00 +0000 (01:51 +0200)]
Hydroponic trays can now be bought (#36630)
PJBot [Wed, 16 Apr 2025 23:37:03 +0000 (23:37 +0000)]
Automatic changelog update
SpaceRox1244 [Wed, 16 Apr 2025 23:35:57 +0000 (19:35 -0400)]
Adds handheld artifact container to cargo orders (#33327)
* Adds handheld artifact container
* Adds inhands and missing details
* Reduces use delay on unlocking and opening hand arti container
* Adds handheld arti container to cargo orders
* Fixes build error i think
* Removes extra whitespace
* Adds static price to handheld arti container
PJBot [Wed, 16 Apr 2025 23:15:34 +0000 (23:15 +0000)]
Automatic changelog update
Mercer Bray [Wed, 16 Apr 2025 23:14:28 +0000 (00:14 +0100)]
Added Junkeys (#34121)
* Added Junkeys
Monkeys can now tote the syndicate Juggernaut suit! With a nifty little sprite.
Update meta.json
Update Equipped-HELMET-monkey.png
Delete Equipped-HELMET-monkey.png
Create equipped-HELMET-monkey.png
* Update meta.json
Credit attributed.
* Update meta.json
Credited edit.
PJBot [Wed, 16 Apr 2025 23:00:43 +0000 (23:00 +0000)]
Automatic changelog update
Errant [Wed, 16 Apr 2025 22:59:36 +0000 (00:59 +0200)]
add subtype to admin notice (#36640)
PJBot [Wed, 16 Apr 2025 22:16:44 +0000 (22:16 +0000)]
Automatic changelog update
SeamLesss [Wed, 16 Apr 2025 22:15:37 +0000 (15:15 -0700)]
Standardize In-hand Sprites for Gloves (#35997)
* guh???
* Merge branch 'master' of https://github.com/SeamLesss/space-station-14
* glove inhands
* wrong side
* attribution hell
* slight tweaks
---------
Co-authored-by: ScarKy0 <scarky0@onet.eu>
mubururu_ [Wed, 16 Apr 2025 22:14:48 +0000 (17:14 -0500)]
space adder sprite cleanup (#36584)
Tayrtahn [Wed, 16 Apr 2025 21:51:38 +0000 (17:51 -0400)]
Cleanup warnings in ScreenshotHook (#36637)
Tayrtahn [Wed, 16 Apr 2025 21:33:02 +0000 (17:33 -0400)]
Add self message variants for starting/finishing vending machine restocking (#36633)
* Add self message variants for starting/finishing restock
* Identity
PJBot [Wed, 16 Apr 2025 21:15:24 +0000 (21:15 +0000)]
Automatic changelog update
Ciarán Walsh [Wed, 16 Apr 2025 21:14:05 +0000 (22:14 +0100)]
Fix duplicate suit signals (#35918)
* Include the suit owner’s UID in suit sensor status updates.
* Show a single monitoring entry per crew member
* Rewrite sensor collection using a dictionary
PJBot [Wed, 16 Apr 2025 20:27:32 +0000 (20:27 +0000)]
Automatic changelog update
Linkbro [Wed, 16 Apr 2025 20:26:25 +0000 (21:26 +0100)]
New Sprites for cables (#34955)
* initial textures
* Makes it have layers because Milon wanted it
* Makes it have layers because Milon wanted it
* in do NOT understand github
* tested, works
* Update Content.Client/Power/Visualizers/CableVisualizerComponent.cs
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
* Update Content.Client/Power/Visualizers/CableVisualizerComponent.cs
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
* remove extra newline
* EmoGarbage Review - Adjust MV cables to use orange stripes
---------
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
Co-authored-by: Milon <milonpl.git@proton.me>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Emisse [Wed, 16 Apr 2025 20:11:41 +0000 (14:11 -0600)]
Box but I finally fix the armory power (#36632)
Nox38 [Wed, 16 Apr 2025 19:50:27 +0000 (12:50 -0700)]
Miscounted by one
Nox38 [Wed, 16 Apr 2025 19:49:01 +0000 (12:49 -0700)]
Fixed armory power!
metalgearsloth [Wed, 16 Apr 2025 19:39:14 +0000 (05:39 +1000)]
Vending machine popup prediction (#36622)
Title.
PJBot [Wed, 16 Apr 2025 19:30:33 +0000 (19:30 +0000)]
Automatic changelog update
pathetic meowmeow [Wed, 16 Apr 2025 19:29:25 +0000 (15:29 -0400)]
Add chatty lathes (#34959)
PJBot [Wed, 16 Apr 2025 19:21:45 +0000 (19:21 +0000)]
Automatic changelog update
ScarKy0 [Wed, 16 Apr 2025 19:20:36 +0000 (21:20 +0200)]
Basic Resources Crate (#36419)
* init
* 1660
* I never webedit
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Tayrtahn [Wed, 16 Apr 2025 19:01:54 +0000 (15:01 -0400)]
Cleanup warnings in GunSystem (#36629)
* Cleanup warnings in GunSystem
* Remove _transform and use shared's TransformSystem instead
* Missed one
PJBot [Wed, 16 Apr 2025 18:22:52 +0000 (18:22 +0000)]
Automatic changelog update
UpAndLeaves [Wed, 16 Apr 2025 18:21:45 +0000 (19:21 +0100)]
Zombification resistance rework (#36485)
* initial commit
* Commit cuz beck said so :thumbsup:
* Implement balance changes, and revert some stuff
* fix yaml test real
* Added full stop, ensured display of infection chance, buffed biosuit speed
* Maint reviews, I commit
* Review completed, winter coats nerfed, CMO bio suit removed for future PR
* Final-final commit-REAL (2)-COPY
PJBot [Wed, 16 Apr 2025 17:59:41 +0000 (17:59 +0000)]
Automatic changelog update
ArtisticRoomba [Wed, 16 Apr 2025 17:58:35 +0000 (10:58 -0700)]
New Arsenal T3: Temperature Gun Revitalization (#35447)
* tempgun real
* fixin shit
* Warios Couch
* fix tests. i hope
* add to lathes
* tests begone
* RIP svalinn
* maintainer for the project btw
---------
Co-authored-by: Flareguy <woaj9999@outlook.com>
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
PJBot [Wed, 16 Apr 2025 17:05:54 +0000 (17:05 +0000)]
Automatic changelog update
Errant [Wed, 16 Apr 2025 17:04:48 +0000 (19:04 +0200)]
Role subtypes (#35359)
PJBot [Wed, 16 Apr 2025 14:13:37 +0000 (14:13 +0000)]
Automatic changelog update
SlamBamActionman [Wed, 16 Apr 2025 14:12:30 +0000 (16:12 +0200)]
Remove fixture MachineLayer from pet carriers (#36627)
Initial commit
PJBot [Wed, 16 Apr 2025 12:24:47 +0000 (12:24 +0000)]
Automatic changelog update
metalgearsloth [Wed, 16 Apr 2025 12:23:40 +0000 (22:23 +1000)]
Fix tippy speech time (#36616)
PJBot [Wed, 16 Apr 2025 11:55:49 +0000 (11:55 +0000)]
Automatic changelog update
SlamBamActionman [Wed, 16 Apr 2025 11:54:42 +0000 (13:54 +0200)]
Fix certain foldable items not being possible to store in crates/lockers (#36625)
Remove OnStoreThisAttempt
J [Wed, 16 Apr 2025 11:08:22 +0000 (11:08 +0000)]
Various system spring cleaning (#36206)
* Various systems warnings cleanup
* Last changes before submitting PR
* Add guard for transform component, fix failing test
* Small corrections
* Audio params to specifiers datafields
* Using audio params on components and configs
J [Wed, 16 Apr 2025 11:02:41 +0000 (11:02 +0000)]
Construction spring cleaning (#36163)
* Construction warnings cleanup
* More construction warnings cleanup
* Fix failing ITests - Remove unnecessary casts and dodgy anchroing implementation.
* Checking anchor status before setting
* Reusing shared system call
* inlining anchor setting
metalgearsloth [Wed, 16 Apr 2025 10:27:25 +0000 (20:27 +1000)]
Blindness networking (#36623)
* Blindness networking
Nothing actually sets this.
* Update Content.Shared/Traits/Assorted/PermanentBlindnessComponent.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
metalgearsloth [Wed, 16 Apr 2025 10:27:10 +0000 (20:27 +1000)]
Combat mode prediction thing (#36620)
Was written before predicted popups prolly
PJBot [Wed, 16 Apr 2025 10:13:30 +0000 (10:13 +0000)]
Automatic changelog update
RedBookcase [Wed, 16 Apr 2025 10:12:22 +0000 (03:12 -0700)]
Blueprint tweaks. (#36609)
* Blueprint tweaks.
* Inhand fixes.
---------
Co-authored-by: RedBookcase <Usualmoves@gmail.com>
Emisse [Wed, 16 Apr 2025 07:25:57 +0000 (01:25 -0600)]
Meta: Fix unintended wizard robes in dorm room (#36248)
Emisse [Wed, 16 Apr 2025 07:25:26 +0000 (01:25 -0600)]
Elkridge - i forgot the funding allocation console (#36574)
PJBot [Wed, 16 Apr 2025 02:27:26 +0000 (02:27 +0000)]
Automatic changelog update
Samuka-C [Wed, 16 Apr 2025 02:26:19 +0000 (23:26 -0300)]
Add bluespace flash effect (#36607)
PJBot [Wed, 16 Apr 2025 01:34:46 +0000 (01:34 +0000)]
Automatic changelog update
Flareguy [Wed, 16 Apr 2025 01:33:39 +0000 (01:33 +0000)]
New Experimental Science T3: Desynchronizer (#35752)
* desynchronizer real
* yaml stuff from slarti branch
* C# stuff
* oops
* review
* improve
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
PJBot [Tue, 15 Apr 2025 22:51:05 +0000 (22:51 +0000)]
Automatic changelog update
Nemanja [Tue, 15 Apr 2025 22:49:58 +0000 (18:49 -0400)]
Restore Artifexium Effect (#36595)
* Restore Artifexium
* popup
* small tweaks
IProduceWidgets [Tue, 15 Apr 2025 22:48:44 +0000 (18:48 -0400)]
Oasis update, request comps etc. (#36582)
PJBot [Tue, 15 Apr 2025 22:39:33 +0000 (22:39 +0000)]
Automatic changelog update
Nemanja [Tue, 15 Apr 2025 22:38:26 +0000 (18:38 -0400)]
XenoArch Rebalancing (#36604)
* Miscellaneous XenoArch Rebalancing
* Miscellaneous XenoArch Rebalancing
* 1 durability anomaly node
* better version
PJBot [Tue, 15 Apr 2025 22:26:05 +0000 (22:26 +0000)]
Automatic changelog update
Nemanja [Tue, 15 Apr 2025 22:24:58 +0000 (18:24 -0400)]
Sentient Artifacts Can Self-Activate Again (#36598)
Sentient Artifacts
Fildrance [Tue, 15 Apr 2025 22:05:36 +0000 (01:05 +0300)]
fix: mode scanner footer now is not jumping up and down on scanning artifact (#36599)
fix: scanner footer now is not jumping up and down on scanning artifact
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
PJBot [Tue, 15 Apr 2025 21:40:26 +0000 (21:40 +0000)]
Automatic changelog update
Minemoder5000 [Tue, 15 Apr 2025 21:39:18 +0000 (15:39 -0600)]
Remove elite and juggernaut hardsuits from traitor uplink, add elite webvest (#36225)
Tayrtahn [Tue, 15 Apr 2025 19:01:40 +0000 (15:01 -0400)]
Cleanup: ExtensionCableSystem (#36052)
* Use Entity<T> and avoid Owner
* Use SharedMapSystem
PJBot [Tue, 15 Apr 2025 18:28:40 +0000 (18:28 +0000)]
Automatic changelog update
Crazydave91920 [Tue, 15 Apr 2025 18:27:29 +0000 (03:57 +0930)]
Contraband Fix - ZooKeeper - Double barrel shotgun (#36583)
* Contraband Fix
* Update base_contraband.yml
---------
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
ScarKy0 [Tue, 15 Apr 2025 17:06:32 +0000 (19:06 +0200)]
Box Dept Economy (#36587)
init
ScarKy0 [Tue, 15 Apr 2025 17:05:20 +0000 (19:05 +0200)]
Fland Dept Economy (#36589)
init
ScarKy0 [Tue, 15 Apr 2025 17:03:59 +0000 (19:03 +0200)]
Marathon Dept Economy (#36592)
init
Kirby [Tue, 15 Apr 2025 11:55:29 +0000 (07:55 -0400)]
AgriChem kit "handing" typo fix (#36588)
Handing typo fix
ScarKy0 [Tue, 15 Apr 2025 05:14:26 +0000 (07:14 +0200)]
Omega Dept Economy (#36559)
init
ScarKy0 [Tue, 15 Apr 2025 05:13:41 +0000 (07:13 +0200)]
Bagel Dept Economy (#36556)
* init
* lockboxes
TheProNoob678 [Tue, 15 Apr 2025 04:15:49 +0000 (23:15 -0500)]
Inhand sprites for figurines (#36017)
* figurine sprite update
* Updated meta.json to credit inhand sprites
* Update meta.json to credit inhand sprites
* Updated meta.json because crlf check
* potentially fixing CRLF issues in meta.json + consistent spacing
* Fix CRLF, maybe?
* properly credited myself for all my amazing work in the community
* Reformat meta.json as per the newly merged "fix as you go" procedure.
---------
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Spessmann [Tue, 15 Apr 2025 04:15:18 +0000 (21:15 -0700)]
Convex update (#36575)
conbex updoot
Nemanja [Tue, 15 Apr 2025 03:44:09 +0000 (23:44 -0400)]
Fix shadow anomalies dropping stacks of artifact fragments (#36578)
PJBot [Tue, 15 Apr 2025 03:39:38 +0000 (03:39 +0000)]
Automatic changelog update
Nemanja [Tue, 15 Apr 2025 03:38:31 +0000 (23:38 -0400)]
Fix skeletons not becoming skulls on gib (#36571)
TytosB [Tue, 15 Apr 2025 01:47:02 +0000 (20:47 -0500)]
loop station dept request pcs (#36566)
* request pcs
* forgor lockboxes
* allocation pc
Deerstop [Tue, 15 Apr 2025 01:05:28 +0000 (11:05 +1000)]
changed theatre doors back to theatre access, moved some wallmounts in engi locker
PJBot [Tue, 15 Apr 2025 00:36:00 +0000 (00:36 +0000)]
Automatic changelog update
Fildrance [Tue, 15 Apr 2025 00:34:53 +0000 (03:34 +0300)]
3mo xeno archeology (first phase) (#33370)
* DAG Adjacency Matrix & Tests
* Fix sandbox type errors
* First pass on procgen
* Procgen adjustments
* Networking
* Cruft and god and beauty and analysis console
* convert to data types that dont make me want to kill myself
* starting work on console UI
* drawing nodes n shit
* damn that ui FUCKS
* XAT
* Add a bunch of basic triggers
* Fix trigger gen
* Add node info into the analysis console UI
* Add node unlocking
* more trigger cuz thats pretty cool
* final triggers + incorporate gnostic faith
* some ui changes, mostly
* Fix orphaned procgen segments
* its not random dipshit
* yeah... this one will make pjb happy....
* we call it a day for the UI
* imagine... shared power code...
* extraction WIP but we gotta sidequest momentarily
* oh hey would you look at that its the actual functionality
* distrotrased
* Small departure for randomness.
* ok yep yep indeed that is an effect very cool.
* thanos snap oldcode
* fuck it we ball
* feat: node scanner now displays triggered nodes. Removed unused old artifact systems and related code (most of it). xml-doc and minor fixups.
* refactor: most of preparations, cleanup and groundwork. also segment-related tests
* feature: all basic effects returning
* feat: finished effects lits, created weight lists for struct and handheld artifacts, fixed throw trigger and music ApplyComponent artifact effects not working
* feat: prevent non-first-time-predicted calls in shared artifact effect systems
* fix: remove gun effect from artifact effects - as it interferes with 'activate artefact' action
* fix: foam reagent selection, neat ApplyComponents art effect scenarios, handheld art is RadiationReceiver again
* fix: moved spawn/ pry&throw effect systems back to server part of code - entity duplication bugs were not quite fun
* refactor: fix protos
* refactor: fix linter
* fix: fix old artifact component names in yml
* fix: no more throwing error on artifact spawn with empty XAEFoamComponent.Reagents
* fix: removed old component usage in maps
* fix: remove more deleted components from map
* fix: ContainerContainer is now part of initial artifact entity, it won't be affecting UninitializedSaveTest
* refactor: fix tests, add loc description to toolshed commands
* Changed node scanner to tell the whole story about current artifact state
* refactor: remove excessive get of EntityCoordinates in XAE systems, removed Value access in NodeScannerDisplay
* fix: turned off TriggerInteraction, removed XAESpawn usage and system, EmpSystem now can use EntityCoordinates,
* fix: moved SharedXenoArtifactSystem.CancelUnlockingOnGraphStructureChange into RebuildXenoArtifactMetaData to lessen code coupling
* fix: XenoArtifactEffectJunkSpawn moved invalid rolls declaration
* refactor: set default value for XenoArtifactComponent.EffectsTable for tests
* fix: now explosions XAE can be activated for effect
* refactor: added some usedelay so artifactuse would'nt be spammed
* refactor: artifact-related hints improvements
* fix: artifact no longer spawns fauna into itself
* refactor: xml-doc and minor refactoring
* refactor: xml-doc for Xeno Artifact systems, renaming of questionable XAT systems
* map for playtest, TODO REVERT THIS
* fix: magboots trigger art from a mile
* refactor: bind artifact animation to unlocking state
* feat: radiation dmg now have reference to source (and artifacts won't irradiate themselves)
* fix: random artifact node durability now is rolled for max and not current value
* refactor: gas effects are more rare, hand-held artifact effects are filtered properly now, rad dmg trigger now requires only 20 dmg for activation
* feat: animations and sound effects for artifact force-use and failed finish of unlocking phase
* use only 1 file with art use animation
* refactor: minor artifact dmg triggers tuning
* feat: now nodes that CAN be unlocked are displayed with specific color in console.
* feat: now unlocking stage time is dynamic and it depends on amount of triggers player activated correctly. Failed one stops incrementing
* feat: now non-active unlocked nodes return more points if durability was not wasted
* feat: now puddle/foam effects change description of node
* fix: fix test failure
* refactor: renamed phasing effect, fixed failing test for elkridge
* minor balance changes
* refactor: split rare materials into separate effects
* feat: unlocked nodes without successor wont listen to unlocks, node unlock is not activating node
* fix: removed OnIrradiatedEvent duplicate c-tor
* revert changes of reach for playtest
* revert last row empty line removal on reach.yml
* fix: fix PVS bug, born from attempt to relay event to art nodes that were not synced yet to the client
* fix: fix elkridge for tests (again)
* refactor: xml-doc, more stuff predicted, allocation optimization in XAE/XAT systems
* refactor: naming
* refactor: extract variable refactor for XAEApplyComponentsSystem.OnActivated insides
* fix: duplicate xeno artifact unlocking sound fixed
* feat: CreatePuddle xeno artifact effect now can have min and max borders for chamicals to be drafted, minor XAECreatePuddleSystem refactor
* feat: networking for shared XAE components + xml-doc leftovers
* refactor: more xml-doc, fix XAEApplyComponentsComponent.Components not being serializable but trying to be
* refactor: xml-docs and XAEThrowThingsAroundSystem now uses circle and not box for prying tiles
* refactor: xml-docs, minor refactors
* revert XenoArtifactCommand.ArtifactPrototype being PrototId
* refactor: simplify the way ExtractionResearchLabel works
---------
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Deerstop [Mon, 14 Apr 2025 23:44:13 +0000 (09:44 +1000)]
adds funding allocation console cos i forgot
PJBot [Mon, 14 Apr 2025 23:28:53 +0000 (23:28 +0000)]
Automatic changelog update
Will-Oliver-Br [Mon, 14 Apr 2025 23:27:46 +0000 (20:27 -0300)]
Now you can see if there's a beaker in the chemmaster (#36472)
* fix
* fix
* Update Resources/Prototypes/Entities/Structures/Machines/chem_master.yml
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Nemanja [Mon, 14 Apr 2025 23:00:34 +0000 (19:00 -0400)]
Fix station income instantly accumulating roundstart (#36572)
Fix station money accumulating roundstart
Token [Mon, 14 Apr 2025 22:50:21 +0000 (03:50 +0500)]
Item HeldPrefix and Clothing EquippedPrefix toggler (#33054)
* Item and clothes prefix toggler
Handles Item.HeldPrefix and ClothingComponent.EquippedPrefix respectively
* stunbaton and magboots sprites activations to Toggler yml
* review
---------
Co-authored-by: Milon <milonpl.git@proton.me>
MilenVolf [Mon, 14 Apr 2025 22:04:56 +0000 (01:04 +0300)]
Fix the ability to kill clumsy mobs by force climbing (#33844)
* Make clumsy work only when dragged by owner entity & Check for reclaimer comp
* Revert "Make clumsy work only when dragged by owner entity & Check for reclaimer comp"
This reverts commit
7ff984bbc2e53f7070580a4cc4b1b43f8f0461d0 .
* Remove check that passes if somebody forces us to climb
Brassica Prime [Mon, 14 Apr 2025 21:46:07 +0000 (14:46 -0700)]
Edited the elite hardsuit description to be more accurate (#33900)
PJBot [Mon, 14 Apr 2025 21:03:55 +0000 (21:03 +0000)]
Automatic changelog update
ArtisticRoomba [Mon, 14 Apr 2025 21:02:49 +0000 (14:02 -0700)]
fix RangeNumberSelector to actually be inclusive (#36155)
* fix RangeNumberSelector to actually be inclusive
* Convert all random number stuff to randomint and prune unused code
* another heisentest???
* another heisentest after a heisentest. im going to lose it.