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19 months agoEmbed a few more Cryogenics chems in Guidebook (#27935)
Ghagliiarghii [Sun, 12 May 2024 01:18:17 +0000 (21:18 -0400)]
Embed a few more Cryogenics chems in Guidebook (#27935)

19 months agoAutomatic changelog update
PJBot [Sat, 11 May 2024 23:19:28 +0000 (23:19 +0000)]
Automatic changelog update

19 months agoLobby refactor + species loadouts support (#27576)
metalgearsloth [Sat, 11 May 2024 23:18:21 +0000 (09:18 +1000)]
Lobby refactor + species loadouts support (#27576)

* Vox stuff

* Species loadouts and lobby refactor

The control flow for lobby is all over the shop so I pulled it all up from the individual controls so now they handle the bare minimum required and LobbyUIController handles the rest.

* a

* Bulk changes

* a

* weh

* Character import / export

* finalise

* woops this stuff too

* Also datafield exporting

* comments

* Review

19 months agoMagic Refactor + Wizard Grimoire (#22568)
keronshb [Sat, 11 May 2024 23:06:49 +0000 (19:06 -0400)]
Magic Refactor + Wizard Grimoire (#22568)

* Brings over changes from the original magic refactor PR

* Adds Master Spellbook, spellbook categories, WizCoin currency, and locale

* Wiz€oin™

* Adds currency whitelist to Spellbook preset, grants contained actions on action added.

* Adds grant contained action and remove provided action.

* adds a way for actions to be upgraded to the store

* Adds Fireball 3 and fixes action upgrade logic so that it checks if the action can level or if the action can upgrade separately

* Fixes upgrade logic in ActionUpgradeSystem to allow for level ups without an actual upgrade. Fixed action upgrade logic in store system as well

* Removes current action entity from the bought entities list and adds new or old action entity

* Removes Current Entity

* Removes old comments, fixes TransferAllActionsWithNewAttached

* Removes TODO

* Removes Product Action Upgrade Event

* reverts changes to immovablerodrule

* Removes stale event reference

* fixes mind action grant logic

* reverts shared gun system change to projectile anomaly system

* forgor to remove the using

* Reverts unintended changes to action container

* Adds refund button to the store

* Refreshes store back to origin.

* Refund with correct currency

* Init refund

* Check for terminating and update interface

* Disables refund button

* Removes preset allow refund

* dont refund if map changed

* adds refunds to stores

* Adds method to check for starting map

* comments, datafields, some requested changes

* turns event into ref event

* Adds datafields

* Switches to entity terminating event

* Changes store entity to be nullable and checks if store is terminating to remove reference.

* Tryadd instead of containskey

* Adds a refund disable method, disables refund on bought ent container changes if not an action

* Removes duplicate refundcomp

* Removes unintended merges

* Removed another unintended change from merge

* removes extra using statement

* readds using statement

* might as well just remove both usings since it won't leave the PR

* Fixes Action upgrades from stores

* Changes to non obsolete method uses

* Shares spawn code between instant and world

* Adds action entity to action event, adds beforecastspellevent, adds spell requirements to magic component

* puts prereq check in spell methods, sets up template code for before cast event

* checks for required wizard clothes

* Networks Magic Comp and Wizard Clothes Comp. Renames MagicSpawnData to MagicInstantSpawnData.

* Removes posdata from projectiles

* Speech > RequiresSpeech

* Fixes ActionOnInteract

* checks for muted

* popup for missing reqs

* Validate click loc for blink spell

* Checks if doors are in range and not obstructed before opening

* Check ents by map coords

* Adds speak event

* Comments spellbooks

* Removes comments

* Unobsoletes smite spell

* Invert if

* Requirements loc

* Fixes spell reqs

* Inverts an if

* Comment updates

* Starts doafter work

* Removes doafter references

* Balances fireball upgrades to be more reasonable

* Enables refund on master spellbooks

* Spells to do

* update spellbook doafter

* knock toggles bolts

* Touch Spell comments

* Comments for pending spells

* more comments

* adds spider polymorph to spellbook

* TODOs for spells

* reorganizes spellbook categories and adds wands

* fixes spacing and adds limited conditions

* commented owner only for future store PR

* reenables owner only for the grimoire

* fixes grimoire sprite

* Adds wizard rod polymorph

* summon ghosts event

* Moves rod form to offensive category

* Adds charge spell and loc for rod polymorph

* Oops forgor the actual chages

* Item Recall comment

* Fixes UI

* removes extra field for wizard rod

* Cleanup

* New Condition (INCOMPLETE)

* Fix linter

* Fix linter (for real)

* fixed some descriptions

* adds regions to magic

* Adds a non-refund wizard grimoire, fixes blink to deselect after teleporting, reduces force wall despawn time to 12 seconds

* removes limited upgrade condition

---------

Co-authored-by: AJCM <AJCM@tutanota.com>
19 months agoAutomatic changelog update
PJBot [Sat, 11 May 2024 15:43:17 +0000 (15:43 +0000)]
Automatic changelog update

19 months agoMake projectiles not hit crit mobs unless clicked on (#27905)
DrSmugleaf [Sat, 11 May 2024 15:42:11 +0000 (08:42 -0700)]
Make projectiles not hit crit mobs unless clicked on (#27905)

19 months agoAutomatic changelog update
PJBot [Sat, 11 May 2024 15:04:48 +0000 (15:04 +0000)]
Automatic changelog update

19 months agorevenant can no longer harvest souls while in solid objects (#27612)
icekot8 [Sat, 11 May 2024 15:04:17 +0000 (18:04 +0300)]
revenant can no longer harvest souls while in solid objects (#27612)

meow

19 months agoFix ghosts getting spawned in nullspace (#27617)
ShadowCommander [Sat, 11 May 2024 15:03:40 +0000 (08:03 -0700)]
Fix ghosts getting spawned in nullspace (#27617)

* Add tests for ghost spawn position

* Make ghosts spawn immediately

* Format mind system

* Move ghost spawning to GhostSystem

* Spawn ghost on grid or map

This fixes the ghosts being attached the parent entity instead of the grid.

* Move logging out of the ghost system

* Make round start observer spawn using GhostSystem

* Move GameTicker ghost spawning to GhostSystem

Moved the more robust character name selection code over.
Moved the TimeOfDeath code over.
Added canReturn logic.

* Add overrides and default for ghost spawn coordinates

* Add warning log to ghost spawn fail

* Clean up test

* Dont spawn ghost on map delete

* Minor changes to the role test

* Fix role test failing to spawn ghost

It was failing the map check due to using Nullspace

* Fix ghost tests when running in parallel

Not sure what happened, but it seems to be because they were running simultaneously and overwriting values.

* Clean up ghost tests

* Test that map deletion does not spawn ghosts

* Spawn ghost on the next available map

* Disallow spawning on deleted maps

* Fix map deletion ghost test

* Cleanup

19 months agoAutomatic changelog update
PJBot [Sat, 11 May 2024 15:02:36 +0000 (15:02 +0000)]
Automatic changelog update

19 months agoDo not wake up NPC if there is still a mind attached. (#27651)
Vasilis [Sat, 11 May 2024 15:01:28 +0000 (18:01 +0300)]
Do not wake up NPC if there is still a mind attached. (#27651)

* Do not wake up NPC if there is still a mind attached.

This became apparent with diona nymphs (?) and slime gyras (?). This caused players that disconnected while a nymph, gyras or other npc to resume their NPC behavior. Which I would call unwanted. This fixes that.

* Zombies become AI anyway

* Update Content.Server/NPC/Systems/NPCSystem.cs

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
19 months agoGives vox The Brows in their front facing sprite (#27922)
Flareguy [Sat, 11 May 2024 14:54:56 +0000 (09:54 -0500)]
Gives vox The Brows in their front facing sprite (#27922)

* gives vox The Brows in their front facing sprite

* JASON

19 months agoFixes oversight in wieldable smg accuracy (#27907)
RiceMar1244 [Sat, 11 May 2024 14:40:01 +0000 (10:40 -0400)]
Fixes oversight in wieldable smg accuracy (#27907)

19 months agoFix security jumpsuit sprite's asymmetry (#27925)
Mr. 27 [Sat, 11 May 2024 13:52:57 +0000 (09:52 -0400)]
Fix security jumpsuit sprite's asymmetry (#27925)

* inital

* Update meta.json

19 months agoFix shuttle cvars comments (#27923)
DrSmugleaf [Sat, 11 May 2024 12:11:20 +0000 (05:11 -0700)]
Fix shuttle cvars comments (#27923)

* Fix shuttle cvars comments

* Add another line to ftl mass limit

19 months agoFix collection modified error when locking storage (#27913)
ShadowCommander [Sat, 11 May 2024 09:25:40 +0000 (02:25 -0700)]
Fix collection modified error when locking storage (#27913)

19 months agoFix const data field in BlindableComponent (#27919)
DrSmugleaf [Sat, 11 May 2024 08:20:48 +0000 (01:20 -0700)]
Fix const data field in BlindableComponent (#27919)

* Fix const data field in BlindableComponent

* Fix usages

19 months agoMake FTL constants in ShuttleSystem into cvars (#27706)
DrSmugleaf [Sat, 11 May 2024 07:00:15 +0000 (00:00 -0700)]
Make FTL constants in ShuttleSystem into cvars (#27706)

* Make FTL constants in ShuttleSystem into cvars

* Fix tests

19 months agoAutomatic changelog update
PJBot [Sat, 11 May 2024 02:22:24 +0000 (02:22 +0000)]
Automatic changelog update

19 months agoAdds Support for Guidebook Buttons in UIs (#27891)
ike709 [Sat, 11 May 2024 02:21:18 +0000 (19:21 -0700)]
Adds Support for Guidebook Buttons in UIs (#27891)

* Adds Support for Guidebook Buttons in UIs

* read it from the component

* the code is perfect

* moony review

---------

Co-authored-by: ike709 <ike709@github.com>
19 months agoFix ninja suit suit storage and other armor missing their suit storage (#27897)
Mr. 27 [Sat, 11 May 2024 02:20:18 +0000 (22:20 -0400)]
Fix ninja suit suit storage and other armor missing their suit storage (#27897)

b

19 months agoFix votes using an audio entity (#27871)
metalgearsloth [Sat, 11 May 2024 01:21:06 +0000 (11:21 +1000)]
Fix votes using an audio entity (#27871)

* Fix votes using an audio entity

Just retains a source around and uses that. I think the audio limit is like 256 sources on the lower end so this is like whatever to persist.

* Restart

* weh

19 months agoAdd ActionPerformedEvent, ActionsSystem.SetIfBiggerCooldown, action id to action...
DrSmugleaf [Sat, 11 May 2024 00:04:01 +0000 (17:04 -0700)]
Add ActionPerformedEvent, ActionsSystem.SetIfBiggerCooldown, action id to action events and BackgroundOn field (#27682)

* Add ActionPerformedEvent and ActionsSystem.SetIfBiggerCooldown

* Add action id to action events and backgroundon field to action component

19 months agoChange o2/plasma ratio in TEG guidebook (#27763)
lzk [Fri, 10 May 2024 23:58:19 +0000 (01:58 +0200)]
Change o2/plasma ratio in TEG guidebook (#27763)

19 months agoRemove THC oil (#27889)
slarticodefast [Fri, 10 May 2024 23:56:48 +0000 (01:56 +0200)]
Remove THC oil (#27889)

remove THC oil

19 months agoAutomatic changelog update
PJBot [Fri, 10 May 2024 23:51:02 +0000 (23:51 +0000)]
Automatic changelog update

19 months agoAdd slime and spider wideswinging (#27856)
youtissoum [Fri, 10 May 2024 23:49:56 +0000 (01:49 +0200)]
Add slime and spider wideswinging (#27856)

* Add wide swinging to spiders

* Add wide swinging to slimes

19 months agochange shadowstone desc. (#27900)
IProduceWidgets [Fri, 10 May 2024 20:44:27 +0000 (16:44 -0400)]
change shadowstone desc. (#27900)

shadowstone desc.

19 months agoAutomatic changelog update
PJBot [Fri, 10 May 2024 15:58:28 +0000 (15:58 +0000)]
Automatic changelog update

19 months agofix fland kitchen freezer (#27532)
MisterMecky [Fri, 10 May 2024 15:57:21 +0000 (23:57 +0800)]
fix fland kitchen freezer (#27532)

* fix fland kitchen freezer

* run fixgridatmos

19 months agoUpdate Core (#27887)
Ubaser [Fri, 10 May 2024 15:28:09 +0000 (01:28 +1000)]
Update Core (#27887)

add

19 months agoAutomatic changelog update
PJBot [Fri, 10 May 2024 11:37:05 +0000 (11:37 +0000)]
Automatic changelog update

19 months agoNew event: Approaching unknown shuttle (#24490)
Ed [Fri, 10 May 2024 11:35:59 +0000 (14:35 +0300)]
New event: Approaching unknown shuttle (#24490)

* setup codebase

* Add first shuttle

* tak

* sync striker

* sync 2

* pipipi

* Preloaded roundstart shuttles!

* Make it abstract "PreloaderGrid" not "PreloaderShuttle"

* to do

* added china cuisin shuttle

* fixes

* add disaster evacpod

* remove enemy

* final shuttles

* weight 5 -> 10

* move data to component

* remove autotrailer touching

* doc, respath

* fix frozen positioning

* fixes + cvar

* finally

* fix evacpod

* remove blacklistrules

* remove `UnknownShuttleSpawnRule`, refactor `LoadMapRule` to support preloaded grids

* use tryload

* cleanup

* fixes

* use preloadedgrid for loneops

* weight unknown shuttles differently (preliminal)

* leftover

* cleanup and raffling

* partial review

* singleton gridpreloader no station coupling

* fix grid atmoses

* `roleLoadout` support for `LoadoutComponent`, fix missing gear

* weighting changes

* init logic fix

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
19 months agosaltern robotics console (#27834)
deltanedas [Fri, 10 May 2024 08:15:56 +0000 (08:15 +0000)]
saltern robotics console (#27834)

Co-authored-by: deltanedas <@deltanedas:kde.org>
19 months agoAutomatic changelog update
PJBot [Fri, 10 May 2024 08:13:21 +0000 (08:13 +0000)]
Automatic changelog update

19 months agoAtlas Rework (#27702)
Doctor-Cpu [Fri, 10 May 2024 08:12:14 +0000 (09:12 +0100)]
Atlas Rework (#27702)

* reworked atmos

* fix rtg atmos

* security perma and bridge

* misc tweaks

* minor fixes

* fix skill issue

* fix map render

* requested changes

* fix cameras

* add robotics console

* remove door states

* air alarm

* fix funky tiles at bar

* add missing tiny fans

* remove pod fan from last commit

* moved robodrobe (why did i change sci slightly)

* add buckets and water to jani

19 months agoAutomatic changelog update
PJBot [Fri, 10 May 2024 02:59:21 +0000 (02:59 +0000)]
Automatic changelog update

19 months agoAdds wielding for all large guns (#26970)
RiceMar1244 [Fri, 10 May 2024 02:58:15 +0000 (22:58 -0400)]
Adds wielding for all large guns (#26970)

* Adds wielding assets

* Modifies meta.json files and adds artist credit

* Adds wieldable component to a bunch of weapons

* Moves shotgun inhands and wield inhands to their own folders (because its the only way the sprites would work)

* Removes the wieldable component from some guns

* Adds wielding sprites for wieldable guns that didnt have them

* Adds gun wielding bonuses and base innaccuracy to wieldable guns.

* Corrects wielded accuracy to be default accuracy instead of perfect

* Makes the drozd smg and bulldog shotgun wieldable

* Makes nukie c20r wieldable and adds sprites

* Adds BaseGunWieldable

* Makes all the newly wieldable gun use the base inheritable

* Adds accuracy to smgs to resolve inheritance conflict

* Makes all wieldable shotguns require wielding to fire because of a bug involving spread innacuracy

* Adds wield bonus message on examine

19 months agoPlayers can no longer see that emagged cyborgs' internals have been tampered with...
Jajsha [Fri, 10 May 2024 02:57:34 +0000 (22:57 -0400)]
Players can no longer see that emagged cyborgs' internals have been tampered with. (#27816)

* Add emag-detection funtionality to diag huds

* Add component to the omniHUD

* Fix namespace

* Adress discord review, just axe the message.

19 months agoCluster med refactor V2, robotics console, emergency N2 lockers (#27840)
Boaz1111 [Fri, 10 May 2024 02:45:13 +0000 (04:45 +0200)]
Cluster med refactor V2, robotics console, emergency N2 lockers (#27840)

* Cluster med refactor V2, robotics console, emergency N2 lockers

* adresses some more issues

* removes bible an chest rig

19 months agoAutomatic changelog update
PJBot [Fri, 10 May 2024 02:38:10 +0000 (02:38 +0000)]
Automatic changelog update

19 months agoReagent dispenser UI (#27831)
Brandon Li [Fri, 10 May 2024 02:37:03 +0000 (22:37 -0400)]
Reagent dispenser UI (#27831)

* reagent dispenser: fancy window

* reagent dispenser: dispense button grid

* reagent dispenser: rearrange containers & info

* reagent dispenser: remove `reagent-dispenser-window-container-label`

* reagent dispenser: add `Scrollcontainer` on right side

* reagent dispenser: get rid of pointless actions

* reagent dispenser: cleanup actions and `inventory` field on bound ui state

* reagent dispenser: cool reagent cards & finishing touches

* reagent dispenser: final cleanup and formatting

* reagent dispenser: `ButtonGrid` and `ReagentDispenserSetDispenseAmountMessage` refactor

* reagent dispenser: cleanup code & address minor concerns

* reagent dispenser: text in reagent cards no longer clips

* reagent dispenser: oh wait i forgot to change this and thats why the builds keep failing probably

* reagent dispenser mayybe this

* reagent dispenser: remove `using FastAccessors;`

19 months agoAutomatic changelog update
PJBot [Fri, 10 May 2024 02:20:13 +0000 (02:20 +0000)]
Automatic changelog update

19 months agoMake suit storage only available for hardsuits, softsuits, and armor (#27546)
Джексон Миссиссиппи [Fri, 10 May 2024 02:19:07 +0000 (21:19 -0500)]
Make suit storage only available for hardsuits, softsuits, and armor (#27546)

AAAAAAAAAAAAdd!

* o shit

* I FUCKING HATE INDENTATION GRAAAAAAAAAH

19 months agoAutomatic changelog update
PJBot [Fri, 10 May 2024 02:16:40 +0000 (02:16 +0000)]
Automatic changelog update

19 months agoMinor map fixes (#27564)
Boaz1111 [Fri, 10 May 2024 02:15:34 +0000 (04:15 +0200)]
Minor map fixes (#27564)

secradio to oasis, crimrec instead of statrec on box, reporter actually added on oasis

19 months agoAutomatic changelog update
PJBot [Fri, 10 May 2024 02:02:56 +0000 (02:02 +0000)]
Automatic changelog update

19 months agoFix evac shuttles not activating the shuttle ETA timer (#27847)
Mr. 27 [Fri, 10 May 2024 02:02:12 +0000 (22:02 -0400)]
Fix evac shuttles not activating the shuttle ETA timer (#27847)

* Update emergency_lox.yml

* tge

19 months agogives loneops a proper ghost role raffle (#27841)
Boaz1111 [Fri, 10 May 2024 02:01:49 +0000 (04:01 +0200)]
gives loneops a proper ghost role raffle (#27841)

19 months agoTraitor objective issuers (#27855)
username [Fri, 10 May 2024 02:01:02 +0000 (12:01 +1000)]
Traitor objective issuers (#27855)

* the thing

* another one

---------

Co-authored-by: whateverusername0 <whateveremail>
19 months agoAutomatic changelog update
PJBot [Fri, 10 May 2024 01:41:55 +0000 (01:41 +0000)]
Automatic changelog update

19 months agoAdds new "Short-Sighted" trait! (#26037)
Moomoobeef [Fri, 10 May 2024 01:40:49 +0000 (18:40 -0700)]
Adds new "Short-Sighted" trait! (#26037)

* initial commit

* blindness trait now uses minDamage as suggested by deathride

* made fixes for review for shortsightedness

* review appeasal

* removed PermanentPoorVision & merged its functionality into PermanentBlindness

19 months agoAutomatic changelog update
PJBot [Fri, 10 May 2024 01:36:35 +0000 (01:36 +0000)]
Automatic changelog update

19 months agoadd health icons to the secmed hud (#27483)
PrPleGoo [Fri, 10 May 2024 01:35:29 +0000 (03:35 +0200)]
add health icons to the secmed hud (#27483)

redo change

19 months agoFix two issues with ReplacementAccentSystem (#27866)
Tayrtahn [Fri, 10 May 2024 01:31:31 +0000 (21:31 -0400)]
Fix two issues with ReplacementAccentSystem (#27866)

19 months agoMove id and health examinable to shared (#27867)
DrSmugleaf [Fri, 10 May 2024 01:26:39 +0000 (18:26 -0700)]
Move id and health examinable to shared (#27867)

* Move id and health examinable to shared

* Make GetInfo public

19 months agoRevert "Add auto map vote cvar" (#27869)
metalgearsloth [Fri, 10 May 2024 01:25:37 +0000 (11:25 +1000)]
Revert "Add auto map vote cvar" (#27869)

Revert "Add auto map vote cvar (#27496)"

This reverts commit fe35188e2c7b3f7cf209aebf7f97c184e30ae8fb.

19 months agoAutomatic changelog update
PJBot [Thu, 9 May 2024 21:55:01 +0000 (21:55 +0000)]
Automatic changelog update

19 months agoCMO Drip DLC (#26153)
Hanz [Thu, 9 May 2024 21:53:55 +0000 (17:53 -0400)]
CMO Drip DLC (#26153)

* All the stuff

yes yes

* THE GOD DAMN META

bruh

* New sprites and all that jazz

yay

* loadouts working?

19 months agoFix NoMaterialArbitrage crashing when multiple lathe recipes give the same product...
DrSmugleaf [Thu, 9 May 2024 21:53:05 +0000 (14:53 -0700)]
Fix NoMaterialArbitrage crashing when multiple lathe recipes give the same product (#27842)

19 months agoAutomatic changelog update
PJBot [Thu, 9 May 2024 21:46:29 +0000 (21:46 +0000)]
Automatic changelog update

19 months agoPrevent non-inital infected from getting the succumb to zombie action (#27820)
Mr. 27 [Thu, 9 May 2024 21:45:23 +0000 (17:45 -0400)]
Prevent non-inital infected from getting the succumb to zombie action (#27820)

* b

* Update ZombieRuleSystem.cs

* hi

19 months agoChange minimalist theme empty slot outline (#27860)
lzk [Thu, 9 May 2024 21:17:33 +0000 (23:17 +0200)]
Change minimalist theme empty slot outline (#27860)

Change minimalist them empty slot outline

19 months agoFix borgwalk volume (#27846)
MilenVolf [Thu, 9 May 2024 21:16:56 +0000 (00:16 +0300)]
Fix borgwalk volume (#27846)

19 months agosenior security jumpskirt resprite and security jumpskirt sprite minor fix (#27804)
Mr. 27 [Thu, 9 May 2024 12:28:28 +0000 (08:28 -0400)]
senior security jumpskirt resprite and security jumpskirt sprite minor fix (#27804)

inital

19 months agoAutomatic changelog update
PJBot [Thu, 9 May 2024 07:13:54 +0000 (07:13 +0000)]
Automatic changelog update

19 months agomake fire not burn through hardsuits (#27161)
deltanedas [Thu, 9 May 2024 07:12:48 +0000 (07:12 +0000)]
make fire not burn through hardsuits (#27161)

* add FireProtection system and event

* minor optimisation + make flammable use fire protection event

* add fire protection values to some things, nerf firesuit heat resistance

* bruh

* unrevert laser nerfs, make elite hardsuit fully fireproof

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
19 months agofix master (#27833)
deltanedas [Thu, 9 May 2024 07:07:17 +0000 (07:07 +0000)]
fix master (#27833)

pro

Co-authored-by: deltanedas <@deltanedas:kde.org>
19 months agoMake storage UI close upon being locked (#27810)
Sphiral [Thu, 9 May 2024 06:50:50 +0000 (01:50 -0500)]
Make storage UI close upon being locked (#27810)

* make storage close on lock

* formatting and comments

* Update Content.Shared/Storage/EntitySystems/SharedStorageSystem.cs

Co-authored-by: ShadowCommander <shadowjjt@gmail.com>
* Apply suggestions from code review

Co-authored-by: ShadowCommander <shadowjjt@gmail.com>
* Swap to foreach instead of for

Co-authored-by: Kara <lunarautomaton6@gmail.com>
---------

Co-authored-by: ShadowCommander <shadowjjt@gmail.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
19 months agoAutomatic changelog update
PJBot [Thu, 9 May 2024 06:50:00 +0000 (06:50 +0000)]
Automatic changelog update

19 months agoNukie agent requires chemistry hours, rather than general medical hours. (#27098)
vorkathbruh [Thu, 9 May 2024 06:48:53 +0000 (23:48 -0700)]
Nukie agent requires chemistry hours, rather than general medical hours. (#27098)

* Update nukeops.yml

Change nukie agent's playtime requirement from 5 hours medical to 5 hours chemistry.

* Update nukeops.yml again

5 hours -> 3 hours

19 months agoRevolutionaries can now cuff command instead of killing/exiling them (#27627)
Killerqu00 [Thu, 9 May 2024 06:48:32 +0000 (08:48 +0200)]
Revolutionaries can now cuff command instead of killing/exiling them (#27627)

* command can now be restrained for revs victory

* headrevs still must be killed

19 months agoAutomatic changelog update
PJBot [Thu, 9 May 2024 06:37:14 +0000 (06:37 +0000)]
Automatic changelog update

19 months agomalf killer 9000 (robotics console) (#24855)
deltanedas [Thu, 9 May 2024 06:36:07 +0000 (06:36 +0000)]
malf killer 9000 (robotics console) (#24855)

* create devicenet frequencies

* create borg transponder and give it to all nt borgs

* add robotics console

* actually implement battery charge display + some fix

* tab

* real explosion

* little safer

* disable destroy button clientside too when on cooldown

* m

* how do i do this when i review things...

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* webedit ops

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* ui updates

* oracle java

* do a thing

* update ui when a borg times out

* maybe fix test

* add IsLocked to LockSystem

* make destroying gib the chassis again, so emagging isnt sus

* use locking

* require using alt click to unlock so normal click is open ui

* the

* use LogType.Action

* take this L

* pocket lint?

* sharer

* pro ops

* robor pushmarkup

* m

* update and make it not use prototype anymore

* frame0

* update yaml

* untroll

* bad

* h

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
19 months agoninja criminal records hacking (#24982)
deltanedas [Thu, 9 May 2024 06:35:11 +0000 (06:35 +0000)]
ninja criminal records hacking (#24982)

* more humour

* spotted a troll

* add TryFindObjective to MindSystem

* replace copypaste bool conditions with CodeCondition

* use CodeConditionSystem in ninja + add handling for criminal hack

* add criminal records hacking

* update objectives

* :trollface:

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
19 months agoAdd auto map vote cvar (#27496)
lzk [Thu, 9 May 2024 06:33:08 +0000 (08:33 +0200)]
Add auto map vote cvar (#27496)

* Add auto map vote cvar

* :trollface:

19 months agoMake ERT use short raffle timer (#27830)
Plykiya [Thu, 9 May 2024 06:11:50 +0000 (23:11 -0700)]
Make ERT use short raffle timer (#27830)

Co-authored-by: plykiya <plykiya@protonmail.com>
19 months agoAutomatic changelog update
PJBot [Thu, 9 May 2024 06:04:51 +0000 (06:04 +0000)]
Automatic changelog update

19 months agoAdd Missing Unlocks to Emagged Lathes and Move Recipes to Protolathe (#27575)
Plykiya [Thu, 9 May 2024 06:03:44 +0000 (23:03 -0700)]
Add Missing Unlocks to Emagged Lathes and Move Recipes to Protolathe (#27575)

* Add missing emag recipes to lathes

* Move autolathe dynamic recipes over to the protolathe

* No disablers!

* Move blast grenades to protolathe as well

* Forgot about tranq shells

* forgotten things from the autolathe PR

* Altered lathe descriptions to more accurately reflect their purpose

---------

Co-authored-by: Plykiya <plykiya@protonmail.com>
19 months agoAutomatic changelog update
PJBot [Thu, 9 May 2024 06:01:53 +0000 (06:01 +0000)]
Automatic changelog update

19 months agoAtmos pipes now deal blunt damage (#27673)
Alzore [Thu, 9 May 2024 06:00:47 +0000 (01:00 -0500)]
Atmos pipes now deal blunt damage (#27673)

* pipe

* weak

* inhand

* IT WORKS

* inventory

19 months agoAdd CanAttack check if target is in a container (#27689)
metalgearsloth [Thu, 9 May 2024 06:00:16 +0000 (16:00 +1000)]
Add CanAttack check if target is in a container (#27689)

19 months agoAutomatic changelog update
PJBot [Thu, 9 May 2024 05:57:19 +0000 (05:57 +0000)]
Automatic changelog update

19 months agoDrinking from spray bottles (#27815)
Rio [Thu, 9 May 2024 05:56:13 +0000 (00:56 -0500)]
Drinking from spray bottles (#27815)

Added drinking from spray bottles

19 months agofix mech energy display for 0 (#27828)
deltanedas [Thu, 9 May 2024 05:55:15 +0000 (05:55 +0000)]
fix mech energy display for 0 (#27828)

Co-authored-by: deltanedas <@deltanedas:kde.org>
19 months agoAdds supplybot to crafting menu (#27827)
Plykiya [Thu, 9 May 2024 05:54:48 +0000 (22:54 -0700)]
Adds supplybot to crafting menu (#27827)

Add supplybot to crafting menu

Co-authored-by: plykiya <plykiya@protonmail.com>
19 months agoFix Supplybot Ghostrole (#27811)
Plykiya [Wed, 8 May 2024 15:54:17 +0000 (08:54 -0700)]
Fix Supplybot Ghostrole (#27811)

* Add raffle to supply bot

* Add GhostTakeoverAvailable

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
19 months agofix mapping door access (#27784)
deltanedas [Wed, 8 May 2024 13:14:17 +0000 (13:14 +0000)]
fix mapping door access (#27784)

Co-authored-by: deltanedas <@deltanedas:kde.org>
19 months agoAutomatic changelog update
PJBot [Wed, 8 May 2024 12:31:49 +0000 (12:31 +0000)]
Automatic changelog update

19 months agoBike Horn, Clown Recorder, Suspenders for Theatrical Performances Crate (#27668)
K-Dynamic [Wed, 8 May 2024 12:30:43 +0000 (00:30 +1200)]
Bike Horn, Clown Recorder, Suspenders for Theatrical Performances Crate (#27668)

added clown and mime item to theatrical crate

19 months agoAutomatic changelog update
PJBot [Wed, 8 May 2024 10:23:05 +0000 (10:23 +0000)]
Automatic changelog update

19 months agoMove step sound distance and footstep variation to MobMoverComponent (#27799)
DrSmugleaf [Wed, 8 May 2024 10:22:09 +0000 (03:22 -0700)]
Move step sound distance and footstep variation to MobMoverComponent (#27799)

19 months agoKatana Dash checks based on vision rather than collision (#27793)
Plykiya [Wed, 8 May 2024 10:21:59 +0000 (03:21 -0700)]
Katana Dash checks based on vision rather than collision (#27793)

* Fix dash check

* unused

* obsolete function

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
19 months agoAdded new HTN operations and preconditions (#27486)
Tornado Tech [Wed, 8 May 2024 09:18:03 +0000 (19:18 +1000)]
Added new HTN operations and preconditions (#27486)

* Added new HTN operations & preconditions

* Ok I forgot about partial

* Namespace pierce the skies

* Some fixes, debug and new operators

* Bruh git eat my files

19 months agoAutomatic changelog update
PJBot [Wed, 8 May 2024 07:31:59 +0000 (07:31 +0000)]
Automatic changelog update

19 months agoReplace Train syndicate Jaws (#27734)
Hobbitmax [Wed, 8 May 2024 07:30:53 +0000 (03:30 -0400)]
Replace Train syndicate Jaws (#27734)

Should push the right changes to my Train Branch

19 months agoReimplement supplybots as non-vehicles (#27769)
Plykiya [Wed, 8 May 2024 07:30:03 +0000 (00:30 -0700)]
Reimplement supplybots as non-vehicles (#27769)

* Reimplement supplybots as non-vehicles

* what the hell is a container container?

* Dumpable

* let them hear supply comms

* unmigrate

* no more QM access

* Skill issue

---------

Co-authored-by: plykiya <plykiya@protonmail.com>
19 months agoSecoff senior uniform fix (#27775)
Kukutis96513 [Wed, 8 May 2024 06:57:21 +0000 (09:57 +0300)]
Secoff senior uniform fix (#27775)

* weh.

* get the weh out of my repository

* add best lizard figurine

* remove umbra stuff from master

* remove the additional pixels from the senior secoff jumpskirt sprite

* fix the fix

19 months agoAutomatic changelog update
PJBot [Wed, 8 May 2024 06:50:34 +0000 (06:50 +0000)]
Automatic changelog update

19 months agoFix pull not stopping when character is downed (#27796)
ShadowCommander [Wed, 8 May 2024 06:49:28 +0000 (23:49 -0700)]
Fix pull not stopping when character is downed (#27796)