]>
git.smokeofanarchy.ru Git - space-station-14.git/log
PJBot [Thu, 30 Jan 2025 17:28:43 +0000 (17:28 +0000)]
Automatic changelog update
BarryNorfolk [Thu, 30 Jan 2025 17:27:36 +0000 (18:27 +0100)]
Add history tab to bounty console (#33932)
* Add struct for holding historical data on cargo bounties
* Add localisation strings for bounty history
* Add new XAML entry for display bounty history
* Expand cargo bounty menu to include tabs
* Ensure station databases hold historical bounty data
* Add to the bounty history when removing one from active
* Feed bounty history into cargo's bounty system
* Move tab title setting to constructor
* Remove redundant access specifications
* Remove un-needed override
* Fixup BountyHistoryEntry backing code
* Fix formatting in CargoBountyMenu
* Reformat BountyHistoryData
* Rework TryRemoveBounty to use new Entity type
* Add Enum for showing bounty results
* Rework look and feel of History tab
* Add visible text when no bounties have been completed yet
* Remove control
* Swap default to null
* Reverse ordering of bounties so last entry comes first
* Remove redundant Visible
* Move enum docs into the enum
Milon [Thu, 30 Jan 2025 16:49:03 +0000 (17:49 +0100)]
fix BankClientComponent never updating (#33123)
* fix
* oh right
PJBot [Thu, 30 Jan 2025 13:35:11 +0000 (13:35 +0000)]
Automatic changelog update
sleepyyapril [Thu, 30 Jan 2025 13:34:05 +0000 (09:34 -0400)]
Fix Double Muzzle Flash (#33981)
* Pass user to effects to properly fix double muzzle flash.
* Use gun when user is null.
* Update MuzzleFlashEvent.cs
* Update MuzzleFlashEvent.cs
* Update GunSystem.cs
* Update SharedGunSystem.cs
* Update MuzzleFlashEvent.cs
* Update SharedGunSystem.cs
* Update SharedGunSystem.cs
* Update Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
---------
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
ScarKy0 [Thu, 30 Jan 2025 13:15:01 +0000 (14:15 +0100)]
Serializable emag flags (#34766)
* serializable idk
* guh
c4llv07e [Thu, 30 Jan 2025 12:24:55 +0000 (15:24 +0300)]
More robust Particle Accelerator menu (retry) (#34037)
Particle Acceleratir fixed
Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com>
beck-thompson [Thu, 30 Jan 2025 12:09:31 +0000 (04:09 -0800)]
After getting banned, you now have to re-read the rules! (#33270)
* first commit
* opps
* Reset cooldown instead
* Added ccvar
* Not replicated!
PJBot [Thu, 30 Jan 2025 12:07:48 +0000 (12:07 +0000)]
Automatic changelog update
SpaceRox1244 [Thu, 30 Jan 2025 12:06:41 +0000 (07:06 -0500)]
Adjust inventory size of ginormous scrap (#33454)
Adjusts the size of ginormous scrap to fit in bags of holding
PJBot [Thu, 30 Jan 2025 11:35:39 +0000 (11:35 +0000)]
Automatic changelog update
Velken [Thu, 30 Jan 2025 11:34:32 +0000 (08:34 -0300)]
Juice that makes you go boom (#34730)
* Juice that makes you go boom
* moved explosive juice to fun yml - fixed ExplosionReactionEffect.cs not having TileBreakScale parameter - made Drazil plushie major contraband (they are evil!!!!!)
* removed JASON!!!! JASOOON!!! JASON!!!
* don't do commits at 1am
* Update fun.yml
fix ident
* no more bullying the server (only 1 explosion)
TytosB [Thu, 30 Jan 2025 07:12:30 +0000 (01:12 -0600)]
Loop station minor tweaks (#34758)
* small fixes
* eee
Milon [Thu, 30 Jan 2025 05:09:25 +0000 (06:09 +0100)]
make RefreshOverlay default to the player session (#32354)
PJBot [Thu, 30 Jan 2025 04:47:02 +0000 (04:47 +0000)]
Automatic changelog update
August Sun [Thu, 30 Jan 2025 04:45:56 +0000 (21:45 -0700)]
The Goliath Hardsuit (#34721)
* Entities for hardsuit and helmet, graph and crafting recipe; modifies goliath hide drop rate
* Added hardsuit sprites, corrected some crafting YAML
* fixed crafting recipe, adjusted resource requirements
* Added durathread material req
---------
Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
PJBot [Thu, 30 Jan 2025 04:43:05 +0000 (04:43 +0000)]
Automatic changelog update
Southbridge [Thu, 30 Jan 2025 04:41:58 +0000 (23:41 -0500)]
Astro Asteroid Sand (#34463)
* Added astro asteroid sand
* fixed the stack name
* adjusted tile sprites for asteroid and ice
* Adjusted meta.json
* Realized the other tile sprites all have solid lines on their perimeters
* Update Resources/Prototypes/Stacks/floor_tile_stacks.yml
that works
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* Update tiles.yml
* Update Resources/Locale/en-US/tiles/tiles.ftl
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
* adjusted the snow sprite
* Update meta.json
---------
Co-authored-by: Thomas <87614336+Aeshus@users.noreply.github.com>
PJBot [Thu, 30 Jan 2025 04:06:53 +0000 (04:06 +0000)]
Automatic changelog update
ScarKy0 [Thu, 30 Jan 2025 04:05:47 +0000 (05:05 +0100)]
Seperate EMAG into EMAG and Authentication Disruptor (#34337)
DR-DOCTOR-EVIL-EVIL [Thu, 30 Jan 2025 03:42:22 +0000 (21:42 -0600)]
Update cigarette.yml (#34756)
simple change to one of Dan's Smokes that fixes a typo.
PJBot [Thu, 30 Jan 2025 02:45:52 +0000 (02:45 +0000)]
Automatic changelog update
Spessmann [Thu, 30 Jan 2025 02:44:45 +0000 (18:44 -0800)]
New Highpop map: Convex recreational complex (#33346)
* start ig
* command work +AI
* finished bridge, added signs to departments
* engi partly done
* finish engi + atmos except for cams
* added med yippie
* carGODO
* nerd department finished
* se(x)c finish
* courtroom + service power
* man im tweaking out
* service propa done
* hallways
* added cams everywhere and named all the doors :pain:
* arrivals maints + exterior catwalk
* more maints
* voxob
* draft done
* holopadpilled + gaspipesensor based
* added convex name everywhere it needed to be
* nvm i guess we dont do oxford comma
* redid ALL THE HGOLOPADS
FAAAAAAAAAAAAAAAAAAAAA
* Fix conflicts?
* ok let me try something
* this works right?
* atmos updated + jani lights
* uniform hallway tiles +roundstart TEG
* fixed some hidden atmos stuff
* Update map_attributions.txt
* :finnadie: no map review ...
* the fog is coming
* maints theater redone
* light dirt and the murder of most trims
* :broken_heart:
* decal based and tileoverlay pilled
* updated arrivals/library
* bungus
* yvgh
* 6 hours later...
* finished for real?
PJBot [Thu, 30 Jan 2025 00:15:09 +0000 (00:15 +0000)]
Automatic changelog update
Preston Smith [Thu, 30 Jan 2025 00:14:00 +0000 (18:14 -0600)]
Syndicate and CentComm Radio Implanters (#33533)
* Add Syndicate Radio Implant
* Fix description grammar
* remove unused var
* Update - Small fixes
* Un mess with imports
* Remove unused tag
* Correction
* Clear lists instead of remove
* Update 0 check
* Add Centcomm implant
* Correct centcom channel
* Correct params
* No more crying
* Update Content.Shared/Implants/Components/RadioImplantComponent.cs
* Update Content.Server/Implants/RadioImplantSystem.cs
* Update Content.Server/Implants/RadioImplantSystem.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
slarticodefast [Wed, 29 Jan 2025 23:24:46 +0000 (00:24 +0100)]
Fix shuttle console angular velocity (#34748)
TytosB [Wed, 29 Jan 2025 22:07:46 +0000 (16:07 -0600)]
reworking chem and adding psychology to loop (#34749)
* aaa
* little tweaks
* changed to grid and added to protos
* ccc
* we dont talk about it
* ddd
* aaa
* psychology real
---------
Co-authored-by: TytosB <dunalintytos@yahoo.com>
Ed [Wed, 29 Jan 2025 13:23:34 +0000 (16:23 +0300)]
Fix RoleTimeRequirement localization (#34735)
* fix job restriction localization
* Update Content.Shared/Roles/JobRequirement/RoleTimeRequirement.cs
* Update Content.Shared/Roles/JobRequirement/RoleTimeRequirement.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
lzk [Wed, 29 Jan 2025 13:13:50 +0000 (14:13 +0100)]
fix stop bleeding popup (#34729)
* fix stop bleeding popup
* add identity
metalgearsloth [Wed, 29 Jan 2025 13:01:21 +0000 (00:01 +1100)]
Update submodule to 242.0.0 (#34739)
Leon Friedrich [Wed, 29 Jan 2025 11:48:21 +0000 (22:48 +1100)]
Update ScalingViewport for Engine PR (#28786)
PJBot [Wed, 29 Jan 2025 10:36:29 +0000 (10:36 +0000)]
Automatic changelog update
darkdan [Wed, 29 Jan 2025 10:35:22 +0000 (05:35 -0500)]
Added some more borg names (#32502)
added a handful of new names
James Simonson [Wed, 29 Jan 2025 10:34:49 +0000 (18:34 +0800)]
Criminal Records Computer Better UX + Filtering (#32352)
* First pass at new Criminal Records Computer
need buttons to highlight.
* Filter status tabs/buttons now activate correctly via UpdateState
* Removed unneeded Directives
* Fix typo + undo VSCode changes
* Implement Emo Feedback
Loc NA and use inject deps
Cannot use inject deps on sprite system.
* try to undo vscode launch.json change
* Added requests + Filter dropdown list + jobs
Fixed maintainer fix requests,
Added Job to announcement channel output
Removed toggle buttons in-place of a dropdown list
* Fixed missed merge conflict
+ fixed an bug with filterstatus not showing on re-open ui
* Update criminal-records.ftl
Fixed lint error. whoops.
* Update Content.Server/CriminalRecords/Systems/CriminalRecordsConsoleSystem.cs
typo
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
* impliment chromiumboy feedback
hopefully this will do it....
---------
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
godisdeadLOL [Wed, 29 Jan 2025 10:34:01 +0000 (13:34 +0300)]
Sentient medibot now can inject (#32110)
medibot player injection
Co-authored-by: YourUsername <you@example.com>
Errant [Wed, 29 Jan 2025 10:25:50 +0000 (11:25 +0100)]
Nukie briefing fix (#34737)
payloadpayloadpayloadpayloadpayloadpayload
slarticodefast [Wed, 29 Jan 2025 10:12:36 +0000 (11:12 +0100)]
Fix vulture spawning additional salvage debris (#34593)
fix vulture spawning additional salvage debris
PJBot [Wed, 29 Jan 2025 10:12:14 +0000 (10:12 +0000)]
Automatic changelog update
themias [Wed, 29 Jan 2025 10:11:08 +0000 (05:11 -0500)]
Fix thrust animation rotation (#34713)
* Fix thrust animation rotation
* directly update sprite instead
PJBot [Wed, 29 Jan 2025 09:05:54 +0000 (09:05 +0000)]
Automatic changelog update
Southbridge [Wed, 29 Jan 2025 09:04:45 +0000 (04:04 -0500)]
Nuke Timer MinimumTime (#34734)
* Implemented the thing
* Made requested changes
PJBot [Wed, 29 Jan 2025 08:42:53 +0000 (08:42 +0000)]
Automatic changelog update
Emisse [Wed, 29 Jan 2025 08:41:45 +0000 (01:41 -0700)]
drozd visual update (#34574)
* drozd visual update
* fix wielded sprotes
* update sprotes
TytosB [Wed, 29 Jan 2025 06:26:56 +0000 (00:26 -0600)]
Buff savlage vault-medium-1's loot (#34732)
* aaa
* little tweaks
* changed to grid and added to protos
* ccc
* we dont talk about it
* ddd
* aaa
---------
Co-authored-by: TytosB <dunalintytos@yahoo.com>
TytosB [Wed, 29 Jan 2025 05:14:39 +0000 (23:14 -0600)]
New salvage ruin: the ruined prison ship (#34651)
* aaa
* little tweaks
* changed to grid and added to protos
* ccc
* we dont talk about it
* ddd
---------
Co-authored-by: TytosB <dunalintytos@yahoo.com>
compilatron [Wed, 29 Jan 2025 02:21:02 +0000 (13:21 +1100)]
Removes radioactive suppermatter from Plasma Station (#34726)
Removes radioactive suppermatter
Literally 1984 can't have shit on SS14 e.t.c. e.t.c.
Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com>
Orange-Winds [Tue, 28 Jan 2025 20:48:56 +0000 (12:48 -0800)]
Oasis: add some emergency O2/N2 lockers (#34715)
Added O2, N2, and Fire lockers to Oasis station as per discussions in the issue thread
Co-authored-by: Orange-Winds <sebastian.pelka@hotmail.com>
Alfred Baumann [Tue, 28 Jan 2025 20:44:57 +0000 (21:44 +0100)]
Add disposal units to marathon chapelroid (#34709)
add disposal units to marathon chapelroid
PJBot [Tue, 28 Jan 2025 18:56:16 +0000 (18:56 +0000)]
Automatic changelog update
K-Dynamic [Tue, 28 Jan 2025 18:55:08 +0000 (06:55 +1200)]
Stun baton precise attack thrust animation (#34693)
use weaponarcthrust instead of wide swing on single attack
PJBot [Tue, 28 Jan 2025 17:32:19 +0000 (17:32 +0000)]
Automatic changelog update
ArtisticRoomba [Tue, 28 Jan 2025 17:31:10 +0000 (09:31 -0800)]
Buff frezon to acceptable values, pending a frezon rework (#34049)
buff frezon
ArtisticRoomba [Tue, 28 Jan 2025 09:44:56 +0000 (01:44 -0800)]
Fix airsensors not having a nitrogen threshold (#34689)
Emisse [Tue, 28 Jan 2025 05:00:57 +0000 (22:00 -0700)]
bagel update (#34690)
* bagel update
* fixe
* move tesla gen
Emisse [Tue, 28 Jan 2025 03:30:14 +0000 (20:30 -0700)]
loop update (#34688)
loop loot gone
TytosB [Tue, 28 Jan 2025 02:48:06 +0000 (20:48 -0600)]
reworking the chunked telecomms salv ruin (#34529)
* aaa
* bbb
* ccc
* ddd
* switched to grid
* pain
---------
Co-authored-by: TytosB <duanlaintytos@yahoo.com>
PJBot [Tue, 28 Jan 2025 02:38:52 +0000 (02:38 +0000)]
Automatic changelog update
Zachary Higgs [Tue, 28 Jan 2025 02:37:46 +0000 (22:37 -0400)]
Fake mindshield componentry and Implanter (#34079)
* Fake Mindshield (With some bad sprites)
- Add FakeMindshield System and Component
- Add FakeMindsheildImplantSystem and Component
- modify ShowMindShieldIconsSystem to check for FakeMindshields
- add all supporting yaml for the Implants, action and uplink
- add loc file stuff
- add unfinished sprites
* Cleanup, add to thief toolbox, remove metagame
- Move Implant sameness check to AFTER the implant DoAfter
to prevent instant identification of Deception Implants
- cleanup the systems and components
- add the fake mindshield to the Thief toolbox
* part 1 of fixing the folder problem
* Make the fakemindshield sprite folder lowercase
* CR - Move ImplantCheck into shared, cleanup
- Moved ImplantCheck and eventsubscription into Shared
- Remove Client/Server extensions of FakeMindshieldImplantSystem and
FakeMindShieldSystem and make shared Sealed
- make OnToggleMindshield Private, use the event!
* CR - Cleanup extra lines, fix some Prototype
- cleaned up extra liens in ImplanterSystem and
SharedFakeMindshieldSystem from when i was developing
- Uplink catalog no longer lists the implant in 2 spots,
only implants now, also uses the On state action icon
- added a comment about why it's reraising the action event
rather than directly interacting with the FakeMindshield Component
* Fake Mindshield CR:
- Added a comment about IsEnabled
- moved OnFakeMindShieldToggle to Entity<> from Uid, Comp
- fixed some formatting in uplink_catalog
* CR - Add a bit more comment
Southbridge [Tue, 28 Jan 2025 00:54:48 +0000 (19:54 -0500)]
Amber Station Stuff (#34686)
* Removed salv upper docking airlock, gave south west solars some uranium glass.
* Routed HV wire through maints more, gave disposal blast doors a lever, added beacons and signs to escape pods
PJBot [Mon, 27 Jan 2025 23:21:52 +0000 (23:21 +0000)]
Automatic changelog update
SlamBamActionman [Mon, 27 Jan 2025 23:20:45 +0000 (00:20 +0100)]
Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626)
metalgearsloth [Mon, 27 Jan 2025 23:09:52 +0000 (10:09 +1100)]
Storage sidebar fix (#34680)
Alfred Baumann [Mon, 27 Jan 2025 23:03:40 +0000 (00:03 +0100)]
Add more escape pods on Packed (#34628)
* add escape pods north and south of station
* move south escape pod a bit to the east
NakataRin [Mon, 27 Jan 2025 23:02:45 +0000 (03:02 +0400)]
Omega: fix cryo pipe (#34663)
fixed the freezer pipe in cryo room
PJBot [Mon, 27 Jan 2025 19:43:34 +0000 (19:43 +0000)]
Automatic changelog update
ArtisticRoomba [Mon, 27 Jan 2025 19:42:27 +0000 (11:42 -0800)]
Engineering guidebook megaupdate v2 (#33062)
Significantly updates the Engineering guidebook (more explicitly the Atmos section) to have a lot more relevant and useful information.
Right now engineering has been getting update after update with no real change to the relevant guidebook entry. This has lead to a lot of out of date information and bad practices being prevalent in the guidebook, something that pains me to read.
PJBot [Mon, 27 Jan 2025 18:49:55 +0000 (18:49 +0000)]
Automatic changelog update
August Sun [Mon, 27 Jan 2025 18:48:44 +0000 (11:48 -0700)]
Added the ability for pAIs and station maps to be stored in engineering belts (#33048)
Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com>
eoineoineoin [Mon, 27 Jan 2025 17:37:35 +0000 (17:37 +0000)]
Make crew monitor update blips at consistent rates (#32555)
Milon [Mon, 27 Jan 2025 17:10:26 +0000 (18:10 +0100)]
update .editorconfig (#34677)
Ed [Mon, 27 Jan 2025 14:27:58 +0000 (17:27 +0300)]
Revert "Fix match box" (#34681)
Revert "Fix match box (#34632)"
This reverts commit
88456a4a8c95af3574f2e873dcfe73e32840da44 .
PJBot [Mon, 27 Jan 2025 12:45:23 +0000 (12:45 +0000)]
Automatic changelog update
metalgearsloth [Mon, 27 Jan 2025 12:44:16 +0000 (23:44 +1100)]
Add puddle drawdepth (#32369)
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
metalgearsloth [Mon, 27 Jan 2025 10:53:30 +0000 (21:53 +1100)]
Update submodule to 241.0.0 (#34678)
PJBot [Mon, 27 Jan 2025 10:35:27 +0000 (10:35 +0000)]
Automatic changelog update
Coolsurf6 [Mon, 27 Jan 2025 10:34:20 +0000 (20:34 +1000)]
Added Pain Numbness Trait (#34538)
* added pain-numbness component and system
* added numb as a trait that pulls the pain numbness component
* removed new event as mob threshold event as already being fired
* checked for MobThresholdsComponent first before running VerifyThresholds
* refacted force say to using LocalizedDatasetPrototype and added numb messages
* added severity check alert
* added comment for BeforeForceSayEvent
* removed space formatting
* changed Cancelled to CancelUpdate, fixed spacing and added two more damage-force-say-numb
* changed prefix damage-force-say-numb to 5 (whoops)
PJBot [Mon, 27 Jan 2025 10:30:57 +0000 (10:30 +0000)]
Automatic changelog update
metalgearsloth [Mon, 27 Jan 2025 10:29:51 +0000 (21:29 +1100)]
Storage UI V2 (#33045)
kosticia [Mon, 27 Jan 2025 09:08:59 +0000 (12:08 +0300)]
Hi-viz vest now actually hi-viz (#34087)
* 27-12-2024-light-hi-viz
* 28-12-2024-meta-fix
PJBot [Mon, 27 Jan 2025 08:31:38 +0000 (08:31 +0000)]
Automatic changelog update
Helm4142 [Mon, 27 Jan 2025 08:30:31 +0000 (14:30 +0600)]
Fix match box (#34632)
FixMatchBox
Now you can't put anything but matches in a box of matches.
Co-authored-by: Helm4142 <Helm4142@users.noreply.github.com>
Southbridge [Mon, 27 Jan 2025 07:48:16 +0000 (02:48 -0500)]
fixrotations - Modified Targetted Entities (#34638)
PJBot [Mon, 27 Jan 2025 07:41:29 +0000 (07:41 +0000)]
Automatic changelog update
ArtisticRoomba [Mon, 27 Jan 2025 07:40:22 +0000 (23:40 -0800)]
Adds better description to pneumatic valve and build menu description (#32655)
* adds description to pneumatic valve and build menu description
* Change one atmosphere to kPa
ArtisticRoomba [Mon, 27 Jan 2025 07:10:22 +0000 (23:10 -0800)]
add a chem dispenser to the nukie planet (#34674)
* add a chem dispenser to the nukie planet
* begone test fail
PJBot [Mon, 27 Jan 2025 07:08:51 +0000 (07:08 +0000)]
Automatic changelog update
compilatron [Mon, 27 Jan 2025 07:07:44 +0000 (18:07 +1100)]
Plasma station patch 1 (#34602)
* Plasma Station initial commit
* Map fixes 1
Expanded science's SMES array
Added advanced SMES
Redone stamped documents with custom stamps
Expanded atmospherics with more storage tanks
Added status displays
Add missing beacons to solars
Replaced the passive gates in science with valves
Removed protolathe in engineering
Added guitar to CE office
Replaced throngler plushie with weh cloak
Add a lattice tile outside the atmos burn chamber and storange tanks
Added atmos network monitor in bridge
* Add cargo and emergency shuttle
* Updated maps
* Add plasma to map testing list
* Map fixes 2
Reworked pipenets to not go under walls
Redid salvage and disposals
Reworked the bar to include a new bar extension facing the pool
Replaced arrivals cryo with an arcade
Replaced the toilets in the service plaza with cryo
Removed the cryo in dorms
Added more details to hallways
Redid tools room to include a front desk for the janitor closet
Reconnected sci to power roundstart
Removed some unideal spawns
Expanded the TEG airlock to be 2x3 instead of 1x3
Reduced the size of the SMES bank from 10 to 6
Disabled the plasma miners (downstreams or admins can re-enable them)
Replaced illegal maint items
* Fixes a 6 pack destroying the universe
Ok maybe cracking a cold one with the boys wasn't a great idea.
* Map fixes 3
* Quick research assistant fix
* Map fixes 4
* Map fixes 5
* webedit go brrrt
* Map fixes 6
* Map fixes 7
* Map fixes 8
* Fixes non-existent object
It's amazing this game runs at all
* Map fixes 9
* update pools
* Map fixes 10
* forgot to clear my multitool
I love mapping I love mapping I love mapping I love mapping I love mapping
* Tweaked player counts
* Update population caps
Removed population cap of 60 players to make plasma into a highpop map - it's that easy!
* Map fixes 11
* Map fixes 12
* Map fixes 13
* Map fixes 14
Now it's personal
* Map fixes 15
---------
Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com>
Co-authored-by: Emisse <99158783+Emisse@users.noreply.github.com>
Dinner [Mon, 27 Jan 2025 06:58:40 +0000 (01:58 -0500)]
Fix mv cable crate typo (#34673)
fix mv cable crate typo
Southbridge [Mon, 27 Jan 2025 06:30:36 +0000 (01:30 -0500)]
Box Station Changes (#34655)
* Various changes
* Implemented a bunch of changes Emisse wanted, finished up all my atmos changes I wanted to make as well
* Added reporter to prototype, and fixed dirt
* Resolved outstanding issues
* Fixed a floating camera
* Added cameras to TEG, and some minor changes
Southbridge [Mon, 27 Jan 2025 06:30:25 +0000 (01:30 -0500)]
Amber Station Changes (#34656)
* various changes
* Increased player limit
* slight modification
* Followed proper yaml formatting, increased lawyers
ArtisticRoomba [Mon, 27 Jan 2025 06:30:12 +0000 (22:30 -0800)]
Reroute Meta station power, engineering cosmetic changes, minor fixes (#34669)
* reroute meta power plus cosmetic fixes
* fix a lot of other things
* make changes from conflict
SlimSlam [Mon, 27 Jan 2025 06:29:45 +0000 (01:29 -0500)]
Fland Fix (#34670)
Update fland.yml
PJBot [Sun, 26 Jan 2025 23:40:34 +0000 (23:40 +0000)]
Automatic changelog update
Coolsurf6 [Sun, 26 Jan 2025 23:39:27 +0000 (09:39 +1000)]
Added Unused HoS's Flask to HoS locker (#34658)
added hos flask to locker spawn
PJBot [Sun, 26 Jan 2025 14:02:42 +0000 (14:02 +0000)]
Automatic changelog update
CaasGit [Sun, 26 Jan 2025 14:01:34 +0000 (06:01 -0800)]
New solar sprites, new solar panel upgrades, and some solar panel fixes. (#29224)
* New solar sprites, new solar panel upgrades, and some solar panel fixes.
This adds and changes a few things for solar panels!
* New sprites for all solar panels and all related states.
* Move from xform.WorldRotation to _xformSystem.SetWorldRotation within
the solar code.
* Few random fixes that Rider suggested as warnings.
* Solar Tracker Electronics was using what looks like to be the airlock
controller electronics, so that's now updated to something a bit more
realistic. It also uses the engineering circuit sprite instead of the
generic
* New Solar Panels! Adds Plasma and Uranium Glass solar panels. These
can be constructed by adding the respective glass to the panel. Plasma
is a slight increase of power and health, and uranium is double the
power and health of glass. Thus giving engineers something to update
if they want to use solar panels and possibly giving small outposts
a way to make a bit more power without a large and complex power
setup.
* Add in solar sprites that were not in the meta file.
* Updated sprites based on feedback.
* Fix the rotation of the solar panel sprites.
github-actions[bot] [Sun, 26 Jan 2025 02:11:00 +0000 (03:11 +0100)]
Update Credits (#34644)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Milon [Sat, 25 Jan 2025 11:21:52 +0000 (12:21 +0100)]
display the current version in the changelog window (#34556)
* just works first try
* introduce more magic numbers into the codebase
* idiot doesnt know the difference between AND/OR
lzk [Sat, 25 Jan 2025 09:57:53 +0000 (10:57 +0100)]
delete radstorm locale (#34630)
Deerstop [Fri, 24 Jan 2025 20:24:46 +0000 (07:24 +1100)]
Elkridge Depot fixes and changes (#34539)
* fixed grav gen room, gave atmos room to branch off, replaced AME controller crate with AME controller
* added rust to maints, expanded atmos, expanded bar, expanded cap bedroom, fixed some tiles under doors, removed some gamer loot
* removed interrogator lamp and some more gamer loot
* fixed some more tiles under doors, replaced intercomall with intercomcommand in bridge and vault
* added clothing drobes to arrivals, added bin to HoP, more stuff i forgot
* i forgot to move the file from /bin to /resources...