]>
git.smokeofanarchy.ru Git - space-station-14.git/log
PJBot [Tue, 7 May 2024 18:21:50 +0000 (18:21 +0000)]
Automatic changelog update
deltanedas [Tue, 7 May 2024 18:20:43 +0000 (18:20 +0000)]
make lube speed up lathes (#25515)
* add LatheGetSpeedEvent
* add LatheLube system
* make typical lathes accept lube
* spill
* :trollface:
* rework to generic ReagentSpeedSystem
* hyperlathe ops
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
PJBot [Tue, 7 May 2024 18:16:04 +0000 (18:16 +0000)]
Automatic changelog update
Hannah Giovanna Dawson [Tue, 7 May 2024 18:14:58 +0000 (19:14 +0100)]
Weapon Reflection Movement Mechanic (#27219)
* Weapon Reflection Movement Mechanic
Adds a movement mechanic to deflection.
Standing still gives you your best chance of deflecting a shot.
Moving lowers this to 2/3rds. Sprinting to 1/3rd.
This allows for robust players to express better and provides
counterplay to someone finding a goober-strong deflection
weapon, giving more design space.
As part of this PR I've also touched the numbers of a few swords,
shields, etc. and modified some descriptions to make them read
better. The balance numbers are not remotely final, but as intent:
1. All the sidearm swords (katana, cutlass, captain's sabre) have the same damage. There's no good reason the "ceremonial" blade the captain has doing more damage than a katana.
2. The Captain's Sabre has a 30% reflect chance, dropping to 20% when moving and 10% when sprinting. This one is controversial due to the recent nerf, I suspect: This could easily be 15->10->5?
3. The Energy Katana has a flat 30% reflect chance.
4. The meme Throngler has a 30% reflect chance, dropping to 20% when moving and 10% when sprinting.
5. The E-Sword has a 30% reflect chance, dropping to 20% when moving and 10% when sprinting.
6. The Double E-Sword has a mighty 75% reflect chance, dropping to 50% and then 25%.
7. Both reflective shields - Mirror and Energy - have a 95% deflect chance, dropping to 63% then 31%.
* Resolve PR comments.
* Weh?
* Reign in double esword a tad
* Shield nerfs no longer real
* Improve Mirror Cult desc
* Simple alert for deflection! No art yet.
* Added a new icon for deflecting
PJBot [Tue, 7 May 2024 15:56:09 +0000 (15:56 +0000)]
Automatic changelog update
cool dolphin [Tue, 7 May 2024 15:55:03 +0000 (17:55 +0200)]
More trinkets for loadouts (#27292)
* woo yea more tinket
* plushie has no timer
ShadowCommander [Tue, 7 May 2024 15:33:00 +0000 (08:33 -0700)]
Set max line width to 120 (#27765)
PJBot [Tue, 7 May 2024 15:14:35 +0000 (15:14 +0000)]
Automatic changelog update
Kara [Tue, 7 May 2024 15:13:28 +0000 (08:13 -0700)]
Log event starts to admin alert chat (#27761)
Łukasz Mędrek [Tue, 7 May 2024 10:53:59 +0000 (10:53 +0000)]
Fix construction instructions on flippables (#27574)
Fixes #27547
metalgearsloth [Tue, 7 May 2024 10:52:18 +0000 (20:52 +1000)]
Revert "Fix turned off thrusters consume power" (#27755)
Revert "Fix turned off thrusters consume power (#26690)"
This reverts commit
70959e7bb081c1a6e1457a8f8ee7732da91bb270 .
ShadowCommander [Tue, 7 May 2024 10:50:22 +0000 (03:50 -0700)]
Make arguments and parameters wrap to one variable per line (#27766)
PJBot [Tue, 7 May 2024 07:27:38 +0000 (07:27 +0000)]
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lzk [Tue, 7 May 2024 07:26:33 +0000 (09:26 +0200)]
Little morgue overhaul (#27750)
PJBot [Tue, 7 May 2024 04:22:10 +0000 (04:22 +0000)]
Automatic changelog update
Pieter-Jan Briers [Tue, 7 May 2024 04:21:03 +0000 (06:21 +0200)]
Fix preference loading bugs (#27742)
First bug: if an error occured during pref loading code, it would fail. If the person then readied up, it would likely cause the round to fail to start.
Why could they ready up? The code only checks that the prefs finished loading, not that they finished loading *successfully*. Whoops.
Anyways, now people get kicked if their prefs fail to load. And I improved the error handling.
Second bug: if a user disconnected while their prefs were loading, it would cause an exception. This exception would go unobserved on lobby servers or raise through gameticker on non-lobby servers.
This happened even on a live server once and then triggered the first bug, but idk how.
Fixed this by properly plumbing through cancellation into the preferences loading code. The stuff is now cancelled properly.
Third bug: if somebody has a loadout item with a playtime requirement active, load-time sanitization of player prefs could run into a race condition because the sanitization can happen *before* play time was loaded.
Fixed by moving pref sanitizations to a later stage in the load process.
PJBot [Tue, 7 May 2024 03:25:14 +0000 (03:25 +0000)]
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Kara [Tue, 7 May 2024 03:23:50 +0000 (20:23 -0700)]
Reduce ratking chance severely (#27760)
Flareguy [Tue, 7 May 2024 03:23:27 +0000 (22:23 -0500)]
Adds most non-displacement-mappable vox sprites (#27577)
* non-displacement-mappable vox sprites part 2
* fixes
* more fixes
* a
* more para sprites + ntrsa voidhelm
* no more clown...
Ed [Tue, 7 May 2024 03:02:22 +0000 (06:02 +0300)]
Night on Europa (#27731)
night
PJBot [Tue, 7 May 2024 01:49:23 +0000 (01:49 +0000)]
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no [Tue, 7 May 2024 01:48:16 +0000 (03:48 +0200)]
Add ghost role raffles (#26629)
* Add ghost role raffles
* GRR: Fix dialogue sizing, fix merge
* GRR: Add raffle deciders (winner picker)
* GRR: Make settings prototype based with option to override
* GRR: Use Raffles folder and namespace
* GRR: DataFieldify and TimeSpanify
* GRR: Don't actually DataFieldify HashSet<ICommonSession>s
* GRR: add GetGhostRoleCount() + docs
* update engine on branch
* Ghost role raffles: docs, fix window size, cleanup, etc
* GRR: Admin UI
* GRR: Admin UI: Display initial/max/ext of selected raffle settings proto
* GRR: Make a ton of roles raffled
Jezithyr [Tue, 7 May 2024 00:27:36 +0000 (17:27 -0700)]
Moved Serverside solution container code to shared (yes that includes ensureSolution!) (#27478)
* Added warning to tryGetSolution, moved SolutionContainer code to shared
- Added an optional warning (false by default) to print an error if a solution is missing when using tryGetSolution methods
- Moved ensuring solution containers to shared, left the old method stubs for compatability and marked them as obsolete.
* Update SharedSolutionContainerSystem.cs
* Update SharedSolutionContainerSystem.cs
* Update SolutionContainerSystem.cs
* Update SharedSolutionContainerSystem.cs
* Fixing ensuring chem solutions always returning false on client
- ensuring chem solutions will only return false on the client if it is waiting for a server solutionEntity to be synced
* Added concentration helpers
* fix whitespace
PJBot [Mon, 6 May 2024 20:21:25 +0000 (20:21 +0000)]
Automatic changelog update
Alzore [Mon, 6 May 2024 20:20:19 +0000 (15:20 -0500)]
Reduce the amount of burn damage from touching lights (#27728)
* chilled
* external
Alzore [Mon, 6 May 2024 20:19:57 +0000 (15:19 -0500)]
Half the amount of bleed rate cauterized by burn damage (#27726)
half
Ygg01 [Mon, 6 May 2024 15:02:50 +0000 (17:02 +0200)]
Remove duplicate liar word id. Again (#27727)
Missed one translation
PJBot [Mon, 6 May 2024 11:26:17 +0000 (11:26 +0000)]
Automatic changelog update
Kara [Mon, 6 May 2024 11:25:11 +0000 (04:25 -0700)]
Fix `TryFindRandomTile` grid weighting (#27724)
PJBot [Mon, 6 May 2024 10:11:18 +0000 (10:11 +0000)]
Automatic changelog update
Kara [Mon, 6 May 2024 10:10:12 +0000 (03:10 -0700)]
Event frequency balance pass (#27721)
balance
Ygg01 [Mon, 6 May 2024 09:28:48 +0000 (11:28 +0200)]
Remove duplicate liar word id (#27723)
Kara [Mon, 6 May 2024 08:54:37 +0000 (01:54 -0700)]
Fix missing command desc (#27722)
PJBot [Mon, 6 May 2024 08:18:41 +0000 (08:18 +0000)]
Automatic changelog update
T-Stalker [Mon, 6 May 2024 08:17:35 +0000 (05:17 -0300)]
New lobby art: Just a week away (#27717)
just a week away
Kara [Mon, 6 May 2024 07:33:30 +0000 (00:33 -0700)]
Round event frequency simulation command (#27718)
T-Stalker [Mon, 6 May 2024 05:26:18 +0000 (02:26 -0300)]
Update license of deadline.ogg (#27715)
metalgearsloth [Mon, 6 May 2024 04:22:59 +0000 (14:22 +1000)]
Update submodule to 222.1.0 (#27714)
PJBot [Mon, 6 May 2024 04:00:07 +0000 (04:00 +0000)]
Automatic changelog update
0x6273 [Mon, 6 May 2024 03:59:01 +0000 (05:59 +0200)]
Dock device link port (#27646)
* Add dock device link port
* SpawnAndDeleteAllEntitiesInTheSameSpot moment
* The fuck is TryStopNukeOpsFromConstantlyFailing??
Do we have a new test that can randomly fail?
PJBot [Mon, 6 May 2024 03:52:40 +0000 (03:52 +0000)]
Automatic changelog update
exincore [Mon, 6 May 2024 03:52:35 +0000 (22:52 -0500)]
fix(ui): Fix shuttle control radius marking text vertical spacing (#27695)
T-Stalker [Mon, 6 May 2024 03:51:33 +0000 (00:51 -0300)]
New Salvage song: Deadline (#27707)
Deadline
DrSmugleaf [Mon, 6 May 2024 02:08:56 +0000 (19:08 -0700)]
Fix tests (#27711)
* Fix tests
* Fix test fail
* Apply same fix to other tests
DrSmugleaf [Mon, 6 May 2024 01:38:55 +0000 (18:38 -0700)]
Fix AlertControl throwing an error if the sprite view entity is deleted multiple times (#27690)
* Fix AlertControl throwing an error if disposed multiple times
* Replace default check with deleted check
PJBot [Mon, 6 May 2024 01:13:36 +0000 (01:13 +0000)]
Automatic changelog update
Ty Ashley [Mon, 6 May 2024 01:12:30 +0000 (20:12 -0500)]
Added new icons for the emote wheel (#27541)
* Added new icons for the emote wheel
* Corrected weh path
* Changed whistle to better match other vocal emotes. Modified honk icon to match dimensions of box. Corrected chirp and chitter emote icons.
* Cleaned up edges of icons
* Added attributions.yml to emotes folder
metalgearsloth [Mon, 6 May 2024 00:19:43 +0000 (10:19 +1000)]
Expeditions audio tweaks (#27524)
- Now uses a SoundCollection.
- Now properly handles going between maps (audio rework mucho wow).
- GetAudioLength used so it can properly countdown ANY song (wow audio rework wow wow).
PJBot [Sun, 5 May 2024 23:33:50 +0000 (23:33 +0000)]
Automatic changelog update
Mr. 27 [Sun, 5 May 2024 23:32:43 +0000 (19:32 -0400)]
Add solution temperature to chemical analysis goggles (#27693)
yes
PJBot [Sun, 5 May 2024 23:31:13 +0000 (23:31 +0000)]
Automatic changelog update
Killerqu00 [Sun, 5 May 2024 23:30:06 +0000 (01:30 +0200)]
welding masks on utility belts (#27694)
Vasilis [Sun, 5 May 2024 23:16:12 +0000 (02:16 +0300)]
Remove useless line in runclient (#27701)
I forgor
metalgearsloth [Sun, 5 May 2024 23:00:31 +0000 (09:00 +1000)]
Update submodule to 222.0.0 (#27700)
Pieter-Jan Briers [Sun, 5 May 2024 22:57:32 +0000 (00:57 +0200)]
Cache regex instances in most cases (#27699)
Using static Regex functions that take in a pattern is bad because the pattern constantly needs to be re-parsed. With https://github.com/space-wizards/RobustToolbox/pull/5107, the engine has an analyzer to warn for this practice now.
This commit brings most of content up to snuff already, though some of the tricker code I left for somebody else.
Verm [Sun, 5 May 2024 21:42:22 +0000 (16:42 -0500)]
Emergency Tank + Plasma Can visible on suit storage slot (#27598)
* Suitstorage Sprites + Plasma tank slots
* Fix some extra brackets
Vasilis [Sun, 5 May 2024 20:18:26 +0000 (23:18 +0300)]
Use dotnet run for the run batch files instead of directly calling the exe (#27698)
* Use dotnet run for the run batch files instead of directly calling the exe
* FUCK
PJBot [Sun, 5 May 2024 14:43:41 +0000 (14:43 +0000)]
Automatic changelog update
lzk [Sun, 5 May 2024 14:42:35 +0000 (16:42 +0200)]
Add default whistle + whistles reorganize (#27676)
* Add default whistle + whistle reorganize
* aaa
* fux?
* fiiiiix???
* Revert "fiiiiix???"
This reverts commit
15353465d58db615185afa8c549e1819099c1a5b .
* Apply suggestions from code review
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
RumiTiger [Sun, 5 May 2024 13:37:10 +0000 (10:37 -0300)]
Rename ChemCleanBoodstream.cs (#27691)
Nemanja [Sun, 5 May 2024 09:23:43 +0000 (05:23 -0400)]
Scattershot antag fixes (#27429)
* scattershot antag fixes
* this too?
* dawg fuck this code
* ok so we kinda need this?
metalgearsloth [Sun, 5 May 2024 09:22:33 +0000 (19:22 +1000)]
Revert "npc can no longer attack you through a locker" (#27680)
Revert "npc can no longer attack you through a locker (#27677)"
This reverts commit
83b486b63fd23e149bb0112aac4800e63b1f33dc .
github-actions[bot] [Sun, 5 May 2024 01:23:45 +0000 (21:23 -0400)]
Update Credits (#27681)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Pok [Sat, 4 May 2024 20:07:29 +0000 (23:07 +0300)]
More descriptions for the beakers in the status panel (#27669)
Bottles
Descriptions for status panel
PJBot [Sat, 4 May 2024 20:07:22 +0000 (20:07 +0000)]
Automatic changelog update
Alzore [Sat, 4 May 2024 20:06:16 +0000 (15:06 -0500)]
Floodlights now have medium powercells instead of small (#27672)
mediumcellfloodlight
PJBot [Sat, 4 May 2024 20:01:28 +0000 (20:01 +0000)]
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Alzore [Sat, 4 May 2024 20:00:22 +0000 (15:00 -0500)]
Security belts can now hold more items commonly carried by secoffs/HoS (#27674)
holobarrier
PJBot [Sat, 4 May 2024 19:59:06 +0000 (19:59 +0000)]
Automatic changelog update
Tyzemol [Sat, 4 May 2024 19:57:58 +0000 (00:57 +0500)]
npc can no longer attack you through a locker (#27677)
PJBot [Sat, 4 May 2024 11:12:52 +0000 (11:12 +0000)]
Automatic changelog update
Flareguy [Sat, 4 May 2024 11:12:11 +0000 (06:12 -0500)]
Vox customization fixes & updating (#27663)
vox customization
Ed [Sat, 4 May 2024 11:11:46 +0000 (14:11 +0300)]
Pathological Liar (#27618)
* content
* upgrade
* n't
* ye ya
* Update speech-liar.ftl
* Mith replacement ideas
* fix
* more!
* Revert "more!"
This reverts commit
6d10bdf694985c525a2b451ed39380f975059b44 .
* Update Content.Server/Speech/Components/ReplacementAccentComponent.cs
---------
Co-authored-by: Kara <lunarautomaton6@gmail.com>
PJBot [Sat, 4 May 2024 11:11:14 +0000 (11:11 +0000)]
Automatic changelog update
Ed [Sat, 4 May 2024 11:10:08 +0000 (14:10 +0300)]
Added Train station into map rotation (#27534)
* Update default.yml
* more sec
Vasilis [Sat, 4 May 2024 06:18:01 +0000 (09:18 +0300)]
Rename Lizard urist (#27652)
Mr. 27 [Sat, 4 May 2024 03:03:56 +0000 (23:03 -0400)]
Change return to continue in gamerulesystem (#27656)
Update GameRuleSystem.cs
PJBot [Sat, 4 May 2024 00:04:58 +0000 (00:04 +0000)]
Automatic changelog update
Mr. 27 [Sat, 4 May 2024 00:03:52 +0000 (20:03 -0400)]
Fix some gamerules' round summary not working (#27654)
Update GameRuleSystem.cs
PJBot [Fri, 3 May 2024 20:24:49 +0000 (20:24 +0000)]
Automatic changelog update
nikthechampiongr [Fri, 3 May 2024 20:23:43 +0000 (20:23 +0000)]
Ninja's pinpointer tracks the research server (#27552)
Change the tracked component on the ninja's pinpointer from BecomesStation to Research Server
PJBot [Fri, 3 May 2024 17:27:16 +0000 (17:27 +0000)]
Automatic changelog update
Just-a-Unity-Dev [Fri, 3 May 2024 17:26:09 +0000 (17:26 +0000)]
Geras bug fixes (#27308)
* Geras bug fixes
* oops
* its as shrimple as that
toggled transferName in the polymorph yml instead of using the system to manually change it
* its as shrimple as that (2.0)
fixed reviews for zombies having a dummy action, instead - properly implemented removal of action
* its as shrimple as that (3.0)
fixed tests by removing nameidentifier from slime (its already inherited, anyway)
Ed [Fri, 3 May 2024 11:10:24 +0000 (14:10 +0300)]
Revert "Make immovable rod announce at the end of the event" and "Rod event has a proper annoucement" (#27645)
* Revert "Make immovable rod announce at the end of the event (#27587)"
This reverts commit
efceaa89e087704e6810a83f830a7c20844b79d5 .
* Update immovable-rod.ftl
PJBot [Fri, 3 May 2024 07:52:39 +0000 (07:52 +0000)]
Automatic changelog update
Jay [Fri, 3 May 2024 07:51:33 +0000 (17:51 +1000)]
Allow EMP implants to be used while stunned or cuffed. (#27644)
Update types.yml
PJBot [Fri, 3 May 2024 06:58:43 +0000 (06:58 +0000)]
Automatic changelog update
Hanz [Fri, 3 May 2024 06:57:37 +0000 (02:57 -0400)]
Red bool update (#27597)
* the meat and potatoes
yuh yuh yuh
* what the hell is a copyright?
am I right?
Lamrr [Fri, 3 May 2024 02:12:34 +0000 (12:12 +1000)]
Fixes the grammar for the captain's supervisor (#27638)
Fixes the grammar on the captain's supervisor
PJBot [Fri, 3 May 2024 01:25:27 +0000 (01:25 +0000)]
Automatic changelog update
Errant [Fri, 3 May 2024 01:24:21 +0000 (03:24 +0200)]
Space Ninjas auto-toggle internals after spawning (#25083)
* fix engine version
* actually fix engine version
* Automatically activated breathing masks
* weh
* who needed that component anyway
* check if internals are already running
* Update Content.Server/Atmos/Components/BreathToolComponent.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Update Content.Server/Body/Systems/InternalsSystem.cs
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* prediction
* record struct event
* remove delayed activation, instead ensure that masks spawn last
* leftover
* engine version
* re-implement
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
PJBot [Fri, 3 May 2024 00:14:41 +0000 (00:14 +0000)]
Automatic changelog update
Mr. 27 [Fri, 3 May 2024 00:13:35 +0000 (20:13 -0400)]
Add syndicate sleeper agents random event (#27501)
* Intercept rule (#10)
* add
* b
* add this back lol
* fix test fails (alert levels dont have prototypes)
* tweaks
Leon Friedrich [Fri, 3 May 2024 00:10:15 +0000 (12:10 +1200)]
Add EntityWhitelistSystem (#27632)
* Add EntityWhitelistSystem
* Sandbox fix
* update test
PJBot [Fri, 3 May 2024 00:04:58 +0000 (00:04 +0000)]
Automatic changelog update
Plykiya [Fri, 3 May 2024 00:03:52 +0000 (17:03 -0700)]
Increase Blast Grenade Recipe Cost and Add Research Requirement (#27580)
* Adjust blast grenade recipe
* Move blast grenades into tier 2 research
* Move blast grenades to dynamic recipes for secfab and autolathe
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Co-authored-by: Plykiya <plykiya@protonmail.com>
PJBot [Thu, 2 May 2024 23:38:26 +0000 (23:38 +0000)]
Automatic changelog update
Leon Friedrich [Thu, 2 May 2024 23:37:20 +0000 (11:37 +1200)]
Fix UI interaction priority (#27631)
PJBot [Thu, 2 May 2024 17:10:44 +0000 (17:10 +0000)]
Automatic changelog update
Tayrtahn [Thu, 2 May 2024 17:10:20 +0000 (13:10 -0400)]
Fix SpawnItemsOnUse not playing sound (#27621)
Made SpamItemsOnUse play sound at entity coordinates instead of parenting