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21 months agoVarious item status fixes/tweaks (#27267)
Pieter-Jan Briers [Wed, 24 Apr 2024 14:01:31 +0000 (16:01 +0200)]
Various item status fixes/tweaks (#27267)

* Always display item status panel fully

Initial feedback from the UI changes seems to be that a lot of people go "why is there empty space" so let's fix that.

* Fix item status middle hand being on the wrong side

I think I switched this around when fixing the left/right being inverted in the UI code.

* Minor status panel UI tweaks

Bottom-align contents now that the panel itself doesn't dynamically expand, prevent weird gaps.

Clip contents for panel

* Fix clipping on implanters and network configurators.

Made them take less space. For implanters the name has to be cut off, which I did by adding a new ClipControl to achieve that in rich text.

* Update visibility of item status panels based on whether you have hands at all.

This avoids UI for borgs looking silly.

Added a new "HandUILocation" enum that doesn't have middle hands to avoid confusion in UI code.

* Use BulletRender for laser guns too.

Provides all the benefits like fixing layout overflow and allowing multi-line stuff. Looks great now.

This involved generalizing BulletRender a bit so it can be used for not-just-bullets.

* Fix geiger word wrapping if you're really fucked

21 months agoAutomatic changelog update
PJBot [Wed, 24 Apr 2024 13:45:03 +0000 (13:45 +0000)]
Automatic changelog update

21 months agoAdd Truncheon to Secbelt Whitelist (#27281)
FungiFellow [Wed, 24 Apr 2024 13:43:56 +0000 (08:43 -0500)]
Add Truncheon to Secbelt Whitelist (#27281)

* Add Truncheon to Secbelt Whitelist

* Update belts.yml

* Added Truncehon Tag in Tags.yml

* Update security.yml

* Update security.yml

21 months agoAutomatic changelog update
PJBot [Wed, 24 Apr 2024 13:22:36 +0000 (13:22 +0000)]
Automatic changelog update

21 months agoMake the cargo telepad T2 civilian (#26270)
Alzore [Wed, 24 Apr 2024 13:21:28 +0000 (08:21 -0500)]
Make the cargo telepad T2 civilian (#26270)

therearetwowaystodothis

21 months agoFix climbing and bonking simultaneously (#27268)
Tayrtahn [Wed, 24 Apr 2024 13:02:43 +0000 (09:02 -0400)]
Fix climbing and bonking simultaneously (#27268)

* Properly network ClumsyComponent

* Fix being able to climb and bonk at the same time.
Also properly subscribe to AttemptClimbEvent by-ref.

* Update Content.Shared/Interaction/Components/ClumsyComponent.cs

21 months agoAdd NukeOps Test (#27207)
Leon Friedrich [Wed, 24 Apr 2024 05:38:43 +0000 (17:38 +1200)]
Add NukeOps Test (#27207)

* Add NukeOps Test

* Update EvacShuttleTest to also check mapinit

* Update RuleMaxTimeRestartTest

* Fix cvar cleanup

* A

* Revert some changes

* comments

* Add MappingTests

* Finally fix the test

* A

21 months agofix analysis console not saving bias button state (#27275)
Nemanja [Wed, 24 Apr 2024 05:35:16 +0000 (01:35 -0400)]
fix analysis console not saving bias button state (#27275)

21 months agoAutomatic changelog update
PJBot [Wed, 24 Apr 2024 02:43:41 +0000 (02:43 +0000)]
Automatic changelog update

21 months agoDo-afters belonging to other players are now shaded (#27273)
Plykiya [Wed, 24 Apr 2024 02:42:34 +0000 (19:42 -0700)]
Do-afters belonging to other players are now shaded (#27273)

Make do-afters belonging to other players shaded

Co-authored-by: Plykiya <plykiya@protonmail.com>
21 months agoRevert "Maints Exit Sign" (#27271)
Flareguy [Tue, 23 Apr 2024 18:40:26 +0000 (13:40 -0500)]
Revert "Maints Exit Sign" (#27271)

Revert "Maints Exit Sign (#26831)"

This reverts commit 905102064cd1311943093c9feeecca8bbd8bc358.

21 months agoAutomatic changelog update
PJBot [Tue, 23 Apr 2024 12:08:18 +0000 (12:08 +0000)]
Automatic changelog update

21 months agofix cargo teleporter (#27255)
Nemanja [Tue, 23 Apr 2024 12:07:12 +0000 (08:07 -0400)]
fix cargo teleporter (#27255)

* fix cargo teleporter

* don't delete orders

* basado

21 months agoAutomatic changelog update
PJBot [Tue, 23 Apr 2024 11:35:15 +0000 (11:35 +0000)]
Automatic changelog update

21 months agoAllow the purchase of emitters from cargo. (#27229)
pigeonpeas [Tue, 23 Apr 2024 11:34:09 +0000 (07:34 -0400)]
Allow the purchase of emitters from cargo. (#27229)

add emitter crates back to cargo + changes the contents of an emittercrate from emitter to emitterflatpack

:+1:

21 months agoAutomatic changelog update
PJBot [Tue, 23 Apr 2024 11:32:54 +0000 (11:32 +0000)]
Automatic changelog update

21 months agoMaints Exit Sign (#26831)
brainfood1183 [Tue, 23 Apr 2024 11:31:48 +0000 (12:31 +0100)]
Maints Exit Sign (#26831)

* Maints Exit Sign

* change description

* id, sprites changed from maints to exit
prototype now has an unshaded layer so it can be seen in the dark.

21 months agoAutomatic changelog update
PJBot [Tue, 23 Apr 2024 11:31:07 +0000 (11:31 +0000)]
Automatic changelog update

21 months agolower max firestacks to 10, refactor flammable (#27159)
Whisper [Tue, 23 Apr 2024 11:30:01 +0000 (07:30 -0400)]
lower max firestacks to 10, refactor flammable (#27159)

* lower max firestacks to 10, refactor flammable

* fix

* uncap fire stack damage, lower fire stack damage

21 months agoAutomatic changelog update
PJBot [Tue, 23 Apr 2024 11:26:04 +0000 (11:26 +0000)]
Automatic changelog update

21 months agoIncrease availibility of combat knives to security (#27224)
Ghagliiarghii [Tue, 23 Apr 2024 11:24:58 +0000 (07:24 -0400)]
Increase availibility of combat knives to security (#27224)

* Increase availibility of combat knives to security

* whitelisted combatknife in secbelt for Diona

* Revert SecDrobe change for MGS

21 months agoAutomatic changelog update
PJBot [Tue, 23 Apr 2024 08:58:15 +0000 (08:58 +0000)]
Automatic changelog update

21 months agoFix: Suit Sensors Vitals (#27259)
Skye [Tue, 23 Apr 2024 08:57:09 +0000 (04:57 -0400)]
Fix: Suit Sensors Vitals (#27259)

Vitals now functions correctly

21 months agoAutomatic changelog update
PJBot [Tue, 23 Apr 2024 08:49:33 +0000 (08:49 +0000)]
Automatic changelog update

21 months agoFix slime storage issue (#27260)
Tyzemol [Tue, 23 Apr 2024 08:48:26 +0000 (13:48 +0500)]
Fix slime storage issue (#27260)

fix_slime_storage

21 months agoUpdate engine to v219.1.3 (#27257)
Leon Friedrich [Tue, 23 Apr 2024 04:28:09 +0000 (16:28 +1200)]
Update engine to v219.1.3 (#27257)

21 months agoAutomatic changelog update
PJBot [Mon, 22 Apr 2024 22:47:28 +0000 (22:47 +0000)]
Automatic changelog update

21 months agoPrevent ghosts from triggering examine artifact triggers (#27249)
Tayrtahn [Mon, 22 Apr 2024 22:46:22 +0000 (18:46 -0400)]
Prevent ghosts from triggering examine artifact triggers (#27249)

21 months agoLittle analysis console rearrangement (#27244)
lzk [Mon, 22 Apr 2024 14:00:13 +0000 (16:00 +0200)]
Little analysis console rearrangement (#27244)

21 months agoAutomatic changelog update
PJBot [Mon, 22 Apr 2024 12:19:34 +0000 (12:19 +0000)]
Automatic changelog update

21 months agoSyndi-Cat Tweaks (#27222)
FungiFellow [Mon, 22 Apr 2024 12:18:28 +0000 (07:18 -0500)]
Syndi-Cat Tweaks (#27222)

* Syndicat Price 10 -> 6

* Update animals.yml

* Update animals.yml

* Update uplink_catalog.yml

* Update uplink_catalog.yml

* Update animals.yml

21 months agoMinor slime fix (#27237)
Kara [Mon, 22 Apr 2024 10:18:36 +0000 (03:18 -0700)]
Minor slime fix (#27237)

21 months agoAutomatic changelog update
PJBot [Mon, 22 Apr 2024 10:04:08 +0000 (10:04 +0000)]
Automatic changelog update

21 months agoGeneral slime improvements (#23425)
Just-a-Unity-Dev [Mon, 22 Apr 2024 10:03:03 +0000 (10:03 +0000)]
General slime improvements (#23425)

* General slime improvements

* Finish morphing

* oops 2x2 not 3x3

* actually lets ball - 2x3 inventory

* Last two things on the todo list

* .\RobustToolbox\

* JUST COMPILE

* fix tests 2.0

* fix tests 3.0

* Do reviews

* minor change

* guideboob

* more

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
21 months agoAutomatic changelog update
PJBot [Mon, 22 Apr 2024 09:00:00 +0000 (09:00 +0000)]
Automatic changelog update

21 months agoEngineering guidebook update (#26851)
Terraspark4941 [Mon, 22 Apr 2024 08:58:54 +0000 (13:58 +0500)]
Engineering guidebook update (#26851)

* RTG page update

* old commits from #22272

* Small fixes over most pages

* TEG tweaks

* Fixed a thing in airlock security

* fixed an italics tag

* singularity page now includes tesla

* Added a burn chamber to TEG page

* Prettyprinted TEG page, fixed some more issues with details

* Moved ONE singular comma

* Change Singularity page heading to include tesla

* Singularity page pretty printing + fixes

* TIL its [italic] NOT [italics]

* RTG Prettyprinting

* Access Config Prettyprinting + Netconfig tweak

* Atmospherics prettyprinting

* Construction keybind fix

* Apply suggestions from code review

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
21 months agoAutomatic changelog update
PJBot [Mon, 22 Apr 2024 08:46:44 +0000 (08:46 +0000)]
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21 months agoPsicodine, Mannitol, Lipolicide and Happiness (#27134)
potato1234_x [Mon, 22 Apr 2024 08:45:38 +0000 (18:45 +1000)]
Psicodine, Mannitol, Lipolicide and Happiness (#27134)

* reagents

* Update Resources/Locale/en-US/reagents/meta/narcotics.ftl

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
21 months agoAutomatic changelog update
PJBot [Mon, 22 Apr 2024 08:45:19 +0000 (08:45 +0000)]
Automatic changelog update

21 months agoMake CLF3 reaction require heating first. (#27187)
Weax [Mon, 22 Apr 2024 08:44:14 +0000 (18:44 +1000)]
Make CLF3 reaction require heating first. (#27187)

* heat your bombs

* Removing comment

21 months agoAutomatic changelog update
PJBot [Mon, 22 Apr 2024 08:43:33 +0000 (08:43 +0000)]
Automatic changelog update

21 months agomake fire spreading scale with mass (#27202)
deltanedas [Mon, 22 Apr 2024 08:42:26 +0000 (08:42 +0000)]
make fire spreading scale with mass (#27202)

* make fire spreading scale with mass

* realer

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
21 months agoAdd events for custom action target validation (#27230)
DrSmugleaf [Mon, 22 Apr 2024 08:39:50 +0000 (01:39 -0700)]
Add events for custom action target validation (#27230)

21 months agoPolymorphs spawn using the parents world rotation (#27223)
keronshb [Mon, 22 Apr 2024 08:39:07 +0000 (04:39 -0400)]
Polymorphs spawn using the parents world rotation (#27223)

changes polymorph spawn to use angle

21 months agoAdd SharedPopupSystem.PopupClient for cursor and coordinates (#27231)
DrSmugleaf [Mon, 22 Apr 2024 03:57:13 +0000 (20:57 -0700)]
Add SharedPopupSystem.PopupClient for cursor and coordinates (#27231)

21 months agoMake sterile masks a tiny item (#27213)
Pieter-Jan Briers [Mon, 22 Apr 2024 03:51:29 +0000 (05:51 +0200)]
Make sterile masks a tiny item (#27213)

This minorly annoyed me because breath masks are tiny too, so if I swapped them I may run out of inventory space.

21 months agoEscape markup for in-game chat, and labeler (#26359)
Wrexbe (Josh) [Mon, 22 Apr 2024 00:37:50 +0000 (17:37 -0700)]
Escape markup for in-game chat, and labeler (#26359)

* Escape markup for in-game chat, and labeler

* different way

* remove a using

---------

Co-authored-by: wrexbe <wrexbe@protonmail.com>
21 months agoFixed grammar when drinking empty drink (#27218)
beck-thompson [Sun, 21 Apr 2024 18:57:39 +0000 (11:57 -0700)]
Fixed grammar when drinking empty drink (#27218)

Fix

21 months agoAutomatic changelog update
PJBot [Sun, 21 Apr 2024 16:10:32 +0000 (16:10 +0000)]
Automatic changelog update

21 months agoSS14-26480 Roll Traversal Distorter into regular Artifact Analyzers (#26545)
Hannah Giovanna Dawson [Sun, 21 Apr 2024 16:09:26 +0000 (17:09 +0100)]
SS14-26480 Roll Traversal Distorter into regular Artifact Analyzers (#26545)

* SS14-26480 Roll Traversal Distorter into regular Artifact Analyzers

Bit of a grab-bag of cleanup of Xenoarchaeology prompted by #26480.

1. Traversal distortion biases are now "up" and "down" instead of "in" and "out".
2. Node generation has been tidied up to make it a little clearer how it works.
3. Traversal Distorters have been removed from the game along with their board.
4. Traversal distortion is now done by the artifact analyzers by default.
5. Some loc strings have been made clearer.
6. The Abnormal Artifact Manipulation tech has been made slightly cheaper.
7. The aformentioned tech is now localized as Artifact Recycling, given all it does is unlock the crusher.
8. The Xenoarchaeology guidebook entry has been given a bit of a rewrite, putting all information into
one page and making sure to cover the basics that otherwise would require someone typing "Liltenhead
artifact tutorial" into Youtube.

* Fix references to deleted guidebook entry

* Add fancy button to console because @EmoGarbage404 asked me to

* migration comprete

* Fixed a goober comment

* maint fails to resolve conflicts: more at 11

* Resolve PR comments

* Make UI nice

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
21 months agoRemoved CC and recall reference in pallet descriptions (#27209)
K-Dynamic [Sun, 21 Apr 2024 15:21:36 +0000 (03:21 +1200)]
Removed CC and recall reference in pallet descriptions (#27209)

cleaned pallet descriptions

21 months agoAdd clothing equipped/unequipped events (#27155)
Tayrtahn [Sun, 21 Apr 2024 15:00:50 +0000 (11:00 -0400)]
Add clothing equipped/unequipped events (#27155)

* Added ClothingGotEquipped/ClothingGotUnequipped events

* Better version

* Implemented in a few places

* More implementations

* Add ClothingDidEquipped/ClothingDidUnequipped events

21 months agoBuff welding supplies closet (#27212)
Pieter-Jan Briers [Sun, 21 Apr 2024 13:40:00 +0000 (15:40 +0200)]
Buff welding supplies closet (#27212)

In SS13 this closet gives you THREE welding masks and THREE welders. Over here, sometimes it only contained a single mini welding tool.

21 months agoAutomatic changelog update
PJBot [Sun, 21 Apr 2024 13:17:29 +0000 (13:17 +0000)]
Automatic changelog update

21 months agoTHE RETURN OF ITEM STATUS (#22986)
Pieter-Jan Briers [Sun, 21 Apr 2024 13:16:23 +0000 (15:16 +0200)]
THE RETURN OF ITEM STATUS (#22986)

* THE RETURN OF ITEM STATUS

Item status is now inline with the hands again. You can now see item status for both hands at once.

If you have more than 2 hands, the last active hand of that side is displayed in the respective item status.

The item status for the active hand is also highlighted.

Item status has been given a new look so it looks unique and matches every UI theme.

* Shrink item status to 125px

This is going to require fixing the existing controls. Do that later.

* New bullet item status rendering

sex

* Make gun item status look just a little bit nicer.

Avoid only one or two bullets ending up on a single row of an item status.

* Delete Eris theme files

* More improvements

Fixed the fact that left/right were flipped around when assigning status panel locations. Involved renaming all the UI textures.

Redid how content margins are set from the theme. Less complex and cleaner now.

Made the item name always left-aligned, just looks better since other UI elements don't adapt anyways.

* Compact down item status text

Now it fits 3 lines of text on one line. Yay.

This is achieved by compacting RichTextLabels by reducing their line height and giving them a negative bottom margin.

* Add item status sprites for Ashen theme.

* Add status control to show beaker/bucket/jug solution/transfer volumes

Also PollingItemStatusControl I'll be using that more.

* Fix welder item status, clean up welder code

The item status control implementation was ancient and bad. That's why it was buggy.

Removed all the complex dated networking stuff for welders, we just sync the solution contents now anyways so none of that is needed anymore. This moves a buncha stuff to shared and just removes code.

Cleanup. The code was doing some really dumb stuff.

* Spray bottles show contents in item status.

* cowtools

* Fix plasmafire and clockwork themes.

Actual git gaslighting wtf.

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
21 months agoAutomatic changelog update
PJBot [Sun, 21 Apr 2024 11:54:14 +0000 (11:54 +0000)]
Automatic changelog update

21 months agoAdd rainbow jumpsuit to passenger loadout. (#27211)
Alzore [Sun, 21 Apr 2024 11:53:08 +0000 (06:53 -0500)]
Add rainbow jumpsuit to passenger loadout. (#27211)

* Add all colored jumpsuits to passenger loadout

* onlyrainbowiguess

21 months agoFix ghost prayer interaction (#27199)
Júlio César Ueti [Sun, 21 Apr 2024 09:01:00 +0000 (06:01 -0300)]
Fix ghost prayer interaction (#27199)

fix ghost prayer interaction

Co-authored-by: Júlio César <j.cesarueti@yahoo.com>
21 months agoUpdate engine to v219.1.2 (#27206)
Leon Friedrich [Sun, 21 Apr 2024 09:00:23 +0000 (21:00 +1200)]
Update engine to v219.1.2 (#27206)

21 months agoAutomatic changelog update
PJBot [Sun, 21 Apr 2024 06:53:50 +0000 (06:53 +0000)]
Automatic changelog update

21 months agoUpdate engine to v219.1.1 (#27201)
Leon Friedrich [Sun, 21 Apr 2024 06:52:45 +0000 (18:52 +1200)]
Update engine to v219.1.1 (#27201)

21 months agoAutomatic changelog update
PJBot [Sun, 21 Apr 2024 06:20:27 +0000 (06:20 +0000)]
Automatic changelog update

21 months agoAdds security webbing and security belts to Security Officer loadout (#27189)
SpeltIncorrectyl [Sun, 21 Apr 2024 06:19:20 +0000 (07:19 +0100)]
Adds security webbing and security belts to Security Officer loadout (#27189)

* added filled security webbing

* moved sec belt to loadout

* added webbing for head of security and warden

21 months agoTwo-Tone lizard snouts (#27143)
KittenColony [Sun, 21 Apr 2024 06:18:33 +0000 (18:18 +1200)]
Two-Tone lizard snouts (#27143)

snouts

21 months agoAutomatic changelog update
PJBot [Sun, 21 Apr 2024 06:00:19 +0000 (06:00 +0000)]
Automatic changelog update

21 months agoAdd map Oasis (#25736)
IProduceWidgets [Sun, 21 Apr 2024 05:59:12 +0000 (01:59 -0400)]
Add map Oasis (#25736)

* Add map Oasis

* integration test fix

* psych job

* 1984 an invalid component

* address reviews

* address reviews, touch ups.

* tiny feexes

* move a tree

* Actually put it in the active maps pool.

* minor tweeks

* tweek some door accesses.

* add extra lawyer, make evac the right docking arrangement.

* Address the small things, fix cryopods, make perma huge.

* Fix some small things in the new perma.

* Improve perma spacing resiliancy... maybe.

* burn the invalids

* Pray to the Sloth gods that painters arent cooked.

* rearrange some buttons

* fix fax names and add a genedrobe.

* Housekeeping

* fix some stuff I thought I already fixed

* wood benches

* Some under door tiles, a couple missing decals.

* one pipe got brokey. feexit!

* astrograsses and lathe to cargo

* N2 lockers, minor things.

* cap laser to case

* GridFill the briggle so it feels better. Some other minor things

* name the Briggle correctly

21 months agoUpdate Core (#27195)
Ubaser [Sun, 21 Apr 2024 05:58:23 +0000 (15:58 +1000)]
Update Core (#27195)

* add

* fix invalid

21 months agoUpdate Credits (#27192)
github-actions[bot] [Sun, 21 Apr 2024 02:13:08 +0000 (04:13 +0200)]
Update Credits (#27192)

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
21 months agoTry fix random shuttle test failures (#27186)
Leon Friedrich [Sat, 20 Apr 2024 22:03:55 +0000 (10:03 +1200)]
Try fix random shuttle test failures (#27186)

21 months agoMake material arbitrage test ignore price of contained entities (#27182)
Tayrtahn [Sat, 20 Apr 2024 22:03:11 +0000 (18:03 -0400)]
Make material arbitrage test ignore price of contained entities (#27182)

Material arbitrage test now ignores price of contained entities

21 months agoPossible fix for evac shuttle test failures (#27175)
Tayrtahn [Sat, 20 Apr 2024 21:55:43 +0000 (17:55 -0400)]
Possible fix for evac shuttle test failures (#27175)

It couldn't be this easy, could it?

21 months agoFixed potential duplicate engraved lighter steal objective (#27177)
Ghagliiarghii [Sat, 20 Apr 2024 21:32:24 +0000 (17:32 -0400)]
Fixed potential duplicate engraved lighter steal objective (#27177)

* Fixed potential duplicate engraved lighter steal objective

* Update Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* Implement pigeonpeas' suggestion

* Also replaced the one if the vending machine, unsure if this vending machine is used or if vended items retain their fills, but figure can't hurt

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
21 months agoMake material arbitrage test more verbose (#27180)
Tayrtahn [Sat, 20 Apr 2024 21:23:09 +0000 (17:23 -0400)]
Make material arbitrage test more verbose (#27180)

List entities spawned by destruction for debugging

21 months agoUn-revert #26994 (#27184)
Leon Friedrich [Sat, 20 Apr 2024 21:18:09 +0000 (09:18 +1200)]
Un-revert #26994 (#27184)

21 months agoUn-revert #26994
ElectroJr [Sat, 20 Apr 2024 21:01:15 +0000 (17:01 -0400)]
Un-revert #26994

21 months agoUpdatte engine to v219.1.0 (#27183)
Leon Friedrich [Sat, 20 Apr 2024 20:54:59 +0000 (08:54 +1200)]
Updatte engine to v219.1.0 (#27183)

21 months agoUpdatte engine to v219.1.0
ElectroJr [Sat, 20 Apr 2024 20:54:04 +0000 (16:54 -0400)]
Updatte engine to v219.1.0

21 months agobelts get their equip sound (#27174)
Mr. 27 [Sat, 20 Apr 2024 19:52:02 +0000 (15:52 -0400)]
belts get their equip sound (#27174)

done

21 months agoFix for inventory and belt not opening (#27179)
Plykiya [Sat, 20 Apr 2024 18:24:52 +0000 (11:24 -0700)]
Fix for inventory and belt not opening (#27179)

Co-authored-by: Plykiya <plykiya@protonmail.com>
21 months agoAutomatic changelog update
PJBot [Sat, 20 Apr 2024 16:19:32 +0000 (16:19 +0000)]
Automatic changelog update

21 months agoMake banpanel defaults use cvars (#27168)
nikthechampiongr [Sat, 20 Apr 2024 16:18:26 +0000 (16:18 +0000)]
Make banpanel defaults use cvars (#27168)

* Make banpanel respect CCVars. Add CCVars for default ip/hwid/use last
details checkboxes.

* Move severity handling for server/role ban to another function

* Save sawmill

* Line goofyness

---------

Co-authored-by: Vasilis <vasilis@pikachu.systems>
21 months agoAutomatic changelog update
PJBot [Sat, 20 Apr 2024 14:45:16 +0000 (14:45 +0000)]
Automatic changelog update

21 months agofix burning to ash not working on all mobs (#27158)
Whisper [Sat, 20 Apr 2024 14:44:10 +0000 (10:44 -0400)]
fix burning to ash not working on all mobs (#27158)

21 months agoCorrected misleading protections in jumpsuit/skirt descriptions (#27160)
K-Dynamic [Sat, 20 Apr 2024 14:08:21 +0000 (02:08 +1200)]
Corrected misleading protections in jumpsuit/skirt descriptions (#27160)

removed misleading protections

21 months agodisable rehydration prediction (#27166)
deltanedas [Sat, 20 Apr 2024 13:51:56 +0000 (13:51 +0000)]
disable rehydration prediction (#27166)

Co-authored-by: deltanedas <@deltanedas:kde.org>
21 months agoMake remaining IPrototypes partial (#27157)
DrSmugleaf [Sat, 20 Apr 2024 07:48:38 +0000 (00:48 -0700)]
Make remaining IPrototypes partial (#27157)

21 months agoAutomatic changelog update
PJBot [Sat, 20 Apr 2024 06:47:07 +0000 (06:47 +0000)]
Automatic changelog update

21 months agoAdds the option to fit the viewport to vertical screenspace (#27061)
deathride58 [Sat, 20 Apr 2024 06:46:02 +0000 (02:46 -0400)]
Adds the option to fit the viewport to vertical screenspace (#27061)

* Adds the option to fit your viewport to your vertical screenspace

* fixes documentation

* Removes commented-out leftover

* Hides the viewport width slider and also we dont know if the viewport width causing stretching/squishing was a bug present before but we fixed that while we were at it

* Removes commented out leftovers

21 months agoAdmin log shuttle gibbing + Make shuttle gibbing and immovable rods drop organs and...
no [Sat, 20 Apr 2024 06:27:38 +0000 (08:27 +0200)]
Admin log shuttle gibbing + Make shuttle gibbing and immovable rods drop organs and correctly put player in ghost (#27114)

* Add admin log when someone gets gibbed by a shuttle

* Make shuttle gibbing work properly again

* Fix immovable rod gibbing, no longer puts you into nullspace

* Update Content.Server/ImmovableRod/ImmovableRodSystem.cs

* Update Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
21 months agoAutomatic changelog update
PJBot [Sat, 20 Apr 2024 06:27:06 +0000 (06:27 +0000)]
Automatic changelog update

21 months agoWindoors now contain proper electronics (#27133)
MilenVolf [Sat, 20 Apr 2024 06:26:00 +0000 (09:26 +0300)]
Windoors now contain proper electronics (#27133)

* Windoors now contain proper electronics

* weh

21 months agoAutomatic changelog update
PJBot [Sat, 20 Apr 2024 06:24:26 +0000 (06:24 +0000)]
Automatic changelog update

21 months agoMove storage binds and slot click handling to shared (#27135)
DrSmugleaf [Sat, 20 Apr 2024 06:23:45 +0000 (23:23 -0700)]
Move storage binds and slot click handling to shared (#27135)

21 months agoFix crates masks (#27137)
MilenVolf [Sat, 20 Apr 2024 06:23:20 +0000 (09:23 +0300)]
Fix crates masks (#27137)

Fixes crates masks not allowing them to go under plastic flaps + crates no longer can go trough windoors.

21 months agoAdd medical gloves and sterile masks to medical loadouts (#27029)
Verm [Sat, 20 Apr 2024 06:22:48 +0000 (01:22 -0500)]
Add medical gloves and sterile masks to medical loadouts (#27029)

* Add medical gloves to loadouts

* Realize I don't need to duplicate them

* Re-add extra lines

* I did it wrong...

* Format it back to how it was this time for sure

* For real this time

* ...

* Add sterile masks too

* I can't spell officer apparently

* Standardize order of where gloves are

* Add Nurse Hat to doctors

* Remove duplication of gloves and masks

* Remove extra space

* Name glove protos similiar to other ones

* Remove latex gloves proto from medical (sci has it)

21 months agoAutomatic changelog update
PJBot [Sat, 20 Apr 2024 06:22:18 +0000 (06:22 +0000)]
Automatic changelog update

21 months agoGlass shards damage (#26783)
SoulFN [Sat, 20 Apr 2024 06:21:12 +0000 (14:21 +0800)]
Glass shards damage (#26783)

* Update shards.yml

Changed glass shards damage depends on their type, each tier of glass gains 1 more damage, also changed attack rate to 1, because you cant fast swing with weapon that can hurt you

* Oops

Forgot about base shard

* Update shards.yml

Cleanup

* Update shards.yml

Changed damage on step (Attack damage + 1)

21 months agoAutomatic changelog update
PJBot [Sat, 20 Apr 2024 06:18:01 +0000 (06:18 +0000)]
Automatic changelog update

21 months agoYou can bless more containers with a bible (#26526)
Verm [Sat, 20 Apr 2024 06:16:55 +0000 (01:16 -0500)]
You can bless more containers with a bible (#26526)

* Made more things blessable

* Removed junk

* Remove whatever that was

* Make bowls blessable

* New mixablesolution component, converted everything to work with it

* Fix minor mishaps

* Fix extra spaces in bottle yml

* Fix last extra space, fix bottle havign the wrong solution name

* Remvoe unneeded event(I think), fix alcohol bottles not being mixable

* I missed cans

21 months agoAutomatic changelog update
PJBot [Sat, 20 Apr 2024 06:11:29 +0000 (06:11 +0000)]
Automatic changelog update