]>
git.smokeofanarchy.ru Git - space-station-14.git/log
SnappingOpossum [Sun, 23 Nov 2025 20:12:50 +0000 (07:12 +1100)]
Replace (almost) all existing storage fills with entity table container fills (#41360)
* Replace all existing storage fills with container fills, adjust some formatting to accomadate
* Forgot to remove that
* I really need to spell better
* Right, those are 3x3
* Change some NestedSelectors to GroupSelectors
* Actual container fills, test fix (maybe), and a few minor formatting changes
* Fix some more mistakes
* Forgot to add to that comment
* Some parenting fixes
* Test optimisation, maybe
* Roll holiday lights instead of individually listing it
* Move eletrical toolbox to NestedSelector
* Back to entity tables (except for vending)
* More nesting (and a TODO)
* Yet another fix
* Probably shoulda done it this way originally
* Entity tables for vending restocks
* I am good at formatting
* Make added table names consistent
* Make grand lottery weights a little more readable
* Use existing fills for bio suit crates
* Get rid of some more redundant amounts
* Nuke the StorageFill test section and update some comments
* Apply changes from code review
* Split off changes to vending restocks
* Split off changes to vending restocks
* Apply more changes from code review
* Attempt #2 of detangling this mess (oh shit I missed the pin)
* They look so similar
* I am great at formatting
* Missed a newline
* How did I manage to do that
* Move toy in FoodMealHappyHonkClown to top to prioritise
* Apply changes from review and move dank pizza to organise by weight
PJBot [Sun, 23 Nov 2025 19:12:28 +0000 (19:12 +0000)]
Automatic changelog update
Samuka [Sun, 23 Nov 2025 18:59:14 +0000 (15:59 -0300)]
Add xenoborg laws to ion storm chance (#41532)
add xenoborg laws to ion storm chance
Myra [Sun, 23 Nov 2025 15:17:53 +0000 (16:17 +0100)]
Stable to master (#41559)
Myra [Sun, 23 Nov 2025 15:17:04 +0000 (16:17 +0100)]
Stable release (#41558)
slarticodefast [Sun, 23 Nov 2025 14:48:24 +0000 (15:48 +0100)]
STAGING TO MASTER (#41555)
Revert 39040 FTL Fixes (#41540)
Revert "FTL Fixes (#39040)"
This reverts commit
52a9f9b576f5f75f4ad40c2b824b52bddf1e8825.
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
PJBot [Sun, 23 Nov 2025 13:26:04 +0000 (13:26 +0000)]
Automatic changelog update
slarticodefast [Sun, 23 Nov 2025 13:14:12 +0000 (14:14 +0100)]
Revert 39040 FTL Fixes (#41540)
Revert "FTL Fixes (#39040)"
This reverts commit
52a9f9b576f5f75f4ad40c2b824b52bddf1e8825.
Matthew Herber [Sun, 23 Nov 2025 13:00:58 +0000 (08:00 -0500)]
Main menu art credit system (#41328)
* Main menu art credit system
* change to center align in one box
* left align
* Update Resources/Prototypes/lobbyscreens.yml
Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>
* add margin
* Update Resources/Prototypes/lobbyscreens.yml
Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>
* fix formatting
* change to locale
* FTL file
* locid
* handle null list properly
* remove unneeded using
* push
* One more push
---------
Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
PJBot [Sun, 23 Nov 2025 13:12:27 +0000 (13:12 +0000)]
Automatic changelog update
Justin Pfeifler [Sun, 23 Nov 2025 12:59:09 +0000 (06:59 -0600)]
Fix Paper Default Interaction (#41547)
* Fix paper default interaction
* Remove BeforeUIOpen
* Revert "Remove BeforeUIOpen"
This reverts commit
c0db6c743f7cd07279b8a509317a54925a5f7d27.
* Revert "Fix paper default interaction"
This reverts commit
7efae70b96fbb5800a0e043b6deca176babe3399.
* Trigger UI before Ingestion
* Revert "Trigger UI before Ingestion"
This reverts commit
a642ab40bf5b973d7e5f5b772d578dc2b9a436c1.
* Trigger ingestion after ui
āda [Sun, 23 Nov 2025 02:20:31 +0000 (20:20 -0600)]
Bugfix: Borg's can't die anymore (#41492)
* commit
* other borgs
---------
Co-authored-by: iaada <iaada@users.noreply.github.com>
rwrv [Sun, 23 Nov 2025 01:02:25 +0000 (01:02 +0000)]
Remove references to fingers in low tier cold damage (#41496)
* Update health-examinable-carbon.ftl
* Rework wording to be more similar to other descriptions
github-actions[bot] [Sun, 23 Nov 2025 00:49:12 +0000 (01:49 +0100)]
Update Credits (#41544)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
PJBot [Sun, 23 Nov 2025 00:11:41 +0000 (00:11 +0000)]
Automatic changelog update
slarticodefast [Sat, 22 Nov 2025 23:55:59 +0000 (00:55 +0100)]
Make artifact analyzer power supply sane (#41543)
make artifact analyzer power supply sane
PJBot [Sat, 22 Nov 2025 23:58:00 +0000 (23:58 +0000)]
Automatic changelog update
Ciarán Walsh [Sat, 22 Nov 2025 23:44:26 +0000 (23:44 +0000)]
Defibs will now also shock anyone still interacting with the target. (#35998)
* Defibs will now also shock anyone still interacting with the target.
* Improvements to test readability
* Apply fixes to other tests
* Refactor the interacting entities query to use an event.
* Include pullers as interacting with the entity they are pulling
* Broadcast event
* Use a constant
* Convert new test to InteractionTest
* Convert existing test
* Add behaviour note
* Revert "Convert existing test"
This reverts commit
b8a8f2f68e3733bdb6ec254faf955a42096d47d7.
* Move new test into separate (InteractionTest) test file
* Use ToServer
* Use a constant for prototype id
* Use ToServer
* Add EntProtoId constructor
* Add assertion failure messages
* Manual cleanup of test entities
* Remove obsolete flag
* Add test summaries
* Remove tuple constructor
* Wrap entity deletion in WaitPost
* Extend DoAfter interacting test with an extra mob
rlebell33 [Sat, 22 Nov 2025 19:13:35 +0000 (13:13 -0600)]
Improve hitboxes for knives and shivs to better match their sprites (#39100)
* update hitbox for kitchen knife and butcher's cleaver
* update hitbox for the 4 glass type shivs
* update hitbox for the medical shiv
* Update the hitbox for the plastic knife
* review
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
korczoczek [Sat, 22 Nov 2025 00:08:06 +0000 (01:08 +0100)]
Let PopupOnTrigger display names of user and item (#41157)
* waved away
* waves at you with my [Prime Cut Corgi Meat]
* pls dont litter the repository with unnecessary components
* forgot to remove a variable from testing
* guh
* the more things change, the more things stay the same
* and then she ternaried everywhere
* owie
slarticodefast [Fri, 21 Nov 2025 23:59:55 +0000 (00:59 +0100)]
staging into master (#41526)
HOTFIX Add logging to gamepreset fallback (#41522)
* Add logging to gamepreset fallback
* cleanup
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
Errant [Fri, 21 Nov 2025 22:48:00 +0000 (23:48 +0100)]
HOTFIX Add logging to gamepreset fallback (#41522)
* Add logging to gamepreset fallback
* cleanup
PJBot [Fri, 21 Nov 2025 22:10:43 +0000 (22:10 +0000)]
Automatic changelog update
K-Dynamic [Fri, 21 Nov 2025 21:57:10 +0000 (10:57 +1300)]
Add vox hairstyle (catfish hair) (#40689)
* add vox catfish
Co-authored-by: Cadunkus <140308611+Cadunkus@users.noreply.github.com>
* change indents from 2 to 4 in meta.json
* update sprite
Co-authored-by: Cadunkus <140308611+Cadunkus@users.noreply.github.com>
---------
Co-authored-by: Cadunkus <140308611+Cadunkus@users.noreply.github.com>
PJBot [Fri, 21 Nov 2025 21:54:49 +0000 (21:54 +0000)]
Automatic changelog update
Errant [Fri, 21 Nov 2025 21:41:24 +0000 (22:41 +0100)]
Admin improvements for Looc and Deadchat (#41273)
* looc and deadchat speak interrupt events
* comment
* admin log tweak
* clean up log entity targets; switch admin deadchat logged entity from player to mob
* one event only
* rename event, broadcast player session with the event
SnappingOpossum [Fri, 21 Nov 2025 20:51:32 +0000 (07:51 +1100)]
Move vending restocks to EntityTableContainerFills (#41442)
* Move vending restocks to EntityTableContainerFills
* Glad I can actually see that fail now
* I could of just gone back to checking all the containers but nooo had to be stubborn
* Apply changes from code review
Nemanja [Fri, 21 Nov 2025 20:12:13 +0000 (15:12 -0500)]
Decouple GasPrototype IDs from Gas Enum (#41266)
* Remove final enum coupling from gas YAML
* Fix comment
* Fix test
* Apply suggestions from code review
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
PJBot [Fri, 21 Nov 2025 18:59:05 +0000 (18:59 +0000)]
Automatic changelog update
MrPersival [Fri, 21 Nov 2025 18:45:54 +0000 (19:45 +0100)]
Fix scalefriends food problem #39982. Hivelord Remains now meat and edible by anyone who can digest it (#41317)
* fix(hivelord-remains): now reptilians can also eat hivelord remains
* fix(hivelord-remains): added meat and raw tags
* moved(hivelord-remains): moved from meat.yml back to asteroid.yml
* fixed(meat): added the new line
Co-authored-by: SnappingOpossum <snappingopossum@outlook.com>
---------
Co-authored-by: SnappingOpossum <snappingopossum@outlook.com>
PJBot [Fri, 21 Nov 2025 15:15:10 +0000 (15:15 +0000)]
Automatic changelog update
Partmedia [Fri, 21 Nov 2025 15:01:23 +0000 (07:01 -0800)]
Trip APCs when they exceed a power limit (#41377)
* Implement APC overloading
* Add power test
* Review
* Some more reviews
* Show map coordinates for test failures
* Widen column 2
* Reduce singularity beacon power consumption
* Try to get grid coordinates
PJBot [Fri, 21 Nov 2025 11:34:03 +0000 (11:34 +0000)]
Automatic changelog update
Princess Cheeseballs [Fri, 21 Nov 2025 11:21:30 +0000 (03:21 -0800)]
[1984] Beach balls no longer collide with players (#41450)
* 1984
* me when I'm dumb
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
PJBot [Fri, 21 Nov 2025 06:56:17 +0000 (06:56 +0000)]
Automatic changelog update
Nuggets219 [Fri, 21 Nov 2025 06:43:37 +0000 (23:43 -0700)]
Give Rust Removal a shorter Doafter (#770) (#41518)
* Give Rust Removal a shorter Doafter (#770)
* Yeah, yeah, mircobalance. Every janitor player will fight you though. Welding and brushing walls free of rust now takes just three seconds.
* Now reinforced walls take a bit longer to de-rust. Times are as follows:
Solid wall: 1s weld, 3s brush
Reinforced wall: 2s weld, 3s brush
* Actually, just make both take 4s to brush and 1s to weld. Problem solved.
* changed the welding timer from 1 to 2 seconds for lag compensation.
ThatGuyUSA [Fri, 21 Nov 2025 05:50:42 +0000 (21:50 -0800)]
Add admin antag control command for making people into Wizards (#41494)
* innit bruv, but also done!
* added comment to signify why it's like that
ThatGuyUSA [Thu, 20 Nov 2025 05:07:01 +0000 (21:07 -0800)]
Munitions visibility tweaking and cleanup (#41137)
* I didn't make an init commit, 1: because i forgot, 2: because the PR is so tiny, the whole thing is done already
* beans and shards no glow, clean up
* commented out PointLight, does too little for how straining it would be
* Improvised shells now use shards as their bullet sprite, they still don't embed though
Noah Beverly [Thu, 20 Nov 2025 04:18:19 +0000 (21:18 -0700)]
Mail Cart (#41482)
* Add mailcart crate type
* Add recent progress, move location of mailcart.rsi
* Allow letters and packages to be inserted
* Add updated sprites for mailcart
* Add storage for letters
* Bugfix for sprite
* Add fix for mincount mailcart sprite updates
* Add dynamic names to packages in mailcart
* Add additional whitelist items
* Update tag comments
* Remove max item size
* Update fixture for mailcart, remove unused code from crates.yml
* Add mail cart to cargo ordering
* Update meta.json
* Remove unused comment
* Update copyright
* Add missing ContainerContainer
* Update ContainerContainer
* Revert "Update ContainerContainer"
This reverts commit
1805dcd58d8c0f52baca9db0d3173940ee241159.
* Remove container slots and increase storage
* Remove unused tags
* Remove LetterDelivery tag
---------
Co-authored-by: Justin Pfeifler <jrpl101998@gmail.com>
PJBot [Wed, 19 Nov 2025 22:16:34 +0000 (22:16 +0000)]
Automatic changelog update
korczoczek [Wed, 19 Nov 2025 22:03:09 +0000 (23:03 +0100)]
Make the crimson evac shuttle's air chamber not borderline blow up (#41500)
glass and plasma together strong
lzk [Wed, 19 Nov 2025 20:44:36 +0000 (21:44 +0100)]
cleanup evil beach ball (#41499)
korczoczek [Wed, 19 Nov 2025 20:34:54 +0000 (21:34 +0100)]
Fix blinking animation of disembodied head hologram (#41498)
start blinking normal
Samuka [Wed, 19 Nov 2025 08:56:43 +0000 (05:56 -0300)]
Fix the round end trigger for xenoborgs (#41467)
math
Tiniest Shark [Wed, 19 Nov 2025 08:40:38 +0000 (03:40 -0500)]
Remove Basic Hardsuit Helmet Sprites (#41490)
* Deletes basic helmet
* you forgot one file
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
PJBot [Wed, 19 Nov 2025 02:59:43 +0000 (02:59 +0000)]
Automatic changelog update
Hitlinemoss [Wed, 19 Nov 2025 02:46:44 +0000 (21:46 -0500)]
Removed redundant clothing from CMO locker; moved neck gaiter from HoS locker to HoS dresser (#41487)
āda [Wed, 19 Nov 2025 02:08:04 +0000 (20:08 -0600)]
AdminLogOnTrigger (#41474)
* commit
* requested
* also requested
* Update Content.Shared/Trigger/Components/Effects/AdminLogOnTriggerComponent.cs
---------
Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
āda [Wed, 19 Nov 2025 02:05:13 +0000 (20:05 -0600)]
5 new triggers: EmptyContainers, Knockdown, Stun, TriggerOnThrowDoHit (#41472)
* ideas
* finish components
* systems
* one more
* requested
---------
Co-authored-by: iaada <iaada@users.noreply.github.com>
slarticodefast [Wed, 19 Nov 2025 01:58:50 +0000 (02:58 +0100)]
AddTagOnTrigger, RemoveTagOnTrigger, SwapPositionOnTrigger, JitterOnTrigger (#41476)
* more triggers
* comment
---------
Co-authored-by: iaada <iaada@users.noreply.github.com>
slarticodefast [Tue, 18 Nov 2025 18:09:49 +0000 (19:09 +0100)]
Cleanup TipsSystem, add TippyOnTrigger (#41477)
* tippy on trigger and refactor
* optional parameter for command
Samuka [Tue, 18 Nov 2025 17:44:13 +0000 (14:44 -0300)]
add 2 empty lines to xenoborg round end text (#41436)
* add 2 empty lines
* add one line on the top
* swap from the start to the end
cammusubi [Tue, 18 Nov 2025 00:06:15 +0000 (18:06 -0600)]
Per issue #41143, 'ClusterBang' was changed to 'clusterbang' (#41470)
Per issue #41143, 'ClusterBang' was changed to display as 'clusterbang' in-game.
PJBot [Mon, 17 Nov 2025 18:08:37 +0000 (18:08 +0000)]
Automatic changelog update
Samuka [Mon, 17 Nov 2025 17:55:55 +0000 (14:55 -0300)]
Examine which borg that module fits into (#41461)
* modules tip
* add color
* solved a edge case
* use ContentLocalizationManager instead of hardcoded grammar
* improve summary
* improve improved summary
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* not my first language
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* keep names consistent
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* keep consistent part 2
* fixed the yml error
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
PJBot [Mon, 17 Nov 2025 17:43:35 +0000 (17:43 +0000)]
Automatic changelog update
Samuka [Mon, 17 Nov 2025 17:31:03 +0000 (14:31 -0300)]
Make mothership core able to pull (#41460)
* make mothership core able to pull again
* make it work like borgs
Samuka [Mon, 17 Nov 2025 14:46:54 +0000 (11:46 -0300)]
Update mothership (#41453)
* add body crusher sprites
* body crusher yml
* add xenoborg thruster sprites
* add xenoborg thruster yml
* update mothership
* only one IFF computer
* tabs
* fuck
* fixed indentation
* replace tabs with spaces
* change id MachineBodyCrusher to MachineArtifactCrusherXenoborg
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* change id XenoborgThruster to ThrusterXenoborg
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* update Ids in mothership
---------
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
PJBot [Mon, 17 Nov 2025 00:00:55 +0000 (00:00 +0000)]
Automatic changelog update
slarticodefast [Sun, 16 Nov 2025 23:48:25 +0000 (00:48 +0100)]
Make crawl speed depend on your free hand count (#41458)
* crawl speed
* I can't spell
slarticodefast [Sun, 16 Nov 2025 20:46:02 +0000 (21:46 +0100)]
fix DamageAbleSystem.SetDamage (#41456)
fix SetDamage
Tobias Berger [Sun, 16 Nov 2025 13:44:18 +0000 (13:44 +0000)]
Fix typo in PR template (#41451)
My browser keeps pointing it out and I don't like it :⁾
PJBot [Sun, 16 Nov 2025 10:35:47 +0000 (10:35 +0000)]
Automatic changelog update
Ben Dake [Sun, 16 Nov 2025 10:22:45 +0000 (05:22 -0500)]
Vulp crying now uses whining sounds (#40982)
* Change vulp whine emote name to crying
* Fix vulp yaml
* Add whining back for typing
* review
---------
Co-authored-by: ScarKy0 <scarky0@onet.eu>
github-actions[bot] [Sun, 16 Nov 2025 01:26:42 +0000 (02:26 +0100)]
Update Credits (#41449)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
PJBot [Sun, 16 Nov 2025 01:04:25 +0000 (01:04 +0000)]
Automatic changelog update
Princess Cheeseballs [Sun, 16 Nov 2025 00:51:26 +0000 (16:51 -0800)]
Fix Gas Reagent Thresholds. (#41438)
* Fix reagent gas scales
* add comment
---------
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
PJBot [Sat, 15 Nov 2025 23:32:37 +0000 (23:32 +0000)]
Automatic changelog update
ScarKy0 [Sat, 15 Nov 2025 23:18:11 +0000 (00:18 +0100)]
Remove Aghosts from "Warp to Most Followed" (#41448)
* init
* review
PJBot [Sat, 15 Nov 2025 23:20:09 +0000 (23:20 +0000)]
Automatic changelog update
Fildrance [Sat, 15 Nov 2025 23:07:14 +0000 (02:07 +0300)]
Minor Knock spell refactor + fix its obstruction check (#41447)
* refactor: remove isFirstTimepredicted for knock XAE
* refactor: cleanups
* refactor: do not count laser obstructions toward stuff that blocks Knock spell, project spell from artifact and not node
* refactor: no method-events for knock-spells
---------
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Connor Huffine [Sat, 15 Nov 2025 17:43:46 +0000 (12:43 -0500)]
Fix typo in roundstartvariation (#41444)
Fix typo
lzk [Sat, 15 Nov 2025 11:43:20 +0000 (12:43 +0100)]
yaml cleanups (id, hypopen, inflatable wall) (#41432)
* cleanups
* yes i can
PJBot [Sat, 15 Nov 2025 05:29:00 +0000 (05:29 +0000)]
Automatic changelog update
April [Sat, 15 Nov 2025 05:16:00 +0000 (06:16 +0100)]
chore: made regalrat go the speed he should go (#41420)
that's a 5, not the defaulted back 4.5 from `UpdateMovementSpeed` in
Content.Shared/Body/Systems/SharedBodySystem.Parts.cs
lzk [Fri, 14 Nov 2025 23:31:10 +0000 (00:31 +0100)]
rotate more items in inventory part 3 + cleanup for good (#41149)
* rotate more items in inventory part 3 + cleanup for good
* i forgor
lzk [Fri, 14 Nov 2025 22:29:14 +0000 (23:29 +0100)]
improve APE desc, battery weapon desc, and locked desc (#41431)
* improve APE desc and locked desc
* 2
PJBot [Fri, 14 Nov 2025 22:35:31 +0000 (22:35 +0000)]
Automatic changelog update
Entvari [Fri, 14 Nov 2025 22:18:08 +0000 (22:18 +0000)]
Mini Energy Crossbow (#39796)
* draft 1
* mono audio
* missed something
* end the torment
* release me
* let me free
* Submodule fix?
* submodule fix?
* thousand years of suffering
* fix conflicts mehopes
* fuuuhuck
* balance update
* small numbers change
* re-organises the stun values yada yada
* newline
---------
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
PJBot [Fri, 14 Nov 2025 22:22:56 +0000 (22:22 +0000)]
Automatic changelog update
Samuka [Fri, 14 Nov 2025 22:10:09 +0000 (19:10 -0300)]
Xenoborgs part 7 (#40042)
* add mothership module
* option for mothership to open self UI
* fix mothership module
* remove mothership body
* swapp real hands for modules
* action sprite for mothership module
* removed hands from mothership core sprite
* xenoborgs now drop a pinpointer to the mothership core once destroyed
* add pinpointer to space movment module
* add base for XenoborgRule
* add xenoborg antag option
* something was needed
* something else was needed
* add ghost role spawn points
* change name in antag selection to Xenoborg Core
* add random spawnPoint markers that don't do anything
* add spawn points to mothership
* update spawn points
* add xenoborgs rule
* add xenoborgs rule to rotation
* add xenoborgs preset
* update preset with secret version
also added xenoborg mode description
* modify Antag Selection system to allow for custom entities via the AntagSelectionDefinition
* fix ghostroles spawners
* fix rule with new entityPrototype
* add spawnpoints to the mothership
* whitelist system to spawnpoints
* updated xenoborg components
* added xenoborg component to xenoborgs
* updated spawnpoints of xenoborgs in the mothership
* add new tags for xenoborg and mothership core
* add new tags for xenoborgs and mothership core
* update ghostrole spawners for xenoborgs
* message for when you get the xenoborg role
* explode all xenoborgs when mothership core dies
* for real now. explode all xenoborgs when mothership core is destroyed
* round end summary for xenoborgs
* temporary
* add guidebook entry for xenoborgs
* instructions on how to borg players
* removed lock from xenoborg control computer
* announcement when all xenoborgs die
* announcement when mothership core is destroyed
* typos
* fix error
* improve xenoborg mind role
* move sounds to xenoborg and mothership component
* play sounds when turned into xenoborg
* change sprites of mothership core actions
* minor fix
* add custom xenoborg start sound
* carps now attack xenoborgs
* added guide link to xenoborgs
* add guidebook link to xenoborgs
* added guidebook link to mothership core
* add link to source of the sound
* fixed minor issue
* has to be 1
* typo
* add light layer to mothership core sprite
* fixed antag selection system
* update guideboook
* update the guidebook again
* alphabet
* documentation
* simplify documentation
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* make the briefing yml instead of code
* fix bug with sprites
* fix formating
* remove stuff from AntagSelection
* add stuff to AntagSpawner
* fix game rule
* removed secret xenoborg preset
* support for more than one entity for each antag role
* fix gamerule
* fixes
* no xeonborgs
* add xenoborgs to all at once
* engi xenoborg included
* more comments
* more recognizable
* more xenoborgs when more players
* removed unused stuff
* correct access
* removed unnecessary stuff
* use GetAliveHumans and make comments better
* Make the system more robust
* use a constant
* remove overload from the Destroy method
* has to be public to be used in the xenoborg system
* fix the mindrole methods
* not sure, but I was asked to do it
* use a constant for the color
* forgot to make it static
* removed param comments
* removed useless parameters
* fixed stuff
* added event listeneers to xenoborg mind change
* only 4
* unfuck the antagSpawner
* comment
* unfix stuff
* commentary
* removed xenoborg stuff from siliconLawSystem
* move some stuff to the component
* removed space
* removed uncessary stuff
* no need to crate a var
* move stuff from mothership comp to xenoborg comp
* removed XenoborgCoreRoleComponent
* comment on the AntagSelectLocationEvent
* added back empty line
* comment
* make the summary better
* make AntagRoleToPrototypes summary better
* adding useless stuff back cause it was there before
* hascomp instead of trycomp
* again
* LocId instead of string
* make a new logic for the whitelist of the spawnpoint
* added ghostrole tags back
* use hascomp instead of trycomp
* removed whitelist from SpawnPointComponent
* not needed anymore
* no longer subverted
* fixed names
* make it better
* add not
* i'm dumb
* briefing is now handled by the xenoborg system
* call evac if there is too many xenoborgs
* update submodule
* fix division
* Add AutoGenerateComponentPause and AutoPausedField to XenoborgsRuleComponent
* add lines between stuff
* Make the Blocking system more robust
* Make mothership inherit from BaseMob
* remove this stuff cause is bad
* Revert "Make the Blocking system more robust"
This reverts commit
099babfe1daef00e6073e04108920327416e4ca4.
* Mothership core snaps to grid
* stop mothership core from moving
* mothership core is static again
* make guidebook entry on how to xenoborg crew better
* Make mothership core damageable
* If xenoborgs need it, so do zombies i guess
* Start the NextRoundEndCheck
* follow private static readonly naming rule
* Samething
* Fix announcments
* Make it a datafield, no?
* Revert "Make it a datafield, no?"
This reverts commit
62f6255ccccdd583d7f833ae4dbcd09a670f721a.
* remove stuff
* doesn't need to move
* is kinda of a structure
* so it doesn't pry floors as soon as it spawns
* powercell hand to mothership core module
* label for new hand
* core_e -> core-e
* mothership core can pilot the shuttle again
* fix duplicated tag + description to xenoborg tags
* scout xenoborg can now move in space without the jetpack so it can better use the sword module
* improve basic xenoborg module
* remove changes from zombie rule comp
* swap AllEntityQuery for EntityQueryEnumerator
* new line at the end
* change to 15 seconds
* make MothershipCoreDeathAnnouncmentSent into a datafield
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Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
PJBot [Fri, 14 Nov 2025 11:16:31 +0000 (11:16 +0000)]
Automatic changelog update
Hitlinemoss [Fri, 14 Nov 2025 11:03:57 +0000 (06:03 -0500)]
Security IDs no longer have Service access by default (#41411)
āda [Thu, 13 Nov 2025 23:56:17 +0000 (17:56 -0600)]
RandomTriggerOnTriggerComponent (#41422)
* commit
* rename
* prevent recusion
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Co-authored-by: iaada <iaada@users.noreply.github.com>
PJBot [Thu, 13 Nov 2025 21:40:35 +0000 (21:40 +0000)]
Automatic changelog update
MissKay1994 [Thu, 13 Nov 2025 21:27:56 +0000 (16:27 -0500)]
Briefcase gun for lawyers (#40210)
* definitely not a gun
* You only imagined this tag
* Brace with your gut
* Definitely did not procrastinate for eternity
* Suing javascript formatting
* Tear down the system
* Yay for hardcoding
* EVIL COURT
* Attributions for skreee
* Move new sprites into own folder
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Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
Minemoder5000 [Thu, 13 Nov 2025 18:11:43 +0000 (11:11 -0700)]
Fix Amber's Escape Shuttle Warp Point (#41417)
replace warp point with ghost warp point
BeBright [Thu, 13 Nov 2025 16:24:28 +0000 (19:24 +0300)]
MingGetBriefing -> MindGetBriefing (#41413)
Co-authored-by: BeBright <98597725+be1bright@users.noreply.github.com>
metalgearsloth [Thu, 13 Nov 2025 11:02:04 +0000 (22:02 +1100)]
Update engine submodule to 268.0.0 (#41408)
Leon Friedrich [Thu, 13 Nov 2025 10:50:17 +0000 (23:50 +1300)]
Update RaiseEventBenchmark for engine changes (#37349)
* Update RaiseEventBenchmark
* fix test
* poke_tests
PJBot [Wed, 12 Nov 2025 23:23:38 +0000 (23:23 +0000)]
Automatic changelog update
slarticodefast [Wed, 12 Nov 2025 23:10:48 +0000 (00:10 +0100)]
Add keybinds for openening a specified component in VV (#41348)
* quick inspect
* Update Content.Client/Commands/QuickInspectCommand.cs
Co-authored-by: Kyle Tyo <36606155+VerinSenpai@users.noreply.github.com>
* documentation!!!
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Co-authored-by: Kyle Tyo <36606155+VerinSenpai@users.noreply.github.com>
PJBot [Wed, 12 Nov 2025 16:32:49 +0000 (16:32 +0000)]
Automatic changelog update
PicklOH [Wed, 12 Nov 2025 16:19:58 +0000 (11:19 -0500)]
Make DAGD more likely but restrict it to 1 traitor per round (#41402)
Leon Friedrich [Wed, 12 Nov 2025 11:26:29 +0000 (00:26 +1300)]
Fix admin log exception (#41242)
Fix admin logs
metalgearsloth [Wed, 12 Nov 2025 10:24:24 +0000 (21:24 +1100)]
Bandaid solution name setter events (#41400)
Ideally PDAs + IDs wouldn't be doing this but this is slamming it out.
PJBot [Wed, 12 Nov 2025 07:38:48 +0000 (07:38 +0000)]
Automatic changelog update
āda [Wed, 12 Nov 2025 07:25:35 +0000 (01:25 -0600)]
Add missing plushies to AllPlushiesTable (#41398)
* weh!
* rare lamp
* among
* buff
* nerf
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Co-authored-by: iaada <iaada@users.noreply.github.com>
PJBot [Tue, 11 Nov 2025 19:02:09 +0000 (19:02 +0000)]
Automatic changelog update
Nox [Tue, 11 Nov 2025 18:49:25 +0000 (10:49 -0800)]
More Resilient Grenades (#34499)
* Inital commit
* Balanced damage to explode instantly
* Rebalanced based on suggestions
* matched all grenade instant thresholds to 45 damage.
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Redid files and values
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Minor spelling mistake
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Moved abstracts and fixed typo in comments
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
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Signed-off-by: Nox38 <nebulousnox38@gmail.com>