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2 years agoFixed incorrect path to the uranium spear image in the construction menu (#24895)
shamp [Sat, 3 Feb 2024 08:11:01 +0000 (11:11 +0300)]
Fixed incorrect path to the uranium spear image in the construction menu (#24895)

Update weapons.yml

Fixed incorrect path to the uranium spear image in the construction menu

2 years agoFix sliding bug (#24846)
Arendian [Sat, 3 Feb 2024 08:10:50 +0000 (09:10 +0100)]
Fix sliding bug (#24846)

* Fix slip bug

* debug assert

* count

* DebugAssert

2 years agoAutomatic changelog update
PJBot [Sat, 3 Feb 2024 08:10:25 +0000 (08:10 +0000)]
Automatic changelog update

2 years agoTravelling pointing arrows, brains can no longer point (#24864)
Krunklehorn [Sat, 3 Feb 2024 08:09:20 +0000 (03:09 -0500)]
Travelling pointing arrows, brains can no longer point (#24864)

* Decoupled from gravity, constant animation time, manual networking, cubic interpolation

* Reduced overshoot

* Implemented PointAttemptEvent, reacts with mobstate & sleeping

* Brains can no longer point, PBs must be inside a chassis

* Removed chassis check, made callback more obvious

2 years agoAutomatic changelog update
PJBot [Sat, 3 Feb 2024 08:07:50 +0000 (08:07 +0000)]
Automatic changelog update

2 years agoFixed unable to select None for character spawn priority (#24897)
Krunklehorn [Sat, 3 Feb 2024 08:06:44 +0000 (03:06 -0500)]
Fixed unable to select None for character spawn priority (#24897)

Allows None to be selected

2 years agoAutomatic changelog update
PJBot [Sat, 3 Feb 2024 04:24:40 +0000 (04:24 +0000)]
Automatic changelog update

2 years agoDecouple panels and wires (#24840)
Nemanja [Sat, 3 Feb 2024 04:24:33 +0000 (23:24 -0500)]
Decouple panels and wires (#24840)

decouple panels and wires

2 years agoRemove soapy water (#24301)
lzk [Sat, 3 Feb 2024 04:23:34 +0000 (05:23 +0100)]
Remove soapy water (#24301)

* localize shuttle timer eta etd

* remove soapy water for real

2 years agoAutomatic changelog update
PJBot [Sat, 3 Feb 2024 03:37:15 +0000 (03:37 +0000)]
Automatic changelog update

2 years agoPulling rework (#20906)
metalgearsloth [Sat, 3 Feb 2024 03:36:09 +0000 (14:36 +1100)]
Pulling rework (#20906)

* Pulling rework

Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.

* More pulling cleanup

* stats

* More cleanup

* First draft

* More pulling

* weh

* Fix puller

* Pulling working

* Fix merge

* Dunked

* Self-merge time

2 years agoUpdate FollowerSystem's fix to use new helper property (#24889)
Tayrtahn [Sat, 3 Feb 2024 03:17:05 +0000 (22:17 -0500)]
Update FollowerSystem's fix to use new helper property (#24889)

Updated FollowerSystem's fix to use new helper property

2 years agoAutomatic changelog update
PJBot [Sat, 3 Feb 2024 02:30:46 +0000 (02:30 +0000)]
Automatic changelog update

2 years agoVarious borg law fixes (#24870)
Jajsha [Sat, 3 Feb 2024 02:29:40 +0000 (21:29 -0500)]
Various borg law fixes (#24870)

* Various fixes

* Fix bad ordering with scrambled law orders

2 years agoFix pressing shift while held triggering escape (#24878)
Tayrtahn [Sat, 3 Feb 2024 02:14:20 +0000 (21:14 -0500)]
Fix pressing shift while held triggering escape (#24878)

* We meet again, my old friend.

* Helper property

2 years agoAutomatic changelog update
PJBot [Sat, 3 Feb 2024 02:13:43 +0000 (02:13 +0000)]
Automatic changelog update

2 years agoMake scarfs craftable (#24735)
Adrian16199 [Sat, 3 Feb 2024 02:12:37 +0000 (03:12 +0100)]
Make scarfs craftable (#24735)

* Make scarfs craftable

Also sorted the lathe a bit because I like it when it looks nice.

* reverts sorting

2 years agoActually fix round restart audio this time (#24754)
Hannah Giovanna Dawson [Sat, 3 Feb 2024 02:11:53 +0000 (02:11 +0000)]
Actually fix round restart audio this time (#24754)

In which I'm a goober and don't clean up after
myself and accientally don't fix the issue I tried
to fix in my last round restart PR.

The audio is now maintained just like music during
restarts (yippee to ContentAudioSystem::OnRoundRestart)

This needs a refactor but at least the defect is fixed now.

2 years agoSpace-Up flavor quick-fix (#24863)
lapatison [Sat, 3 Feb 2024 02:08:43 +0000 (05:08 +0300)]
Space-Up flavor quick-fix (#24863)

Fix spaceup flavor

2 years agoAutomatic changelog update
PJBot [Sat, 3 Feb 2024 02:08:26 +0000 (02:08 +0000)]
Automatic changelog update

2 years agofreezer prevents nuclear annihilation (#24884)
IProduceWidgets [Sat, 3 Feb 2024 02:08:01 +0000 (21:08 -0500)]
freezer prevents nuclear annihilation (#24884)

2 years agoUpdate cargo guidebook entry and other minor guidebook changes (#24828)
Hmeister-real [Sat, 3 Feb 2024 02:07:21 +0000 (02:07 +0000)]
Update cargo guidebook entry and other minor guidebook changes (#24828)

* Minor cloning change in guidebook

Cloning this should be removed at some point anyway, but im unsure if it can still be found in salv? can anyone confirm?

* Changes and updates to survival, removed fluff

* Create TradeStation.xml

* Forgor

* Change hex

* Rework this cause it was out of date

* Pointless spacing fixed (copy and pasted made it funny,)

* revert (somewhat)

Science cant set up cloning, so i just removed that part

* Remove more space

2 years agoAutomatic changelog update
PJBot [Sat, 3 Feb 2024 01:56:08 +0000 (01:56 +0000)]
Automatic changelog update

2 years agoAdd Stonk Pockets (#24876)
Tayrtahn [Sat, 3 Feb 2024 01:55:02 +0000 (20:55 -0500)]
Add Stonk Pockets (#24876)

* Added stonk pockets

* Give me a little credit

* Update Resources/Textures/Objects/Consumable/Food/Baked/donkpocket.rsi/meta.json

* Update Resources/Textures/Objects/Consumable/Food/Baked/donkpocket.rsi/meta.json

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2 years agoAdd puller sanity test (#24885)
metalgearsloth [Sat, 3 Feb 2024 01:51:05 +0000 (12:51 +1100)]
Add puller sanity test (#24885)

* Add puller sanity test

* weh

* NRTs

2 years agoAutomatic changelog update
PJBot [Sat, 3 Feb 2024 01:26:17 +0000 (01:26 +0000)]
Automatic changelog update

2 years agoRemove puller from simplemob (#22957)
metalgearsloth [Sat, 3 Feb 2024 01:25:55 +0000 (12:25 +1100)]
Remove puller from simplemob (#22957)

Not every mob needs to be able to pull, no, if you want it implement it manually.

2 years agoFix mob pull issue (#22485)
Anzarot121 [Sat, 3 Feb 2024 01:25:11 +0000 (04:25 +0300)]
Fix mob pull issue (#22485)

* fix issue

* fix fix

* add space

* really fix

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2 years agoMeleeSoundComponent Working With 0 Damage (#24872)
Bixkitts [Sat, 3 Feb 2024 01:00:14 +0000 (02:00 +0100)]
MeleeSoundComponent Working With 0 Damage (#24872)

* made hit sound logic potentially better

* Function already tries all fallbacks, no reason to return bool

* NoDamageSound execution path

2 years agoFix storage destruction/deletion bug (#24882)
Leon Friedrich [Sat, 3 Feb 2024 00:54:48 +0000 (19:54 -0500)]
Fix storage destruction/deletion bug (#24882)

2 years agoFix drug descriptions (#24622)
Ubaser [Fri, 2 Feb 2024 18:43:35 +0000 (05:43 +1100)]
Fix drug descriptions (#24622)

2 years agoAutomatic changelog update
PJBot [Fri, 2 Feb 2024 12:40:19 +0000 (12:40 +0000)]
Automatic changelog update

2 years agoScreen Shake Intensity Slider in Accessibility Settings (#24749)
Psychpsyo [Fri, 2 Feb 2024 12:39:12 +0000 (13:39 +0100)]
Screen Shake Intensity Slider in Accessibility Settings (#24749)

* Reduced motion toggle disables screen shake

* Actually, screen shake is its own slider instead

* Cache screen shake intensity cvar

2 years agoAdd popup message for activating trigger with hand (#24858)
Kevin Zheng [Fri, 2 Feb 2024 08:00:06 +0000 (00:00 -0800)]
Add popup message for activating trigger with hand (#24858)

2 years agofix spray paint popup spam on invalid door (#24857)
deltanedas [Fri, 2 Feb 2024 04:53:46 +0000 (04:53 +0000)]
fix spray paint popup spam on invalid door (#24857)

fix popup spam on invalid door

Co-authored-by: deltanedas <@deltanedas:kde.org>
2 years agoMake popups nullable (#24802)
metalgearsloth [Fri, 2 Feb 2024 04:25:58 +0000 (15:25 +1100)]
Make popups nullable (#24802)

This standardises it with audio and whatever. Me when I sprinkle nullchecks everywhere.

Was 50/50 on making new non-nullable methods but figured it would bloat too hard and you can't access strings by .Value anyway.

2 years agoAutomatic changelog update
PJBot [Fri, 2 Feb 2024 04:25:25 +0000 (04:25 +0000)]
Automatic changelog update

2 years agoFix slipping through fences (#24850)
Arendian [Fri, 2 Feb 2024 04:24:20 +0000 (05:24 +0100)]
Fix slipping through fences (#24850)

* Can't slide under fences anymore

* Small mobs can't pass instead

2 years agoBooze/Soda Dispenser label fix (#24848)
Hanz [Fri, 2 Feb 2024 00:49:42 +0000 (19:49 -0500)]
Booze/Soda Dispenser label fix (#24848)

This is literally it

Ayup

2 years agoAutomatic changelog update
PJBot [Thu, 1 Feb 2024 23:42:49 +0000 (23:42 +0000)]
Automatic changelog update

2 years agoNerf the fridge explosion resistance (#24844)
Vasilis [Thu, 1 Feb 2024 23:41:43 +0000 (00:41 +0100)]
Nerf the fridge explosion resistance (#24844)

Nerf

2 years agoAutomatic changelog update
PJBot [Thu, 1 Feb 2024 22:50:59 +0000 (22:50 +0000)]
Automatic changelog update

2 years agodetective patch (#24739)
Mr. 27 [Thu, 1 Feb 2024 22:49:53 +0000 (17:49 -0500)]
detective patch (#24739)

* inital

* fikss

* nuh uh

2 years agoAutomatic changelog update
PJBot [Thu, 1 Feb 2024 22:35:15 +0000 (22:35 +0000)]
Automatic changelog update

2 years agoAdd Diona salute sound (#24836)
themias [Thu, 1 Feb 2024 22:34:09 +0000 (17:34 -0500)]
Add Diona salute sound (#24836)

2 years agoFix cryopod debug assert (#24830)
themias [Thu, 1 Feb 2024 22:33:53 +0000 (17:33 -0500)]
Fix cryopod debug assert (#24830)

2 years agospray painter rework (#23287)
deltanedas [Thu, 1 Feb 2024 22:30:46 +0000 (22:30 +0000)]
spray painter rework (#23287)

* refactor and add Department to PaintableAirlock, move it to server dir since its in namespace

* add departments to doors, cleanup

* add style -> departments mapping

* AirlockDepartmentsPrototype

* update shared spray stuff to have department

* name file the same as the class name

* department optional

* refactor spray painter system + send department

* fixy

* client

* no need to rewrite ActivateableUi

* pro ops

* the reckoning

* hiss

* .

* :trollface:

* add standard atmos colors to palette

* Update Content.Shared/SprayPainter/SharedSprayPainterSystem.cs

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2 years agoRemove gondola donkpocket & change berry box description (#24655)
SlamBamActionman [Thu, 1 Feb 2024 22:27:52 +0000 (23:27 +0100)]
Remove gondola donkpocket & change berry box description (#24655)

* Remove gondola & change berry box description

* Removed map gondolas

* Revert "Removed map gondolas"

This reverts commit 42fcfb85f16e778df135d2a68b9cea08d794e28b.

* Updated migration.yml to remove FoodBoxDonkpocketGondola

* Replacing is better than removing

* Changed description slightly

2 years agoAutomatic changelog update
PJBot [Thu, 1 Feb 2024 22:22:10 +0000 (22:22 +0000)]
Automatic changelog update

2 years agoFix dylovene OD damage (#24826)
themias [Thu, 1 Feb 2024 22:21:04 +0000 (17:21 -0500)]
Fix dylovene OD damage (#24826)

fix dylovene OD damage

2 years agoAutomatic changelog update
PJBot [Thu, 1 Feb 2024 22:20:07 +0000 (22:20 +0000)]
Automatic changelog update

2 years agoAdds ExaminableSolutionComponent to spray bottles (#24838)
Blazeror [Thu, 1 Feb 2024 22:19:01 +0000 (23:19 +0100)]
Adds ExaminableSolutionComponent to spray bottles (#24838)

Added missing component to base spray bottle

2 years agoAction for closing prs submitted by the submitters master branch (#24094)
Vasilis [Thu, 1 Feb 2024 14:05:01 +0000 (15:05 +0100)]
Action for closing prs submitted by the submitters master branch (#24094)

* Action for closing master prs

* Spelling mistakes and better msg

* a

2 years agoUpdate submodule to 209.0.1 (#24822)
metalgearsloth [Thu, 1 Feb 2024 14:04:45 +0000 (01:04 +1100)]
Update submodule to 209.0.1 (#24822)

2 years agoRemove bad tag (#24820)
metalgearsloth [Thu, 1 Feb 2024 14:03:03 +0000 (01:03 +1100)]
Remove bad tag (#24820)

2 years agoUpdate submodule to 209.0.0 (#24819)
metalgearsloth [Thu, 1 Feb 2024 13:41:03 +0000 (00:41 +1100)]
Update submodule to 209.0.0 (#24819)

2 years agoRemove obsolete transform call (#24217)
metalgearsloth [Thu, 1 Feb 2024 13:39:43 +0000 (00:39 +1100)]
Remove obsolete transform call (#24217)

* Remove obsolete transform call

Shrimple PR also fixed bad flatpack call that would break on non-standard tilesizes.

* Update calls

* weh

2 years agoAutomatic changelog update
PJBot [Thu, 1 Feb 2024 13:35:03 +0000 (13:35 +0000)]
Automatic changelog update

2 years agoFix clientside storage Whitelists (#24063)
Magnus Larsen [Thu, 1 Feb 2024 13:33:57 +0000 (13:33 +0000)]
Fix clientside storage Whitelists (#24063)

* Fix outdated component name in assaultbelt whitelist

RangedMagazine was replaced with BallisticAmmoProvider in the Gun
refactor (#8301)

* Move FlashOnTrigger, SmokeOnTrigger, Flash components to Shared

* Move LightReplacerComponent to Shared

* Move Utensil, Mousetrap components to Shared

* Move SprayPainterComponent to Shared

The PaintableAirlock tag has also been removed, as it was unused &
unnecessary, likely a vestige of spray painter development when the
PaintableAirlock component wasn't in Content.Shared.

* Add trivial Produce and Seed components to Client

This allows the plant bag and botanical belt whitelists to correctly
match produce and seeds on the client, fixing the extraneous "Can't
insert" message that previously appeared.

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2 years agoMove grenade components to shared (#22691)
Aexxie [Thu, 1 Feb 2024 13:29:01 +0000 (07:29 -0600)]
Move grenade components to shared (#22691)

* Moves FlashComponent.cs, FlashOnTriggerComponent.cs, and SmokeOnTriggerComponent.cs to Shared

* Moves ExplodeOnTriggerComponent.cs, OnUseTimerTriggerComponent.cs, ActiveTimerTriggerComponent.cs, and SmokeOnTriggerComponent.cs to Shared

* Delete .run/Content Server+Client.run.xml

HOW DID THIS GET IN HERE ITS NOT AHHHH

* Update Content.Client/Explosion/SmokeOnTriggerSystem.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update Content.Shared/Explosion/Components/ActiveTimerTriggerComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update Content.Shared/Explosion/Components/OnUseTimerTriggerComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update Content.Shared/Explosion/Components/OnUseTimerTriggerComponent.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update Content.Shared/Explosion/EntitySystems/SharedTriggerSystem.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update Content.Shared/Explosion/EntitySystems/SharedSmokeOnTriggerSystem.cs

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
* Update ExplodeOnTriggerComponent.cs

* Revert "Delete .run/Content Server+Client.run.xml"

This reverts commit 29ee05f57de60eab5c92158d8eba5e3acba483c2.

* Fix?

* cannot figure out how to get this to go back please forgive

* Fixes a network issue

* leftovers

* Fixes

---------

Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2 years agoadd lizard speech bubble (#23365)
lunarcomets [Thu, 1 Feb 2024 13:24:17 +0000 (05:24 -0800)]
add lizard speech bubble (#23365)

* add bubble sprites and yaml changes

* fixed issues

* lizardified names

* more fixes, got rid of error

* add indicator to kobolds

* updated sprites (removed notch, brightened colours)

2 years agoRev Components are no longer leaked + Rev and Zombie icon visibility to ghosts is...
nikthechampiongr [Thu, 1 Feb 2024 13:08:03 +0000 (15:08 +0200)]
Rev Components are no longer leaked + Rev and Zombie icon visibility to ghosts is now controlled by a cvar (#22194)

* Initial work on having the Rev icons not be visible to ghosts depending on a Cvar and a component.

This commit just makes it so that the revcomponent and headrev component
are not shared with clients that shouldn't know about them. This is due
to the concern that clients having access to those components, even if
no image was displayed could allow modified clients to have meta
knowledge of revs.

Currently this has the issue that if a player later
for example becomes a rev, none of the existing rev components get
networked to them. I am not sure there is currently an effecient
solution to this.

This is probably in an issue for a lot more stuff. I might just make it
so all the logic just moves to the client on whether to put the icon
again.

Also this commit adds the ShowRevIconsComponent to allow anyone with it to just
view rev icons.

* Rev components now get communicated to clients that didn't have them previously and the AntagIconSystem is now properly checking whether to give the icons.

We now dirty all the rev/headrev components when someone gets converted
or gets the ViewRevIcons component. The AntagIconSystem now checks
whether it should draw the icons mostly based on an event, this is still done
client side.

This is not a full proof solution to make it so clients can't know
someone is an antag when they shouldn't because:
1. There are other components that need similar treatment, to my
   knowledge not to for revs but for other antags. Maybe even the mind
   component. This could be addressed in future PRs.
2. We cannot ensure that clients forget about these components if the
   client gets deconverted for example. We can of course have code that
   does this, but it will necessarily need to be done on the client and
   if the client is modified then there is no way to ensure this.
   Of course at that point they should already know who their fellow
   revs are so this might not be an issue.

I now need to do the same thing for zombies in a future commit.
A similar system for nukies also needs to be looked at but I will not be
doing that in the PR this commit ends up in.

* Misc name changes and cleaning up the ZombieSystem

Changed some names around and decoupled the ZombieSystem from the
AntagStatusIconsystem. Now there is a cvar for ghost visibility for them
as well. The Zombie Component was not made SessionSpecific because:
1. Zombies are pretty visible anyways
2. The Component is needed to change the appearance of zombie players.

* Misc name changes and cleaning up the ZombieSystem

Changed some names around and decoupled the ZombieSystem from the
AntagStatusIconsystem. Now there is a cvar for ghost visibility for them
as well. The Zombie Component was not made SessionSpecific because:
1. Zombies are pretty visible anyways
2. The Component is needed to change the appearance of zombie players.

* Merged 2 if statements into 1 on the Zombiesystem.

* Cut down on code duplication in AntagStatusIconSystem

Now instead of having a seperate function for each component, there is 1 generic function. Functions for special cases
like the Rev/Headrev comp can have a separate function that does the special check and then calls the generic one.
This is done through the IAntagStatusIconComponent interface which provides a common interface to get the Icon.

* Removed some duplication from the SharedRevolutionarySystem with generics.

I have no idea why I didn't think of this sooner.

* Addressed Reviews I think

I think events get unsubbed automatically but I am probably missing something that I have not understood.
Either way this is a requested change.

* Replace war crimes with actual fixes for reviews

It was not clear to me what the reviews meant

* Addressed reviews by removing need for cvars.

Whether icons are visible to ghosts is now determined by a bool in IAntagStatusIcon which all antag components
with status icons should implement.

* Update Content.Shared/Revolutionary/SharedRevolutionarySystem.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2 years agoMinor bizzaresoft_flipped visual issues. (#24498)
Rondalph Diggs [Thu, 1 Feb 2024 13:05:13 +0000 (13:05 +0000)]
Minor bizzaresoft_flipped visual issues. (#24498)

Fix gamebreaking bizzaresoft_flipped issue.

* Icon now shows same detail, just from different perspective.
* Cap now displays correct perspective when equipped.
* Cap now displays correct perspective in hand.
* Cap now appears in the same hand it's held in.

2 years agoAutomatic changelog update
PJBot [Thu, 1 Feb 2024 13:04:55 +0000 (13:04 +0000)]
Automatic changelog update

2 years agoFix aHelp relay to detect AFK Admins (#24482)
Repo [Thu, 1 Feb 2024 13:03:49 +0000 (02:03 +1300)]
Fix aHelp relay to detect AFK Admins (#24482)

* Add AFK detection for aHelp relay and admin specific afk time.

* Correct query to new refactor

* Change AFK timeout to 10min or else Pancake closes my PR πŸ˜­

* It wasnt a bug it was a feature, way less aHelps that way.

* aHelp Colors arn't real!

* Update Content.Shared/CCVar/CCVars.cs

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2 years agoAutomatic changelog update
PJBot [Thu, 1 Feb 2024 13:00:48 +0000 (13:00 +0000)]
Automatic changelog update

2 years agoMake plushies, whoopie cushions, and some toys usable as modular grenade payloads...
Tayrtahn [Thu, 1 Feb 2024 12:59:41 +0000 (07:59 -0500)]
Make plushies, whoopie cushions, and some toys usable as modular grenade payloads (#24306)

* Toot

* Hm, but why stop there?

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2 years agobox update (#24813)
Emisse [Thu, 1 Feb 2024 12:56:48 +0000 (05:56 -0700)]
box update (#24813)

2 years agomake dialog window not evil (#24677)
deltanedas [Thu, 1 Feb 2024 12:56:40 +0000 (12:56 +0000)]
make dialog window not evil (#24677)

* add Placeholder and make default buttons flags consistent w old behaviour

* DialogWindow ops

* make QuickDialog use DialogWindow

* Update Content.Client/UserInterface/Controls/DialogWindow.xaml

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2 years agoAutomatic changelog update
PJBot [Thu, 1 Feb 2024 12:50:54 +0000 (12:50 +0000)]
Automatic changelog update

2 years agoOpen some windows non-centered to avoid covering the player (#24767)
Kara [Thu, 1 Feb 2024 12:49:48 +0000 (05:49 -0700)]
Open some windows non-centered to avoid covering the player (#24767)

2 years agoAutomatic changelog update
PJBot [Thu, 1 Feb 2024 12:42:10 +0000 (12:42 +0000)]
Automatic changelog update

2 years agoRemove tiered part crates from expeditions (#24810)
mac6na6na [Thu, 1 Feb 2024 12:41:03 +0000 (07:41 -0500)]
Remove tiered part crates from expeditions (#24810)

Remove part crates

2 years agoMake paper edible (#24755)
SlamBamActionman [Thu, 1 Feb 2024 12:40:54 +0000 (13:40 +0100)]
Make paper edible (#24755)

* Edible paper

* Added Paper tag

2 years agoCleanups PolymorphSystem/Components/Prototypes (#23721)
AJCM-git [Thu, 1 Feb 2024 12:17:02 +0000 (08:17 -0400)]
Cleanups PolymorphSystem/Components/Prototypes (#23721)

* Cleanups PolymorphSystem

* forgot this

* Nah

* Fix test

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2 years agoFix tests (#24809)
metalgearsloth [Thu, 1 Feb 2024 12:04:52 +0000 (23:04 +1100)]
Fix tests (#24809)

* Fix tests

PJB don't look no shed

* weh

2 years agoAutomatic changelog update
PJBot [Thu, 1 Feb 2024 11:55:30 +0000 (11:55 +0000)]
Automatic changelog update

2 years agoFixes Electrocutions to use available power, not consumed power (#24554)
Varen [Thu, 1 Feb 2024 11:54:24 +0000 (12:54 +0100)]
Fixes Electrocutions to use available power, not consumed power (#24554)

-Electrocutions now happen using how much power there is rather than how much is being used.

2 years agoFix item toggles where no sound exists (#24807)
metalgearsloth [Thu, 1 Feb 2024 11:43:06 +0000 (22:43 +1100)]
Fix item toggles where no sound exists (#24807)

Oop

2 years agoNewton cradle (#22914)
lzk [Thu, 1 Feb 2024 11:41:19 +0000 (12:41 +0100)]
Newton cradle (#22914)

* comit

* comit2

* little more range

* review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2 years agoAutomatic changelog update
PJBot [Thu, 1 Feb 2024 11:07:57 +0000 (11:07 +0000)]
Automatic changelog update

2 years agoBuff the AME until somebody fixes engineering (#24806)
Pieter-Jan Briers [Thu, 1 Feb 2024 11:06:52 +0000 (12:06 +0100)]
Buff the AME until somebody fixes engineering (#24806)

All the engineering numbers are complete unusable garbage and it's apparently completely impossible to properly set up power on some maps.

This is a band-aid fix (and apology to all engineering players) until somebody fixes this shit properly.

2 years agoParaplegicn't zombies (#24169)
Arendian [Thu, 1 Feb 2024 11:06:05 +0000 (12:06 +0100)]
Paraplegicn't zombies (#24169)

* The zombie virus now cures paraplegia.

* no wheelchairbound anymore

2 years agoAutomatic changelog update
PJBot [Thu, 1 Feb 2024 10:43:18 +0000 (10:43 +0000)]
Automatic changelog update

2 years agoRD Locker Binary Comms Key and Binary Key Price decrease (#24778)
FungiFellow [Thu, 1 Feb 2024 10:42:12 +0000 (05:42 -0500)]
RD Locker Binary Comms Key and Binary Key Price decrease (#24778)

* Binary Key 4-2 TC

* Added Binary Key into RD Locker

* Change from ID to Entity

* Reverts back to ID

* Found the Actual ID

2 years agoAutomatic changelog update
PJBot [Thu, 1 Feb 2024 10:40:15 +0000 (10:40 +0000)]
Automatic changelog update

2 years agoSpacelube slide (#24801)
Arendian [Thu, 1 Feb 2024 10:39:10 +0000 (11:39 +0100)]
Spacelube slide (#24801)

* Space lube now makes you slide

* review

* oh lord he slippin

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2 years agoAutomatic changelog update
PJBot [Thu, 1 Feb 2024 10:14:50 +0000 (10:14 +0000)]
Automatic changelog update

2 years agoVisitor job (#23972)
SlamBamActionman [Thu, 1 Feb 2024 10:13:44 +0000 (11:13 +0100)]
Visitor job (#23972)

* Adds Visitor role and ShowInIdCardConsole property

* Add visitor to Agent ID card

* Fixes yaml test

* Fixes based on feedback

* Fixes based on feedback

2 years agoClient customization late-join spawner priority for arrivals/cryostorage (#24586)
Krunklehorn [Thu, 1 Feb 2024 10:12:09 +0000 (05:12 -0500)]
Client customization late-join spawner priority for arrivals/cryostorage (#24586)

* Initial commit, requires server restart to take effect

* Exposes callbacks directly instead, takes effect immediately

* Cleaned up control flow, swapped cvar for client customization

* Switched to int, dictionary of callbacks, migration

* Update Content.Shared/Preferences/SpawnPriorityPreference.cs

* krunkle stan

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2 years agoAirlock assembly prototypes (#23821)
Flareguy [Thu, 1 Feb 2024 09:49:47 +0000 (03:49 -0600)]
Airlock assembly prototypes (#23821)

* adds prototypes for airlock assemblies for other doors

* fix tests

2 years agoAutomatic changelog update
PJBot [Thu, 1 Feb 2024 09:02:57 +0000 (09:02 +0000)]
Automatic changelog update

2 years agoRemove starvation damage (#24790)
Pieter-Jan Briers [Thu, 1 Feb 2024 09:01:52 +0000 (10:01 +0100)]
Remove starvation damage (#24790)

Bottom text

2 years agoAutomatic changelog update
PJBot [Thu, 1 Feb 2024 08:46:30 +0000 (08:46 +0000)]
Automatic changelog update

2 years agoLock Anomaly generator to research access (#24464)
Ed [Thu, 1 Feb 2024 08:45:24 +0000 (11:45 +0300)]
Lock Anomaly generator to research access (#24464)

* small patch

* fix

* remove garbage

* fix

* moved to shared events

* fix

* LocId

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2 years agoAdded Warning state for AME (#24699)
Sergey Dikiy [Thu, 1 Feb 2024 08:40:57 +0000 (09:40 +0100)]
Added Warning state for AME (#24699)

added warning state for AME

2 years agoRemove EntityUid from debug context menu (#24660)
metalgearsloth [Thu, 1 Feb 2024 08:36:08 +0000 (19:36 +1100)]
Remove EntityUid from debug context menu (#24660)

- Probably confusing if you're not familiar with nentities
- if I need the clientside uid for debugging I can just open VV and it's immediately there on first page.

2 years agoGhost Role description clarity (#24333)
Skarletto [Thu, 1 Feb 2024 08:33:23 +0000 (03:33 -0500)]
Ghost Role description clarity (#24333)

* clarity?

* h

* bleeeurgh

* review ass

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2 years agoAutomatic changelog update
PJBot [Thu, 1 Feb 2024 08:31:14 +0000 (08:31 +0000)]
Automatic changelog update

2 years agoFix SSD indicator (#24589)
Kot [Thu, 1 Feb 2024 08:30:07 +0000 (12:30 +0400)]
Fix SSD indicator (#24589)

Fix ssd indicator