]>
git.smokeofanarchy.ru Git - space-station-14.git/log
PJBot [Thu, 13 Mar 2025 12:50:33 +0000 (12:50 +0000)]
Automatic changelog update
Crude Oil [Thu, 13 Mar 2025 12:49:24 +0000 (13:49 +0100)]
Add the ability to pet the mail teleporter (#35819)
good mailbox
PJBot [Thu, 13 Mar 2025 07:22:33 +0000 (07:22 +0000)]
Automatic changelog update
Plykiya [Thu, 13 Mar 2025 07:21:24 +0000 (00:21 -0700)]
Adds popup when firing gun while gun has no ammo (#34816)
* Adds popup when firing gun while gun has no ammo
* simplify
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
slarticodefast [Thu, 13 Mar 2025 00:41:50 +0000 (01:41 +0100)]
Cleanup Objective files, add PickSpecificPersonComponent (#35802)
* cleanup objectives
* remove unrelated access restriction
* review
PJBot [Thu, 13 Mar 2025 00:31:24 +0000 (00:31 +0000)]
Automatic changelog update
K-Dynamic [Thu, 13 Mar 2025 00:30:16 +0000 (12:30 +1200)]
Locks nitrous oxide canisters (#35785)
lock nitrous oxide canisters
Ed [Wed, 12 Mar 2025 23:51:48 +0000 (02:51 +0300)]
IconSmooth additional smoothing keys (#35790)
* additionalKeys
* Update lava.yml
* Update Content.Client/IconSmoothing/IconSmoothComponent.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
PJBot [Wed, 12 Mar 2025 22:48:05 +0000 (22:48 +0000)]
Automatic changelog update
onesch [Wed, 12 Mar 2025 22:46:58 +0000 (02:46 +0400)]
Tools/Devices: In-hand Sprites (#33689)
* Adds in-hand sprites to the barber scissors.
* adds in-hand sprites to the floodlight.
* adds in-hand sprites to the gas analyzer.
* adds in-hand sprites to the gps.
* Update copyright wording, linting
* resprite gps inhand sprites.
* adds in-hand sprites to the mass scanner.
* adds in-hand sprites to the spray_painter.
* resprite in-hand sprites to the mass_scanner.
* fix in-hand sprites to the mass_scanner.
* Resprite mass_scanner in-hand sprites.
PJBot [Wed, 12 Mar 2025 22:46:29 +0000 (22:46 +0000)]
Automatic changelog update
Firewars763 [Wed, 12 Mar 2025 22:45:22 +0000 (18:45 -0400)]
Add Gold and Coal Rock Anomalies (#34809)
* This commit adds 2 new Rock Anomaly types, Coal and Gold. It also adds Resource Crabs, colored crystals, and lights for both.
* Added crafting recipes for yellow and black light tubes. Somehow I forgot that the first time.
* Sorted tags.yml alphabetically this time instead of not doing that.
* Updated Texture Copyright information
* Attempted to fix Merge Conflict
* Added bulb light variants for both yellow and black crystals.
Łukasz Lindert [Wed, 12 Mar 2025 22:44:05 +0000 (23:44 +0100)]
Cryo and grinder cleanup (#34842)
* cryopod and grinder cleanup
* lower case name
* 4 spaces
* prototype clean
* looks like there is some kind of test that prevents removing this
* grinder too
* both should be empty
* cleanup
Velcroboy [Wed, 12 Mar 2025 22:42:15 +0000 (17:42 -0500)]
Add wallmount N2 closets, Revived (#34042)
* Add standard, wallmount and improvised N2 closets, Revived
* remove improvised locker
* Parent>ID
* Undo sprite replacement
* Update meta.json
---------
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
Co-authored-by: Milon <milonpl.git@proton.me>
ninruB [Wed, 12 Mar 2025 22:39:42 +0000 (00:39 +0200)]
Fix anomaly doublelogging (#34297)
cull doublelogging
PJBot [Wed, 12 Mar 2025 22:37:50 +0000 (22:37 +0000)]
Automatic changelog update
Winkarst [Wed, 12 Mar 2025 22:36:41 +0000 (01:36 +0300)]
New Feature: Warden job rolls before security officer/cadet/detective (#35313)
Commit
slarticodefast [Wed, 12 Mar 2025 19:16:16 +0000 (20:16 +0100)]
fix more syndicate names (#35788)
slarticodefast [Wed, 12 Mar 2025 18:48:45 +0000 (19:48 +0100)]
polymorph popup fixes (#35796)
polymorph fixes
slarticodefast [Wed, 12 Mar 2025 17:57:06 +0000 (18:57 +0100)]
forensics cleanup (#35795)
SlamBamActionman [Wed, 12 Mar 2025 15:48:39 +0000 (16:48 +0100)]
Add support for antag-before-job selection (#35789)
* Add support for antag-before-job selection
* Include logging
metalgearsloth [Wed, 12 Mar 2025 12:47:28 +0000 (23:47 +1100)]
Update submodule to 248.0.2 (#35787)
Emisse [Wed, 12 Mar 2025 08:50:23 +0000 (02:50 -0600)]
Amber Station - Added Mail Room (#35786)
Southbridge [Wed, 12 Mar 2025 08:34:06 +0000 (04:34 -0400)]
Added mail room
MilenVolf [Wed, 12 Mar 2025 05:49:32 +0000 (08:49 +0300)]
Localize rat king commands datasets (#35780)
MilenVolf [Wed, 12 Mar 2025 05:44:19 +0000 (08:44 +0300)]
Localize news dataset (#35774)
* Localize news dataset
* Remove the `"`
Errant [Wed, 12 Mar 2025 05:41:01 +0000 (06:41 +0100)]
Roleban command error handling (#35784)
roleban command jobid fail handling
slarticodefast [Wed, 12 Mar 2025 05:31:33 +0000 (06:31 +0100)]
TriggerSystem improvements (#35762)
* desynchronizer real
* yaml stuff from slarti branch
* C# stuff
* oops
* fix triggers
* atomize PR
---------
Co-authored-by: Flareguy <woaj9999@outlook.com>
PJBot [Wed, 12 Mar 2025 01:23:08 +0000 (01:23 +0000)]
Automatic changelog update
valquaint [Wed, 12 Mar 2025 01:21:59 +0000 (18:21 -0700)]
Update to borg ion storms (#35751)
* Updates ion storms for borgs.
* Remove additional ion laws into future PR
imcb [Tue, 11 Mar 2025 19:14:40 +0000 (19:14 +0000)]
Fixes and refactoring to discord changelog script (#33859)
* Fixes and refactoring to discord changelog script
Upstreamed from https://github.com/impstation/imp-station-14/pull/1023
* Add some prints back in
PJBot [Tue, 11 Mar 2025 16:48:10 +0000 (16:48 +0000)]
Automatic changelog update
Errant [Tue, 11 Mar 2025 16:47:03 +0000 (17:47 +0100)]
Restore the order of admin overlay elements (#35783)
admin overlay order fix
PJBot [Tue, 11 Mar 2025 13:53:45 +0000 (13:53 +0000)]
Automatic changelog update
SlamBamActionman [Tue, 11 Mar 2025 13:52:38 +0000 (14:52 +0100)]
Fix Chameleon PDAs renaming the user in station records (#35782)
Princess Cheeseballs [Tue, 11 Mar 2025 12:44:32 +0000 (05:44 -0700)]
Mail Resprite (#35776)
* init commit
* init commit
* delete those
* added github to copyright info
PJBot [Tue, 11 Mar 2025 09:42:20 +0000 (09:42 +0000)]
Automatic changelog update
ScarKy0 [Tue, 11 Mar 2025 09:41:13 +0000 (10:41 +0100)]
Removable mindshields and revolutionary tweaks. (#35769)
* I fucking hate revs
* Update preset-revolutionary.ftl
* fixy fix
Emisse [Tue, 11 Mar 2025 06:16:54 +0000 (00:16 -0600)]
Convex random maints fix (#35777)
Spessmann [Tue, 11 Mar 2025 05:40:16 +0000 (22:40 -0700)]
convex fix
SpaceManiac [Tue, 11 Mar 2025 00:01:11 +0000 (17:01 -0700)]
Merge showsubfloorforever into showsubfloor (#33682)
PJBot [Mon, 10 Mar 2025 23:18:32 +0000 (23:18 +0000)]
Automatic changelog update
Velken [Mon, 10 Mar 2025 23:17:23 +0000 (20:17 -0300)]
Performer's Wig (#35764)
* miku wig
* fix to correct json convention
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.com>
---------
Co-authored-by: Winkarst <74284083+Winkarst-cpu@users.noreply.github.com>
PJBot [Mon, 10 Mar 2025 23:09:33 +0000 (23:09 +0000)]
Automatic changelog update
RedBookcase [Mon, 10 Mar 2025 23:08:23 +0000 (16:08 -0700)]
Added New Cocktails and new fill level sprites to existing drinks. (#33570)
* Added New Cocktails and new fill level sprites to existing drinks
* Updated copyright info and fixed recipies for Caipirinha/Mojito.
---------
Co-authored-by: RedBookcase <Usualmoves@gmail.com>
Winkarst [Mon, 10 Mar 2025 15:34:27 +0000 (18:34 +0300)]
Cleanup: Add missing locale ``cmd-planet-map-prototype`` (#35766)
Cleanup
Winkarst [Mon, 10 Mar 2025 14:52:57 +0000 (17:52 +0300)]
Cleanup: Fix ``PaperWriteEvent`` in ``PaperSystem`` (#35763)
* Cleanup + fix
* Revert
Evelyn Gordon [Mon, 10 Mar 2025 12:28:08 +0000 (08:28 -0400)]
Ensure speech bubble cap is always respected (#32223)
Ensure speech bubble cap is respected, even when messages are sent very fast
PJBot [Mon, 10 Mar 2025 09:41:43 +0000 (09:41 +0000)]
Automatic changelog update
Errant [Mon, 10 Mar 2025 09:40:36 +0000 (10:40 +0100)]
Fix Ahelp window playerlist resize (#35747)
reorganize bwoink window layout
PJBot [Mon, 10 Mar 2025 04:39:39 +0000 (04:39 +0000)]
Automatic changelog update
metalgearsloth [Mon, 10 Mar 2025 04:38:33 +0000 (15:38 +1100)]
Tweak sun shadow rotations (#35758)
Won't use the entity's rotation for the matrix, I just forgot to do this. Means shadows will always point in the same direction and the points will correctly adjust as the entity rotates.
PJBot [Mon, 10 Mar 2025 04:19:00 +0000 (04:19 +0000)]
Automatic changelog update
metalgearsloth [Mon, 10 Mar 2025 04:17:53 +0000 (15:17 +1100)]
Fix sun shadows in ANGLE (#35757)
I think I fat-fingered a ctrl-Z on this at some point but the intermediate blur is necessary.
MilenVolf [Mon, 10 Mar 2025 02:20:05 +0000 (05:20 +0300)]
Localize traitor codeverbs datasets (#35737)
* Localize verbs dataset
* Localize adjectives dataset
* Localize corporations dataset
* Update TraitorRuleSystem to use LocalizedDatasetPrototype instead of DatasetPrototype
metalgearsloth [Mon, 10 Mar 2025 02:00:49 +0000 (13:00 +1100)]
Predict some power PowerReceiver stuff (#33834)
* Predict some power PowerReceiver stuff
Need it for some atmos device prediction.
* Also this
Emisse [Mon, 10 Mar 2025 01:30:42 +0000 (19:30 -0600)]
bagel update (#35754)
slarticodefast [Mon, 10 Mar 2025 01:21:56 +0000 (02:21 +0100)]
fix nukeops commander name (#35753)
Prole [Sun, 9 Mar 2025 21:06:21 +0000 (14:06 -0700)]
Python Suit Storage Visual (#35593)
* Python-SUITSTORAGE-Visuals
Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
* REVised Sprite
Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
* Copyright
Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
* Update Resources/Textures/Objects/Weapons/Guns/Revolvers/python.rsi/meta.json
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
---------
Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
ScarKy0 [Sun, 9 Mar 2025 20:54:10 +0000 (21:54 +0100)]
Slightly better letter loot table (#35748)
* init
* review
---------
Co-authored-by: Milon <milonpl.git@proton.me>
Milon [Sun, 9 Mar 2025 20:50:24 +0000 (21:50 +0100)]
fix UpdateBankAccount (#35749)
* trolled
* fun
* fuck me
PJBot [Sun, 9 Mar 2025 19:43:02 +0000 (19:43 +0000)]
Automatic changelog update
slarticodefast [Sun, 9 Mar 2025 19:41:53 +0000 (20:41 +0100)]
Steal the mail thieving objective (#35746)
* mail theft
* networked
MilenVolf [Sun, 9 Mar 2025 10:06:11 +0000 (13:06 +0300)]
Remove unneeded Loc.GetString (#35739)
ScarKy0 [Sun, 9 Mar 2025 09:40:58 +0000 (10:40 +0100)]
Convex Mail Teleporter (#35742)
Mail!
ScarKy0 [Sun, 9 Mar 2025 09:38:15 +0000 (10:38 +0100)]
Plasma Mail Teleporter (#35741)
Mail!
PJBot [Sun, 9 Mar 2025 08:50:04 +0000 (08:50 +0000)]
Automatic changelog update
Deerstop [Sun, 9 Mar 2025 08:49:33 +0000 (19:49 +1100)]
Elkridge Mail Update (#35738)
add mail teleporter and mailing unit system
Emisse [Sun, 9 Mar 2025 08:48:55 +0000 (01:48 -0700)]
derotate core (#35740)
Update default.yml
ArtisticRoomba [Sun, 9 Mar 2025 08:47:43 +0000 (00:47 -0800)]
Core mail update (#35719)
* core mail update
* empty
TytosB [Sun, 9 Mar 2025 08:47:20 +0000 (03:47 -0500)]
Loop mail teleporter (#35729)
* latejoin
* youve got mail
github-actions[bot] [Sun, 9 Mar 2025 01:18:00 +0000 (02:18 +0100)]
Update Credits (#35733)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
ArtisticRoomba [Sun, 9 Mar 2025 01:08:35 +0000 (17:08 -0800)]
Bagel Engineering Improvements (#35717)
* woe, better engineering be upon ye
* im going to lose it
* radical plan
* oopsie
* Revert "oopsie"
This reverts commit
45ab057f55b46acd795e58257c3cc5967e5cb946 .
* Revert "radical plan"
This reverts commit
57b1ae081725a47aef3ae03111cecbc91b4f47a8 .
* Revert "im going to lose it"
This reverts commit
e7b4afaf5d9a10a42e89831ffc9294d3b9bd96d4 .
* Revert "woe, better engineering be upon ye"
This reverts commit
471dc3716b58a39631aa8bee00de79e981391d63 .
* complete revamp
* revision
* oops 2 electric boogaloo
* another one
* every time i push to fix a minor mistake i found in walking around i get closer to my limit
ScarKy0 [Sat, 8 Mar 2025 22:30:48 +0000 (23:30 +0100)]
Remove a bonus Loc.GetString (#35731)
oops
ScarKy0 [Sat, 8 Mar 2025 21:08:41 +0000 (22:08 +0100)]
Fixed delivery popups (#35724)
* :)
* cool stuff
ScarKy0 [Sat, 8 Mar 2025 20:48:02 +0000 (21:48 +0100)]
Initial delivery balance changes (#35728)
* init
* small balance
* guess not
* Update Content.Server/Delivery/CargoDeliveryDataComponent.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
slarticodefast [Sat, 8 Mar 2025 19:38:18 +0000 (20:38 +0100)]
Fix integration tests (#35727)
* test
* fix names
* fix more
MilenVolf [Sat, 8 Mar 2025 19:04:26 +0000 (22:04 +0300)]
Localize all dataset names (#32893)
* Use `LocalizedDatasetPrototype` instead of `DatasetPrototype` in `RoleLoadoutPrototype`
* Localize ai names
* Replace to `LocalizedDatasetPrototype` in `NamingSystem`
* Localize arachnid first and last names
* Localize atv names
* Localize autoborg names
* Forgot to change type to localizedDataset
* Localize borer names
* Localize borg names
* Localize cargo shuttle names
* Localize clown names
* Localize death_commando names
* Localize diona names
* Localize fake_human names
* Localize first and last names
* Localize first male and female names
* Localize fortunes descriptions
* Forgot about equal sign
* Localize golem names
* Localize hologram names
* Localize military names
* Localize moth first male and female names
* Localize moth last names
* Fix autoborg name error
* Localize mushman first and last names
* Localize ninja names
* Localize operation names
* Localize regalrat names
* Fix mushman_first
* Forgot about `Loc.GetString`
* Move comments into comment section & fix names
* Localize reptilian male and female names
* Localize revenant names
* Fix locale word order in operation
* Localize rollie (btw it was never used and was added as "for the futuгe" long time ago)
* Localize skeleton_first names
* Localize syndicate names
* Localize vox names
* Localize wizard first and last names
* `{owner}-name-dataset` -> `names-{owner}-dataset`
* Change `DatasetPrototype` to `LocalizedDatasetPrototype` and make sure it works properly
GetFTLName is no more the static method, we need it to be able to use `Loc.GetString`
* I hate those mothname comments
* Combine name datasets prototypes
* Move every ftl from` /en-US/names` to ` /en-US/datasets/names`
* Remove ftl files
* Get every dataset yml back
* Remove changes for planets. Move it in another PR
* Revert these changes (Moved to another PR)
* How
* Apply suggested changes
MilenVolf [Sat, 8 Mar 2025 19:04:01 +0000 (22:04 +0300)]
[Part of #32893] Localize misc dataset names (#33404)
* Localize cargo_shuttle names
* Localize death_commando names
* Localize fortunes
* Localize military names
* Localize rollie names
* fortunes.ftl -> cookie_fortune.ftl
* Correct prototype ids to follow naming conventions
MilenVolf [Sat, 8 Mar 2025 19:03:51 +0000 (22:03 +0300)]
[Part of #32893] Localize first male & female dataset names (#33402)
* Localize first_name
* Localize first_female
* names-male/female-first-dataset -> names-first-male/female-dataset
* Correct prototype ids to follow naming conventions
* Combine first_male.yml and first_female.yml into base_gendered.yml
MilenVolf [Sat, 8 Mar 2025 19:03:38 +0000 (22:03 +0300)]
[Part of #32893] Localize first & last dataset names (#33401)
* Localize first names
* Localize last names
* Correct prototype ids to follow naming conventions
* Combine first.yml and last.yml into base.yml
* Forgot about = in last
MilenVolf [Sat, 8 Mar 2025 19:03:24 +0000 (22:03 +0300)]
[Part of #32893] Localize vox dataset names (#33396)
* Localize vox names
* Correct prototype id to follow naming conventions
* Upstream names
MilenVolf [Sat, 8 Mar 2025 19:03:07 +0000 (22:03 +0300)]
[Part of #32893] Localize humanoid species dataset names (#33395)
* Localize diona names
* Localize moth names
* Localize mushman names
* Localize reptilian names
* Localize skeleton names
* Upstream diona names
* names-moth-male/female-first-dataset -> names-moth-first-male/female-dataset
* Correct prototype ids to follow naming conventions
* NamesSkeletonFirst -> NamesSkeleton
* Combine moth_first_female.yml, moth_first_male.yml and moth_last.yml
* Forgot about skeleton prototype
* Upstream names
* Update Resources/Locale/en-US/datasets/names/diona_last.ftl
* Update Resources/Locale/en-US/datasets/names/diona_last.ftl
* keep first name for skeleton
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
MilenVolf [Sat, 8 Mar 2025 19:02:46 +0000 (22:02 +0300)]
[Part of #32893] Localize antagonists dataset names (#33393)
* Localize fake human names
* Localize ninja names
* Localize operation names
* Localize regalrat names
* Localize revenant names
* Localize syndicate names
* Localize wizard names
* Correct prototype ids to follow naming conventions
* Combine fake_human_first.yml and fake_human_last.yml
* Move contents of ninja_title.yml into ninja.yml
* Combine Operation_prefix.yml and Operation_suffix.yml
* Combine wizard_first.yml and wizard_last.yml
* Upstream names
* fix wizard
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
MilenVolf [Sat, 8 Mar 2025 19:02:36 +0000 (22:02 +0300)]
[Part of #32893] Localize summonable creatures dataset names (#33392)
* Localize clown names
* Localize golem names
* Localize hologram names
* Correct prototype ids to follow naming conventions
* Update Resources/Locale/en-US/datasets/names/golem.ftl
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
MilenVolf [Sat, 8 Mar 2025 19:02:22 +0000 (22:02 +0300)]
[Part of #32893] Localize arachnid dataset names (#33353)
* Localize arachnid dataset names
* Correct prototype ids to follow naming conventions
* Combine arachnid_first.yml and arachnid_last.yml
* Upstream names
MilenVolf [Sat, 8 Mar 2025 19:02:12 +0000 (22:02 +0300)]
[Part of #32893] Localize silicon dataset names (#33352)
* Localize ai names
* Apply requested changes
* Localize autoborg
* Localize borg names
* Localize atv names
* Correct prototypes ids to follow naming conventions
* Remove AI localization (Moved to another PR)
* Weh
PJBot [Sat, 8 Mar 2025 15:22:34 +0000 (15:22 +0000)]
Automatic changelog update
Momo [Sat, 8 Mar 2025 15:21:21 +0000 (10:21 -0500)]
Aroace pride pin, scarf, and cloak (#35718)
cloak, pin, and scarf added yayyyy
compilatron [Sat, 8 Mar 2025 08:47:49 +0000 (19:47 +1100)]
Plasma fixes 4 (#35716)
Fixes 15
Co-authored-by: jbox1 <40789662+jbox144@users.noreply.github.com>
ScarKy0 [Sat, 8 Mar 2025 08:47:41 +0000 (09:47 +0100)]
Fland Mail Teleporter (#35711)
Mail!
ScarKy0 [Sat, 8 Mar 2025 08:47:15 +0000 (09:47 +0100)]
Marathon Mail Teleporter (#35710)
Mail!
ScarKy0 [Sat, 8 Mar 2025 08:47:03 +0000 (09:47 +0100)]
Meta Mail Teleporter (#35709)
Mail!
ScarKy0 [Sat, 8 Mar 2025 08:46:55 +0000 (09:46 +0100)]
Oasis Mail Teleporter (#35708)
Mail!
ScarKy0 [Sat, 8 Mar 2025 08:46:43 +0000 (09:46 +0100)]
Box Mail Teleporter (#35707)
Mail!
ScarKy0 [Sat, 8 Mar 2025 08:46:32 +0000 (09:46 +0100)]
Packed Mail Teleporter (#35706)
Mail!
ScarKy0 [Sat, 8 Mar 2025 08:46:20 +0000 (09:46 +0100)]
Omega Mail Teleporter (#35705)
Mail!
PJBot [Sat, 8 Mar 2025 05:08:48 +0000 (05:08 +0000)]
Automatic changelog update
metalgearsloth [Sat, 8 Mar 2025 05:07:42 +0000 (16:07 +1100)]
Add sun shadows (planet lighting stage 2) (#35145)
* Implements a Dynamic Lighting System on maps.
* Edit: the night should be a little bit brighter and blue now.
* Major edit: everything must be done on the client side now, with certain datafield replicated.
Changes were outlined in the salvage to accommodate the new lighting system.
* Edit: The offset is now serverside, this makes the time accurate in all situations.
* Removing ununsed import
* Minor tweaks
* Tweak in time precision
* Minor tweak + Unused import removed
* Edit: apparently RealTime is better for what I'm looking for
* Fix: Now the time is calculated correctly.
* Minor tweaks
* Adds condition for when the light should be updated
* Add planet lighting
* she
* close-ish
* c
* bittersweat
* Fixes
* Revert "Merge branch '22719' into 2024-09-29-planet-lighting"
This reverts commit
9f2785bb16aee47d794aa3eed8ae15004f97fc35 , reversing
changes made to
19649c07a5fb625423e08fc18d91c9cb101daa86 .
* Europa and day-night
* weh
* rooves working
* Clean
* Remove Europa
* Fixes
* fix
* Update
* Fix caves
* Update for engine
* Add sun shadows (planet lighting v2)
For now mostly targeting walls and having the shadows change over time. Got the basic proof-of-concept working just needs a hell of a lot of polish.
* Documentation
* a
* Fixes
* Move blur to an overlay
* Slughands
* Fixes
* Apply RoofOverlay per-grid not per-map
* Fix light render scales
* sangas
* Juice it a bit
* Better angle
* Fixes
* Add color support
* Rounding bandaid
* Wehs
* Better
* Remember I forgot to do this when writing docs
---------
Co-authored-by: DoutorWhite <thedoctorwhite@gmail.com>
metalgearsloth [Sat, 8 Mar 2025 04:51:29 +0000 (15:51 +1100)]
Update submodule to 248.0.0 (#35720)