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git.smokeofanarchy.ru Git - space-station-14.git/log
metalgearsloth [Wed, 28 Feb 2024 22:00:12 +0000 (09:00 +1100)]
Add anchorable flags (#25667)
Added it to cargo pallet and the ATS puter. Small steps. Also moved the log until the anchoring is actually confirmed to prevent dummy logs.
Cojoke [Wed, 28 Feb 2024 21:59:35 +0000 (15:59 -0600)]
Makes the e-sword light plasma fires, as intended. (#25665)
* Makes the e-sword light plasma fires, as intended.
* remove blank line
PJBot [Wed, 28 Feb 2024 21:57:28 +0000 (21:57 +0000)]
Automatic changelog update
Whisper [Wed, 28 Feb 2024 21:56:22 +0000 (16:56 -0500)]
Fix iron/copper being overtuned (infinite blood exploit!) (#25678)
* Fix iron being overtuned due to oversight
* fix copper too
PJBot [Wed, 28 Feb 2024 21:54:53 +0000 (21:54 +0000)]
Automatic changelog update
potato1234_x [Wed, 28 Feb 2024 21:54:27 +0000 (07:54 +1000)]
change laughin pea values (#25672)
rebalance
Firewatch [Wed, 28 Feb 2024 21:53:46 +0000 (16:53 -0500)]
Syndicate Decoy Bundle + Snap Pops (#25333)
* it works
halilujeah
* toggleable lights
removes a redundant flashlight since you can turn on the balloons to cast light
* final touches
syndicate decoys :trollface:
* touches
it works now
* minor spelling mistake
:star:
* minor spelling mistake 2
darn
* adds whistle
commanders now spawn with a whistle around their neck
* yaml linter
luv you linter baby
* smallify the whistle
it was way too big, this has been addressed
* sprite fix
am dummy :+1:
* netsync errors
wouldn't compile properly
* forgor
* i suck at yaml
smh
* decoys for all
now both syndicate and traitors can use the decoys, yippee!
* Update meta.json
credit my discord username
* Update uplink-catalog.ftl
* Update decoys.yml
base decoy no longer shows in the entity browser
* immortal gone
balloons have gained mortality
Menshin [Wed, 28 Feb 2024 18:27:29 +0000 (19:27 +0100)]
Add space heaters (#25250)
nikthechampiongr [Wed, 28 Feb 2024 13:43:44 +0000 (15:43 +0200)]
Fix cuff interruption messages (#25677)
PJBot [Wed, 28 Feb 2024 06:42:21 +0000 (06:42 +0000)]
Automatic changelog update
metalgearsloth [Wed, 28 Feb 2024 06:41:15 +0000 (17:41 +1100)]
NPC steering blending (#25666)
* NPC steering blending
Significantly more stable than using LastSteerDirection and also AntiStuck never got tripped locally when I was running around. I also left future notes for me to cleanup the pathfinder in future.
* Remove index
YuNii [Tue, 27 Feb 2024 20:59:21 +0000 (21:59 +0100)]
Fix typos calling salvage specialists a 'salvage technician' (#25657)
fix typos calling salvage specialists a 'salvage technician
Velcroboy [Tue, 27 Feb 2024 20:15:35 +0000 (14:15 -0600)]
Remove obsolete suffix (#25649)
Co-authored-by: Jeff <velcroboy333@hotmail.com>
PJBot [Tue, 27 Feb 2024 19:25:23 +0000 (19:25 +0000)]
Automatic changelog update
rosieposie [Tue, 27 Feb 2024 19:24:17 +0000 (14:24 -0500)]
Stalagmite Changes (#25646)
* initial commit
* remove unnecessary thing
* Revert "remove unnecessary thing"
This reverts commit
c4e3aecbcb9088c4dee5bf41dc5cc88eaa81f505 .
* fix (real)
metalgearsloth [Tue, 27 Feb 2024 16:40:19 +0000 (03:40 +1100)]
Fix gun cycling ammo count update (#25635)
Doesn't update correctly when cycling.
metalgearsloth [Tue, 27 Feb 2024 13:51:20 +0000 (00:51 +1100)]
Revert "Fix chat bubbles (#25643)" (#25645)
* Revert "Fix chat bubbles (#25643)"
This reverts commit
23d2c4d924efbae39f1b6677f1e495f55e3d75a2 .
* Revert "Fixes obsolete Transform warnings in Content. (#25256)"
This reverts commit
f284b43ff6a1b14e9daadadc5d07184bf9f777dc .
metalgearsloth [Tue, 27 Feb 2024 13:04:32 +0000 (00:04 +1100)]
Fix projectiles (#25636)
PJBot [Tue, 27 Feb 2024 13:02:30 +0000 (13:02 +0000)]
Automatic changelog update
metalgearsloth [Tue, 27 Feb 2024 13:01:24 +0000 (00:01 +1100)]
Fix chat bubbles (#25643)
Dependencies got misused
Krunklehorn [Tue, 27 Feb 2024 12:32:16 +0000 (07:32 -0500)]
Revert "Fix ItemSlots prediction" (#25610)
Revert "Fix ItemSlots prediction (#25552)"
This reverts commit
ad29dbe302ac921b9e3f6cbd3ded79788db27b46 .
PJBot [Tue, 27 Feb 2024 07:58:22 +0000 (07:58 +0000)]
Automatic changelog update
rosieposie [Tue, 27 Feb 2024 07:57:17 +0000 (02:57 -0500)]
Lockable Buttons & Button Frames (#25631)
initial commit
PJBot [Tue, 27 Feb 2024 01:39:07 +0000 (01:39 +0000)]
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Julian Giebel [Tue, 27 Feb 2024 01:38:00 +0000 (02:38 +0100)]
News UI overhaul and PDA notifications (#19610)
TemporalOroboros [Tue, 27 Feb 2024 01:06:20 +0000 (17:06 -0800)]
Fixes obsolete Transform warnings in Content. (#25256)
* Fix TransformComponent.MapPosition warnings in Content.Client
* Fix TransformComponent.MapPosition warnings in Content.IntegrationTests
* Fix TransformComponent.MapPosition warnings in Content.Shared
* Fix TransformComponent.MapPosition warnings in Content.Server
* Fix TransformComponent.WorldPosition warnings in Content.Shared
* Fix TransformComponent.WorldPosition warnings in Content.Client
Excepts ClickableComponent b/c that needs to be ECS'd entirely later
* Fix TransformComponent.WorldPosition warnings in Content.Server
* Fix TransformComponent.WorldRotation warnings in Content.*
* Fix TransformComponent.MapPosition warnings I missed
* Fix TransformComponent.WorldMatrix warnings in Content.*
* Fix TransformComponent.InvWorldMatrix warnings in Content.*
* Fix TransformComponent.GetWorldPositionRotationMatrixWithInv warnings in Content.*
* Fix TransformComponent.GetWorldPositionRotationMatrix warnings in Content.*
* Fix TransformComponent.GetWorldPositionRotation warnings in Content.*
* Fix TransformComponent.Anchored.set warnings in Content.*
* Fix TransformComponent.Coordinates.set warnings in Content.*
* Fix TransformComponent.LocalPosition.set warnings in Content.*
* Fix TransformComponent.AttachToGridOrMap warnings in Content.*
* Fix TransformComponent.AttachParent warnings in Content.*
* Preempt TransformComponent.LocalRotation.set warnings in Content.Shared
* Preempt TransformComponent.LocalRotation.set warnings in Content.Client
* Preempt TransformComponent.LocalRotation.set warnings in Content.IntegrationTests
* Preempt TransformComponent.LocalRotation.set warnings in Content.Server
* Fix/Preempt the remaining obsolete TransformComponent properties/methods in Content.*
* ECS ClickableComponent
* Fix obsolete SharedTransformSystem methods in Content.*
* Fix ExplosionOverlay `SharedTransformSystem` dependency
* Maybe fix null eye position breaking tests
* MGS requested changes
Emisse [Tue, 27 Feb 2024 00:12:46 +0000 (17:12 -0700)]
train update (#25626)
PJBot [Mon, 26 Feb 2024 23:35:20 +0000 (23:35 +0000)]
Automatic changelog update
Zadeon [Mon, 26 Feb 2024 23:34:15 +0000 (17:34 -0600)]
Adds minable salt "ore" (#25324)
* Added salt to ore.yml
Added salt to ores.yml
Added salt walls to asteroid.yml
Added salt to BaseAsteroidDebris' list of ores to generate in asteroids.yml
Added OreSalt to biome_ore_templates.yml
Added salt to guaranteed salvageLoot in salvage_loot.yml
Added salt entry under salvage-magnet-resources in salvage-magnet.ftl
Added WIP sprites for salt.
* Renamed salt's id to SaltOre inside Entities/Objects/Materials/ore.yml
Fixed salt not being grindable due to using an incorrect reagent name
Added salt to ore.rsi/meta.json and rock.rsi/meta.json
* Added chlorine to the list of solutions salt gives when used in the grinder.
* Gave salt ore and salt rock overlay unique sprites.
* Added raw salt to materials/materials.ftl
Updated SaltOre definition in ore.yml to have RawSalt under materialComposition
* Updated saltore definition to give 10 units of tablesalt and 5 units of iodine when ground.
PJBot [Mon, 26 Feb 2024 23:32:43 +0000 (23:32 +0000)]
Automatic changelog update
LankLTE [Mon, 26 Feb 2024 23:31:37 +0000 (15:31 -0800)]
Zombie Diona Fixes (#25404)
No reform, zombie nymphs
PJBot [Mon, 26 Feb 2024 23:30:01 +0000 (23:30 +0000)]
Automatic changelog update
metalgearsloth [Mon, 26 Feb 2024 23:29:36 +0000 (10:29 +1100)]
Minor test fixes (#25423)
* Minor test fixes
c
* fix?
Velcroboy [Mon, 26 Feb 2024 23:28:55 +0000 (17:28 -0600)]
Adjusts wallmount arcs and partially fix nanomed issues (#25451)
* Adjusts wallmount arcs and partially fix nanomed issues
* wall closets
* Guess it wants this
* Adjust arc to 175
---------
Co-authored-by: Jeff <velcroboy333@hotmail.com>
PJBot [Mon, 26 Feb 2024 23:27:55 +0000 (23:27 +0000)]
Automatic changelog update
PJBot [Mon, 26 Feb 2024 23:26:50 +0000 (23:26 +0000)]
Automatic changelog update
Whisper [Mon, 26 Feb 2024 23:26:46 +0000 (18:26 -0500)]
Whisper bleed update v3 (#25434)
* Whisper bleed update v3
* missed a few
* Add bleeding message to health analyzer.
* Fix bleed notification not updating.
* Apparently this either doesnt exist
Sphiral [Mon, 26 Feb 2024 23:25:44 +0000 (17:25 -0600)]
More windoors (starring directional window) (#25501)
* Added Plasma and Uranium Windoors, plus uranium directional windows
* I forgor the locked proto's too ;-;
* Skill issue, forgot to remove something that was a test
* Please dear git tests, let me sleep (ShardGlassRUranium indeed does not exist)
* No more static prices for windows/windoors
* I wish I knew how to run the tests locally ;-;
PJBot [Mon, 26 Feb 2024 23:20:57 +0000 (23:20 +0000)]
Automatic changelog update
Ed [Mon, 26 Feb 2024 23:19:51 +0000 (02:19 +0300)]
Handheld Mass Scanner (#25526)
* handheld
* Update meta.json
* Update meta.json
* Update cargo.yml
* research
* add to borg
* bruh
* borg to T2
* fix
PJBot [Mon, 26 Feb 2024 23:16:59 +0000 (23:16 +0000)]
Automatic changelog update
MACMAN2003 [Mon, 26 Feb 2024 23:15:53 +0000 (15:15 -0800)]
add NanoTrasen balloon (#25543)
nt balloon
surprised one didn't exist already
SlamBamActionman [Mon, 26 Feb 2024 23:15:04 +0000 (00:15 +0100)]
Add nose customization to humans & dwarves (#25557)
Initial commit
PJBot [Mon, 26 Feb 2024 23:12:27 +0000 (23:12 +0000)]
Automatic changelog update
Ed [Mon, 26 Feb 2024 23:11:20 +0000 (02:11 +0300)]
Fancy table (#25562)
* blue
* others
* add white table
* add crafting carpets
* finish carpets
* tags
* crafting
* pip
* finish
PJBot [Mon, 26 Feb 2024 23:07:15 +0000 (23:07 +0000)]
Automatic changelog update
GNF54 [Mon, 26 Feb 2024 23:07:06 +0000 (17:07 -0600)]
Added several cosmetic items to the Medidrobe (#25582)
Update medidrobe.yml
PoorMansDreams [Mon, 26 Feb 2024 23:06:08 +0000 (15:06 -0800)]
Behonker Lobby Art (#25455)
* Behonker Lobby
* Change to WebP
* More PostProcessing!
Whisper [Mon, 26 Feb 2024 23:05:16 +0000 (18:05 -0500)]
handcuff replacements are faster to escape from (#25601)
makeshift handcuffs are easier to escape from
Ilya246 [Mon, 26 Feb 2024 23:04:26 +0000 (03:04 +0400)]
macrobomb 20->13 TC (#25585)
Update uplink_catalog.yml
PJBot [Mon, 26 Feb 2024 23:01:56 +0000 (23:01 +0000)]
Automatic changelog update
Brandon Hu [Mon, 26 Feb 2024 23:01:21 +0000 (23:01 +0000)]
fix(cooktime): mushroom pizza are set to the proper cook time of 30 seconds (#25614)
Hanz [Mon, 26 Feb 2024 23:00:51 +0000 (18:00 -0500)]
ERT PDA Fixup (#25606)
meat and potatoes
ayup
PJBot [Mon, 26 Feb 2024 23:00:21 +0000 (23:00 +0000)]
Automatic changelog update
CyberDuck [Mon, 26 Feb 2024 23:00:13 +0000 (02:00 +0300)]
Buff/Nerf Gases Cost (#25608)
* Nerf/Buff Gases cost
* Nerf/Buff Gases cost
* Nerf/Buff Gases cost
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Co-authored-by: CyberDuck <tsyaslovscky.dima@yandex.by>
Whisper [Mon, 26 Feb 2024 22:59:15 +0000 (17:59 -0500)]
Add weh to: Anomalies, Artifacts, random puddles (#25611)
* Add weh to: Anomalies, Artifacts, random puddles
* also change weh to wehs!
botanySupremist [Mon, 26 Feb 2024 22:58:44 +0000 (14:58 -0800)]
Fixed a few small typos in ghost role information. (#25613)
Co-authored-by: botanySupremist <definitelyrealBotSupremist@gmail.com>
Flareguy [Mon, 26 Feb 2024 22:58:16 +0000 (16:58 -0600)]
fixes the old ai sat ruin's lights (#25615)
MACMAN2003 [Mon, 26 Feb 2024 22:58:01 +0000 (14:58 -0800)]
Lathe-able LED light tubes and LED bulbs (#25616)
let there be (led) light
Velcroboy [Mon, 26 Feb 2024 22:57:29 +0000 (16:57 -0600)]
fixes arcade tile position (#25620)
Co-authored-by: Jeff <velcroboy333@hotmail.com>
Velcroboy [Mon, 26 Feb 2024 22:57:19 +0000 (16:57 -0600)]
Fix inconsistency in onions (#25619)
Co-authored-by: Jeff <velcroboy333@hotmail.com>
Velcroboy [Mon, 26 Feb 2024 22:56:41 +0000 (16:56 -0600)]
Cleans up base crates for mapping clarity (#25618)
* Cleans up base crates for mapping clarity
* migration
---------
Co-authored-by: Jeff <velcroboy333@hotmail.com>
Boaz1111 [Mon, 26 Feb 2024 12:37:49 +0000 (13:37 +0100)]
swapped icons for RCD crates (#25600)
swapped icons for crates
Plykiya [Mon, 26 Feb 2024 06:17:56 +0000 (22:17 -0800)]
Syringe UI cached updates (#25581)
Injector status UI cached values
Co-authored-by: Plykiya <plykiya@protonmail.com>
PJBot [Mon, 26 Feb 2024 03:41:54 +0000 (03:41 +0000)]
Automatic changelog update
deltanedas [Mon, 26 Feb 2024 03:40:48 +0000 (03:40 +0000)]
add crew monitor as traitor steal objective (#25563)
Pieter-Jan Briers [Mon, 26 Feb 2024 03:36:19 +0000 (04:36 +0100)]
Use new ComponentPauseGenerator (#25183)
Also includes some (non critical) changes to the solution file to re-organize the Roslyn components.
PJBot [Mon, 26 Feb 2024 02:42:26 +0000 (02:42 +0000)]
Automatic changelog update
SlamBamActionman [Mon, 26 Feb 2024 02:41:20 +0000 (03:41 +0100)]
Remove self-uncuff spam suicide, damage changes (#25161)
* Initial commit
* Remove damage from cuffs entirely
* Changed from Action uncuffing cooldown to UseDelay cooldown
* Minor merge conflict fix
* Edit the actual correct line
* Submodule fix
OctoRocket [Mon, 26 Feb 2024 02:40:22 +0000 (20:40 -0600)]
[Tweak] Everything can read (#25580)
Everything can read (kinda)
Pieter-Jan Briers [Mon, 26 Feb 2024 02:36:38 +0000 (03:36 +0100)]
Character profile sanitization improvements (#25579)
Validate that job and antag prototypes can actually be set in character profiles, rather than just checking if the prototype exists.
Make preferences system just call existing validation code when loading prototype from database, instead of some hacked-together stuff.
Also I made the character profile validation logic take dependencies in via parameter because fuck resolves.
PJBot [Sun, 25 Feb 2024 23:42:29 +0000 (23:42 +0000)]
Automatic changelog update
Ed [Sun, 25 Feb 2024 23:41:24 +0000 (02:41 +0300)]
Flora anomaly nerf (#25499)
* Update kudzu.yml
* Update living_light.yml
* files
* Update flora.yml
* Update kudzu.yml
* bul
* Update kudzu.yml
* Update living_light.yml
* bullet immune
hiucko [Sun, 25 Feb 2024 23:33:12 +0000 (02:33 +0300)]
add "missing spacepen" poster (#25502)
* add missing spacepen poster
adds missing spacepen poster
* Update meta.json
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
PJBot [Sun, 25 Feb 2024 23:26:05 +0000 (23:26 +0000)]
Automatic changelog update
Ubaser [Sun, 25 Feb 2024 23:24:59 +0000 (10:24 +1100)]
Satchel empty space is now fully transparent (#25147)
* add
* thin spaces
* update
Krunklehorn [Sun, 25 Feb 2024 23:24:21 +0000 (18:24 -0500)]
Fix grid inventory pick/drop rotation (#25510)
OnPiecePressed
PJBot [Sun, 25 Feb 2024 23:04:28 +0000 (23:04 +0000)]
Automatic changelog update
Tayrtahn [Sun, 25 Feb 2024 23:03:22 +0000 (18:03 -0500)]
Add a container display to dispenser UI (#25391)
* Implemented contents display for dispenser UI
* Update Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Resolve the netent into a euid first
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
metalgearsloth [Sun, 25 Feb 2024 22:48:54 +0000 (09:48 +1100)]
Panic bunker fix (#25538)
* Panic bunker fix
I admin
* tired
Vasilis [Sun, 25 Feb 2024 22:44:05 +0000 (23:44 +0100)]
Add server name into the replay final (#25564)
Turns out this is not what serverid was for... i guess you can find server familys with this so im not gonna remove it. Best we get for server name is the admin logs server name.
Kara [Sun, 25 Feb 2024 22:04:51 +0000 (15:04 -0700)]
Don't double-dip survival intensity scaling (#25570)
PJBot [Sun, 25 Feb 2024 21:16:41 +0000 (21:16 +0000)]
Automatic changelog update
wafehling [Sun, 25 Feb 2024 21:15:35 +0000 (15:15 -0600)]
Added Survival to the secret rotation (#25568)
potato1234_x [Sun, 25 Feb 2024 20:23:22 +0000 (06:23 +1000)]
fix solar computer sprite (#25548)
fix
metalgearsloth [Sun, 25 Feb 2024 20:22:43 +0000 (07:22 +1100)]
Fix ItemSlots prediction (#25552)
IDK what this arg is for but seems okay with guns. Without it it always thinks the insertion can work.
PJBot [Sun, 25 Feb 2024 13:55:13 +0000 (13:55 +0000)]
Automatic changelog update
778b [Sun, 25 Feb 2024 13:54:44 +0000 (17:54 +0400)]
Added ContainerSpawnPoint check for integration test (#25446)
* Added logic for ContainerSpawnPoint checks
* Improved with template function
* fixed nullable
* hehe
* hehe T?
* added type check before cast
* another nullable fix
* and another one
* return to old code (found typo)
* Code cleanup
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Whisper [Sun, 25 Feb 2024 13:54:07 +0000 (08:54 -0500)]
Juice that makes you Weh! (but real!) (#25132)
* Juice that makes you Weh!
* Remove dupe
* updated the localization files
* try to fix error
MilenVolf [Sun, 25 Feb 2024 13:20:28 +0000 (16:20 +0300)]
Toggleable items shape change on toggle state (#25392)
* Toggleable items now can change their shape depends on toggle state
* Update Content.Shared/Item/SharedItemSystem.cs
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
metalgearsloth [Sun, 25 Feb 2024 13:10:02 +0000 (00:10 +1100)]
Fix cuffs popup prediction (#25553)
PJBot [Sun, 25 Feb 2024 13:09:20 +0000 (13:09 +0000)]
Automatic changelog update
Krunklehorn [Sun, 25 Feb 2024 13:08:14 +0000 (08:08 -0500)]
Fix candy bowls (#25514)
* Before SharedItemSystem
* Fixes mispredict, removed unused
* Fix physics
PJBot [Sun, 25 Feb 2024 11:37:23 +0000 (11:37 +0000)]
Automatic changelog update
metalgearsloth [Sun, 25 Feb 2024 11:36:17 +0000 (22:36 +1100)]
Revert "Cleanup ExecutionSystem (#24382)" (#25555)
* Revert "Cleanup ExecutionSystem (#24382)"
This reverts commit
bcbe2ec1af39ad1fea286fd27a40bc3794a2ce34 .
* Revert "Executions (#24150)"
This reverts commit
2e83f5a0ecc5fea0177acd94e22133de0d614588 .
# Conflicts:
# Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
nikthechampiongr [Sun, 25 Feb 2024 11:07:10 +0000 (13:07 +0200)]
Cleanup ExecutionSystem (#24382)
* Creat Execution Component and add to sharp items
* Kill Server ExecutionSystem. Create ExecutionSystem in shared. Create ActiveExecution Component.
Transferred the Execution system into shared. Heavily re-wrote the system in order to reduce duplication,
and remove gun code from the system.
The melee weapon modifier which was dependant on swing rate was removed.
The ActiveExecutionComponent was created in order to apply the damage modifier to the shot from a gun execution.
It is added just before the gun fires and removed after an attempt is made.
* Fix bugs
The execution completed text will now only show up if the gun fires.
The client also no longer crashes because I forgot to network the component.
* Remove clumsy text
* Make BaseSword abstract
* Add ExecutionComponent to every weapon
* Fix bug
* Remove execution comp from battery weapons
Currently the gun system does not have a way to alter hitscan damage like it does with projectiles.
* Cleanup
* Revert "Remove clumsy text"
This reverts commit
a46da6448d5d179a4e936f9213d5622bedb58a16 .
* Actually fix the ExecutionSystem
Everything about the shot goes through the gun system now.
The Damage multiplier is only applied when a projectile impacts the target so people that get in the way don't get hit
with 9 times damage for no reason.
In order to make suicides work I needed to create fake EntityCoordinates because the gun system and the projectile
system do not play well with a projectile that has the same start and end position.
* Make launchers able to execute
* Fix prediction bug
The OnAmmoShotEvent is only raised on the server.
* Readd ability for clowns to accidentally shoot themselves while executing
* Cleanup
* Reset melee cooldown to initial value
* Address reviews fix bug
Addressed reviews on overriding messages.
Now I actually mark doafters as handled.
Return normal cooldown to some meleeweapons I forgot on the previous commit.
* Address Reviews
Remove duplication
* Exorcise codebase
Remove evil null coercion that I was sure I removed a while ago
* Address reviews again
* Remove melee weapon attack logic and rely on the system. Remove gun and
melee checks.
* Make system functional again and cleanup
* Remove code I forgot to remove
* Cleanup
* stalled
* Selectively revert gun penetration
The collision layer check doesn't work and I don't have time to fix it.
* Fixes
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
metalgearsloth [Sun, 25 Feb 2024 10:58:08 +0000 (21:58 +1100)]
Selectively revert gun penetration (#25551)
The collision layer check doesn't work and I don't have time to fix it.
PJBot [Sun, 25 Feb 2024 07:37:28 +0000 (07:37 +0000)]
Automatic changelog update
Flesh [Sun, 25 Feb 2024 07:36:22 +0000 (08:36 +0100)]
Made ordering multiple crates at cargo order multiple crates (#25518)
* please tell me this is empty
* it wasn't empty, fixing that
* This should fix it
* fix for the fix
* address changes
* fix
* Added some comments, hoping that failed test was a fluke.
Ubaser [Sun, 25 Feb 2024 04:41:13 +0000 (15:41 +1100)]
pAI map button sprite change (#25384)
* add
* ya
* add