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2 years agoAdds ExaminableSolutionComponent to spray bottles (#24838)
Blazeror [Thu, 1 Feb 2024 22:19:01 +0000 (23:19 +0100)]
Adds ExaminableSolutionComponent to spray bottles (#24838)

Added missing component to base spray bottle

2 years agoAction for closing prs submitted by the submitters master branch (#24094)
Vasilis [Thu, 1 Feb 2024 14:05:01 +0000 (15:05 +0100)]
Action for closing prs submitted by the submitters master branch (#24094)

* Action for closing master prs

* Spelling mistakes and better msg

* a

2 years agoUpdate submodule to 209.0.1 (#24822)
metalgearsloth [Thu, 1 Feb 2024 14:04:45 +0000 (01:04 +1100)]
Update submodule to 209.0.1 (#24822)

2 years agoRemove bad tag (#24820)
metalgearsloth [Thu, 1 Feb 2024 14:03:03 +0000 (01:03 +1100)]
Remove bad tag (#24820)

2 years agoUpdate submodule to 209.0.0 (#24819)
metalgearsloth [Thu, 1 Feb 2024 13:41:03 +0000 (00:41 +1100)]
Update submodule to 209.0.0 (#24819)

2 years agoRemove obsolete transform call (#24217)
metalgearsloth [Thu, 1 Feb 2024 13:39:43 +0000 (00:39 +1100)]
Remove obsolete transform call (#24217)

* Remove obsolete transform call

Shrimple PR also fixed bad flatpack call that would break on non-standard tilesizes.

* Update calls

* weh

2 years agoAutomatic changelog update
PJBot [Thu, 1 Feb 2024 13:35:03 +0000 (13:35 +0000)]
Automatic changelog update

2 years agoFix clientside storage Whitelists (#24063)
Magnus Larsen [Thu, 1 Feb 2024 13:33:57 +0000 (13:33 +0000)]
Fix clientside storage Whitelists (#24063)

* Fix outdated component name in assaultbelt whitelist

RangedMagazine was replaced with BallisticAmmoProvider in the Gun
refactor (#8301)

* Move FlashOnTrigger, SmokeOnTrigger, Flash components to Shared

* Move LightReplacerComponent to Shared

* Move Utensil, Mousetrap components to Shared

* Move SprayPainterComponent to Shared

The PaintableAirlock tag has also been removed, as it was unused &
unnecessary, likely a vestige of spray painter development when the
PaintableAirlock component wasn't in Content.Shared.

* Add trivial Produce and Seed components to Client

This allows the plant bag and botanical belt whitelists to correctly
match produce and seeds on the client, fixing the extraneous "Can't
insert" message that previously appeared.

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2 years agoMove grenade components to shared (#22691)
Aexxie [Thu, 1 Feb 2024 13:29:01 +0000 (07:29 -0600)]
Move grenade components to shared (#22691)

* Moves FlashComponent.cs, FlashOnTriggerComponent.cs, and SmokeOnTriggerComponent.cs to Shared

* Moves ExplodeOnTriggerComponent.cs, OnUseTimerTriggerComponent.cs, ActiveTimerTriggerComponent.cs, and SmokeOnTriggerComponent.cs to Shared

* Delete .run/Content Server+Client.run.xml

HOW DID THIS GET IN HERE ITS NOT AHHHH

* Update Content.Client/Explosion/SmokeOnTriggerSystem.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update Content.Shared/Explosion/Components/ActiveTimerTriggerComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update Content.Shared/Explosion/Components/OnUseTimerTriggerComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update Content.Shared/Explosion/Components/OnUseTimerTriggerComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update Content.Shared/Explosion/EntitySystems/SharedTriggerSystem.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update Content.Shared/Explosion/EntitySystems/SharedSmokeOnTriggerSystem.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update ExplodeOnTriggerComponent.cs

* Revert "Delete .run/Content Server+Client.run.xml"

This reverts commit 29ee05f57de60eab5c92158d8eba5e3acba483c2.

* Fix?

* cannot figure out how to get this to go back please forgive

* Fixes a network issue

* leftovers

* Fixes

---------

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2 years agoadd lizard speech bubble (#23365)
lunarcomets [Thu, 1 Feb 2024 13:24:17 +0000 (05:24 -0800)]
add lizard speech bubble (#23365)

* add bubble sprites and yaml changes

* fixed issues

* lizardified names

* more fixes, got rid of error

* add indicator to kobolds

* updated sprites (removed notch, brightened colours)

2 years agoRev Components are no longer leaked + Rev and Zombie icon visibility to ghosts is...
nikthechampiongr [Thu, 1 Feb 2024 13:08:03 +0000 (15:08 +0200)]
Rev Components are no longer leaked + Rev and Zombie icon visibility to ghosts is now controlled by a cvar (#22194)

* Initial work on having the Rev icons not be visible to ghosts depending on a Cvar and a component.

This commit just makes it so that the revcomponent and headrev component
are not shared with clients that shouldn't know about them. This is due
to the concern that clients having access to those components, even if
no image was displayed could allow modified clients to have meta
knowledge of revs.

Currently this has the issue that if a player later
for example becomes a rev, none of the existing rev components get
networked to them. I am not sure there is currently an effecient
solution to this.

This is probably in an issue for a lot more stuff. I might just make it
so all the logic just moves to the client on whether to put the icon
again.

Also this commit adds the ShowRevIconsComponent to allow anyone with it to just
view rev icons.

* Rev components now get communicated to clients that didn't have them previously and the AntagIconSystem is now properly checking whether to give the icons.

We now dirty all the rev/headrev components when someone gets converted
or gets the ViewRevIcons component. The AntagIconSystem now checks
whether it should draw the icons mostly based on an event, this is still done
client side.

This is not a full proof solution to make it so clients can't know
someone is an antag when they shouldn't because:
1. There are other components that need similar treatment, to my
   knowledge not to for revs but for other antags. Maybe even the mind
   component. This could be addressed in future PRs.
2. We cannot ensure that clients forget about these components if the
   client gets deconverted for example. We can of course have code that
   does this, but it will necessarily need to be done on the client and
   if the client is modified then there is no way to ensure this.
   Of course at that point they should already know who their fellow
   revs are so this might not be an issue.

I now need to do the same thing for zombies in a future commit.
A similar system for nukies also needs to be looked at but I will not be
doing that in the PR this commit ends up in.

* Misc name changes and cleaning up the ZombieSystem

Changed some names around and decoupled the ZombieSystem from the
AntagStatusIconsystem. Now there is a cvar for ghost visibility for them
as well. The Zombie Component was not made SessionSpecific because:
1. Zombies are pretty visible anyways
2. The Component is needed to change the appearance of zombie players.

* Misc name changes and cleaning up the ZombieSystem

Changed some names around and decoupled the ZombieSystem from the
AntagStatusIconsystem. Now there is a cvar for ghost visibility for them
as well. The Zombie Component was not made SessionSpecific because:
1. Zombies are pretty visible anyways
2. The Component is needed to change the appearance of zombie players.

* Merged 2 if statements into 1 on the Zombiesystem.

* Cut down on code duplication in AntagStatusIconSystem

Now instead of having a seperate function for each component, there is 1 generic function. Functions for special cases
like the Rev/Headrev comp can have a separate function that does the special check and then calls the generic one.
This is done through the IAntagStatusIconComponent interface which provides a common interface to get the Icon.

* Removed some duplication from the SharedRevolutionarySystem with generics.

I have no idea why I didn't think of this sooner.

* Addressed Reviews I think

I think events get unsubbed automatically but I am probably missing something that I have not understood.
Either way this is a requested change.

* Replace war crimes with actual fixes for reviews

It was not clear to me what the reviews meant

* Addressed reviews by removing need for cvars.

Whether icons are visible to ghosts is now determined by a bool in IAntagStatusIcon which all antag components
with status icons should implement.

* Update Content.Shared/Revolutionary/SharedRevolutionarySystem.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2 years agoMinor bizzaresoft_flipped visual issues. (#24498)
Rondalph Diggs [Thu, 1 Feb 2024 13:05:13 +0000 (13:05 +0000)]
Minor bizzaresoft_flipped visual issues. (#24498)

Fix gamebreaking bizzaresoft_flipped issue.

* Icon now shows same detail, just from different perspective.
* Cap now displays correct perspective when equipped.
* Cap now displays correct perspective in hand.
* Cap now appears in the same hand it's held in.

2 years agoAutomatic changelog update
PJBot [Thu, 1 Feb 2024 13:04:55 +0000 (13:04 +0000)]
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2 years agoFix aHelp relay to detect AFK Admins (#24482)
Repo [Thu, 1 Feb 2024 13:03:49 +0000 (02:03 +1300)]
Fix aHelp relay to detect AFK Admins (#24482)

* Add AFK detection for aHelp relay and admin specific afk time.

* Correct query to new refactor

* Change AFK timeout to 10min or else Pancake closes my PR πŸ˜­

* It wasnt a bug it was a feature, way less aHelps that way.

* aHelp Colors arn't real!

* Update Content.Shared/CCVar/CCVars.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2 years agoAutomatic changelog update
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2 years agoMake plushies, whoopie cushions, and some toys usable as modular grenade payloads...
Tayrtahn [Thu, 1 Feb 2024 12:59:41 +0000 (07:59 -0500)]
Make plushies, whoopie cushions, and some toys usable as modular grenade payloads (#24306)

* Toot

* Hm, but why stop there?

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2 years agobox update (#24813)
Emisse [Thu, 1 Feb 2024 12:56:48 +0000 (05:56 -0700)]
box update (#24813)

2 years agomake dialog window not evil (#24677)
deltanedas [Thu, 1 Feb 2024 12:56:40 +0000 (12:56 +0000)]
make dialog window not evil (#24677)

* add Placeholder and make default buttons flags consistent w old behaviour

* DialogWindow ops

* make QuickDialog use DialogWindow

* Update Content.Client/UserInterface/Controls/DialogWindow.xaml

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2 years agoAutomatic changelog update
PJBot [Thu, 1 Feb 2024 12:50:54 +0000 (12:50 +0000)]
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2 years agoOpen some windows non-centered to avoid covering the player (#24767)
Kara [Thu, 1 Feb 2024 12:49:48 +0000 (05:49 -0700)]
Open some windows non-centered to avoid covering the player (#24767)

2 years agoAutomatic changelog update
PJBot [Thu, 1 Feb 2024 12:42:10 +0000 (12:42 +0000)]
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2 years agoRemove tiered part crates from expeditions (#24810)
mac6na6na [Thu, 1 Feb 2024 12:41:03 +0000 (07:41 -0500)]
Remove tiered part crates from expeditions (#24810)

Remove part crates

2 years agoMake paper edible (#24755)
SlamBamActionman [Thu, 1 Feb 2024 12:40:54 +0000 (13:40 +0100)]
Make paper edible (#24755)

* Edible paper

* Added Paper tag

2 years agoCleanups PolymorphSystem/Components/Prototypes (#23721)
AJCM-git [Thu, 1 Feb 2024 12:17:02 +0000 (08:17 -0400)]
Cleanups PolymorphSystem/Components/Prototypes (#23721)

* Cleanups PolymorphSystem

* forgot this

* Nah

* Fix test

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2 years agoFix tests (#24809)
metalgearsloth [Thu, 1 Feb 2024 12:04:52 +0000 (23:04 +1100)]
Fix tests (#24809)

* Fix tests

PJB don't look no shed

* weh

2 years agoAutomatic changelog update
PJBot [Thu, 1 Feb 2024 11:55:30 +0000 (11:55 +0000)]
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2 years agoFixes Electrocutions to use available power, not consumed power (#24554)
Varen [Thu, 1 Feb 2024 11:54:24 +0000 (12:54 +0100)]
Fixes Electrocutions to use available power, not consumed power (#24554)

-Electrocutions now happen using how much power there is rather than how much is being used.

2 years agoFix item toggles where no sound exists (#24807)
metalgearsloth [Thu, 1 Feb 2024 11:43:06 +0000 (22:43 +1100)]
Fix item toggles where no sound exists (#24807)

Oop

2 years agoNewton cradle (#22914)
lzk [Thu, 1 Feb 2024 11:41:19 +0000 (12:41 +0100)]
Newton cradle (#22914)

* comit

* comit2

* little more range

* review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2 years agoAutomatic changelog update
PJBot [Thu, 1 Feb 2024 11:07:57 +0000 (11:07 +0000)]
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2 years agoBuff the AME until somebody fixes engineering (#24806)
Pieter-Jan Briers [Thu, 1 Feb 2024 11:06:52 +0000 (12:06 +0100)]
Buff the AME until somebody fixes engineering (#24806)

All the engineering numbers are complete unusable garbage and it's apparently completely impossible to properly set up power on some maps.

This is a band-aid fix (and apology to all engineering players) until somebody fixes this shit properly.

2 years agoParaplegicn't zombies (#24169)
Arendian [Thu, 1 Feb 2024 11:06:05 +0000 (12:06 +0100)]
Paraplegicn't zombies (#24169)

* The zombie virus now cures paraplegia.

* no wheelchairbound anymore

2 years agoAutomatic changelog update
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2 years agoRD Locker Binary Comms Key and Binary Key Price decrease (#24778)
FungiFellow [Thu, 1 Feb 2024 10:42:12 +0000 (05:42 -0500)]
RD Locker Binary Comms Key and Binary Key Price decrease (#24778)

* Binary Key 4-2 TC

* Added Binary Key into RD Locker

* Change from ID to Entity

* Reverts back to ID

* Found the Actual ID

2 years agoAutomatic changelog update
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2 years agoSpacelube slide (#24801)
Arendian [Thu, 1 Feb 2024 10:39:10 +0000 (11:39 +0100)]
Spacelube slide (#24801)

* Space lube now makes you slide

* review

* oh lord he slippin

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2 years agoAutomatic changelog update
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2 years agoVisitor job (#23972)
SlamBamActionman [Thu, 1 Feb 2024 10:13:44 +0000 (11:13 +0100)]
Visitor job (#23972)

* Adds Visitor role and ShowInIdCardConsole property

* Add visitor to Agent ID card

* Fixes yaml test

* Fixes based on feedback

* Fixes based on feedback

2 years agoClient customization late-join spawner priority for arrivals/cryostorage (#24586)
Krunklehorn [Thu, 1 Feb 2024 10:12:09 +0000 (05:12 -0500)]
Client customization late-join spawner priority for arrivals/cryostorage (#24586)

* Initial commit, requires server restart to take effect

* Exposes callbacks directly instead, takes effect immediately

* Cleaned up control flow, swapped cvar for client customization

* Switched to int, dictionary of callbacks, migration

* Update Content.Shared/Preferences/SpawnPriorityPreference.cs

* krunkle stan

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2 years agoAirlock assembly prototypes (#23821)
Flareguy [Thu, 1 Feb 2024 09:49:47 +0000 (03:49 -0600)]
Airlock assembly prototypes (#23821)

* adds prototypes for airlock assemblies for other doors

* fix tests

2 years agoAutomatic changelog update
PJBot [Thu, 1 Feb 2024 09:02:57 +0000 (09:02 +0000)]
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2 years agoRemove starvation damage (#24790)
Pieter-Jan Briers [Thu, 1 Feb 2024 09:01:52 +0000 (10:01 +0100)]
Remove starvation damage (#24790)

Bottom text

2 years agoAutomatic changelog update
PJBot [Thu, 1 Feb 2024 08:46:30 +0000 (08:46 +0000)]
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2 years agoLock Anomaly generator to research access (#24464)
Ed [Thu, 1 Feb 2024 08:45:24 +0000 (11:45 +0300)]
Lock Anomaly generator to research access (#24464)

* small patch

* fix

* remove garbage

* fix

* moved to shared events

* fix

* LocId

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2 years agoAdded Warning state for AME (#24699)
Sergey Dikiy [Thu, 1 Feb 2024 08:40:57 +0000 (09:40 +0100)]
Added Warning state for AME (#24699)

added warning state for AME

2 years agoRemove EntityUid from debug context menu (#24660)
metalgearsloth [Thu, 1 Feb 2024 08:36:08 +0000 (19:36 +1100)]
Remove EntityUid from debug context menu (#24660)

- Probably confusing if you're not familiar with nentities
- if I need the clientside uid for debugging I can just open VV and it's immediately there on first page.

2 years agoGhost Role description clarity (#24333)
Skarletto [Thu, 1 Feb 2024 08:33:23 +0000 (03:33 -0500)]
Ghost Role description clarity (#24333)

* clarity?

* h

* bleeeurgh

* review ass

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2 years agoAutomatic changelog update
PJBot [Thu, 1 Feb 2024 08:31:14 +0000 (08:31 +0000)]
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2 years agoFix SSD indicator (#24589)
Kot [Thu, 1 Feb 2024 08:30:07 +0000 (12:30 +0400)]
Fix SSD indicator (#24589)

Fix ssd indicator

2 years agosaltern update (#24776)
deltanedas [Thu, 1 Feb 2024 08:28:51 +0000 (08:28 +0000)]
saltern update (#24776)

* saltern update

* name

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2 years agoatlas update (#24777)
deltanedas [Thu, 1 Feb 2024 08:28:40 +0000 (08:28 +0000)]
atlas update (#24777)

Co-authored-by: deltanedas <@deltanedas:kde.org>
2 years agomarathon update (#24800)
Emisse [Thu, 1 Feb 2024 08:28:25 +0000 (01:28 -0700)]
marathon update (#24800)

* marathon update

* forgor cameras

2 years agoAdds emote "Buzz" for moth (#24556)
Wertan [Thu, 1 Feb 2024 08:20:53 +0000 (11:20 +0300)]
Adds emote "Buzz" for moth (#24556)

* Buzzing moth

* Update speech_emotes.yml

2 years agoAutomatic changelog update
PJBot [Thu, 1 Feb 2024 06:54:39 +0000 (06:54 +0000)]
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2 years agoRemove yellow oxygen tank (#24374)
lzk [Thu, 1 Feb 2024 06:53:33 +0000 (07:53 +0100)]
Remove yellow oxygen tank (#24374)

* Remove yellow oxygen tank

* forgor

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2 years agoA beer can and a wine can (#24365)
RumiTiger [Thu, 1 Feb 2024 06:41:23 +0000 (09:41 +0300)]
A beer can and a wine can (#24365)

* A beer can and a wine can

* fix wrong file locations

Signed-off-by: c4llv07e <kseandi@gmail.com>
* Update drinks_cans.yml

* A beer can and a wine can

* Update drinks_cans.yml

* A beer can and a wine can

* replace sprites

Signed-off-by: c4llv07e <kseandi@gmail.com>
* Update meta.json

* Update meta.json

* Update Resources/Textures/Objects/Consumable/Drinks/wine_can.rsi/meta.json

* Update Resources/Textures/Objects/Consumable/Drinks/beer_can.rsi/meta.json

---------

Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2 years agoAutomatic changelog update
PJBot [Thu, 1 Feb 2024 06:37:49 +0000 (06:37 +0000)]
Automatic changelog update

2 years agoNew sprite for the arachnid plushie. (#24747)
PixelTK [Thu, 1 Feb 2024 06:36:43 +0000 (06:36 +0000)]
New sprite for the arachnid plushie. (#24747)

* New sprite

* Contrast is key.

2 years agoAutomatic changelog update
PJBot [Thu, 1 Feb 2024 06:29:23 +0000 (06:29 +0000)]
Automatic changelog update

2 years agoHealth analyzers now show if somebody is starving (#24789)
Pieter-Jan Briers [Thu, 1 Feb 2024 06:28:17 +0000 (07:28 +0100)]
Health analyzers now show if somebody is starving (#24789)

"why are they getting cold damage" THERE YOU GO

2 years agoAutomatic changelog update
PJBot [Thu, 1 Feb 2024 05:03:55 +0000 (05:03 +0000)]
Automatic changelog update

2 years agoTweak borg laws (#24698)
Jajsha [Thu, 1 Feb 2024 05:02:49 +0000 (00:02 -0500)]
Tweak borg laws (#24698)

* Change emagged laws to append modifiers instead of completely changing them.

* Maybe fix everything not working

* bugfix

* Fix missing secrecy law and allow basic borgs to be emagged correctly

* Localization

* Actual localization

* test

* Test

* Remove dummy debug value

* Fix bad law ordering

* Tweak the secrecy law

* Minor law tweaks

* Remove obsolete argument

* Fix YAML

2 years agoFix chemical fuel generator division by zero (#24793)
Pieter-Jan Briers [Thu, 1 Feb 2024 03:36:41 +0000 (04:36 +0100)]
Fix chemical fuel generator division by zero (#24793)

This would happen when they run out of fuel.

2 years agoAdd 1hr overall playtime limit to TA (#24779)
Whisper [Thu, 1 Feb 2024 00:34:47 +0000 (19:34 -0500)]
Add 1hr overall playtime limit to TA (#24779)

2 years agoAutomatic changelog update
PJBot [Thu, 1 Feb 2024 00:34:16 +0000 (00:34 +0000)]
Automatic changelog update

2 years agoRemove vehicles (#24681)
metalgearsloth [Thu, 1 Feb 2024 00:33:10 +0000 (11:33 +1100)]
Remove vehicles (#24681)

* Remove wheelchairs

Vehicle code is dogwater and wheelchairs just keeps exposing edgecases. If someone wants it brought it back they can do vehicle refactor.

* Also this one

* Remove vehicles

* goodbye vehicles

* Remove this check

* sasd

* Cronch

* Add sprites back

* jani

2 years agoAutomatic changelog update
PJBot [Thu, 1 Feb 2024 00:29:48 +0000 (00:29 +0000)]
Automatic changelog update

2 years agoRemoves Syndicate headset from uplink and changes TC prices around to be slightly...
EdenTheLiznerd [Thu, 1 Feb 2024 00:28:42 +0000 (17:28 -0700)]
Removes Syndicate headset from uplink and changes TC prices around to be slightly viable (#24765)

* Viability!!!

Removes the uplink headset as suggested, changes around TC prices to make a few things more viable

* Binary 1 TC

Changes the Encryption Binary Key to a simple 1, I don't think I've ever seen it be used before and 1 seems like a proper price for it

2 years agoAutomatic changelog update
PJBot [Wed, 31 Jan 2024 21:06:34 +0000 (21:06 +0000)]
Automatic changelog update

2 years agoAnomaly bug fix (#24783)
Ed [Wed, 31 Jan 2024 21:05:28 +0000 (00:05 +0300)]
Anomaly bug fix (#24783)

fix

2 years agoFirestarter fixes (#24647)
metalgearsloth [Wed, 31 Jan 2024 13:01:52 +0000 (00:01 +1100)]
Firestarter fixes (#24647)

* Firestarter fixes

- Actually networks the action.
- Namespace fixes.

* No networky for you

2 years agoAutomatic changelog update
PJBot [Wed, 31 Jan 2024 11:27:52 +0000 (11:27 +0000)]
Automatic changelog update

2 years agoAdd a few new ways to laugh and cry with emotes (#24585)
Hmeister-real [Wed, 31 Jan 2024 11:26:46 +0000 (11:26 +0000)]
Add a few new ways to laugh and cry with emotes (#24585)

* Add a few new speech emoted for Cry and Laugh

* Remove Pouting

me dumb and silly

2 years agoAutomatic changelog update
PJBot [Wed, 31 Jan 2024 11:24:56 +0000 (11:24 +0000)]
Automatic changelog update

2 years agoRemove handheld crew monitor (#24761)
metalgearsloth [Wed, 31 Jan 2024 11:23:49 +0000 (22:23 +1100)]
Remove handheld crew monitor (#24761)

* Remove handheld crew monitor

- It's supposed to be a CMO computer.
- It's getting powercrept and added everywhere.

* These too

* And this

2 years agoAdd Secret Extended and Secret Greenshift (#24615)
Pancake [Wed, 31 Jan 2024 11:20:54 +0000 (03:20 -0800)]
Add Secret Extended and Secret Greenshift (#24615)

* Update game_presets.yml

Added Secret Extended and Secret Greenshift.

* Update game_presets.yml

2 years agoRemoving the embedding function of pens. (#24760)
marboww [Wed, 31 Jan 2024 07:46:14 +0000 (14:46 +0700)]
Removing the embedding function of pens. (#24760)

Removing the embedding function

2 years agometa update (#24764)
Emisse [Wed, 31 Jan 2024 06:00:28 +0000 (23:00 -0700)]
meta update (#24764)

2 years agoAutomatic changelog update
PJBot [Wed, 31 Jan 2024 05:53:41 +0000 (05:53 +0000)]
Automatic changelog update

2 years agoRoundstart variation game rules (#24397)
Kara [Wed, 31 Jan 2024 05:52:35 +0000 (22:52 -0700)]
Roundstart variation game rules (#24397)

* Raise `StationPostInitEvent` broadcast

* Basic variation pass handling

* standardize names + rule entities

* why does it work like that?

* add to defaults

* light break variation pass

* ent spawn entry

* move some stationevent utility functions to gamerule + add one for finding random tile on specified station

* forgot how statistics works

* powered light variation pass is good now

* station tile count function

* public method to ensure all solutions (for procedural use before mapinit)

* move gamerulesystem utility funcs to partial

* ensure all solutions before spilling in puddlesystem. for use when spilling before mapinit

* trash & puddle variation passes!

* oh yeah

* ehh lets live a little

* std

* utility for game rule check based on comp

* entprotoid the trash spawner oops

* generalize trash variation

* use added instead of started for secret rule

* random cleanup

* generic replacement variation system

* Wall rusting variation rule

* account for modifying while enumerating

* use localaabb

* fix test

* minor tweaks

* reinforced wall replacer + puddletweaker

2 years agoAutomatic changelog update
PJBot [Wed, 31 Jan 2024 05:01:46 +0000 (05:01 +0000)]
Automatic changelog update

2 years agoReduce throwing recoil further (#24759)
Kara [Wed, 31 Jan 2024 05:00:40 +0000 (22:00 -0700)]
Reduce throwing recoil further (#24759)

2 years agoAutomatic changelog update
PJBot [Wed, 31 Jan 2024 03:50:24 +0000 (03:50 +0000)]
Automatic changelog update

2 years agoAllow IdentityBlocker partial coverage (#24741)
themias [Wed, 31 Jan 2024 03:49:19 +0000 (22:49 -0500)]
Allow IdentityBlocker partial coverage (#24741)

* Allow IdentityBlocker partial coverage

* rename to TotalCoverage

2 years agomake lathe visuals not required (#24757)
Nemanja [Wed, 31 Jan 2024 02:50:40 +0000 (21:50 -0500)]
make lathe visuals not required (#24757)

2 years agoFix ClimbSystem removing the climbing fixture when it still has contacts (#24756)
DrSmugleaf [Wed, 31 Jan 2024 02:10:57 +0000 (18:10 -0800)]
Fix ClimbSystem removing the climbing fixture when it still has contacts (#24756)

2 years agoAutomatic changelog update
PJBot [Tue, 30 Jan 2024 23:24:38 +0000 (23:24 +0000)]
Automatic changelog update

2 years agofland update (#24753)
Emisse [Tue, 30 Jan 2024 23:23:38 +0000 (16:23 -0700)]
fland update (#24753)

2 years agoFix weird rotation when strapped to a bed (#24746)
Tayrtahn [Tue, 30 Jan 2024 23:23:30 +0000 (18:23 -0500)]
Fix weird rotation when strapped to a bed (#24746)

* Gotta watch out for those tricky radians

* Change StrapComponent instead

2 years agoNew Lobby Art (#24743)
brainfood1183 [Tue, 30 Jan 2024 23:21:42 +0000 (23:21 +0000)]
New Lobby Art (#24743)

* New Lobby Art

* fix

2 years agofix storage open sounds playing when they shouldn't (#24752)
Nemanja [Tue, 30 Jan 2024 23:20:00 +0000 (18:20 -0500)]
fix storage open sounds playing when they shouldn't (#24752)

2 years agoAutomatic changelog update
PJBot [Tue, 30 Jan 2024 23:05:32 +0000 (23:05 +0000)]
Automatic changelog update

2 years agoFix stun baton EMP state (#24706)
themias [Tue, 30 Jan 2024 23:04:26 +0000 (18:04 -0500)]
Fix stun baton EMP state (#24706)

* Fix stun baton EMP state

* trydeactivate

2 years agoFix improper prediction on unpryable doors (#24738)
nikthechampiongr [Tue, 30 Jan 2024 18:03:15 +0000 (20:03 +0200)]
Fix improper prediction on unpryable doors (#24738)

Fix improper prediction on unpryable doors.

Entities that had CanPry to false on their components would get
improperly predicted as pryable on the client because the check was only
preformed on the server. Same problem existed for welded doors. Moved
the check from server to shared.

2 years agoUpdate Patrons.yml (#24742)
DrSmugleaf [Tue, 30 Jan 2024 17:51:32 +0000 (09:51 -0800)]
Update Patrons.yml (#24742)

2 years agoAutomatic changelog update
PJBot [Tue, 30 Jan 2024 13:29:23 +0000 (13:29 +0000)]
Automatic changelog update

2 years agoShuttle guns new sounds (#24714)
Ed [Tue, 30 Jan 2024 13:28:16 +0000 (16:28 +0300)]
Shuttle guns new sounds (#24714)

* new sounds

* fix

* fix sound

* some tweak

2 years agoRevert "Comment out discord CL" (#24737)
metalgearsloth [Tue, 30 Jan 2024 12:46:50 +0000 (23:46 +1100)]
Revert "Comment out discord CL" (#24737)

Revert "Comment out discord CL (#24734)"

This reverts commit 117399d91403b6bb17035c2a1624790d90dca529.

2 years agoComment out discord CL (#24734)
metalgearsloth [Tue, 30 Jan 2024 12:35:08 +0000 (23:35 +1100)]
Comment out discord CL (#24734)

Until publish runs work.

2 years agoFix changelog RSS (?) (#24733)
Pieter-Jan Briers [Tue, 30 Jan 2024 12:16:31 +0000 (13:16 +0100)]
Fix changelog RSS (?) (#24733)