]>
git.smokeofanarchy.ru Git - space-station-14.git/log
slarticodefast [Thu, 7 Aug 2025 14:55:25 +0000 (16:55 +0200)]
give paused maps from polymorph and cryostorage a name (#39453)
ScarKy0 [Thu, 7 Aug 2025 14:00:35 +0000 (16:00 +0200)]
Fix changeling typing indicator (#39454)
init
slarticodefast [Thu, 7 Aug 2025 12:38:09 +0000 (14:38 +0200)]
place stored changeling identities next to each other (#39452)
Princess Cheeseballs [Thu, 7 Aug 2025 12:32:25 +0000 (05:32 -0700)]
Fix Ingestion Localization Pop-ups (#39437)
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
PJBot [Thu, 7 Aug 2025 03:04:18 +0000 (03:04 +0000)]
Automatic changelog update
Kittygyat [Thu, 7 Aug 2025 03:03:11 +0000 (04:03 +0100)]
Resized baseball bats to be more realistic (#38392)
* Resized baseball bats to be more realistic
* Added new vertical icon for the baseball bat & incomplete variant, sprites by TiniestShark
* Added requested changes
* Added suggested changes for the incomplete sprite
Stefano Pigozzi [Thu, 7 Aug 2025 01:56:27 +0000 (03:56 +0200)]
Fix title2.ogg attribution (#39435)
Co-authored-by: kait <kait@azumanga.gay>
PJBot [Thu, 7 Aug 2025 01:52:40 +0000 (01:52 +0000)]
Automatic changelog update
Thinbug [Thu, 7 Aug 2025 01:51:30 +0000 (22:51 -0300)]
Bloonion mutation (#33375)
Princess Cheeseballs [Thu, 7 Aug 2025 00:19:26 +0000 (17:19 -0700)]
Ingestion Bugfixes (#39436)
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Perry Fraser [Wed, 6 Aug 2025 23:17:20 +0000 (19:17 -0400)]
docs: update comment on config saving in tests (#39438)
Nemanja [Wed, 6 Aug 2025 22:01:49 +0000 (18:01 -0400)]
Fix showvalue Ui for melee weapons (#38703)
Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
PJBot [Wed, 6 Aug 2025 20:15:36 +0000 (20:15 +0000)]
Automatic changelog update
slarticodefast [Wed, 6 Aug 2025 20:14:28 +0000 (22:14 +0200)]
Fix inventory flickering and missing InventoryTemplateUpdated event (#39379)
* fix flickering
* move InitClothing
* fix this
poklj [Wed, 6 Aug 2025 19:55:49 +0000 (16:55 -0300)]
Changeling devour and transform (#34002)
* Initial:
Create Devour componentry, preliminary identity storage and the systems
for Devouring
* I have genuinely no idea what i'm doing
- added the radial menu, it has nothing in it.
- trying to get it to populate. the event under the event is broken,
i don't know why, but apparently it's not typed right
- Added a placeholder transform
- oh also fixed up some devour stuff and moved some things around.
* Holey moley, Transform, better devour, oh my!
- Move DnaComponent into Shared because we need it for the DNA cloning
- Make Transform MOSTLY work on the LAST identity devoured.
- Fix some issues on devour that involved prediction, canceling and
Damage exeucting (Thanks Plykiya for pointing out AttemptFrequency!)
* Proper tail stealing and Damage modifier attempt
Add check to add a wagging component on the Changeling if the victim's
species Prototype had one.
attempt to add the Damage mitigation check
* MAJOR CLEANUP AND FIXES AUGH 3 DAYS!!!
- Nullspaced a clone of a victim
- fix audio using server virtualized Pvs (i hate this)
- fix the mispredicted doafters
- Clean up a wholelotta code
- utilize clone systems to clone appearances
- Move CloneAppearance from server to shared So we can actually access
it
* Examine stuff, more cleanup, Jumpsuit ripping
- make rotting prevent the action
- Add ripping of clothing (guh why is it also server)
- add some System stuff for pushing husked corpse inspection
- clean up more badcode
* Doing things properly, UI sorta kinda works.
- Utilize Relayed events for Devour checking
- Get a UI that partially works, Says the name of identities, doesn't
show their looks
- Make use of the New Dynamic BUI assignment
- commit the sin of no client prediction cause nullspace entities aren't
networked
* Got an entity for the Frontend transform
Issue with the looks
* Stick a camera into a fake mobs forehead
- Get the UI to see the net entity in pause space by using a
ViewSubscriber to get the Pvs from the initially stored identity entity
- Remove all the other parts used to try to get this to work before hand
* Raaaaadiallllllls also fix protection coefficents
- Change FancyWindow to Radial
- Fix Issue where coeffeient checking was the wrong way round
* absolutely massive cleanup, no more camera in mobs
- cleaned up event variables that are not needed
- Removed the use of a Pause space and go back to Nullspace usage
- use a PvsOverride rather than ViewSharing
- Remove old commented out code and Lots of unused code
* Fix "Ui elements" dying on the screen
- some minor cleanup
- don't start the entities that get cloned
* ftl, cleanup, and fixing missing transform details
- add replace functionality to TypingIndicatorSystem and
BodyEmotesSystem
- add placeholder sounds and functions to TransformBodyEmotes
- add extra Pvs handling for later use
- attributions for the funny straw sound
- Sound collections for all of the sounds
- various cleanups
* Some extra cleanup
* Fix some false assumptions about TypingIndicator
- Bubbles now transfer on spawned humans rather than used humans
- Clean up YET MORE CODE
- make it so you can't eat yourself
* Oooprs, forgot to add a Husked Corpse Loc
* Missing period in the husked corpse loc
* bad devour windup placeholder
* Husking and WIP Lungs
- Husking now will be prevented from Revival fully and will change
the appearance of players
* Add finalized Sprites for actions and final meta
- add devour on and off sprites
- add transform action sprite
- Add Armblade sprite for future use
- Credit obscenelytinyshark for the sprites <3
* Remove ling lungs, Entity<> everything
- Remove the ling lungs stuff for now... body system is overly
complicated, makes my head hurt
- Switch every method to use Entity<> from Uid, Comp format
* cleanup, admin logging, WIP Roles
* Admin verb, Roundstart, gamerule stuff
- add a Admin verb to make Changelingification easy!
- Add game rule stuff for admin verb and to tell the hapless
goober how to be a changeling... sorta
- clean up parts to make VV easy... USE THE VERB!!
* Armor Coefficent Check
- Remove bespoke changeling armor check and replace it
with a generic armor coefficient query.
* move to UnrevivableComponent instead of husked
- Move UnrevivableComponent to shared
- add Analyzable and ReasonMessage to UnrevivableComponent
to give granular control of the message and whether or not it shows up
in the analyzer
- remove the check for HuskedComponent in DefibrillatorSystem
*
aaaaaaa CopyComp
- Some cleanup
- make Vocal system shared
- make VocalSystem Not make more Actions than it needs
- Use some code from ChameleonProjector so we can copy components
- partially ungod method the Transform system
* Cleanup, Moving more things to CopyComp
- TransformBodyEmotes now uses CopyComp (it's a server component so i
need to tell the server to deal with it
- TypingIndicatorComponent also now uses CopyComp
- cleaned up old, now unused "replace" methods in favor of CopyComp
- BodyEmotesSystem now has a publically accessable LoadSounds to deal
with the same problem Screaming had
* WIP
* Devour Windup noise, ForensicsSystem cleanup
* Revert VocalSystem Changes
- Reverted Moving VocalSystem to shared, copy comp acomplishes it
- added component.ScreamActionEntity = null; for copy comp
* cleanup unneeded comments
* revert an accidental line removal
* Remove duplicate SharedHumanoidAppearanceSystem
* Cleanup Typo's and import Forensics components for Dna
* Some more forensics calls
* cleanup use CopyComp for now until CopyComps
* CR cleanup
* Undo some SharedHumanoidAppearanceSystem changes
* Confound these spaces
* Some Copycomp stuff and fixing some PVS override
* use the proper TryCopyComps that are merged
* Change TransformMenu with RadialWithSector
* All sounds done, Fix lack of typing indicator issue
* Updated attributions to include used sound authors
* some ftl typos and mind_role text issue
* DNA, Screaming, appearance, grammar, wagging
- reduced all of the above using ApplyComponentChanges
- Issue still remains with bodyEmotes sticking around in the UI
* Fix UI stuff, partials, entprotoid, good practices
- bunch of partials added
- UI now has a predicted message
- EntProtoID in the admin verb
- RipClothing now uses Entity<ButcherableComponent>
- husking is now optional (off by default) for testing/till we have
hivemind/when we figure out what were doing with devour
- remove TransformGrammarSet
* More CR stuff and documentation
- Make TargetIsProtected less of a meme, with a prototype
set of DamageTypes to check
- Documenation everywhere
- Move DevourEvents into its own file
* Predicted sounds and fix the comp clone list
- Made all start and stop sounds shared
- Split out the rest of the events and UI stuff into subfiles
- Fixed some Clone comp list issues where comments had -'s causing them
to be read incorrectly
* Damage cap check, Identity Shutdown cleanup, cleanup
* Sound stuff (but actually this time)
* Missed documentation
* Missed Documentation and a EntProtoId
* Remove unused dependency
* Remove a nullcheck
* Some dummy minplayers
* CR - Husked now uses a rem/ensure
* Update Actions in the Prototype
* Fixup mindswap handover
- cleanup and handover PVS on mindswap
* Fixup Missing meta from accidental "Take-theirs"
* Add the Armblade to the roundstart-role
* Cleanup, CR (everything but the UI and renames)
* missed a spot
* missed some more whitespace
* Renames
* Primary constructor and a space in these trying times
* User interface stuff for Slime transformation
* popup prediction
* Ling devour no longer makes duplicate identities
- added a key to identities to the original victim
- Add some extra clone settings
* add guard statements to OnClones
* SentOnlyToOwner additions
* fix for sound stoppage error
* Move Organ deleter into soon to be atomized husk
* clone event inventory
* mono sounds
* lower sound volume
* Fix networked sound warning
* Clone comps thing
* review
* attributions
* Fix clobbered changes
* I'm gonna weh out
- whole bunch of CR changes
* fix some very buggy git
* okay its fixed
* address most review points
* fix inventory
* we hate entityuids
* fix test and more cleanup
* move this
* fix more stuff
* fix validation and rootable
* Remove Quickswitch due to some UI quirks
* oops left out some better explanation
* remove dangling LastConsumed component fields
* fix test fail
* try this
* cleanup cloning subscriptions, add movement speed modifier
* fix slime storage
* fix cloning setting inheritance
* Add session information to transform admin logs
* slay the integration test hydra
* dwarf size
* more volume tweaks
* comments
* improve comments and unpredict deletion due to errors when shutting down the server
* fix displancement cloning
---------
Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
slarticodefast [Wed, 6 Aug 2025 19:52:11 +0000 (21:52 +0200)]
Turn some implants into triggers (#39364)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Nemanja [Wed, 6 Aug 2025 19:01:20 +0000 (15:01 -0400)]
Miscellaneous Body Decoupling (#38958)
slarticodefast [Wed, 6 Aug 2025 18:54:50 +0000 (20:54 +0200)]
fix repeated scale visuals removal/ensuring (#39432)
PJBot [Wed, 6 Aug 2025 17:24:13 +0000 (17:24 +0000)]
Automatic changelog update
slarticodefast [Wed, 6 Aug 2025 17:23:05 +0000 (19:23 +0200)]
add scale:multiplyvector toolshed command (#39424)
PJBot [Wed, 6 Aug 2025 16:59:14 +0000 (16:59 +0000)]
Automatic changelog update
Tao [Wed, 6 Aug 2025 16:58:07 +0000 (17:58 +0100)]
Fun with cardboard! (#37363)
* learning???
* made card walls work, then made game unlaunchable (:
* Still broken, added notes that I thought of while in bed
* wall, door, table and chair are now bare min functional, yay
* learnt why not to web edit...
* added floors, walls and floors fully complete
* added swords, shields, armour, helmets and arrows
* added funny sound and cleanup small issues
* cleanup
* cleanup
* credited myself
* card to cardboard
* fixed licence issue and meta thingy
* adjusted arrow stam-damage
* made card carpets more regular
* simplified sprite, reduced stam damage
* formatting fixes
---------
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Princess Cheeseballs [Wed, 6 Aug 2025 16:53:38 +0000 (09:53 -0700)]
Debody Food and Drink Systems, Combine Food and Drink into One System. (#39031)
* Shelve
* 22 file diff
* What if it was just better
* Hold that thought
* Near final Commit, then YAML hell
* 95% done with cs
* Working Commit
* Final Commit (Before reviews tear it apart and kill me)
* Add a really stupid comment.
* KILL
* EXPLODE TEST FAILS WITH MY MIND
* I hate it here
* TACTICAL NUCLEAR STRIKE
* Wait what the fuck was I doing?
* Comments
* Me when I'm stupid
* Food doesn't need solutions
* API improvements with some API weirdness
* Move non-API out of API
* Better comment
* Fixes and spelling mistakes
* Final fixes
* Final fixes for real...
* Kill food and drink localization files because I hate them.
* Water droplet fix
* Utensil fixes
* Fix verb priority (It should've been 2)
* A few minor localization fixes
* merge conflict and stuff
* MERGE CONFLICT NUCLEAR WAR!!!
* Cleanup
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
PJBot [Wed, 6 Aug 2025 16:12:26 +0000 (16:12 +0000)]
Automatic changelog update
āda [Wed, 6 Aug 2025 16:11:19 +0000 (11:11 -0500)]
Move solution examine subscription from DrinkComponent to ExaminableSolutionComponent (#39362)
* initial it works
* clean it up
* yml
* datafield the LocIds
* move from the other branch
* no max vol on puddles and anoms
* closed
* Changes inspired by #39008
* small bug and more color range
* puddle changes and more examinable solutions
* lint
* small change
* requested changes
* un-delete
* tiny comment
* 1 less loc id in this world
* request and last second change
---------
Co-authored-by: iaada <iaada@users.noreply.github.com>
slarticodefast [Wed, 6 Aug 2025 15:50:48 +0000 (17:50 +0200)]
convert dwarfs to use ScaleVisualsComponent (#39422)
PJBot [Wed, 6 Aug 2025 15:10:58 +0000 (15:10 +0000)]
Automatic changelog update
Myra [Wed, 6 Aug 2025 15:09:51 +0000 (17:09 +0200)]
Update RT to 266.0.0 (#39421)
slarticodefast [Wed, 6 Aug 2025 14:35:31 +0000 (16:35 +0200)]
fix DoAfter DistanceThreshold (#39276)
Kyle Tyo [Wed, 6 Aug 2025 14:29:57 +0000 (10:29 -0400)]
Predict base and damage examines of cartridge ammo. (#39401)
* commit
* requested changes +
Kyle Tyo [Wed, 6 Aug 2025 14:25:24 +0000 (10:25 -0400)]
Predict EMP Examine (#39419)
* another one bites the dust
* Update Content.Shared/Emp/SharedEmpSystem.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
PJB3005 [Wed, 6 Aug 2025 14:17:15 +0000 (16:17 +0200)]
Update RT to 266.0.0
PJBot [Wed, 6 Aug 2025 13:01:40 +0000 (13:01 +0000)]
Automatic changelog update
ScarKy0 [Wed, 6 Aug 2025 13:00:32 +0000 (15:00 +0200)]
MessyDrinker for dogs (#38852)
slarticodefast [Wed, 6 Aug 2025 12:33:21 +0000 (14:33 +0200)]
Move scale command to content and turn it into a toolshed command (#39349)
* scale command
* fix namespaces
Red [Wed, 6 Aug 2025 11:02:14 +0000 (14:02 +0300)]
Status effects disable light occluding (1-line PR) (#39418)
Update StatusEffectsSystem.cs
K-Dynamic [Wed, 6 Aug 2025 05:16:37 +0000 (17:16 +1200)]
Adds infinite debug power APC, substation, SMES (#39317)
* make debug power infinite
* demarcate infinite and empty debug power
* fix duplicate ID
* change infinite suffix to autorecharge
slarticodefast [Wed, 6 Aug 2025 02:29:13 +0000 (04:29 +0200)]
Predict PickRandom verb (#39326)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Serylis of Five [Wed, 6 Aug 2025 02:01:14 +0000 (04:01 +0200)]
Update attributions for lightning audiofiles (#39395)
PGray [Wed, 6 Aug 2025 01:49:30 +0000 (02:49 +0100)]
Remove redundant return statement in InventoryUIController (#39381)
Perry Fraser [Wed, 6 Aug 2025 01:34:41 +0000 (21:34 -0400)]
feat: properly perform predicted porta pottys (fix toilet prediction) (#39394)
slarticodefast [Wed, 6 Aug 2025 00:09:50 +0000 (02:09 +0200)]
Predict cryopods (#39385)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Perry Fraser [Wed, 6 Aug 2025 00:02:52 +0000 (20:02 -0400)]
fix: properly respect AllowRepeatedMorphs (#39411)
* fix: properly respect AllowRepeatedMorphs
* feat: add IgnoreAllowRepeatedMorphs
PJBot [Tue, 5 Aug 2025 23:16:25 +0000 (23:16 +0000)]
Automatic changelog update
Luxeator [Tue, 5 Aug 2025 23:15:16 +0000 (19:15 -0400)]
Add guard to unbuckling to help it to not act upon terminating entities (#39410)
* Add guard to unbuckling to help it to not act upon terminating entities
* Refactor guard for unbuckling
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Revert "Refactor guard for unbuckling"
This reverts commit
bf975fbd6f5cfac45324a3d5d74e592ad17ad291 .
---------
Co-authored-by: Luxeator <Luxeator>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Kyle Tyo [Tue, 5 Aug 2025 21:20:43 +0000 (17:20 -0400)]
Predict Nav Beacon Examine (#39408)
* commit
* Update Content.Shared/Pinpointer/SharedNavMapSystem.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Kyle Tyo [Tue, 5 Aug 2025 19:10:17 +0000 (15:10 -0400)]
Reduced SalvageStructureComponent to atoms. (#39400)
* commit
* whoopsie daisy
* Update SpawnSalvageMissionJob.cs
* Update SpawnSalvageMissionJob.cs
* cleanup
Kyle Tyo [Tue, 5 Aug 2025 18:26:41 +0000 (14:26 -0400)]
Predict warp point location examines. (#39402)
commit
ScarKy0 [Tue, 5 Aug 2025 17:56:24 +0000 (19:56 +0200)]
Merge Stable into Master (#39404)
ScarKy0 [Tue, 5 Aug 2025 17:31:01 +0000 (19:31 +0200)]
Merge branch 'master' into hotfix-branch-blame-errant
Southbridge [Tue, 5 Aug 2025 16:27:28 +0000 (11:27 -0500)]
Fixed Issues with Screens and Station Maps (#39393)
Ser11y [Tue, 5 Aug 2025 15:13:04 +0000 (18:13 +0300)]
localization support to air alarms, wire panels and more (#39307)
* Add localization to the air alarms, wire panels, network configurator list menu and loadout window
* delete unused
* redo gas localization, delete unused
* removed the extra key
* Moved and renamed air-alarm-ui-thresholds-gas-name
* Moved localization to the XAML
* Use existing strings for gas names
* it just works
* Rename _atmosphereSystem in ScrubberControl.xaml.cs
_atmosphereSystem -> atmosphereSystem
* Rename _atmosphereSystem in SensorInfo.xaml.cs
_atmosphereSystem -> atmosphereSystem
lzk [Tue, 5 Aug 2025 12:00:23 +0000 (14:00 +0200)]
remove space from Sleeping Carp.png (#39369)
* Rename Sleeping Carp.png to SleepingCarp.png
* Update meta.json
Marlyn [Tue, 5 Aug 2025 11:50:16 +0000 (13:50 +0200)]
Removes ItemToggle from Cryo Pods to prevent a latent event ordering bug (#39197)
Removes ItemToggle component from the cryo pod as it was useless and risked a latent verb order bug
PJBot [Tue, 5 Aug 2025 03:27:09 +0000 (03:27 +0000)]
Automatic changelog update
Perry Fraser [Tue, 5 Aug 2025 03:26:02 +0000 (23:26 -0400)]
fix: hide timer trigger's cycle time verb if DelayOptions is empty (#39388)
fix: hide cycle time verb if DelayOptions is empty
Minemoder5000 [Tue, 5 Aug 2025 03:14:57 +0000 (21:14 -0600)]
Fix ATS Anchor (#39389)
PJBot [Tue, 5 Aug 2025 00:35:17 +0000 (00:35 +0000)]
Automatic changelog update
qwerltaz [Tue, 5 Aug 2025 00:34:10 +0000 (02:34 +0200)]
add: air alarm scrubber select all gases button (#39296)
* add select all gases button
* now make it work
* localize
* refactor
* remove redundant Orientation
Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>
* remove useless HorizontalExpand
Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>
* add nice newline
Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>
* deduplicate Enum.GetValues<Gas> usage
---------
Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>
PJBot [Mon, 4 Aug 2025 23:40:47 +0000 (23:40 +0000)]
Automatic changelog update
Mora [Mon, 4 Aug 2025 23:39:40 +0000 (15:39 -0800)]
Add Offset Canes + Trinket Canes Group (#39272)
* Added offset cane
* Added offset cane colors
* Added canes to the trinkets menu
* added color to names instead of suffix
* removes some stripes from the mime cane icon
* update file organization
* standard -> standard.rsi, stop making commits at nearly 3 in the morning.
* updated comment to be more explicit in what doesnt work
* Cane refactor :godo:
* git makes me very upset sometimes (fixed cane yaml)
* wooden->wood
* apparently this didnt push
* Standardize comments
* Removed comment
* Removed comment
* Adds red accents to mime cane
* Indent fixes
slarticodefast [Mon, 4 Aug 2025 23:34:41 +0000 (01:34 +0200)]
Fix vox inhand displacements (#38507)
fix
ArtisticRoomba [Mon, 4 Aug 2025 21:02:40 +0000 (14:02 -0700)]
Fix head mappers codeowners (#39378)
webedit ops codeowners
Tayrtahn [Mon, 4 Aug 2025 21:00:19 +0000 (17:00 -0400)]
Move `HeadstandComponent` to Shared (#39377)
Move HeadstandComponent to Shared
ArtisticRoomba [Mon, 4 Aug 2025 20:10:54 +0000 (13:10 -0700)]
Revert "Fix bug with pipe color" (#39135)
PJBot [Mon, 4 Aug 2025 19:20:31 +0000 (19:20 +0000)]
Automatic changelog update
alexalexmax [Mon, 4 Aug 2025 19:19:20 +0000 (15:19 -0400)]
Updated syndicate throwing knives description (#39374)
Co-authored-by: seanpimble <149889301+seanpimble@users.noreply.github.com>
Perry Fraser [Mon, 4 Aug 2025 16:26:52 +0000 (12:26 -0400)]
fix: auto-update mailing unit + gas canister UIs on state (#39289)
* fix: auto-update mailing unit + gas canister UIs
* fix: make FollowerComponent auto handle state
* refactor: kill AfterAutoHandleState for Follower
* flakeops
Samuka-C [Mon, 4 Aug 2025 13:18:55 +0000 (10:18 -0300)]
Xenoborgs part 4 (#36935)
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
Co-authored-by: Southbridge <7013162+southbridge-fur@users.noreply.github.com>
Co-authored-by: WarPigeon <DaedalusTheGamer@gmail.com>
Co-authored-by: Kowlin <git@wyvern.blue>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
slarticodefast [Sun, 3 Aug 2025 21:55:31 +0000 (23:55 +0200)]
Stable to master (#39352)
Vasilis The Pikachu [Sun, 3 Aug 2025 20:02:33 +0000 (22:02 +0200)]
Changelog removal of reverted PR's
Vasilis The Pikachu [Sun, 3 Aug 2025 19:58:01 +0000 (21:58 +0200)]
Revert "Added utility belt function to scrap armor (#39233)"
This reverts commit
7852b52f85215ebb0ff1ba1a531c5384481a09a9 .
Revert suggested due to the utility toolbelt may be considered too overpowered and passed
<https://youtu.be/8RmeZKz-i_w?t=2548>
@ToastEnjoyer
Vasilis The Pikachu [Sun, 3 Aug 2025 19:56:09 +0000 (21:56 +0200)]
Revert "Added Kill Tome (Death Note). (#39011)"
This reverts commit
d0c104e4b095b834aa6344f336a45023f66a8e41 .
Revert suggested due to code issues and passed the voting.
@ScarKy0 has interest in fixing it
@xsainteer
<https://youtu.be/8RmeZKz-i_w?t=2151>
slarticodefast [Sun, 3 Aug 2025 19:20:37 +0000 (21:20 +0200)]
Trigger Refactor (#39034)
qwerltaz [Sun, 3 Aug 2025 17:12:02 +0000 (19:12 +0200)]
Make wallmount screen, telescreen, and signal timer destructible (#39340)
* make wallmount screen destructible
* louder
* fix indent
* fix indent
Zeneganto [Sun, 3 Aug 2025 11:15:25 +0000 (21:15 +1000)]
Localize Refund Button (#39346)
* Localize Refund Button
* Requested changes
Tiniest Shark [Sun, 3 Aug 2025 10:58:34 +0000 (06:58 -0400)]
Hardsuit helmet text fix + CBurn Vox Fix (#39345)
* text fix and vox helm fix
* oop one line
qwerltaz [Sun, 3 Aug 2025 02:38:22 +0000 (04:38 +0200)]
change bagel genpop biocube fabricator into biogenerator (#39313)
ThatGuyUSA [Sun, 3 Aug 2025 02:19:17 +0000 (19:19 -0700)]
Advanced Clowning Module (#35797)
* pAIs can now accept keys, but can't talk in said channels
* added dummy module
* added adv clown module alongside projector
* holopeel & projector sprite added, it's destroyable too
* added experimental pie cannon
* exp pie thrower throws pies, added tool icon, added bananium horn
* removed the weird pAI changes, my bad!
* okay NOW the pAI stuff is all gone
* added icon, recipe, renamed tech for unlocking
* removed bananium horn
* Added in-hand sprites, credited to TiniestShark. Changed holopeel projector description to let the user know it recharges over time.
github-actions[bot] [Sun, 3 Aug 2025 00:46:08 +0000 (02:46 +0200)]
Update Credits (#39343)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
PJBot [Sun, 3 Aug 2025 00:35:45 +0000 (00:35 +0000)]
Automatic changelog update
DrSmugleaf [Sun, 3 Aug 2025 00:34:36 +0000 (17:34 -0700)]
Fix rotate verbs not being predicted (#38165)
* Fix rotate verbs not being predicted
* fixes
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Token [Sun, 3 Aug 2025 00:27:49 +0000 (05:27 +0500)]
parrotMemory is onGetVerbs now in shared (#39341)
* parrotMemory is onGetVerbs now in shared
* code review
* code review popup on client rename parrotMemoryComponent
* code rev create client system
* forgot usings
* is server now
slarticodefast [Sat, 2 Aug 2025 23:07:32 +0000 (01:07 +0200)]
Predict anomaly synchronizer (#39321)
* predict anomaly synchronizer
* pvs
* lambda
* Update Resources/Locale/en-US/anomaly/anomaly.ftl
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Pieter-Jan Briers [Sat, 2 Aug 2025 23:02:40 +0000 (01:02 +0200)]
Make dirt non-compressible (#39220)
This sets the new rsic: false flag in dirt.rsi. One of the interior PNGs is directly accessed by a tile definition, which would otherwise cause a game startup failure with the new packaging improvements: https://github.com/space-wizards/RobustToolbox/commit/
c4dff678a9511190da2e6217992852d5e1df7985
DrSmugleaf [Sat, 2 Aug 2025 22:59:48 +0000 (15:59 -0700)]
Fix ActionsSystem.IsCooldownActive always returning false if curTime is null (#39329)
Pieter-Jan Briers [Sat, 2 Aug 2025 20:20:17 +0000 (22:20 +0200)]
Fix horizontal space men in replays (#39338)
* Fix horizontal space men in replays
Visualizer should not bail if data unavailable.
* Update Content.Client/Rotation/RotationVisualizerSystem.cs
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
PJBot [Sat, 2 Aug 2025 18:36:16 +0000 (18:36 +0000)]
Automatic changelog update
Hannah Giovanna Dawson [Sat, 2 Aug 2025 18:35:09 +0000 (19:35 +0100)]
Berry Delight (#38881)
* Berry delight
* Uncook the YAML
* Move stuff in meal_recipes
* BERRY DELIGHT IS INEVITABLE
Hannah Giovanna Dawson [Sat, 2 Aug 2025 17:31:46 +0000 (18:31 +0100)]
Don't purge note buffer when starting/switching MIDI songs (#39335)
Stop stuck notes on remote when changing MIDI song
Pieter-Jan Briers [Sat, 2 Aug 2025 15:23:44 +0000 (17:23 +0200)]
Fix StoreTests EventBus usage (#38489)
Fix split off from #37349 to avoid needing to sync the content/engine PRs.
PJBot [Sat, 2 Aug 2025 15:15:24 +0000 (15:15 +0000)]
Automatic changelog update
Krosus777 [Sat, 2 Aug 2025 15:14:16 +0000 (17:14 +0200)]
HumanoidCharacterProfileFix (#39333)
Tayrtahn [Sat, 2 Aug 2025 14:33:22 +0000 (10:33 -0400)]
Add test of `StaminaComponent` crit vs animation thresholds (#39249)
Add test of StaminaComponent crit vs animation thresholds
slarticodefast [Fri, 1 Aug 2025 21:59:37 +0000 (23:59 +0200)]
Staging to master (#39328)
PJBot [Fri, 1 Aug 2025 21:49:48 +0000 (21:49 +0000)]
Automatic changelog update
Perry Fraser [Fri, 1 Aug 2025 21:48:40 +0000 (17:48 -0400)]
Fix tabletop grids rarely spawning on top of another (#39327)
* fix: fix off-by-one for tabletop map positions
Ulam spirals start at 1, not 0.
* fix: make the ulam spiral a ulam spiral
Princess Cheeseballs [Fri, 1 Aug 2025 21:44:55 +0000 (14:44 -0700)]
Flesh Stun Fix (#39324)
Kyle Tyo [Fri, 1 Aug 2025 19:38:39 +0000 (15:38 -0400)]
Predict ExamineEvent for CryoPodSystem. (#39322)
commit
Kyle Tyo [Fri, 1 Aug 2025 17:40:15 +0000 (13:40 -0400)]
Predict EmitterSystem ExamineEvent and GetVerbsEvent (#39318)
* ididathing.exe
* commit
* cleanup
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>