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space-station-14.git
23 months agoAllows a possibility for a new reagant to work on dead if applied. (#23298)
Adrian16199 [Fri, 5 Jan 2024 03:40:57 +0000 (04:40 +0100)]
Allows a possibility for a new reagant to work on dead if applied. (#23298)

* Allows a possibility for a new reagant to work on dead if applied.

To use it, go to Resources\Prototypes\Reagents\medicine.yml and add worksOnTheDead: true to any reagent.

* Update Content.Shared/Chemistry/Reagent/ReagentPrototype.cs

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Update Content.Server/Body/Systems/MetabolizerSystem.cs

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
23 months agoMap Readability (#23446)
Errant [Fri, 5 Jan 2024 03:37:38 +0000 (04:37 +0100)]
Map Readability (#23446)

* beacon text

* command beacon color

* pa

* weh

23 months agoUranium Ore Visual Change (#23526)
Alekshhh [Fri, 5 Jan 2024 03:35:52 +0000 (05:35 +0200)]
Uranium Ore Visual Change (#23526)

hamlet after you won't let them eat a stack of uranium ore

23 months agoPorts the derelict sign decal (#23544)
Flareguy [Fri, 5 Jan 2024 03:35:31 +0000 (21:35 -0600)]
Ports the derelict sign decal (#23544)

ports the derelict sign decal

23 months agoTeslaloose and Singuloose counterplay (#23444)
Ed [Fri, 5 Jan 2024 02:48:09 +0000 (05:48 +0300)]
Teslaloose and Singuloose counterplay (#23444)

* add tesla dissapear mechanic
add field holobarrier

* add PD

* add crafting

* spacing

* added to cargo

* Fix

* resprite + damageable

* oopsie

* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml

Co-authored-by: Kara <lunarautomaton6@gmail.com>
* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Battery/battery_guns.yml

Co-authored-by: Kara <lunarautomaton6@gmail.com>
* Update Resources/Locale/en-US/research/technologies.ftl

Co-authored-by: Kara <lunarautomaton6@gmail.com>
---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
23 months agoHyper convection lathe buff (#23542)
Nemanja [Fri, 5 Jan 2024 02:44:11 +0000 (21:44 -0500)]
Hyper convection lathe buff (#23542)

23 months agoRevert "Revert "Electric anomaly rework"" (#23549)
metalgearsloth [Fri, 5 Jan 2024 02:14:10 +0000 (13:14 +1100)]
Revert "Revert "Electric anomaly rework"" (#23549)

Revert "Revert "Electric anomaly rework" (#23546)"

This reverts commit 9acbe38e5348c36e1f61287e9e489ac7dcaeacf6.

23 months agoPenguins are more tolerant to the cold (#23209)
Ubaser [Fri, 5 Jan 2024 01:00:24 +0000 (12:00 +1100)]
Penguins are more tolerant to the cold (#23209)

* add

* yes

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
23 months agofix pda pai ejection slot image (#23547)
Mr. 27 [Fri, 5 Jan 2024 00:56:29 +0000 (19:56 -0500)]
fix pda pai ejection slot image (#23547)

14 loko

23 months agoRevert "Electric anomaly rework" (#23546)
Emisse [Fri, 5 Jan 2024 00:35:24 +0000 (17:35 -0700)]
Revert "Electric anomaly rework" (#23546)

Revert "Electric anomaly rework (#23173)"

This reverts commit 05ee6eb30812271d903c5dc6ff8b46f08281ba73.

23 months agoArachnid plushie (#23504)
Mr. 27 [Thu, 4 Jan 2024 23:58:40 +0000 (18:58 -0500)]
Arachnid plushie (#23504)

23 months agoCreated Proximity Detection and Beeper Systems (#23177)
Jezithyr [Thu, 4 Jan 2024 23:56:23 +0000 (15:56 -0800)]
Created Proximity Detection and Beeper Systems (#23177)

23 months agoUse default panic bunker messages on Leviathan and Lizard (#23541)
Chief-Engineer [Thu, 4 Jan 2024 22:48:00 +0000 (16:48 -0600)]
Use default panic bunker messages on Leviathan and Lizard (#23541)

* Use default panic bunker message on Lizard

* use default panic bunker message on Leviathan

23 months agoAdded reaction OilBreakdown (#23537)
ada-please [Thu, 4 Jan 2024 22:45:35 +0000 (14:45 -0800)]
Added reaction OilBreakdown (#23537)

Added recipe OilBreakdown

23 months agoFix tiny grammar/spelling issues (#23534)
Tayrtahn [Thu, 4 Jan 2024 22:35:31 +0000 (17:35 -0500)]
Fix tiny grammar/spelling issues (#23534)

23 months agoFix Guidebook Singularity entry (#23535)
Varen [Thu, 4 Jan 2024 22:09:09 +0000 (23:09 +0100)]
Fix Guidebook Singularity entry (#23535)

Remove reference to tritium creation + fix typo

23 months agofix use delay cooldown visual bug (#23532)
themias [Thu, 4 Jan 2024 18:13:38 +0000 (13:13 -0500)]
fix use delay cooldown visual bug (#23532)

23 months agoFixes UseDelay accumulating time sometimes (#23529)
AJCM-git [Thu, 4 Jan 2024 17:50:11 +0000 (13:50 -0400)]
Fixes UseDelay accumulating time sometimes (#23529)

a

23 months agoAdd health bar overlays for eye equipment (#21980)
PrPleGoo [Thu, 4 Jan 2024 16:48:57 +0000 (17:48 +0100)]
Add health bar overlays for eye equipment (#21980)

* PR 1

* fix an error with health bar overlay (#1292)

* Revert "Revert "Replace `ResourcePath` with `ResPath` (#15308)" (#155… (#15566)

* [1612] change ShowHealthBarsComponent's DamageContainer field to a list (#1662)

* fix build

* no crit entities from not updating

* cleanup

* namespace

* undu irrelevant changes

* undo icon change

* make health bar 1 px taller and icon 1 px shorter

* fix medibot

* fix comment

* don't show health bar ratio when in crit

* fix build

* put the crit bar back

* don't render healthbars for mobs that are in containers

* draw more boxes without the background sprite

* fine status icon for all bio mobs

* add wacky mandatory things

* attempt 2

* whoops wrong file

* cool, this works too

* move null check to top

* only 1 init

* security huds

* remove shader

* fix build after cleanup

* slight cleanup

* little more cleanup

* Remove clothing grant component system

* security HUD now shows a job icon on entities with a body

* remove sec stuff and do similar changes to split off PR + remove unused comp

* process comments

* don't return

* update to ComponentAddedOverlaySystemBase

* no cache

* colors and not rendering out of sight

* touch ups

* fix build & cleanup

* undo

* remove shader from icons

* process comments

* documentation

* fix licence

* validate prototype id

* just use args

* rename method and append in method

* type

* just fucken delete the command

* space

* undo

* remove

* don't use LocalPlayer

* re-add showhealthbars command, but working

* rename icon lists and conform health icon code to the others

* space

* undo

* update command

* oops

---------

Co-authored-by: Rane <60792108+Elijahrane@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
23 months agoFix robusted dionas not being recoverable (#21636)
Bakke [Thu, 4 Jan 2024 13:10:04 +0000 (14:10 +0100)]
Fix robusted dionas not being recoverable (#21636)

* Fix robusted dionas not being recoverable

* Implement a polymorph cooldown field, used for TreeMorph

Allows the polymorphed Diona some time to work off robust harvest
without immediately polymorphing again.

* Minor adjustment to polymorph cooldown timing

* Apply suggestions from code review

Co-authored-by: Kara <lunarautomaton6@gmail.com>
* fix: trigger polymorph revert on destruction

As suggested by mirrorcult, DamageThresholdReached is not the ideal
candidate for reverting a polymorph on destruction, as there exists a
DestructionEventArgs to listen for instead.

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
23 months agoPlague Doctor Set Change (#23382)
Alekshhh [Thu, 4 Jan 2024 13:09:11 +0000 (15:09 +0200)]
Plague Doctor Set Change (#23382)

pesilen

23 months agobuff emergency eva speed (#23522)
Emisse [Thu, 4 Jan 2024 13:08:17 +0000 (06:08 -0700)]
buff emergency eva speed (#23522)

webedit ops

23 months agoAdding PAI Slot to PDA (#21086)
VMSolidus [Thu, 4 Jan 2024 12:56:14 +0000 (07:56 -0500)]
Adding PAI Slot to PDA (#21086)

* Adding PAI Slot to PDA

* Update PdaComponent.cs

* Update pda.yml

* Update tags.yml

Sorting it alphabetically

* Adding PDA UI Elements.

* Addressing reviews

* Update PdaComponent.cs

* Update Content.Shared/PDA/SharedPdaSystem.cs

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
* Update Content.Shared/PDA/SharedPdaSystem.cs

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Objects/Devices/pda.yml

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
* Update PdaComponent.cs

* Update PdaComponent.cs

---------

Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
23 months agoAdds Hellspawn (Nar'Sie demon mob) (#20291)
brainfood1183 [Thu, 4 Jan 2024 12:53:15 +0000 (12:53 +0000)]
Adds Hellspawn (Nar'Sie demon mob) (#20291)

* HellSpawn Mob

* added spawner

* summary for the namespace

* larger collider, cannot enter single tile corridors.

* fix

* remove duplicate from yml, fix attributions.

* moved action to shared, moved comp to shared, networked comp, separated heal, fixed attributions

* removed flammable from hellspawn
removed the healing effect from firestarter ability (healing can be separate ability).

* Update attributions.yml

fix attributions

* fix

* fix

23 months agoscram implant (#23122)
Ilya246 [Thu, 4 Jan 2024 12:38:02 +0000 (16:38 +0400)]
scram implant (#23122)

* implement

* fix charges

* add listing

* fixes

* fix locale, probably all done

* fix

* fix of fix

* move query init

* cleanup

* unbrokey rt

23 months agoObservation Kit (#23384)
ERROR404 [Thu, 4 Jan 2024 12:36:44 +0000 (17:36 +0500)]
Observation Kit (#23384)

Observation Kit

23 months agoAdds more Ichor Per dragon meat. (#23503)
PoorMansDreams [Thu, 4 Jan 2024 12:34:10 +0000 (04:34 -0800)]
Adds more Ichor Per dragon meat. (#23503)

Adds more Juice(ichor) per Dragon meat

23 months agoPathfinding stuff (#23516)
metalgearsloth [Thu, 4 Jan 2024 12:33:56 +0000 (23:33 +1100)]
Pathfinding stuff (#23516)

Won't fix any crashes

23 months agoThief role description fix (#23509)
lapatison [Thu, 4 Jan 2024 12:29:12 +0000 (15:29 +0300)]
Thief role description fix (#23509)

23 months agoCommand beacon QOL recolor (#23517)
Errant [Thu, 4 Jan 2024 12:27:51 +0000 (13:27 +0100)]
Command beacon QOL recolor (#23517)

command beacon recolor

23 months agoHuman plushie (#23518)
Ed [Thu, 4 Jan 2024 12:27:40 +0000 (15:27 +0300)]
Human plushie (#23518)

AAAAAAAAA

* TBoI reference

* really remove from cargo crate. redescription

* pipi

23 months agomake flashes use audio range (#23521)
Emisse [Thu, 4 Jan 2024 12:27:32 +0000 (05:27 -0700)]
make flashes use audio range (#23521)

make flashes use range

23 months agomake some implants cheaper (#23513)
Emisse [Thu, 4 Jan 2024 12:24:39 +0000 (05:24 -0700)]
make some implants cheaper (#23513)

webedit ops

23 months agoBuff holo and mild structural adjustment (#23515)
Emisse [Thu, 4 Jan 2024 12:03:28 +0000 (05:03 -0700)]
Buff holo and mild structural adjustment (#23515)

buff holo

23 months agomuch cheaper plasma (#23283)
Ilya246 [Thu, 4 Jan 2024 10:56:38 +0000 (14:56 +0400)]
much cheaper plasma (#23283)

cheaplasma

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
23 months agoTweak Spell of All-Consuming Cleanliness (#23512)
Pancake [Thu, 4 Jan 2024 10:44:01 +0000 (02:44 -0800)]
Tweak Spell of All-Consuming Cleanliness (#23512)

Update trashbag.yml

Changed down to a reasonable amount.

23 months agoSpinal spike marking for Reptilians (#23220)
KittenColony [Thu, 4 Jan 2024 09:49:51 +0000 (22:49 +1300)]
Spinal spike marking for Reptilians (#23220)

* backspikes added

* added backspikes to meta.json

* fixed capitalization

* fix attempt 2

* suffering

* Revert "suffering"

This reverts commit d9ee23ccd209e8de5b190668f3b795088e8ab139.

* Balance is restored

* Revert "Balance is restored"

This reverts commit fa9b8168d461f8d5e92f2bbd1e1dd1417972ea05.

* Revert "Revert "Balance is restored""

This reverts commit f0a809f258973e0605311250d969e0600a970ebc.

23 months agomakes the shotgun cartridge dispensers like the ammo boxes (#23388)
Boaz1111 [Thu, 4 Jan 2024 05:53:44 +0000 (06:53 +0100)]
makes the shotgun cartridge dispensers like the ammo boxes (#23388)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
23 months agoToy Tesla (#23370)
Ed [Thu, 4 Jan 2024 05:51:22 +0000 (08:51 +0300)]
Toy Tesla (#23370)

* teddy tesla

* Update Resources/Prototypes/Entities/Objects/Fun/toys.yml

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
23 months agokobold monkey have KB name identifier (#23505)
Mr. 27 [Thu, 4 Jan 2024 05:51:09 +0000 (00:51 -0500)]
kobold monkey have KB name identifier (#23505)

inital

23 months agoGive slime mob speech sounds (#23456)
Mr. 27 [Thu, 4 Jan 2024 05:36:01 +0000 (00:36 -0500)]
Give slime mob speech sounds (#23456)

inital

23 months agoAghost Now Can Drop Things Wherever They Want (#23502)
Geekyhobo [Thu, 4 Jan 2024 05:31:58 +0000 (00:31 -0500)]
Aghost Now Can Drop Things Wherever They Want (#23502)

* Aghost Now Can Drop Things Wherever They Want

* update admin CL

* Update Resources/Changelog/Admin.yml

* Update Resources/Prototypes/tags.yml

* Update Resources/Prototypes/tags.yml

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
23 months agoAdd cvar to show new players in ahelp (#23265)
LankLTE [Thu, 4 Jan 2024 04:45:23 +0000 (20:45 -0800)]
Add cvar to show new players in ahelp (#23265)

* Implement cvar

* Enable cvar on Wizden

23 months agoUpdate submodule to 202.1.0 (#23501)
metalgearsloth [Thu, 4 Jan 2024 04:28:46 +0000 (15:28 +1100)]
Update submodule to 202.1.0 (#23501)

23 months agoThe Flatpacker 1001 can now make flatpacks for computers. (#23471)
SpeltIncorrectyl [Thu, 4 Jan 2024 04:23:47 +0000 (04:23 +0000)]
The Flatpacker 1001 can now make flatpacks for computers. (#23471)

* moved ComputerBoardComponent to Content.Shared

* made flatpacker accept computer boards

* made flatpack system and ui function with computer boards

* fixed it so that flatpacks of computers are correctly coloured to fit their computer board colour

* unhardcoded the computer flatpack assembly cost

* Combined GetFlatpackCreationCost(...) with GetflatpackCreationCostForComputer(...)

* removed code duplication in SharedFlatpackSystem

* removed code duplication from FlatpackCreatorMenu.xaml.cs

* remove code duplication from FlatpackSystem (on the server)

* fixed indentation error

23 months agoAdd RoomFill markers (#22293)
metalgearsloth [Thu, 4 Jan 2024 04:17:04 +0000 (15:17 +1100)]
Add RoomFill markers (#22293)

* Add RoomFill markers

* weh

* Also deez

* Working

* Randomised fills working

* Fixes

* Fix lack of prototypes

* Fix tests

* Fix tests?

23 months agoSmall adjustment for elookup api (#22447)
metalgearsloth [Thu, 4 Jan 2024 04:13:19 +0000 (15:13 +1100)]
Small adjustment for elookup api (#22447)

* Small adjustment for elookup api

* fix

23 months agoFix biome marker dupes (#23500)
metalgearsloth [Thu, 4 Jan 2024 04:04:43 +0000 (15:04 +1100)]
Fix biome marker dupes (#23500)

23 months agoMakes`GameTicker` use `FlushEntities()` (#23299)
Leon Friedrich [Thu, 4 Jan 2024 03:33:43 +0000 (22:33 -0500)]
Makes`GameTicker` use `FlushEntities()` (#23299)

23 months agoAdd clown emergency oxygen tank (#23495)
themias [Thu, 4 Jan 2024 03:29:02 +0000 (22:29 -0500)]
Add clown emergency oxygen tank (#23495)

* Add clown emergency oxygen tank

* increase pressure and volume slightly due to less o2 percentage

23 months agoSalvage magnet revamp (#23119)
metalgearsloth [Thu, 4 Jan 2024 03:25:32 +0000 (14:25 +1100)]
Salvage magnet revamp (#23119)

* Generic offering window

* More work

* weh

* Parity

* Progression meter

* magnet

* rona

* PG asteroid work

* code red

* Asteroid spawnings

* clams

* a

* Marker fixes

* More fixes

* Workings of biome asteroids

* A

* Fix this loading code

* a

* Fix masking

* weh

* Fixes

* Magnet claiming

* toe

* petogue

* magnet

* Bunch of fixes

* Fix default

* Fixes

* asteroids

* Fix offerings

* Localisation and a bunch of fixes

* a

* Fixes

* Preliminary draft

* Announcement fixes

* Fixes and bump spawn rate

* Fix asteroid spawns and UI

* More fixes

* Expeditions fix

* fix

* Gravity

* Fix announcement rounding

* a

* Offset tweak

* sus

* jankass

* Fix merge

23 months agoUpdate submodule to 202.0.0 (#23498)
metalgearsloth [Thu, 4 Jan 2024 03:00:42 +0000 (14:00 +1100)]
Update submodule to 202.0.0 (#23498)

23 months agoUse IComponentState for compstates (#21905)
metalgearsloth [Thu, 4 Jan 2024 02:50:48 +0000 (13:50 +1100)]
Use IComponentState for compstates (#21905)

23 months agoChanges required for frozen event bus PR (#23493)
Leon Friedrich [Thu, 4 Jan 2024 02:26:25 +0000 (21:26 -0500)]
Changes required for frozen event bus PR (#23493)

* Changes required for frozen event bus PR

* Fix RoundEndTest

23 months agoCleans up/condenses a bunch of RandomSpriteComponent yaml entries (#23496)
deathride58 [Thu, 4 Jan 2024 02:23:27 +0000 (21:23 -0500)]
Cleans up/condenses a bunch of RandomSpriteComponent yaml entries (#23496)

cleans up a bunch of RandomSpriteComponent yaml entries

23 months agoFix MIDI Loading Failing Whilst a MIDI is playing (#23339)
Hannah Giovanna Dawson [Thu, 4 Jan 2024 02:19:22 +0000 (02:19 +0000)]
Fix MIDI Loading Failing Whilst a MIDI is playing (#23339)

SS14-1148 Fix MIDI Loading Failing Whilst a MIDI is playing

The behaviour of the button event handling did some wonky
async handling that got PJB swearing repeatedly in the contributor
VC.

Improve switching MIDI songs by:

0. Add a bool that tracks if we're currently waiting for the MIDI file
browser to terminate. Use this bool to short-circuit the
MidiFileButtonOnPressed function, ensuring you don't have to close
a morbillion file windows if you spam-clicked the  button or forgot
you'd opened the window.
1. Remove a four-year-old hack involving waiting 100ms to load a MIDI
after trying to stop the last MIDI, because _the rot consumes_ or some shit

23 months agoMakes vials work in dispensers (#23473)
Blazeror [Thu, 4 Jan 2024 02:18:37 +0000 (03:18 +0100)]
Makes vials work in dispensers (#23473)

* Match solution names

* Y TEST FAIL?

* 2am fix it tomorrow if it doesn't work now

23 months agoMinor biomes change (#23494)
metalgearsloth [Thu, 4 Jan 2024 02:04:14 +0000 (13:04 +1100)]
Minor biomes change (#23494)

Maybe fixes void if there's exceptions, idk

23 months agoUseDelay + ItemCooldown merge (#22502)
AJCM-git [Thu, 4 Jan 2024 01:33:09 +0000 (21:33 -0400)]
UseDelay + ItemCooldown merge (#22502)

23 months agoChanges required for engine PR (#23488)
Leon Friedrich [Thu, 4 Jan 2024 01:08:23 +0000 (20:08 -0500)]
Changes required for engine PR (#23488)

23 months agoAdd PVS benchmark (#23166)
Leon Friedrich [Thu, 4 Jan 2024 00:58:38 +0000 (19:58 -0500)]
Add PVS benchmark (#23166)

* Add PVS benchmark

* poke tests

* Shuffle players around

* Add caveat

* Add CycleTick() benchmark

* Make async false

* Oops

23 months agoIncrease zombie prying time for bolted doors (#23383)
themias [Thu, 4 Jan 2024 00:41:39 +0000 (19:41 -0500)]
Increase zombie prying time for bolted doors (#23383)

23 months agoGreen-Red Jester Outfit Change (#23454)
Alekshhh [Thu, 4 Jan 2024 00:40:22 +0000 (02:40 +0200)]
Green-Red Jester Outfit Change (#23454)

jokaire

23 months agoTarantula improvement (#23449)
IlyaElDunaev [Thu, 4 Jan 2024 00:39:23 +0000 (03:39 +0300)]
Tarantula improvement (#23449)

Tarantula baff

23 months agoKobold variety - allows kobolds to have random colors and horns (+ allows RandomSprit...
deathride58 [Thu, 4 Jan 2024 00:39:00 +0000 (19:39 -0500)]
Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393)

* kobold variety - allows kobolds to have random colors and horns

* hey lets maybe not crash in this case, lets maybe let the color continue being null in this case

* excuse us vscode what the fuck is this

* brightens kob base, makes kob outline more bold, fixes to the prototype because our code spaghett

* okay yeah angler horns just dont work At All. the floppy kobold ears, however? MWAH. chef's kis

* we've been staring at these critters all day - makes base color line up with the base color of some of the markings

23 months agoTarantula voice (#23459)
Mr. 27 [Thu, 4 Jan 2024 00:36:48 +0000 (19:36 -0500)]
Tarantula voice (#23459)

* inital

* new

23 months agomicrowave ejection tweak (#23460)
themias [Thu, 4 Jan 2024 00:36:31 +0000 (19:36 -0500)]
microwave ejection tweak (#23460)

23 months agoFixes license violation with Smoke-grenade.ogg by replacing it with a freshly-made...
deathride58 [Thu, 4 Jan 2024 00:36:13 +0000 (19:36 -0500)]
Fixes license violation with Smoke-grenade.ogg by replacing it with a freshly-made sound (#23476)

* smoke grenade license compliance

* source link

* lets bring the pin sound down a peg

23 months agobarratry update (#23487)
Emisse [Thu, 4 Jan 2024 00:34:56 +0000 (17:34 -0700)]
barratry update (#23487)

23 months agoChill bounties + fixes (#23411)
Nemanja [Thu, 4 Jan 2024 00:34:47 +0000 (19:34 -0500)]
Chill bounties + fixes (#23411)

* Chill bounties + fixes

* localize

* fix arbitage

23 months agoBeacon Update Aspid (#23448)
Errant [Thu, 4 Jan 2024 00:34:28 +0000 (01:34 +0100)]
Beacon Update Aspid (#23448)

* beacons

* improved beacon overlap in med and sci

23 months agogemini update (#23486)
Emisse [Thu, 4 Jan 2024 00:33:34 +0000 (17:33 -0700)]
gemini update (#23486)

23 months agometa update (#23484)
Emisse [Thu, 4 Jan 2024 00:33:23 +0000 (17:33 -0700)]
meta update (#23484)

* meta update

* lower diff?

23 months agomarathon update (#23483)
Emisse [Thu, 4 Jan 2024 00:32:34 +0000 (17:32 -0700)]
marathon update (#23483)

23 months agofland update (#23482)
Emisse [Thu, 4 Jan 2024 00:32:25 +0000 (17:32 -0700)]
fland update (#23482)

23 months agobox update (#23481)
Emisse [Thu, 4 Jan 2024 00:32:19 +0000 (17:32 -0700)]
box update (#23481)

23 months agobagel update (#23480)
Emisse [Thu, 4 Jan 2024 00:32:11 +0000 (17:32 -0700)]
bagel update (#23480)

23 months agoUpdate engine to v201.0.0 (#23485)
Leon Friedrich [Thu, 4 Jan 2024 00:22:32 +0000 (19:22 -0500)]
Update engine to v201.0.0 (#23485)

23 months agoBlindness hotfix (content side) (#23465)
deathride58 [Thu, 4 Jan 2024 00:17:06 +0000 (19:17 -0500)]
Blindness hotfix (content side) (#23465)

* fixes major blindness issues like blindness not scaling with render res

* HEY. get outta there

23 months agoReplace EntityUid parsing with NetEntity (#23474)
Leon Friedrich [Thu, 4 Jan 2024 00:04:31 +0000 (19:04 -0500)]
Replace EntityUid parsing with NetEntity (#23474)

* Replace EntityUid parsing with NetEntity

* fix

* Other changes required for arch

* And anothher

23 months agoGauze recipe in medfab (#23417)
Alzore [Wed, 3 Jan 2024 22:42:35 +0000 (16:42 -0600)]
Gauze recipe in medfab (#23417)

* Gauzelathe

* latherecipe

23 months agoClient commands: clean up and localize (#22897)
PrPleGoo [Wed, 3 Jan 2024 22:29:37 +0000 (23:29 +0100)]
Client commands: clean up and localize (#22897)

* action commands

* atmos debug commands

* comming

* credits command

* debug commands

* usage

* usings

* debug pathfinding command

* grouping entity menu command

* hide mechanisms command

* commit

* mapping client side setup command

* open ahelp command

* set menu visibility command

* commit

* show mechanisms command

* toggle health overlay command

* toggle outline command

* stage

* disable once

* ioc

* namespaces

* WriteError

* clean up command usage

* don't abbriviate

* ActionsCommands

* AtmosDebugCommands

* the rest

* oops

* undo

23 months agoPorts the /tg/ airlock deny sounds (#22954)
Flareguy [Wed, 3 Jan 2024 22:22:37 +0000 (16:22 -0600)]
Ports the /tg/ airlock deny sounds (#22954)

ports /tg/ airlock deny sounds

23 months agoVendors now will say "Thanks for using!" (#23023)
lzk [Wed, 3 Jan 2024 22:21:53 +0000 (23:21 +0100)]
Vendors now will say "Thanks for using!" (#23023)

* comit1

* comit2

* comit 3

* Update Content.Server/VendingMachines/VendingMachineSystem.cs

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
23 months agolet terminator endoskeleton pry doors (#23468)
Ilya246 [Wed, 3 Jan 2024 21:58:01 +0000 (01:58 +0400)]
let terminator endoskeleton pry doors (#23468)

* pry

* Update Resources/Prototypes/Entities/Mobs/Player/terminator.yml

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
23 months agoDims the light source of service lights (#23437)
deathride58 [Wed, 3 Jan 2024 21:39:04 +0000 (16:39 -0500)]
Dims the light source of service lights (#23437)

nerfs service lights because they are bRIGHT

23 months agobuff RPED capacity (#23455)
21Melkuu [Wed, 3 Jan 2024 21:34:31 +0000 (00:34 +0300)]
buff RPED capacity (#23455)

23 months agoGauze Recolor (#23409)
Alzore [Wed, 3 Jan 2024 21:30:02 +0000 (15:30 -0600)]
Gauze Recolor (#23409)

gauzerecolor

23 months agoCircuit floor tile print (#23467)
lapatison [Wed, 3 Jan 2024 21:25:18 +0000 (00:25 +0300)]
Circuit floor tile print (#23467)

stuff

23 months agoMonkey Visual Change (#23464)
Alekshhh [Wed, 3 Jan 2024 21:23:55 +0000 (23:23 +0200)]
Monkey Visual Change (#23464)

* monk

* meta

23 months agorefueling lit welder explosion fix (#23469)
themias [Wed, 3 Jan 2024 21:23:36 +0000 (16:23 -0500)]
refueling lit welder explosion fix (#23469)

* refueling lit welder explosion fix

* add DamgeOnToolInteract to wall dispenser

23 months agoAdd hand labeler to autolathe (#23457)
ninruB [Wed, 3 Jan 2024 18:24:02 +0000 (20:24 +0200)]
Add hand labeler to autolathe (#23457)

add thingy to lathe

23 months agofix(artifact_analyzer.yml): decrease required power (#23447)
Dakamakat [Wed, 3 Jan 2024 14:14:01 +0000 (17:14 +0300)]
fix(artifact_analyzer.yml): decrease required power (#23447)

23 months agostriker update (#23440)
Emisse [Wed, 3 Jan 2024 11:19:02 +0000 (04:19 -0700)]
striker update (#23440)

23 months agoskull warning border (#23433)
Errant [Wed, 3 Jan 2024 09:35:36 +0000 (10:35 +0100)]
skull warning border (#23433)

skullie contrast

23 months agoEnable panic bunker by default (#23252)
Chief-Engineer [Wed, 3 Jan 2024 09:26:13 +0000 (03:26 -0600)]
Enable panic bunker by default (#23252)

* update cvars

* vote 1984

* rip

* add custom reason

* make panic_bunker.enabled a server cvar

I am kind of guessing

---------

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
23 months agoBlindness rework - damaged eyes are now a stylized simulation of legal blindness...
deathride58 [Wed, 3 Jan 2024 09:07:02 +0000 (04:07 -0500)]
Blindness rework - damaged eyes are now a stylized simulation of legal blindness (#23212)

* blindness rework - damaged eyes now simulate legal blindness

* hEY THATS FOR DEMONSTRATION PURPOSES ONLY AAA

* attributions

* makes eyeclosecomponent adminbus compatible

* useshader(null)

23 months agoGlowy lights - light fixtures now actually glow (#23428)
deathride58 [Wed, 3 Jan 2024 08:46:11 +0000 (03:46 -0500)]
Glowy lights - light fixtures now actually glow (#23428)

* glowy lights - makes light fixtures actually physically glow when active

* serviced the lights

* ya sure

23 months agomake plushie rouney rotateable (#22902)
lzk [Wed, 3 Jan 2024 08:36:05 +0000 (09:36 +0100)]
make plushie rouney rotateable (#22902)

make rouney rotateable

23 months agoShader cleanup - applies DRY to various shaders in the game (#23294)
deathride58 [Wed, 3 Jan 2024 08:35:25 +0000 (03:35 -0500)]
Shader cleanup - applies DRY to various shaders in the game (#23294)

shader cleanup - applies DRY to various shaders in the game