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git.smokeofanarchy.ru Git - space-station-14.git/log
PJBot [Mon, 2 Jun 2025 21:21:46 +0000 (21:21 +0000)]
Automatic changelog update
Manuel Gusmão [Mon, 2 Jun 2025 21:20:39 +0000 (22:20 +0100)]
Fix: Wall-mounted SpawnPrototype Issue. (#36353)
Fix #34569: Wall-mounted SpawnPrototype Issue.
Every wall-mounted prototype that uses SpawnPrototype in it's
deconstruction now uses GivePrototype
which gives the entity to the user, or drops it on the ground
in case their hands are full, no longer
spawning the entity inside the wall or on the other side of it
PJBot [Mon, 2 Jun 2025 17:07:52 +0000 (17:07 +0000)]
Automatic changelog update
Krunklehorn [Mon, 2 Jun 2025 17:06:45 +0000 (13:06 -0400)]
Add checks for various complex interactions (#37246)
* Prevent toggling radiation collectors
* Prevent resisting locks
* Prevent unbuckling others, early exit before doafter
* Prevent camera and camera router setup
* Prevent rotating and flipping
* Also prevent adding the unbuckle verb.
* Revert ResistLocker changes
* Prevent emitter tampering
* Also prevent lock verb
* Prevent toggling welders
* Prevent gun open/close bolt, rack and switch mode
* Prevent toggling stun batons
PJBot [Mon, 2 Jun 2025 16:17:17 +0000 (16:17 +0000)]
Automatic changelog update
slarticodefast [Mon, 2 Jun 2025 16:16:10 +0000 (18:16 +0200)]
improve noir glasses shader (#37996)
* improve noir glasses shader
* tweak values
PJBot [Mon, 2 Jun 2025 14:03:49 +0000 (14:03 +0000)]
Automatic changelog update
BarryNorfolk [Mon, 2 Jun 2025 14:02:41 +0000 (16:02 +0200)]
Add multipart machines system (#35969)
PJBot [Mon, 2 Jun 2025 11:10:52 +0000 (11:10 +0000)]
Automatic changelog update
Ciarán Walsh [Mon, 2 Jun 2025 11:09:45 +0000 (12:09 +0100)]
Use distinct action labels for toggling internals on and off. (#36073)
* Use distinct action labels for toggling internals on and off.
* Implement specific actions for enabling/disabling internals
Avoids potential confusing race conditions where two people might perform the "Toggle Internals On" action an the same person,
which would have jsut toggled twice.
* If no gas tank, will give popup
---------
Co-authored-by: beck-thompson <beck314159@hotmail.com>
PJBot [Mon, 2 Jun 2025 10:42:41 +0000 (10:42 +0000)]
Automatic changelog update
Cojoke [Mon, 2 Jun 2025 10:41:34 +0000 (05:41 -0500)]
Lube Evaporates Slowly (#37998)
PJBot [Mon, 2 Jun 2025 09:19:53 +0000 (09:19 +0000)]
Automatic changelog update
ScarKy0 [Mon, 2 Jun 2025 09:18:45 +0000 (11:18 +0200)]
Air Grenade Cargo Order (#38010)
PJBot [Mon, 2 Jun 2025 05:02:53 +0000 (05:02 +0000)]
Automatic changelog update
chromiumboy [Mon, 2 Jun 2025 05:01:43 +0000 (00:01 -0500)]
Layering for atmospheric pipes (#36124)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
PJBot [Sun, 1 Jun 2025 21:10:23 +0000 (21:10 +0000)]
Automatic changelog update
ToastEnjoyer [Sun, 1 Jun 2025 21:09:15 +0000 (16:09 -0500)]
Made C-4 Major contraband instead of syndicate contraband (#38004)
PJBot [Sun, 1 Jun 2025 19:39:48 +0000 (19:39 +0000)]
Automatic changelog update
Boaz1111 [Sun, 1 Jun 2025 19:38:39 +0000 (21:38 +0200)]
Marathon Update - Genpop (#37687)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Tayrtahn [Sun, 1 Jun 2025 15:51:37 +0000 (11:51 -0400)]
Add basic test of station initial power supply (#29698)
* Add basic test of station initial power supply
* Add info about stored power vs needed amount
* Update map list
* Get it compiling again
* Get it working again
* Only run if explicitly requested
* Fix merge
* We call 'em batteries
* Mark the test as dirty
PJBot [Sun, 1 Jun 2025 15:49:23 +0000 (15:49 +0000)]
Automatic changelog update
Hitlinemoss [Sun, 1 Jun 2025 15:48:16 +0000 (11:48 -0400)]
Added bulk cleanades crate (#38000)
* added bulk cleanades crate, cargo requests need debugging?
* fixed cargo request error
Łukasz Mędrek [Sun, 1 Jun 2025 15:24:13 +0000 (15:24 +0000)]
remove empty file (#38001)
K-Dynamic [Sun, 1 Jun 2025 07:55:42 +0000 (19:55 +1200)]
Fixes maploadbenchmark typo (#37981)
fixes typo
PJBot [Sun, 1 Jun 2025 05:32:54 +0000 (05:32 +0000)]
Automatic changelog update
TheFlyingSentry [Sun, 1 Jun 2025 05:31:46 +0000 (01:31 -0400)]
Adding a new trait: Monochromacy! (#37989)
Totally not misspelt necromancy
Co-authored-by: TheFlyingSentry <Daniel.l.Elledge@gmail.com>
slarticodefast [Sun, 1 Jun 2025 04:39:45 +0000 (06:39 +0200)]
Fix center of mass mispredict when placing tiles (#37969)
fix COM mispredict
PJBot [Sun, 1 Jun 2025 04:29:24 +0000 (04:29 +0000)]
Automatic changelog update
ScarKy0 [Sun, 1 Jun 2025 04:28:13 +0000 (06:28 +0200)]
Further Mail Balancing (#37986)
K-Dynamic [Sun, 1 Jun 2025 01:36:10 +0000 (13:36 +1200)]
Mirror resprite (#37899)
* mirror resprite, add snapgridcenter
* antique mirror
* swap default mirror; antique-mirror renamed back to mirror, new mirror renamed rectangle-mirror, changed RSI underscore to regular dash for consistency
github-actions[bot] [Sun, 1 Jun 2025 00:41:04 +0000 (17:41 -0700)]
Update Credits (#37988)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
deltanedas [Sat, 31 May 2025 20:29:51 +0000 (20:29 +0000)]
fix dragon devour action (#37968)
Co-authored-by: deltanedas <@deltanedas:kde.org>
GnarpGnarp [Sat, 31 May 2025 20:09:10 +0000 (21:09 +0100)]
Rename paper_background_black files (#37976)
Renamed "paper_background_black" to "paper_background_blood_red" as the colour of the file is not black.
nikthechampiongr [Sat, 31 May 2025 17:42:42 +0000 (10:42 -0700)]
Update CODEOWNERS (#37978)
Nemanja [Sat, 31 May 2025 13:40:25 +0000 (09:40 -0400)]
Add support for contextual information in EntityTables (#37737)
* Add context support for entityTables
* fix build fail
* comments
* Update Content.Shared/EntityTable/EntityTableSystem.cs
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
PJBot [Sat, 31 May 2025 02:10:25 +0000 (02:10 +0000)]
Automatic changelog update
beck-thompson [Sat, 31 May 2025 02:09:16 +0000 (19:09 -0700)]
Remove keep alive objective. (#37945)
* Remove keep alive
* Added reasoning
K-Dynamic [Fri, 30 May 2025 23:59:57 +0000 (11:59 +1200)]
Resprites black, brown, fancy, white cowboy boots (#37901)
* black and brown cowboy boots
* fancy cowboy boots
* west virginiaaaaaaa mountain mamaaaaaa take me hooooome country roooadddds
* inhands for every boot
* forgor about white boots
PJBot [Fri, 30 May 2025 23:55:03 +0000 (23:55 +0000)]
Automatic changelog update
Centronias [Fri, 30 May 2025 23:53:56 +0000 (16:53 -0700)]
Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341)
* - Combine enum keys `ToggleableLightVisuals` and `ToggleVisuals` into `ToggleableVisuals`
- Rename `ToggleableLightVisualsComponent` to `ToggleableVisualsComponent` and `ToggleableLightVisualsSystem` to `ToggleableVisualsSystem`
- (The `SpriteLayer` field on the component is now required because the old default of `light` doesn't make sense anymore)
- Make it so that `ToggleableVisualsComponent` works even when there's not a light attached to the entity
- (Amazingly this seems to have only applied to Headphones, but I can only imagine there are many other things people would like to do with simple toggleable visuals)
- Explicitly make `ItemTogglePointLightComponent`'s purpose to make `ToggleVisualsComponent` apply to `PointLightComponent`s on the same entity.
- Add field `ToggleableVisualsColorModulatesLights`, which makes the `Color` appearance value of `ToggleableVisuals` modulate the color of lights on the same entity
- Lots of prototype updates to uptake the above
* fix bad merge
* unbork robust
* blindly letting rider reformat stuff
* I guess I never cleaned up these imports at all
Kyle Tyo [Fri, 30 May 2025 23:37:51 +0000 (19:37 -0400)]
Decouple the lamp from the base air alarm sprite. (#37950)
a touch of verin here and a sprinkle of verin there
āda [Fri, 30 May 2025 23:15:46 +0000 (18:15 -0500)]
Add a missing ftl to AI turrets (#37965)
* missing ftl
* make it pop
Fildrance [Fri, 30 May 2025 23:11:25 +0000 (02:11 +0300)]
fix: anomaly shooting no longer throws when it have no possible targets in range (#37927)
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
3nderall [Fri, 30 May 2025 23:02:22 +0000 (23:02 +0000)]
give characters wearing clown masks hair again (#37909)
PJBot [Fri, 30 May 2025 21:42:37 +0000 (21:42 +0000)]
Automatic changelog update
ArtisticRoomba [Fri, 30 May 2025 21:41:30 +0000 (14:41 -0700)]
Show TEG theoretical supply on inspect (#37957)
* Show TEG theoretical supply on inspect
* revert autoformatting changes
Obani Gemini [Fri, 30 May 2025 20:10:13 +0000 (22:10 +0200)]
Improved French accent (th sound) (#33630)
* Improved French accent
* Remove the double consonna part to simplify the code and behaviour
* French accent: clarify a comment
Co-authored-by: Centronias <charlie.t.santos@gmail.com>
---------
Co-authored-by: Centronias <charlie.t.santos@gmail.com>
PJBot [Fri, 30 May 2025 18:12:55 +0000 (18:12 +0000)]
Automatic changelog update
Spanky [Fri, 30 May 2025 18:11:48 +0000 (14:11 -0400)]
Fix Secret Door Sprites (#37914)
* Make secret doors have unique directional sprites, and new animations.
* Update attributions.
PJBot [Fri, 30 May 2025 16:17:57 +0000 (16:17 +0000)]
Automatic changelog update
Nox [Fri, 30 May 2025 16:16:50 +0000 (09:16 -0700)]
Faster Drozd burst (#34906)
* Increased burst firerate and cooldown by 25%. (firerate 12 -> 18, cooldown 0.25 -> 0.375)
* Set default firemode on Drozd to burst
* Heisentest
PJBot [Fri, 30 May 2025 16:04:56 +0000 (16:04 +0000)]
Automatic changelog update
Alpaccalypse [Fri, 30 May 2025 16:03:49 +0000 (17:03 +0100)]
Absinthe makes you mildly hallucinate (#34371)
* Absinthe make you mildly hallucinate. Smaller glass volume, doesn't make you sick.
* Reordered glass fill sprites to look more equal
PJBot [Fri, 30 May 2025 15:52:01 +0000 (15:52 +0000)]
Automatic changelog update
Nox [Fri, 30 May 2025 15:50:54 +0000 (08:50 -0700)]
Select Fire Rifles (#34907)
* Added semi automatic mode to AKMS & Lecter
* Optimized changes to reduce line count.
PJBot [Fri, 30 May 2025 15:21:04 +0000 (15:21 +0000)]
Automatic changelog update
āda [Fri, 30 May 2025 15:19:57 +0000 (10:19 -0500)]
Add filters to cutter machine (#34321)
* tiles
* lint
* categories
* blank line
* small base recipe change
* indent
* reorginize
DrSmugleaf [Fri, 30 May 2025 12:56:16 +0000 (05:56 -0700)]
Allow actions to specify if they want to rotate the user when targeting (#37958)
PJBot [Fri, 30 May 2025 12:53:14 +0000 (12:53 +0000)]
Automatic changelog update
K-Dynamic [Fri, 30 May 2025 12:52:06 +0000 (00:52 +1200)]
Elkridge: Turrets (#37961)
* skub
* turrets
PJBot [Fri, 30 May 2025 10:08:32 +0000 (10:08 +0000)]
Automatic changelog update
beck-thompson [Fri, 30 May 2025 10:07:25 +0000 (03:07 -0700)]
Chameleon controller implant (Clothing fast switch) (#33887)
* Add the chameleon controller implant
* address the issues (Git please dont kill me)
* Address the review and fix some merge conflicts!
* Cleanup
* Add use delay
* Silly mistakes
* Making a PR at 2 am: Gone wrong
* Predict use delay and disable the buttons until you can choose another
* First phase custom clothing
* Better system, now relays to agent id and mindshield. Chameleon loadouts are a lot better to work with as well
* Address the review! No more evil goto
* Slams way is better I should have read more closely xD
* Some of the jobs
* Add to Cargo, CentComm, Service, Passenger, Ninja, Cluwne, Wizard + Minor changes to existing; Add chameleon to bandanas, medals, jugsuits and HUDs
* Add everything else
* Fix test
* Job name
* This looks better
* Add department organization
* Minor cleanup
* Added some mindshields
* Remove redudent comment and change funcion name to be clearer
* Fix cluwne outfit
* fix merge conflicts
---------
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
PJBot [Fri, 30 May 2025 07:26:39 +0000 (07:26 +0000)]
Automatic changelog update
Southbridge [Fri, 30 May 2025 07:25:30 +0000 (03:25 -0400)]
Box Station - Added Turrets (#37860)
Princess Cheeseballs [Fri, 30 May 2025 04:30:26 +0000 (21:30 -0700)]
[Action Refactor Fix] Action blockers now work on Actions (#37948)
PJBot [Fri, 30 May 2025 01:25:59 +0000 (01:25 +0000)]
Automatic changelog update
SeamLesss [Fri, 30 May 2025 01:24:53 +0000 (18:24 -0700)]
Add Practice Magazines to the Secfab (#37710)
easy
PJBot [Fri, 30 May 2025 01:17:28 +0000 (01:17 +0000)]
Automatic changelog update
brainfood1183 [Fri, 30 May 2025 01:16:20 +0000 (02:16 +0100)]
New sprites for Coal and Gold ore crabs, new Bananium ore crab and Bananium rock anomaly. (#37787)
* new sprites for coal and gold ore crabs, new bananioum ore crab and rock anomaly.
* add whitespace to end of line in ore.yml
* fix white space end of file.
* fix for linter fail.
PJBot [Fri, 30 May 2025 00:07:13 +0000 (00:07 +0000)]
Automatic changelog update
K-Dynamic [Fri, 30 May 2025 00:07:00 +0000 (12:07 +1200)]
Bot spawners (supplybot, firebot, honkbot) (#37929)
* firebot, supplybot spawners
* moved honkbot spawner from misc.yml to bots.yml
* fix inconsistent ID and duplicate component field
* remove duplicate supplybot
mhamster [Fri, 30 May 2025 00:06:03 +0000 (07:06 +0700)]
Chameleon clothes + EMP behaviour (#30924)
* resolving conflicts??
* Controlled clothes changing
+ time stuff
+ EmpChangeIntensity
* Single clothes change
+ EmpContinious
+ moved random pick logic into GetRandomValidPrototype
* Changes from reviews
Co-Authored-By: Nemanja <98561806+emogarbage404@users.noreply.github.com>
* Update ChameleonClothingComponent.cs
* repairing irreparable damage
i failed, did i?
* damaging repaired irreparable
uh???
* 2025 FUN ALLOWED!!!!
* Minor changes from reviews
Co-Authored-By: beck-thompson <107373427+beck-thompson@users.noreply.github.com>
* Fix merge conflicts
* Fix that last bug
* cleanup
* Remove VV attr.
* AutoPausedField on emp time change
---------
Co-authored-by: Nemanja <98561806+emogarbage404@users.noreply.github.com>
Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Quantum-cross [Thu, 29 May 2025 23:48:27 +0000 (19:48 -0400)]
Make `TryGetWires<T>` actually work. (#37937)
deltanedas [Thu, 29 May 2025 23:41:25 +0000 (23:41 +0000)]
fix smite use delay (#37940)
Nox [Thu, 29 May 2025 21:12:31 +0000 (14:12 -0700)]
Fixed nukie corpsman antag name (#37933)
Fixed
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
PJBot [Thu, 29 May 2025 05:04:53 +0000 (05:04 +0000)]
Automatic changelog update
Spessmann [Thu, 29 May 2025 05:03:46 +0000 (22:03 -0700)]
Random maints update to decal spawners (#37916)
PJBot [Wed, 28 May 2025 22:52:17 +0000 (22:52 +0000)]
Automatic changelog update
pathetic meowmeow [Wed, 28 May 2025 22:51:09 +0000 (18:51 -0400)]
Actually handle nutrition and robust harvest entity effects (#37912)
TemporalOroboros [Wed, 28 May 2025 22:34:40 +0000 (15:34 -0700)]
Fix obsolete MapGridComponent warning in SpawnAfterInteractSystem (#37911)
TemporalOroboros [Wed, 28 May 2025 21:44:24 +0000 (14:44 -0700)]
Fix obsolete method warning in SimpleFloorPlanPopulatorSystem (#37910)
Fix obsolete method warning
PJBot [Wed, 28 May 2025 19:53:22 +0000 (19:53 +0000)]
Automatic changelog update
deltanedas [Wed, 28 May 2025 19:52:11 +0000 (19:52 +0000)]
action refactor proper ecs edition (#27422)
Tayrtahn [Wed, 28 May 2025 16:50:31 +0000 (12:50 -0400)]
Update UIControllers to use `Log` (#37792)
Update UIControllers to use Log
Tayrtahn [Wed, 28 May 2025 16:45:38 +0000 (12:45 -0400)]
Cleanup some misc warnings (#37904)
* Fix warning CS8524 for TurretControllerWindow
* Fix warning CS0660 for AtmosAlarmThreshold
Tayrtahn [Wed, 28 May 2025 16:17:43 +0000 (12:17 -0400)]
Cleanup warning in `StealConditionSystem` (#37903)
Fix 1 warning in StealConditionSystem
metalgearsloth [Wed, 28 May 2025 14:29:16 +0000 (00:29 +1000)]
Update submodule to 261.1.0 (#37900)
metalgearsloth [Wed, 28 May 2025 09:52:40 +0000 (19:52 +1000)]
Update submodule to 261.0.0 (#37898)
PJBot [Wed, 28 May 2025 09:40:40 +0000 (09:40 +0000)]
Automatic changelog update
Moomoobeef [Wed, 28 May 2025 09:39:29 +0000 (02:39 -0700)]
high-vis vest is now dimmer (#37869)
* high-vis vest is now dimmer
accomplished by adding the unshaded sprite on top of the existing one in a third layer, this time set to shaded. And as the sprite is transparent, it lets some of the existing glow through.
* added relevant comments
metalgearsloth [Wed, 28 May 2025 09:38:47 +0000 (19:38 +1000)]
Content changes required for physicsmap purge (#37878)
* PhysMap changes
* Fix call
* Avoid tilefriction resolve
yummy
* a
TemporalOroboros [Wed, 28 May 2025 09:34:58 +0000 (02:34 -0700)]
Fix radiation system warnings (#37892)
* Use SharedMapSystem for GetTileIndices
* Fix formatting errors in Server
* Fix formatting errors in Client
PJBot [Wed, 28 May 2025 09:33:49 +0000 (09:33 +0000)]
Automatic changelog update
Minemoder5000 [Wed, 28 May 2025 09:32:42 +0000 (03:32 -0600)]
Grape juice cup now has grape juice (#37895)
grape juice
TemporalOroboros [Wed, 28 May 2025 09:31:32 +0000 (02:31 -0700)]
Use SharedMapSystem for GridTileToLocal (#37894)
TemporalOroboros [Wed, 28 May 2025 09:16:54 +0000 (02:16 -0700)]
Fix for obsolete method warning in AtmosphericsSystem (#37897)
* Make PryTile use Entity<T>
Converts the old parameters into an obsolete overload
* Make HandleDecompressionFloorRip use Entity<T>
Converts the old parameters into an obsolete overload
* Convert the one use to use Entity<T>
* Delete obsolete private methods
ArtisticRoomba [Wed, 28 May 2025 08:37:43 +0000 (01:37 -0700)]
Fix ATS (#37896)
PJBot [Wed, 28 May 2025 07:53:59 +0000 (07:53 +0000)]
Automatic changelog update
ArtisticRoomba [Wed, 28 May 2025 07:52:52 +0000 (00:52 -0700)]
ATS update (#37891)