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21 months agoRevert #26994 and #27077 (#27090)
Vasilis [Thu, 18 Apr 2024 15:06:56 +0000 (17:06 +0200)]
Revert #26994 and #27077 (#27090)

21 months agoAutomatic changelog update
PJBot [Thu, 18 Apr 2024 11:29:00 +0000 (11:29 +0000)]
Automatic changelog update

21 months agoComponent of planet initialization on the map (#26510)
Ed [Thu, 18 Apr 2024 11:27:54 +0000 (14:27 +0300)]
Component of planet initialization on the map (#26510)

* no cl no fun

* DevPlanet

* fix europa?

* Update Content.Server/Station/Components/StationBiomeComponent.cs

* Update Content.Server/Station/Components/StationBiomeComponent.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
21 months agoAutomatic changelog update
PJBot [Thu, 18 Apr 2024 11:23:02 +0000 (11:23 +0000)]
Automatic changelog update

21 months agoKiller tomatoes (#26053)
Ed [Thu, 18 Apr 2024 11:21:56 +0000 (14:21 +0300)]
Killer tomatoes (#26053)

* make tomatoes

* many friends! many mommies

* finish

* renaming system

* fix

* Update miscellaneous.yml

* Update Content.Server/NPC/Systems/NPCImpritingBehaviourSystem.cs

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
* N

* deleete exception?

* merge conflict fix

* fix?

* fuck you

* sloth fixes

* fixess?

* fix

---------

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
21 months agoAutomatic changelog update
PJBot [Thu, 18 Apr 2024 10:53:39 +0000 (10:53 +0000)]
Automatic changelog update

21 months agoChemists now start with chemical analysis goggles (#27047)
Mr. 27 [Thu, 18 Apr 2024 10:52:33 +0000 (06:52 -0400)]
Chemists now start with chemical analysis goggles (#27047)

Update chemist.yml

21 months agoAutomatic changelog update
PJBot [Thu, 18 Apr 2024 10:51:14 +0000 (10:51 +0000)]
Automatic changelog update

21 months agoAdds plasma windoors for Armory, Sec, Command, and Atmos (#26149)
Velcroboy [Thu, 18 Apr 2024 10:51:13 +0000 (05:51 -0500)]
Adds plasma windoors for Armory, Sec, Command, and Atmos (#26149)

* Adds plasma windoors for Armory, Sec, Command

* Adds atmos too

---------

Co-authored-by: Jeff <velcroboy333@hotmail.com>
21 months agoEmergency Lights now changes color depending on alert level and whether or not the...
superjj18 [Thu, 18 Apr 2024 10:50:08 +0000 (06:50 -0400)]
Emergency Lights now changes color depending on alert level and whether or not the light is powered. (#26932)

* Emergency Lights now change color depending on alert level and whether or not they are powered.

* Made a condition for null alert level, added summary doc.

* Refactored uid and emergencylightcomponent into Entity<EmergencyLightComponent>

21 months agoPorts a fuckton of vox clothing from Paradise and /vg/station (#27021)
Flareguy [Thu, 18 Apr 2024 06:43:42 +0000 (01:43 -0500)]
Ports a fuckton of vox clothing from Paradise and /vg/station (#27021)

* adds a bunch of vox clothing sprites

* bird up

* bee mask

* fix test fails. i hope. this better be the only damn one

* fix "eqipped"

* A.

* outerclohting

* ???

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
21 months agoFixing the cryogenic section of the guidebook (#26803)
Detintinto [Thu, 18 Apr 2024 06:33:33 +0000 (08:33 +0200)]
Fixing the cryogenic section of the guidebook (#26803)

Its fixed, but the cryopod is being partially covered by text and the caption is not aligned to the captions next to it. No clue how to fix this, but good enough for me.

21 months agoFlash buff (#25730)
Nemanja [Thu, 18 Apr 2024 06:30:01 +0000 (02:30 -0400)]
Flash buff (#25730)

* flash buff

* oops!

* bool

* 3 -> 1.5 seconds

* okay fix

* sluth

21 months agoChatfactor: Chat Repository, Admin Commands, Chat Created Events (#26113)
Hannah Giovanna Dawson [Thu, 18 Apr 2024 04:59:10 +0000 (05:59 +0100)]
Chatfactor: Chat Repository, Admin Commands, Chat Created Events (#26113)

* Chatfactor: Chat Repository, Admin Commands, Chat Created Events

This addition-only PR covers a repository that stores chat messages.
This PR defines what chat messages can be stored, what can be done
with those stored messages, and what events occur when the repository
does things.

This PR also includes to admin commands that show how the repository
will be used for administration purposes at first. Because all chat
messages will be uniquely identified per round (and, as rounds are
uniquely identified, are essentially a GUID) we can delete, amend
or nuke messages.

Note there's no "amend" command right now. The original chatfactor PR
didn't include one, and I'm avoiding further feature bloat with these
chatfactor PRs...

* Remove an event that shouldn't be in this PR

* Resolve PR comments.

* Resolve peak goober moment

* Also make sure we tell the user why if their delete command fails

* Supply a reason if the nukeuserids command is malformed

* Tidy messages

* Some more docstring tidyup

* Imagine tests handling IOC correctly chat

* Imagine tests handling IOC correctly chat

* Resolve PR comments

* Fix goobering with needing to use ToolshedCommand

* In which we bikeshed toolshed

* loud metal pipe sound effect

* One must imagine funny boulder pushing man happy

* Move commands to new folder

* Mald, seethe, cope.

* I hate toolshed I hate toolshed I hate toolshed

* Fix command ftls

* Bit of tidy-up and a YAGNI removal of a get we don't need yet

* Whelp lmao

* UserIDs are in a weird fucky state I didn't anticipate, so I've removed the remove-by-userID command for the time being.

* Rename ChatRepository to ChatRepositorySystem.

* Resolve PR review comments

---------

Co-authored-by: Your Name <you@example.com>
21 months agoFix merg conflict (#27080)
metalgearsloth [Thu, 18 Apr 2024 04:36:40 +0000 (14:36 +1000)]
Fix merg conflict (#27080)

bo

21 months agoContent changes for MapManager/System refactor (#26994)
Leon Friedrich [Thu, 18 Apr 2024 04:30:06 +0000 (16:30 +1200)]
Content changes for MapManager/System refactor (#26994)

* Content changes for MapManager/System refactor

* Poke Tests

* Why is this failing?

* Will this make the analyzer happy?

21 months agoUpdate submodule to 219.0.0 (#27077)
metalgearsloth [Thu, 18 Apr 2024 04:20:41 +0000 (14:20 +1000)]
Update submodule to 219.0.0 (#27077)

21 months agoCleanup in HumanoidCharacterAppearance (#26974)
Errant [Thu, 18 Apr 2024 03:27:11 +0000 (05:27 +0200)]
Cleanup in HumanoidCharacterAppearance (#26974)

* namespace

* Tidy up the code for selecting random humanoid color

21 months agoAutomatic changelog update
PJBot [Thu, 18 Apr 2024 03:25:21 +0000 (03:25 +0000)]
Automatic changelog update

21 months agoAdd recipe of beverage jug (#25681)
ArZarLordOfMango [Thu, 18 Apr 2024 03:24:15 +0000 (05:24 +0200)]
Add recipe of beverage jug (#25681)

* Add craft of beverage jug

* Change steel to plastic

* Fix price

21 months agoAutomatic changelog update
PJBot [Thu, 18 Apr 2024 03:21:50 +0000 (03:21 +0000)]
Automatic changelog update

21 months agoRefactor status icons take 2, cyborgs don't see criminal status (#26207)
Krunklehorn [Thu, 18 Apr 2024 03:20:44 +0000 (23:20 -0400)]
Refactor status icons take 2, cyborgs don't see criminal status (#26207)

* Initial commit.

* review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
21 months agoAutomatic changelog update
PJBot [Thu, 18 Apr 2024 03:05:19 +0000 (03:05 +0000)]
Automatic changelog update

21 months agoNukie Medivisor REAL (#26218)
Golinth [Thu, 18 Apr 2024 03:04:14 +0000 (22:04 -0500)]
Nukie Medivisor REAL (#26218)

* Nukie Medihud REAL

adds a new HUD that the nukie agent starts with, does the same shit as the other visor, but with health bars. Also tinted slightly blue to differentiate it. (also medhuds are blue)

* the blue-ening

makes the icons bluer 'cause someone asked.

21 months agoRebalance: From Insuzine recipe removed Benzene (#26829)
Token [Thu, 18 Apr 2024 03:03:39 +0000 (08:03 +0500)]
Rebalance: From Insuzine recipe removed Benzene (#26829)

* From Insuzine recipe removed Benzene

* Remove ash from Insuzine recipe

21 months agoAutomatic changelog update
PJBot [Thu, 18 Apr 2024 03:02:18 +0000 (03:02 +0000)]
Automatic changelog update

21 months agoFix loadouts UI not refreshing on char change (#27075)
metalgearsloth [Thu, 18 Apr 2024 03:01:12 +0000 (13:01 +1000)]
Fix loadouts UI not refreshing on char change (#27075)

I love lobby code. Refreshing the entire jobs UI doesn't seem to cause issues. At least jobpriorityselector was my fault when I was far fucking stupider writing this shit.

21 months agoAdd Hardhats to Station Engineer Loadouts (#27044)
Pancake [Thu, 18 Apr 2024 03:00:55 +0000 (20:00 -0700)]
Add Hardhats to Station Engineer Loadouts (#27044)

* Add hardhats to loadout.

* Update Resources/Prototypes/Loadouts/Jobs/Engineering/station_engineer.yml

* Update Resources/Prototypes/Loadouts/loadout_groups.yml

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
21 months agoAutomatic changelog update
PJBot [Thu, 18 Apr 2024 01:51:04 +0000 (01:51 +0000)]
Automatic changelog update

21 months agoAdd ability to shake fizzy drinks so they spray in peoples' faces (#25574)
Tayrtahn [Thu, 18 Apr 2024 01:49:58 +0000 (21:49 -0400)]
Add ability to shake fizzy drinks so they spray in peoples' faces (#25574)

* Implemented Shakeable

* Prevent shaking open Openables

* Prevent shaking empty drinks. Moved part of DrinkSystem to Shared.

* DrinkSystem can have a little more prediction, as a treat

* Cleanup

* Overhauled PressurizedDrink

* Make soda cans/bottles and champagne shakeable. The drink shaker too, for fun.

* We do a little refactoring.
PressurizedDrink is now PressurizedSolution, and fizziness now only works on solutions containing a reagent marked as fizzy.

* Documentation, cleanup, and tweaks.

* Changed fizziness calculation to use a cubic-out easing curve.

* Removed broken YAML that has avoid the linter's wrath for far too long

* Changed reagent fizzy bool to fizziness float.
Solution fizzability now scales with reagent proportion.

* Rename file to match changed class name

* DoAfter improvements. Cancel if the user moves away; block if no hands.

* Match these filenames too

* And this one

* guh

* Updated to use Shared puddle methods

* Various fixes and improvements.

* Made AttemptShakeEvent a struct

* AttemptAddFizzinessEvent too

21 months agoAutomatic changelog update
PJBot [Thu, 18 Apr 2024 01:23:15 +0000 (01:23 +0000)]
Automatic changelog update

21 months agoadd greysec loadout (#27023)
Mr. 27 [Thu, 18 Apr 2024 01:22:09 +0000 (21:22 -0400)]
add greysec loadout (#27023)

* inital

* George orwell

21 months agoReduces the captain's sabre reflect chance to 10% (#26969)
deepdarkdepths [Thu, 18 Apr 2024 01:21:04 +0000 (21:21 -0400)]
Reduces the captain's sabre reflect chance to 10% (#26969)

add

21 months agoAutomatic changelog update
PJBot [Thu, 18 Apr 2024 01:17:54 +0000 (01:17 +0000)]
Automatic changelog update

21 months agofix soap popup (#27054)
MisterMecky [Thu, 18 Apr 2024 01:17:18 +0000 (09:17 +0800)]
fix soap popup (#27054)

fix soap

21 months agoPartially reverts the remote signaller resprite (#27073)
Flareguy [Thu, 18 Apr 2024 01:16:48 +0000 (20:16 -0500)]
Partially reverts the remote signaller resprite (#27073)

de-sprites the remote signaller

21 months agoAutomatic changelog update
PJBot [Thu, 18 Apr 2024 01:07:39 +0000 (01:07 +0000)]
Automatic changelog update

21 months agoLow-Key Zombie Rebalance (#27060)
Bellwether [Thu, 18 Apr 2024 01:06:33 +0000 (18:06 -0700)]
Low-Key Zombie Rebalance (#27060)

initial soft zombie rebalance - lower infection chance, damage, and chance of outbreak

Co-authored-by: Bellwether <null>
21 months agoMake Holy Water more like Water (#27068)
Ghagliiarghii [Thu, 18 Apr 2024 01:04:56 +0000 (21:04 -0400)]
Make Holy Water more like Water (#27068)

holy water can now be used to satiate thirst, water plants, and extinguish fires.

21 months agoAutomatic changelog update
PJBot [Thu, 18 Apr 2024 00:33:27 +0000 (00:33 +0000)]
Automatic changelog update

21 months agocargo console radio messages on approving (#27038)
icekot8 [Thu, 18 Apr 2024 00:32:21 +0000 (03:32 +0300)]
cargo console radio messages on approving (#27038)

* 1

* void --> "Unknown"

21 months agoAutomatic changelog update
PJBot [Thu, 18 Apr 2024 00:09:12 +0000 (00:09 +0000)]
Automatic changelog update

21 months agoChances of triggering effects (#27056)
Ed [Thu, 18 Apr 2024 00:08:42 +0000 (03:08 +0300)]
Chances of triggering effects (#27056)

* electrocution

* slippery

* flashibg

* Update SlipperyComponent.cs

* Update SlipperySystem.cs

21 months agoStandardize HoS/Warden winter coats, add unarmored variants for printing (#24865)
Krunklehorn [Thu, 18 Apr 2024 00:08:06 +0000 (20:08 -0400)]
Standardize HoS/Warden winter coats, add unarmored variants for printing (#24865)

* Both winter coats with same armor as their counterparts

* Matching description for HoS's, unarmored variants for balancing the uniform printer

* Forgot some text

* New sprite provided by PursuitinAshes, old sprite moved to unarmored version

* Removed the 'unarmored' specifier, in line with the rest of the winter coats

* Remove unarmored warden, no sprite

* Re-implemented the warden's unarmored coat, with sprites from Dutch-VanDerLinde

* CRLF to LF

* Move armor values to abstract

21 months agoAutomatic changelog update
PJBot [Wed, 17 Apr 2024 22:17:30 +0000 (22:17 +0000)]
Automatic changelog update

21 months agoFix PDA and ID card data not getting set on loadouts (#27062)
ShadowCommander [Wed, 17 Apr 2024 22:16:24 +0000 (15:16 -0700)]
Fix PDA and ID card data not getting set on loadouts (#27062)

21 months agobox update (#27069)
Emisse [Wed, 17 Apr 2024 22:01:24 +0000 (16:01 -0600)]
box update (#27069)

* box update

* argh

21 months agoAutomatic changelog update
PJBot [Wed, 17 Apr 2024 21:49:42 +0000 (21:49 +0000)]
Automatic changelog update

21 months agoprop hunt ss14 (real) (#26691)
deltanedas [Wed, 17 Apr 2024 21:48:35 +0000 (21:48 +0000)]
prop hunt ss14 (real) (#26691)

* texture appropriation

* add code for projector

* add chameleon projector yml

* damage and actions

* prevent small props being killed round removing you (700 damage from a single shot)

* tweak default

* oop

* do appearance properly, need engine update

* fix bugs, blacklist pda

* remove status icons

* amou

* sus

* fix test + make props fast

* amouuuung

* remove funny log

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
21 months agoatlas artifact update (#26506)
deltanedas [Wed, 17 Apr 2024 21:36:29 +0000 (21:36 +0000)]
atlas artifact  update (#26506)

atlas update

Co-authored-by: deltanedas <@deltanedas:kde.org>
21 months agosaltern update (#26507)
deltanedas [Wed, 17 Apr 2024 21:36:18 +0000 (21:36 +0000)]
saltern update (#26507)

* saltern update

* update atmos too

* run fixgridatmos

* fix power outside botany, fix botany air alarm

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
21 months agometa update (#27067)
Emisse [Wed, 17 Apr 2024 21:25:03 +0000 (15:25 -0600)]
meta update (#27067)

21 months agofland update (#27064)
Emisse [Wed, 17 Apr 2024 21:08:41 +0000 (15:08 -0600)]
fland update (#27064)

* fland update

* n2 lockers

21 months agoNavmap rework (#26713)
chromiumboy [Wed, 17 Apr 2024 17:59:31 +0000 (12:59 -0500)]
Navmap rework (#26713)

* Optimized the drawing of lines and tracked entities

* Optimized nav map updating and added thin wall support

* Added support for thin doors

* Removed floor tile seams, more line drawing optimizations

* Fixed split grids not updating correctly

* Cleaned up NavMapControl code

* Fix nav map header

* Converted nav map updates from system network messages to delta-states

* Addressed review comments

* Fixed timing issue where NavMapSystem would update before AirtightSystem did

21 months agoAutomatic changelog update
PJBot [Wed, 17 Apr 2024 17:43:30 +0000 (17:43 +0000)]
Automatic changelog update

21 months agoShow volume on the gas analyzer (#25720)
slarticodefast [Wed, 17 Apr 2024 17:42:24 +0000 (19:42 +0200)]
Show volume on the gas analyzer (#25720)

The gas analyzer now shows the volume of pipes, tanks, canisters and the environment.

Adjust gas analyzers so that the volume and number of moles shown corresponds to only the scanned element, e.g. a canister or single pipe in a pipenet.

21 months agoRevert "Update .editorconfig to correspond Code Conventions" (#27051)
Pieter-Jan Briers [Wed, 17 Apr 2024 13:42:06 +0000 (15:42 +0200)]
Revert "Update .editorconfig to correspond Code Conventions" (#27051)

Revert "Update .editorconfig to correspond Code Conventions (#26824)"

This reverts commit 882aeb03143d07a4cef91412008c81c9902075d8.

21 months agoMake cargo pallets smoothing with eachother (#27049)
lzk [Wed, 17 Apr 2024 13:22:09 +0000 (15:22 +0200)]
Make cargo pallets smoothing with eachother (#27049)

21 months agoAutomatic changelog update
PJBot [Wed, 17 Apr 2024 10:11:09 +0000 (10:11 +0000)]
Automatic changelog update

21 months agoFixed gloved weapons being able to attack when not equipped. (#26762)
beck-thompson [Wed, 17 Apr 2024 10:10:03 +0000 (03:10 -0700)]
Fixed gloved weapons being able to attack when not equipped. (#26762)

* Initial commit. No evil hidden files this time :)

* Added newline because I forgot :(

* We <3 tags :)

* Fixed! Works now

* Update Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
21 months agoAutomatic changelog update
PJBot [Wed, 17 Apr 2024 10:07:16 +0000 (10:07 +0000)]
Automatic changelog update

21 months agoFix character preview not updating on character change (#27043)
metalgearsloth [Wed, 17 Apr 2024 10:06:10 +0000 (20:06 +1000)]
Fix character preview not updating on character change (#27043)

I love lobby code :3

21 months agoAutomatic changelog update
PJBot [Wed, 17 Apr 2024 10:05:30 +0000 (10:05 +0000)]
Automatic changelog update

21 months agoFix capitalization for pirates and rats (#26644)
Verm [Wed, 17 Apr 2024 10:04:24 +0000 (05:04 -0500)]
Fix capitalization for pirates and rats (#26644)

* Fix capitalization for pirates and rats

* Deal with replacements better

* Be smarter about caps

* Do last word properly

* Variables named a bit better

* Fix Consistency

* Undo change that's not needed anymore

* Fix up pirate since it doesn't need to check early either

* Make mobster replacin' a bit better anyway

* Remove extra space

* Use capture groups for mobster in', add comments for first and last words

* Slightly more clarification with comments

21 months agoMobs auto state handlers (#26957)
Alfred Baumann [Wed, 17 Apr 2024 10:00:05 +0000 (12:00 +0200)]
Mobs auto state handlers (#26957)

* Autogenerate MobStateComponentState

* changed CurrentState to DataField, updated DataField attribute for AllowedStates

* Update Content.Shared/Mobs/Components/MobStateComponent.cs

* Update Content.Shared/Mobs/Components/MobStateComponent.cs

---------

Co-authored-by: BuildTools <unconfigured@null.spigotmc.org>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
21 months agoAdd jani gloves loadout (#27011)
lzk [Wed, 17 Apr 2024 09:38:49 +0000 (11:38 +0200)]
Add jani gloves loadout (#27011)

21 months agoAutomatic changelog update
PJBot [Wed, 17 Apr 2024 09:28:08 +0000 (09:28 +0000)]
Automatic changelog update

21 months agoAdded Jukebox (#26736)
metalgearsloth [Wed, 17 Apr 2024 09:27:00 +0000 (19:27 +1000)]
Added Jukebox (#26736)

* Added Jukebox, along with music for jukebox

* Fixed Jukebox meta.json copyright

* Removed songs I couldn't find a license for.

* Renamed files to solve check failures from spaces

* Added missing attributions.yml

* Fixed lack of description in Jukebox

* Jukebox is now constructable.

* Change Jukebox menu to FancyWindow

* Moved Jukebox messages out of jukebox component

* Removed Jukebox OnValueChanged.

* JukeboxComp now uses AutoGenerateComponentState

* Removed state code, since it's auto generated

* Fixed various Jukebox code to match conventions.

* Updated Standard.yml to match changed song list.

* fixes

* Jukebox workin

* Fix

* Polishing

* Finalising

* Revert

* bad

* jukey

* Reviews

* name

* Update submodule to 218.2.0

---------

Co-authored-by: iNVERTED <alextjorgensen@gmail.com>
21 months agoUpdate submodule to 218.2.0 (#27041)
metalgearsloth [Wed, 17 Apr 2024 09:10:53 +0000 (19:10 +1000)]
Update submodule to 218.2.0 (#27041)

21 months agoadd ancient jumpsuit to passenger loadout (#27035)
Mr. 27 [Wed, 17 Apr 2024 07:37:50 +0000 (03:37 -0400)]
add ancient jumpsuit to passenger loadout (#27035)

inital

21 months agoAutomatic changelog update
PJBot [Wed, 17 Apr 2024 03:37:49 +0000 (03:37 +0000)]
Automatic changelog update

21 months agoAdd Nun Hood to Chaplain loadout options (#27025)
Bellwether [Wed, 17 Apr 2024 03:36:44 +0000 (20:36 -0700)]
Add Nun Hood to Chaplain loadout options (#27025)

Adds Nun Hood to starting Chaplain loadout options

21 months agoAutomatic changelog update
PJBot [Wed, 17 Apr 2024 03:20:36 +0000 (03:20 +0000)]
Automatic changelog update

21 months agoLower player requirements for nukies back down to 20 (#27036)
MACMAN2003 [Wed, 17 Apr 2024 03:19:29 +0000 (20:19 -0700)]
Lower player requirements for nukies back down to 20 (#27036)

Update roundstart.yml

21 months agoAutomatic changelog update
PJBot [Wed, 17 Apr 2024 02:56:00 +0000 (02:56 +0000)]
Automatic changelog update

21 months agoLobbyUI fixes (#27033)
metalgearsloth [Wed, 17 Apr 2024 02:54:54 +0000 (12:54 +1000)]
LobbyUI fixes (#27033)

* LobbyUI fixes

I have no idea which were bugs prior but anyway fix stuff.

* More fixes

* Test moment

21 months agoAutomatic changelog update
PJBot [Wed, 17 Apr 2024 02:51:00 +0000 (02:51 +0000)]
Automatic changelog update

21 months agoAdd winter coats and shoes to loadouts (#27022)
Mr. 27 [Wed, 17 Apr 2024 02:49:53 +0000 (22:49 -0400)]
Add winter coats and shoes to loadouts (#27022)

* inital

* Update loadout-groups.ftl

* fix order

* add winter boots

* fix test fails

21 months agoAdd autism pins to loadout (#27034)
Doctor-Cpu [Wed, 17 Apr 2024 01:10:52 +0000 (02:10 +0100)]
Add autism pins to loadout (#27034)

add autism pins to loadout

21 months agoRe-add IAdminRemarksCommon to DB model for SS14.Admin (#27028)
Pieter-Jan Briers [Tue, 16 Apr 2024 22:19:36 +0000 (00:19 +0200)]
Re-add IAdminRemarksCommon to DB model for SS14.Admin (#27028)

This was removed in #25280 as the relevant DB entities didn't go outside the DB layer anymore. SS14.Admin however still uses them directly (as it only supports Postgres), so the interface is still useful there.

21 months agoAutomatic changelog update
PJBot [Tue, 16 Apr 2024 20:18:12 +0000 (20:18 +0000)]
Automatic changelog update

21 months agoFix senior ID cards and other loadout shit (#27017)
Mr. 27 [Tue, 16 Apr 2024 20:17:06 +0000 (16:17 -0400)]
Fix senior ID cards and other loadout shit (#27017)

* remove senior backpacks

* fix ID cards

* Update atmospheric_technician.yml

21 months agoAutomatic changelog update
PJBot [Tue, 16 Apr 2024 19:57:43 +0000 (19:57 +0000)]
Automatic changelog update

21 months agoAdd changelog for loadouts (#27020)
Vasilis [Tue, 16 Apr 2024 19:56:37 +0000 (21:56 +0200)]
Add changelog for loadouts (#27020)

21 months agoAutomatic changelog update
PJBot [Tue, 16 Apr 2024 18:49:45 +0000 (18:49 +0000)]
Automatic changelog update

21 months agoReduce clown snore volume (#27012)
tosatur [Tue, 16 Apr 2024 18:48:38 +0000 (04:48 +1000)]
Reduce clown snore volume (#27012)

* reduced gain by 25dB

* changed volume again

---------

Co-authored-by: Martin Petkovski <63034378+martin69420@users.noreply.github.com>
21 months agoFix starting gear (#27008)
metalgearsloth [Tue, 16 Apr 2024 14:44:16 +0000 (00:44 +1000)]
Fix starting gear (#27008)

Slight blunder on the loadout prototype being used and all the names aligning means playtesting didn't catch it earlier.

Ideally player spawning code wouldn't have sucked so I could add tests like I wanted but it is what it is.

21 months agoLoadouts redux (#25715)
metalgearsloth [Tue, 16 Apr 2024 12:57:43 +0000 (22:57 +1000)]
Loadouts redux (#25715)

* Loadouts redux

* Loadout window mockup

* More workout

* rent

* validation

* Developments

* bcs

* More cleanup

* Rebuild working

* Fix model and loading

* obsession

* efcore

* We got a stew goin

* Cleanup

* Optional + SeniorEngineering fix

* Fixes

* Update science.yml

* add

add

* Automatic naming

* Update nukeops

* Coming together

* Right now

* stargate

* rejig the UI

* weh

* Loadouts tweaks

* Merge conflicts + ordering fix

* yerba mate

* chocolat

* More updates

* Add multi-selection support

* test

h

* fikss

* a

* add tech assistant and hazard suit

* huh

* Latest changes

* add medical loadouts

* and science

* finish security loadouts

* cargo

* service done

* added wildcards

* add command

* Move restrictions

* Finalising

* Fix existing work

* Localise next batch

* clothing fix

* Fix storage names

* review

* the scooping room

* Test fixes

* Xamlify

* Xamlify this too

* Update Resources/Prototypes/Loadouts/Jobs/Medical/paramedic.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
* Update Resources/Prototypes/Loadouts/loadout_groups.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
* Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
* Update Resources/Prototypes/Loadouts/Jobs/Civilian/clown.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
* Update Resources/Prototypes/Loadouts/loadout_groups.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
* Update Resources/Prototypes/Loadouts/Jobs/Security/detective.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
* Update Resources/Prototypes/Loadouts/loadout_groups.yml

Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
* ben

* Margins

---------

Co-authored-by: Firewatch <54725557+musicmanvr@users.noreply.github.com>
Co-authored-by: Mr. 27 <koolthunder019@gmail.com>
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
21 months agoUpdate submodule to 218.1.0 (#26997)
metalgearsloth [Tue, 16 Apr 2024 12:42:53 +0000 (22:42 +1000)]
Update submodule to 218.1.0 (#26997)

21 months agoAdd QM maintenance airlock (#26982)
Velcroboy [Tue, 16 Apr 2024 04:34:35 +0000 (23:34 -0500)]
Add QM maintenance airlock (#26982)

Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
21 months agoGive names to solution & identity entities (#26993)
Leon Friedrich [Tue, 16 Apr 2024 04:26:47 +0000 (16:26 +1200)]
Give names to solution & identity entities (#26993)

21 months agoFix some TryGetMind overrides relying on player data (#26992)
Leon Friedrich [Tue, 16 Apr 2024 04:26:32 +0000 (16:26 +1200)]
Fix some TryGetMind overrides relying on player data (#26992)

* Fix some TryGetMind overrides relying on player data

* A

* Rider has bamboozled me

* Update `data.Mind` before attaching to entity.

21 months agoAutomatic changelog update
PJBot [Mon, 15 Apr 2024 22:23:23 +0000 (22:23 +0000)]
Automatic changelog update

21 months agoFix some airlocks with multiple access types (#26980)
Velcroboy [Mon, 15 Apr 2024 22:22:16 +0000 (17:22 -0500)]
Fix some airlocks with multiple access types (#26980)

Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
21 months agoFix dragon slowdown on damage (#26975)
MilenVolf [Mon, 15 Apr 2024 11:53:22 +0000 (14:53 +0300)]
Fix dragon slowdown on damage (#26975)

Fix dragon slow on damage

21 months agoMobs burn to ashes on excessive heat damage (#26971)
Whisper [Mon, 15 Apr 2024 05:04:15 +0000 (01:04 -0400)]
Mobs burn to ashes on excessive heat damage (#26971)

* mobs burn to ashes on excessive heat damage

* remove comment, remove random lines I didn't mean to add

* combine code into behavior

* clean unused

* fix namespace

* drop next to

* fix spawn entities behavior spawning entities outside container

21 months agoSS14-26950 Fix Waddling During Improper States (#26965)
Hannah Giovanna Dawson [Mon, 15 Apr 2024 01:53:22 +0000 (02:53 +0100)]
SS14-26950 Fix Waddling During Improper States (#26965)

* SS14-26950 Fix Waddling During Improper States

Fix some states when a clown can waddle when no clown should be able to waddle, no-matter their clowning powers.

1. You cannot waddle whilst weightless
2. You cannot waddle whilst stunned
3. You cannot waddle whilst slowed down due to stam damage
4. You cannot waddle whilst you're knocked down
5. You cannot waddle whilst you're buckled
6. You cannot waddle whilst crit
7. You cannot waddle whilst dead

There's some argument for being able to waddle whilst on the floor
and doing some bizarre floor-humping exercise but I'm not coding an animation layer system just to handle clowns doing the worm.

* Use a nicer "can move" check

21 months agoAutomatic changelog update
PJBot [Mon, 15 Apr 2024 01:29:04 +0000 (01:29 +0000)]
Automatic changelog update

21 months agoFix StepTrigger blacklist not working (#26968)
no [Mon, 15 Apr 2024 01:27:58 +0000 (03:27 +0200)]
Fix StepTrigger blacklist not working (#26968)

21 months agomeatWall incorrect node fixed (#26966)
HS [Mon, 15 Apr 2024 00:38:13 +0000 (03:38 +0300)]
meatWall incorrect node fixed (#26966)

changed node in construction meatWall