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git.smokeofanarchy.ru Git - space-station-14.git/log
Pieter-Jan Briers [Tue, 12 Nov 2024 00:51:23 +0000 (01:51 +0100)]
Integrate Modern HWID into content
This should be the primary changes for the future-proof "Modern HWID" system implemented into Robust and the auth server.
HWIDs in the database have been given an additional column representing their version, legacy or modern. This is implemented via an EF Core owned entity. By manually setting the column name of the main value column, we can keep DB compatibility and the migration is just adding some type columns.
This new HWID type has to be plumbed through everywhere, resulting in some breaking changes for the DB layer and such.
New bans and player records are placed with the new modern HWID. Old bans are still checked against legacy HWIDs.
Modern HWIDs are presented with a "V2-" prefix to admins, to allow distinguishing them. This is also integrated into the parsing logic for placing new bans.
There's also some code cleanup to reduce copy pasting around the place from my changes.
Requires latest engine to support ImmutableArray<byte> in NetSerializer.
Pieter-Jan Briers [Tue, 29 Oct 2024 00:34:40 +0000 (01:34 +0100)]
Database SnakeCaseNaming fixes
Fixes formatting of owned entity type property names. These are normally named "FooBar_Baz" by EF Core, but the snake case thing was turning them into "foo_bar__baz". The double underscore is now fixed.
We don't *yet* have any EF Core owned entity in use, but I am planning to add one. I don't know if downstreams are using any so this should still be marked as a breaking change.
Also fixed it creating and dropping a Compiled Regex instance for every name, the regex is now cached (and pregenerated).
PJBot [Mon, 11 Nov 2024 16:13:45 +0000 (16:13 +0000)]
Automatic changelog update
BramvanZijp [Mon, 11 Nov 2024 16:12:36 +0000 (17:12 +0100)]
Make the Flare Gun & Security Shell Gun be unbolted by default. (#33248)
leonidussaks [Mon, 11 Nov 2024 03:17:03 +0000 (06:17 +0300)]
Fix vape use without check if doafter cancelled (#33245)
vape small fix
scrivoy [Sun, 10 Nov 2024 11:40:02 +0000 (12:40 +0100)]
Omega Station: Fix Air Alarm in CMO office (#33216)
move air alarm and link devices
Shaddap1 [Sun, 10 Nov 2024 11:28:55 +0000 (06:28 -0500)]
Goliath rebalance (#31492)
Update asteroid.yml
PJBot [Sun, 10 Nov 2024 04:27:57 +0000 (04:27 +0000)]
Automatic changelog update
IProduceWidgets [Sun, 10 Nov 2024 04:26:51 +0000 (23:26 -0500)]
tweak: weather command tooltip (#33130)
clear weather tip
Armok [Sun, 10 Nov 2024 03:32:54 +0000 (20:32 -0700)]
Removed bola stam damage (#32989)
github-actions[bot] [Sun, 10 Nov 2024 00:46:58 +0000 (01:46 +0100)]
Update Credits (#33237)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
PJBot [Sat, 9 Nov 2024 19:30:38 +0000 (19:30 +0000)]
Automatic changelog update
ScarKy0 [Sat, 9 Nov 2024 19:29:29 +0000 (20:29 +0100)]
Intellicards now have a doAfter. (#33198)
* init
* cleanup
* Oops! Forgot something
* addressing changes
* guh
* guh 2.0
* some cleanup
* all bless the intellicard
* Yippee
* small locale thing
* changes + small bugfix
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Flareguy [Sat, 9 Nov 2024 05:56:16 +0000 (23:56 -0600)]
The Jumpsuit Re-Detailening (#33096)
* jumpsuit detailening
* jumpskirt stuff
* meta.json
* update meta.json
* meta.json fix fix
* meta.json fix fix fix
SlamBamActionman [Sat, 9 Nov 2024 00:28:24 +0000 (01:28 +0100)]
Add a Walking alert (#32954)
* Initial commit
* Review feedback changes
* ProtoId
* TempCommit
* First attempt to have client alerts
* Review changes
Errant [Fri, 8 Nov 2024 21:59:38 +0000 (22:59 +0100)]
Label workflow - staging (#33221)
Errant [Fri, 8 Nov 2024 21:59:27 +0000 (22:59 +0100)]
Label workflow - stable (#33220)
PJBot [Fri, 8 Nov 2024 14:51:26 +0000 (14:51 +0000)]
Automatic changelog update
Boaz1111 [Fri, 8 Nov 2024 14:50:14 +0000 (15:50 +0100)]
dark green jumpsuit recolor, casual green jumpsuits added (#31710)
* green
* fix material arbitrage
* lighter
Jezithyr [Fri, 8 Nov 2024 11:46:22 +0000 (03:46 -0800)]
Stable Merge (#33218)
deltanedas [Fri, 8 Nov 2024 11:15:41 +0000 (11:15 +0000)]
cham projector fixes/rewrite (#27111)
* cant disguise to thing in a container
* copy cigarette visualiser
* prevent aghost throwing an error
* make disguises die in space
* fuck it rewrite it to not use polymorph
* fix action troll
* oop
* add vebr
* add access to the components
* 2/3
* fix
* relay damage from disguise to user
* fix integrity
* :trollface:
* :trollface:
* m
* kill integrity
* fix a bug
* review
* remove them from component
* relay flash effect to the disguise
* fix icon being weird
* change method since multiple systems cant handle same network event
* :trollface:
* actually network Disguise real
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Co-authored-by: deltanedas <@deltanedas:kde.org>
deltanedas [Fri, 8 Nov 2024 09:38:41 +0000 (09:38 +0000)]
pass Actor to cartridge messages (#33210)
* pass Actor to cartridge messages
* NonSerialized gaming
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Co-authored-by: deltanedas <@deltanedas:kde.org>
FN [Fri, 8 Nov 2024 02:59:05 +0000 (09:59 +0700)]
Fix cursed mask bug (#33014)
* One line fix
* Removed redundant using
* Allocation improvement
SolStar [Fri, 8 Nov 2024 00:29:03 +0000 (19:29 -0500)]
Fix research disk crash (#33205)
* Fix reserach disk crash
* remove extra whitespace
* removed args.handled where args are not handled
Emisse [Thu, 7 Nov 2024 23:23:28 +0000 (16:23 -0700)]
fix invalids core (#33215)
fix invalids
scrivoy [Thu, 7 Nov 2024 23:18:12 +0000 (00:18 +0100)]
Core Station: Telecoms air alarm connection to atmos devices (#33214)
link air alarm in coms room
PJBot [Thu, 7 Nov 2024 22:03:35 +0000 (22:03 +0000)]
Automatic changelog update
PopGamer46 [Thu, 7 Nov 2024 22:02:24 +0000 (23:02 +0100)]
Fixes Lambordeere bolt buttons not being connected (#33065)
* fix
* oops, used savemap instead of savegrid
K-Dynamic [Thu, 7 Nov 2024 22:01:57 +0000 (10:01 +1200)]
Meta map: remove arrivals chair, changed maints shotgun to beanbag rounds (#32981)
remove chair + changed maints db to rubber
Spessmann [Thu, 7 Nov 2024 22:01:35 +0000 (14:01 -0800)]
Cog update (fixes) (#33202)
fixed cog again
ScarKy0 [Thu, 7 Nov 2024 10:25:16 +0000 (11:25 +0100)]
AI can now speak once more. (#33196)
Yippee
PJBot [Wed, 6 Nov 2024 14:40:22 +0000 (14:40 +0000)]
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SlamBamActionman [Wed, 6 Nov 2024 14:39:16 +0000 (15:39 +0100)]
Changes to "Burst" firemode; Drozd, WT550 and C20-r (#31292)
* Initial commit
* Change burst fire variable to be a set value rather than a multiplier
PJBot [Wed, 6 Nov 2024 14:28:17 +0000 (14:28 +0000)]
Automatic changelog update
BramvanZijp [Wed, 6 Nov 2024 14:27:10 +0000 (15:27 +0100)]
Rework the Flare Gun & add a Security Shell Gun. (#32829)
* Rework flaregun and add security shell gun
* Make flare gun twice as likely to appear in emergency lockers
* Security shell gun can now fire lethal shells like the flare gun used to be able to.
* Rebalance the sec shell gun material cost to primarily be steel instead of plastic
* Define the ShellShotgunLight tag in tags.yml
* Leave the no lethal shells for normal flareguns to a different PR.
* Move a comment to re-run checks.
* Bye bye lethal shells from plastic guns.
* Fix weird whitespace issue.
* Make the sec shell gun inherit the normal flare gun.
* Remove the rack verb and update the sec shell gun description
* Remove the ability to fire lethals from flare guns, pending blowing up the gun
---------
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
Plykiya [Wed, 6 Nov 2024 14:19:02 +0000 (06:19 -0800)]
make admeme mouse eternally hungry and thirsty by increasing decay rate (#33153)
* make admeme mouse eternally hungry and thirsty by increasing decay rate
* no starving slowdown, fix unnecessary declarations
* REVERTUS DELETUS
PJBot [Wed, 6 Nov 2024 13:21:12 +0000 (13:21 +0000)]
Automatic changelog update
slarticodefast [Wed, 6 Nov 2024 13:20:05 +0000 (14:20 +0100)]
remove wanted list cartridge from captain PDA (#33084)
remove wanted list from captain PDA
PJBot [Wed, 6 Nov 2024 03:30:07 +0000 (03:30 +0000)]
Automatic changelog update
Baptr0b0t [Wed, 6 Nov 2024 03:28:58 +0000 (04:28 +0100)]
Fix AI in Intelicard can see through walls (#33177)
setdrawfov added
slarticodefast [Tue, 5 Nov 2024 22:12:35 +0000 (23:12 +0100)]
fix artifact debug assert (#33171)
* fix artifact debug assert
* do the same for EffectBigIron
* 1 tab less
PJBot [Tue, 5 Nov 2024 18:19:35 +0000 (18:19 +0000)]
Automatic changelog update
Errant [Tue, 5 Nov 2024 18:18:28 +0000 (19:18 +0100)]
Don't show Reinforcement codewords on round end (#33181)
Don't show unused codeword sets
PJBot [Tue, 5 Nov 2024 16:59:31 +0000 (16:59 +0000)]
Automatic changelog update
Kirus59 [Tue, 5 Nov 2024 16:58:23 +0000 (19:58 +0300)]
Hunger and thirst huds fix (#32832)
* Hunger and thirst huds fix
* delete poor caching
PJBot [Tue, 5 Nov 2024 00:13:37 +0000 (00:13 +0000)]
Automatic changelog update
DrSmugleaf [Tue, 5 Nov 2024 00:12:29 +0000 (16:12 -0800)]
Fix DisplayVotes doing nothing for a vote (#33170)
PJBot [Mon, 4 Nov 2024 11:24:18 +0000 (11:24 +0000)]
Automatic changelog update
Zachary Higgs [Mon, 4 Nov 2024 11:23:12 +0000 (07:23 -0400)]
Add Silicon Law cues to Every method a Silicon can have their laws change (#32887)
* Silicon Law Sound cue refactor
- Added CueEntityMind to Silicon Law system to more uniformally
send sounds to minds
- Switch all previous MindPlaySound to instead call to the new method
* Change SiliconLawEui to cue the mind
* CR: TryGetComponent and Change the Documentation
- Remove GetComponentOrNull for _entityManager.TryGetComponent
- Change SiliconLawProviderComponent.LawUploadSound to be more general
rather than just referencing lawboards
* Update Content.Server/Silicons/Laws/SiliconLawEui.cs
* Update Content.Shared/Silicons/Laws/Components/SiliconLawProviderComponent.cs
* Silicon-law-cue-refactor - CR:
- Roll the cuing into NotifyLawsChanged via an optional variable for the
cue
- Modify "SetLaws" to take in an optional soundProvider for the cue
- modify Emagged, Ion, Eui and SetLaws to instead send the sound cue via
NotifyLawsChanged
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
PJBot [Mon, 4 Nov 2024 03:34:57 +0000 (03:34 +0000)]
Automatic changelog update
Preston Smith [Mon, 4 Nov 2024 03:33:51 +0000 (21:33 -0600)]
Fix: Web Clothing Butcher Issues (#33121)
* Make boot web cost equal to one cloth
* Make boots and coat butcher into web
* Remove unneeded default
PJBot [Mon, 4 Nov 2024 03:25:28 +0000 (03:25 +0000)]
Automatic changelog update
Boolean-Buckeye [Mon, 4 Nov 2024 03:24:22 +0000 (21:24 -0600)]
make emergency lights (de)constructable (#32945)
* add an emergency light node to the LightFixture construction graph
* add a recipe entry to the construction menu for emergency light
* make emergency light entity at the emergency light node on the graph
* Make emergency light destroy to 1 steel and 1 glass shard to match
the construction recipe
Co-authored-by: BooleanBuckeye <booleanbuckeye@gmail.com>
Tr1bute [Mon, 4 Nov 2024 03:09:07 +0000 (04:09 +0100)]
Made the SpeciesChange mutation no longer transfer with Sterile Swabs. (#33126)
Made the SpeciesChange mutation no longer persist.
There was an issue where swabbing a mutated plant species: I.e Blood Tomato to a regular Tomato sapling would transfer the species mutation. It would not actually get the effect, which is probably why it went under the radar. This change makes it so that the SpeciesChange mutation cannot be transferred via swabbing.
Michael Krebs [Mon, 4 Nov 2024 03:06:52 +0000 (22:06 -0500)]
fix: Remove duplicate light blue towel from misc loadout (#33145)
remove duplicate towel from misc loadout
PJBot [Mon, 4 Nov 2024 00:57:47 +0000 (00:57 +0000)]
Automatic changelog update
Tr1bute [Mon, 4 Nov 2024 00:56:41 +0000 (01:56 +0100)]
Added Popup for the Ligneous plant mutation when using hands. (#33136)
* Added Popup for the Ligneous plant mutation when using hands.
There was some confusion for players with the Ligneous mutation which makes the plant harvestable only with sharp tools. Adding a popup with the message "The plant is too tough." to give them a hint to use something other than just their hands.
I decided to only put the message when attempting to harvest using hands, as the intent is clear that the player just wanted to harvest, but wasn't able to. Using any other tools like a crowbar or a screwdriver will not trigger the popup.
* Update Resources/Locale/en-US/botany/components/plant-holder-component.ftl
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
---------
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
PJBot [Mon, 4 Nov 2024 00:50:49 +0000 (00:50 +0000)]
Automatic changelog update
MilenVolf [Mon, 4 Nov 2024 00:49:42 +0000 (03:49 +0300)]
Collapsible ghost roles menu (#32717)
* Make ghost roles collapsible
* Save `BodyVisible` state of each `Collapsible` box
* Make ghost role collapsible only when group has more than 1 role
* Make it a little prettier
* Make only ghost role buttons collapsible
* Apply requested changes
* Typo
* Small cleanup
* Store in list, instead of iterating
* Make unique ids more unique
* Move it out of the cycle
* Make _collapsibleBoxes into dictionary and use key instead of Collapsible boxes names
Added TODO. So after the problem will be fixed in `GhostRolesEui`, it should be mirrored and fixed here too.
* Put TODO in GhostRolesEui. I guess Issue must be made for this
* Use HashSet instead of Dictionary as suggested. Invert the HashSet, so being present means it uncollapsed
I decided to invert HashSet to _uncollapsedStates, because players surely will have more collapsed buttons than opened, so we optimise memory usage a little bit.
* Remove extra space from ghost roles window
* Add buttons stretching. Size 3:1
PJBot [Sun, 3 Nov 2024 11:26:38 +0000 (11:26 +0000)]
Automatic changelog update
Plykiya [Sun, 3 Nov 2024 11:25:30 +0000 (03:25 -0800)]
Bugfix: Wielding now uses identity system. (#33134)
Make wielding system use identity
github-actions[bot] [Sun, 3 Nov 2024 01:21:44 +0000 (02:21 +0100)]
Update Credits (#33125)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Flareguy [Sat, 2 Nov 2024 23:16:18 +0000 (18:16 -0500)]
Fix broken computer white shadows (#33103)
fix broken computer white shadows
Flareguy [Sat, 2 Nov 2024 22:23:40 +0000 (17:23 -0500)]
Delete conveyor_old.rsi (#33102)
RiceMar1244 [Sat, 2 Nov 2024 19:55:15 +0000 (15:55 -0400)]
Combat and survival knife storage/inhand sprites (#33111)
* Adds storage sprites for combat knife and survival knife. Replaces inhand sprites.
* Fixes meta.json copyright
Milon [Sat, 2 Nov 2024 16:59:38 +0000 (17:59 +0100)]
change ShowHealthBars and ShowHealthIcons to use protoId (#32355)
use protoId
Scribbles0 [Sat, 2 Nov 2024 16:21:35 +0000 (09:21 -0700)]
Cardboard Box Capacity 4 -> 5 (#32743)
* capacity upgrade
* comment update
PJBot [Sat, 2 Nov 2024 15:13:31 +0000 (15:13 +0000)]
Automatic changelog update
joshepvodka [Sat, 2 Nov 2024 15:12:25 +0000 (12:12 -0300)]
Adds headphones to loadouts (#33067)
added headphones to trinkets
PJBot [Sat, 2 Nov 2024 15:05:28 +0000 (15:05 +0000)]
Automatic changelog update
Centronias [Sat, 2 Nov 2024 15:04:22 +0000 (08:04 -0700)]
Intercoms and Radios both pick up proximate speech (#32737)
* Deduping of recent messages should consider the channel it's being sent to
* rerun actions
PJBot [Sat, 2 Nov 2024 13:25:14 +0000 (13:25 +0000)]
Automatic changelog update
deltanedas [Sat, 2 Nov 2024 13:24:08 +0000 (13:24 +0000)]
clean up tools lathe recipes (#31521)
* clean up tools lathe recipes
* add medical and cooking tools
* add result
* add result to others
* review
* engine
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Co-authored-by: deltanedas <@deltanedas:kde.org>
PJBot [Sat, 2 Nov 2024 13:22:16 +0000 (13:22 +0000)]
Automatic changelog update
nikthechampiongr [Sat, 2 Nov 2024 13:21:10 +0000 (15:21 +0200)]
Allow for the ai's laws to be changed from its core and eye (#32461)
* Allow for the ai's laws to be changed from its core and eye
* Address reviews
PJBot [Sat, 2 Nov 2024 13:20:40 +0000 (13:20 +0000)]
Automatic changelog update
AftrLite [Sat, 2 Nov 2024 13:19:33 +0000 (02:19 +1300)]
Adds a new AME sound effect! (#33097)
* Changes the AME sound effect to not be the default MetalThud.
* Was told on discord to make a minor change to autorerun the tests due to the Build & Test Debug failing!
* Attribution and licensing, as requsted by deathride58
* Fixes the high-pitched squeak audible to some people!
* Audio file tweaked by SlamBamActionMan to eliminate a weird squeak they were still able to hear. Thanks!
PJBot [Sat, 2 Nov 2024 10:08:58 +0000 (10:08 +0000)]
Automatic changelog update
Ubaser [Sat, 2 Nov 2024 10:07:51 +0000 (21:07 +1100)]
Service workers antagonist fix. (#31359)
* add
* Revert "add"
This reverts commit
25da34b0fead5812fe5800c9bf5dd7b10ef48d7d .
* antagonism allowed:tm:
PJBot [Sat, 2 Nov 2024 09:54:25 +0000 (09:54 +0000)]
Automatic changelog update
K-Dynamic [Sat, 2 Nov 2024 09:53:18 +0000 (21:53 +1200)]
Hasten handcraft gauze recipe & decrease techfab gauze cost (#32744)
* med lathe gauze price reduction
* gauze craft doafter time
* 3 second doafter craft
PJBot [Sat, 2 Nov 2024 09:52:51 +0000 (09:52 +0000)]
Automatic changelog update
K-Dynamic [Sat, 2 Nov 2024 09:51:44 +0000 (21:51 +1200)]
Pills are explosion resistant (partially reverts #15851) (#32458)
* idk how to revert a pr so I just deleted some lines
* pill destructible with explosion resistance
* comment for explosion resist
* "and" to "but"
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Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
PJBot [Sat, 2 Nov 2024 09:30:23 +0000 (09:30 +0000)]
Automatic changelog update
metalgearsloth [Sat, 2 Nov 2024 09:29:16 +0000 (20:29 +1100)]
Add on-call functionality for adminning (#30443)
* Add on-call functionality for adminning
The first time an ahelp gets SOS it gets relayed to the specified channel with the specified ping. Every time after that it doesn't until it gets a non-SOS response received.
* Remove redundant name
Pretty sure this already gets chucked on the name of the msg itself I think it just didn't show in screenshot because they were subsequent.
* Update Content.Server/Administration/Systems/BwoinkSystem.cs
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
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Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
Co-authored-by: deathride58 <deathride58@users.noreply.github.com>
PJBot [Sat, 2 Nov 2024 01:34:34 +0000 (01:34 +0000)]
Automatic changelog update
Vasilis [Sat, 2 Nov 2024 01:34:23 +0000 (02:34 +0100)]
Add cvars to votekick to customize requirements for the initiator. (#32490)
Brandon Li [Sat, 2 Nov 2024 01:33:26 +0000 (21:33 -0400)]
Fix `ItemSlotSystem` popup Logic (#28856)
* move popup call out of `CanInsert` into `OnInteractUsing`
* im stupid and `reason` is completely unnecessary
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* return early when `itemSlots.Slots.Count == 0`
* tweak logic for triggering popups
* change popup logic again
* Consolidate whitelist check
* Get any popup message not just last failed slot
* Apply suggestions from code review
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* yoink
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
---------
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
Preston Smith [Sat, 2 Nov 2024 00:44:15 +0000 (19:44 -0500)]
Give Nukies a Hand Labeler (#33053)
* Add hand-labeler to nukie planet
* Rearrange nukie chem table
UBlueberry [Sat, 2 Nov 2024 00:42:20 +0000 (20:42 -0400)]
Minor antagonist guidebook changes (#32824)
* took a two month nap. accidentally pushed too many buttons. let's try this again. added thieves to antagonists.xml
* even after that nap, i don't feel well-rested at all.
* please don't kill me for using webedit
* capitalization, typo
* Apply suggestions from code review (more period moving)
Thanks Evan, very cool
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* guess you could say im not pro-proper noun
* typo
* Update Resources/ServerInfo/Guidebook/Antagonist/Nuclear Operatives.xml
* ok
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
PJBot [Fri, 1 Nov 2024 06:23:45 +0000 (06:23 +0000)]
Automatic changelog update
Minemoder5000 [Fri, 1 Nov 2024 06:22:38 +0000 (00:22 -0600)]
Remove CargoPallet component from the cargo pallet (#33022)
* Change cargo shuttle pallets to catwalks.
* Remove CargoPallet component from the cargo pallet.
* Undo cargo shuttle changes.
metalgearsloth [Fri, 1 Nov 2024 03:18:06 +0000 (14:18 +1100)]
Add CanLoad for biomes (#33050)
CPUJob to come later.
deltanedas [Fri, 1 Nov 2024 02:34:27 +0000 (02:34 +0000)]
add IsMemberOfAny to faction system (#32975)
* add IsMemberOfAny to faction system
* pro
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Co-authored-by: deltanedas <@deltanedas:kde.org>
PJBot [Fri, 1 Nov 2024 02:33:34 +0000 (02:33 +0000)]
Automatic changelog update
ScarKy0 [Fri, 1 Nov 2024 02:32:28 +0000 (03:32 +0100)]
Borgs can no longer see mindshield + AI can no longer toggle off seeing job icons (#33069)
* :(
* Removed the sprite + updated RSI
PJBot [Fri, 1 Nov 2024 02:07:53 +0000 (02:07 +0000)]
Automatic changelog update
RumiTiger [Fri, 1 Nov 2024 02:06:46 +0000 (05:06 +0300)]
Muffins (#29318)
* Update meta.json
* Add files via upload
* Update misc.yml
* Update meal_recipes.yml
* Update meta.json
* Add files via upload
* Update plate.yml
* Update food_baked_single.yml
* Update dinnerware.yml
* Update cooking.yml
* Update misc.yml
* Add files via upload
* Delete Resources/Textures/Objects/Consumable/Food/Baked/misc.rsi/muffin-cherry.png
* Add files via upload
* Update meta.json
* Update misc.yml
* Update meal_recipes.yml
* Update meta.json
* Fix meta.json
* Fix meta.json again
* Update misc.yml
* Update misc.yml
* Update misc.yml
* Update misc.yml
* Update meta.json
* Update meta.json
* Update misc.yml
* Update meal_recipes.yml
* Update Resources/Prototypes/Entities/Objects/Consumable/Food/Baked/misc.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update dinnerware.yml
* Delete cherry
* Add files via upload
* Delete banana
* Add banana
* Delete chocolate
* Add chocolate
* lathe recipe fix
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
PJBot [Fri, 1 Nov 2024 02:05:15 +0000 (02:05 +0000)]
Automatic changelog update
PopGamer46 [Fri, 1 Nov 2024 02:04:08 +0000 (03:04 +0100)]
Fixes bolt lights of previously unpowered bolted doors (#33063)
fix